Difference between revisions of "0114"
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− | {{Icon|t}} | + | {{OpCode |
− | + | | games = {{Icon|t}} | |
− | + | | command = ADD_AMMO_TO_CHAR | |
− | + | | description = Adds ammo to the character's weapon | |
− | + | | syntax1 = 0114: add_ammo_to_actor [''char handle''] weapon [''int1''] rounds [''int2''] | |
− | + | | p1t = [''char handle''] | |
− | + | | p1d = The handle of the character | |
− | + | | p2t = [''int1''] | |
− | + | | p2d = [[Weapon#Lists of Weapons|Weapon number]] | |
− | + | | p3t = [''int2''] | |
− | + | | p3d = Ammo | |
− | + | }} | |
− | |||
This opcode adds ammo to the character's weapon. In GTA III, if the character does not have the weapon, the weapon will be given to it along with ammo. In Vice City, if the character does not have the weapon or another weapon of the same group, nothing happens. If the character does not have the weapon but does have another weapon of the same group, weapon ammo will be added for that weapon instead. This opcode was never called in the [[Main.scm|original script]] of GTA III. Legacy documentations had incorrectly described this opcode as setting ammo and working only while in a car. | This opcode adds ammo to the character's weapon. In GTA III, if the character does not have the weapon, the weapon will be given to it along with ammo. In Vice City, if the character does not have the weapon or another weapon of the same group, nothing happens. If the character does not have the weapon but does have another weapon of the same group, weapon ammo will be added for that weapon instead. This opcode was never called in the [[Main.scm|original script]] of GTA III. Legacy documentations had incorrectly described this opcode as setting ammo and working only while in a car. | ||
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== See also == | == See also == | ||
− | * [[0113]], adds ammo to the player's weapon | + | * {{Icon|3}} [[0113]], adds ammo to the player's weapon |
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Revision as of 01:47, 12 December 2016
- Description
- Adds ammo to the character's weapon
- Syntax
- 0114: add_ammo_to_actor [char handle] weapon [int1] rounds [int2]
- Parameter
- [char handle]
- The handle of the character
- [int1]
- Weapon number
- [int2]
- Ammo
This opcode adds ammo to the character's weapon. In GTA III, if the character does not have the weapon, the weapon will be given to it along with ammo. In Vice City, if the character does not have the weapon or another weapon of the same group, nothing happens. If the character does not have the weapon but does have another weapon of the same group, weapon ammo will be added for that weapon instead. This opcode was never called in the original script of GTA III. Legacy documentations had incorrectly described this opcode as setting ammo and working only while in a car.
Keywords
add, character, actor, weapon, ammo
See also
- 0113, adds ammo to the player's weapon