Difference between revisions of "0568"
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{{OpCode | {{OpCode | ||
− | | | + | | games = {{Icon|VC}} {{Icon|SA}} |
− | | description = Sets the | + | | command = SET_CHAR_NEVER_TARGETTED |
− | | | + | | description = Sets the character to be never targetted |
− | | | + | | syntax1 = 0568: set_actor [''char handle''] untargetable [''int''] |
+ | | p1t = [''char handle''] | ||
+ | | p1d = The handle of the character | ||
+ | | p2t = [''int''] | ||
+ | | p2d = 0 = can be targetted (default), {{hint|1|or any value other than 0}} = cannot be targetted | ||
| native = [[SET_CHAR_NEVER_TARGETTED]] | | native = [[SET_CHAR_NEVER_TARGETTED]] | ||
}} | }} | ||
− | |||
− | ==Keywords== | + | This opcode sets the character to be never targetted (auto-aimed) by the player. Characters can only be auto-aimed while in classic or joypad controls, so the opcode serves no function in standard controls. |
+ | |||
+ | == Keywords == | ||
set, toggle, actor, character, target, targetable, targetability | set, toggle, actor, character, target, targetable, targetability |
Latest revision as of 23:11, 4 December 2016
- Description
- Sets the character to be never targetted
- Syntax
- 0568: set_actor [char handle] untargetable [int]
- Parameter
- [char handle]
- The handle of the character
- [int]
- 0 = can be targetted (default), 1 = cannot be targetted
- Native analog
- SET_CHAR_NEVER_TARGETTED
This opcode sets the character to be never targetted (auto-aimed) by the player. Characters can only be auto-aimed while in classic or joypad controls, so the opcode serves no function in standard controls.
Keywords
set, toggle, actor, character, target, targetable, targetability