Difference between revisions of "0332"
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− | + | [[File:0332.png|thumb|The player character bleeding through 0332 in Vice City.]] | |
− | + | {{OpCode | |
− | ''' | + | | games = {{Icon|t}} |
− | ''' | + | | command = SET_CHAR_BLEEDING |
− | ''' | + | | description = Sets the character bleeding |
+ | | syntax1 = 0332: set_actor [''char handle''] bleeding_to [''int''] | ||
+ | | p1t = [''char handle''] | ||
+ | | p1d = The handle of the character | ||
+ | | p2t = [''int''] | ||
+ | | p2d = 0 = disable (default), {{hint|1|or any value other than 0}} = enable | ||
+ | }} | ||
− | + | This opcode allows the character to constantly bleed. Blood textures are placed at the feet of the character. No blood is squirt out and the health of the character does not decrease; it is just a simple visual effect. | |
− | |||
− | |||
− | ==Keywords== | + | == Keywords == |
set, toggle, actor, constant, bleed, blood | set, toggle, actor, constant, bleed, blood | ||
− | |||
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Latest revision as of 07:19, 4 December 2016
- Description
- Sets the character bleeding
- Syntax
- 0332: set_actor [char handle] bleeding_to [int]
- Parameter
- [char handle]
- The handle of the character
- [int]
- 0 = disable (default), 1 = enable
This opcode allows the character to constantly bleed. Blood textures are placed at the feet of the character. No blood is squirt out and the health of the character does not decrease; it is just a simple visual effect.
Keywords
set, toggle, actor, constant, bleed, blood