Difference between revisions of "SkyGfx"
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== GTA III and Vice City == | == GTA III and Vice City == | ||
− | <div class="thumb" style="overflow-x: auto;"><div class="thumbinner" style="width: | + | <div class="thumb" style="overflow-x: auto;"><div class="thumbinner" style="width:877px;"> |
− | <div class="thumbimage">[[File:SkyGfx.png| | + | <div class="thumbimage">[[File:SkyGfx.png|873px|From left: default, texblendSwitch switched on, neoCarPipe switched on]]</div> |
<div class="thumbcaption">From left: default, texblendSwitch switched on, neoCarPipe switched on</div> | <div class="thumbcaption">From left: default, texblendSwitch switched on, neoCarPipe switched on</div> | ||
</div></div> | </div></div> | ||
− | {|class="wikitable sortable nowrap-col-2" | + | {|class="wikitable sortable nowrap-col-1 nowrap-col-2" |
!Option ||class="unsortable" |Values ||class="unsortable" |Description | !Option ||class="unsortable" |Values ||class="unsortable" |Description | ||
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Revision as of 06:31, 14 February 2017
Developed by: | The Hero |
---|---|
Supported games: | |
Website: | GTAForums topic |
SkyGfx is a plugin for GTA III, Vice City, and San Andreas that brings accurate PS2 and Xbox graphics into the PC version.
GTA III and Vice City
Option | Values | Description |
---|---|---|
replaceDefaultPipeline | 0 1 |
Replaces the default d3d8 RW pipeline by one that is very close to the default Xbox pipeline. Enabling this will fix bugs happening to objects with transparent vertex colors. |
texblendSwitch | 0 1 |
Selects which texture blend effect for MatFX environment mapping to use. This option can be toggled in-game through a key set in the texblendSwitchKey option. |
texgenSwitch | 0 1 |
Selects which texture coordinate generation method for MatFX environment mapping to use. This option can be toggled in-game through a key set in the texgenSwitchKey option. |
dualPass | 0 1 |
Draws almost all transparent geometry in two passes to reduce alpha bugs. |
disableBackfaceCulling ( only) | 0 1 |
Disables backface culling like on the PS2 version. |
neoCarPipe | 0 1 |
Selects whether to use Xbox-like car reflections; requires d3d9. This option can be toggled in-game through a key set in the neoCarPipeKey option. |
envMapSize | * |
Sets the size of the reflection map used for Xbox car reflections. |
neoRimLightPipe | 0 1 |
Selects whether to use Xbox-like rim lighting on peds; requires d3d9. This option can be toggled in-game through a key set in the neoRimLightKey option. |
neoWorldPipe | 0 1 |
Selects whether to use the Xbox-like world pipeline; requires d3d9 to work properly, but there is a fallback for d3d8. This will only have an effect if you actually use objects that have lightmaps. This option can be toggled in-game through a key set in the neoWorldPipeKey option. |
neoGlossPipe | 0 1 |
Selects whether to use the Xbox-like gloss pipeline for roads; requires d3d9. This option can be toggled in-game through a key set in the neoGlossPipeKey option. |
neoWaterDrops | 0 1 |
Draws Xbox screen water drops. |
texblendSwitchKey | * |
Switches texblendSwitch (0x76 = F7) |
texgenSwitchKey | * |
Switches texgenSwitch (0x77 = F8) |
neoCarPipeKey | * |
Toggles neoCarPipe (0x75 = F6) |
neoRimLightKey | * |
Toggles neoRimLightPipe (0x74 = F5) |
neoWorldPipeKey | * |
Toggles neoWorldPipe (0x73 = F4) |
neoGlossPipeKey | * |
Toggles neoGlossPipe (0x7B = F12) |
VCEnvFrame ( only) | 0 1 |
Uses the Vice City MatFX environment map frame where the reflections depend on the camera with PC texture coordinate generation |
IIIEnvFrame ( only) | 0 1 |
Uses the GTA III MatFX environment map frame where reflections don't depend on camera angle even with PC texture coordinate generation |
If the option has no value at all or its line removed completely, the plugin will not hook the code for that option. A value of 0 still allows the plugin to hook the code so that it can be toggled in-game.