Difference between revisions of "SkyGfx"
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(Created page with "{{ToolBox |image = |author = {{Ui|The Hero}} |game = {{Icon|t}} |site = [https://github.com/aap/skygfx SkyGfx on GitHub] }} '''SkyGfx''' is a plugin for GTA III,...") |
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<div class="thumb" style="overflow-x: auto;"><div class="thumbinner" style="width:871px;"> | <div class="thumb" style="overflow-x: auto;"><div class="thumbinner" style="width:871px;"> | ||
<div class="thumbimage">[[File:SkyGfx.png|867px]]</div> | <div class="thumbimage">[[File:SkyGfx.png|867px]]</div> | ||
− | <div class="thumbcaption">From left: default, | + | <div class="thumbcaption">From left: default, texblendSwitch switched on, neoCarPipe switched on</div> |
</div></div> | </div></div> | ||
− | {|class="wikitable sortable" | + | {|class="wikitable sortable nowrap-col-2" |
− | !Option ||class="unsortable | + | !Option ||class="unsortable" |Values ||class="unsortable" |Description |
|- | |- | ||
|replaceDefaultPipeline ||<code>{{Hint|0|keep default pipeline}}</code> <code>{{Hint|1|replace with Xbox-like pipeline}}</code> ||Replaces the default d3d8 RW pipeline by one that is very close to the default Xbox pipeline. Enabling this will fix bugs happening to objects with transparent vertex colors. | |replaceDefaultPipeline ||<code>{{Hint|0|keep default pipeline}}</code> <code>{{Hint|1|replace with Xbox-like pipeline}}</code> ||Replaces the default d3d8 RW pipeline by one that is very close to the default Xbox pipeline. Enabling this will fix bugs happening to objects with transparent vertex colors. | ||
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== External links == | == External links == | ||
− | * [https://github.com/aap/skygfx SkyGfx on GitHub] | + | * [https://github.com/aap/skygfx SkyGfx for San Andreas on GitHub] |
+ | * [https://github.com/aap/skygfx_vc SkyGfx for GTA III and Vice City on GitHub] | ||
* {{GTAF|750681}} | * {{GTAF|750681}} |
Revision as of 05:48, 12 February 2017
Developed by: | The Hero |
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Supported games: | |
Website: | SkyGfx on GitHub |
SkyGfx is a plugin for GTA III, Vice City, and San Andreas that brings accurate PS2 and Xbox graphics into the PC version.
Vice City
Option | Values | Description |
---|---|---|
replaceDefaultPipeline | 0 1 |
Replaces the default d3d8 RW pipeline by one that is very close to the default Xbox pipeline. Enabling this will fix bugs happening to objects with transparent vertex colors. |
texblendSwitch | 0 1 |
Selects which texture blend effect for MatFX environment mapping to use. This option can be toggled in-game through a key set in the texblendSwitchKey option. |
texgenSwitch | 0 1 |
Selects which texture coordinate generation method for MatFX environment mapping to use. This option can be toggled in-game through a key set in the texgenSwitchKey option. |
dualPass | 0 1 |
Draws almost all transparent geometry in two passes to reduce alpha bugs. |
disableBackfaceCulling | 0 1 |
Disables backface culling like on the PS2 version. |
neoCarPipe | 0 1 |
Selects whether to use Xbox-like car reflections; requires d3d9. This option can be toggled in-game through a key set in the neoCarPipeKey option. |
envMapSize | * |
Sets the size of the reflection map used for Xbox car reflections. |
neoRimLightPipe | 0 1 |
Selects whether to use Xbox-like rim lighting on peds; requires d3d9. This option can be toggled in-game through a key set in the neoRimLightKey option. |
neoWorldPipe | 0 1 |
Selects whether to use the Xbox-like world pipeline; requires d3d9 to work properly, but there is a fallback for d3d8. This will only have an effect if you actually use objects that have lightmaps. This option can be toggled in-game through a key set in the neoWorldPipeKey option. |
neoGlossPipe | 0 1 |
Selects whether to use the Xbox-like gloss pipeline for roads; requires d3d9. This option can be toggled in-game through a key set in the neoGlossPipeKey option. |
neoWaterDrops | 0 1 |
Draws Xbox screen water drops. |
texblendSwitchKey | * |
Switches texblendSwitch (0x76 = F7) |
texgenSwitchKey | * |
Switches texgenSwitch (0x77 = F8) |
neoCarPipeKey | * |
Toggles neoCarPipe (0x75 = F6) |
neoRimLightKey | * |
Toggles neoRimLightPipe (0x74 = F5) |
neoWorldPipeKey | * |
Toggles neoWorldPipe (0x73 = F4) |
neoGlossPipeKey | * |
Toggles neoGlossPipe (0x7B = F12) |