Difference between revisions of "04EE"
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(New page: {{OpCode | ini = 04EE=1, %1s% | description = Checks if the animation file has been loaded | p1 = Name of the animation file | game = San Andreas | native ...) |
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{{OpCode | {{OpCode | ||
− | | | + | | games = {{Icon|VC}} {{Icon|SA}} |
+ | | command = HAS_ANIMATION_LOADED | ||
| description = Checks if the [[animation]] file has been loaded | | description = Checks if the [[animation]] file has been loaded | ||
− | | | + | | syntax1 = {{Icon|VC}} 04EE: animation '[''string'']' loaded |
− | | | + | | syntax2 = {{Icon|SA}} 04EE: animation "[''string'']" loaded |
− | | | + | | p1t = [''string''] |
+ | | p1d = Animation file | ||
}} | }} | ||
− | |||
− | ==Keywords== | + | This conditional opcode returns true if the animation file has been loaded, which can be done through opcode [[04ED]]. |
− | has, check, | + | |
+ | == Keywords == | ||
+ | has, check, animation, loaded, available |
Latest revision as of 11:17, 3 December 2016
- Description
- Checks if the animation file has been loaded
- Syntax
- 04EE: animation '[string]' loaded
- 04EE: animation "[string]" loaded
- Parameter
- [string]
- Animation file
This conditional opcode returns true if the animation file has been loaded, which can be done through opcode 04ED.
Keywords
has, check, animation, loaded, available