Difference between revisions of "04ED"
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(New page: {{OpCode | ini = 04ED=1,%1s% | description = Loads an animation file into memory | p1 = Name of the animation file | game = San Andreas | native = [[REQUEST_AN...) |
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{{OpCode | {{OpCode | ||
− | | | + | | games = {{Icon|VC}} {{Icon|SA}} |
− | | description = Loads an animation file into memory | + | | command = REQUEST_ANIMATION |
− | | | + | | description = Loads an [[animation]] file into memory |
− | | | + | | syntax1 = {{Icon|VC}} 04ED: load_animation '[''string'']' |
− | | | + | | syntax2 = {{Icon|SA}} 04ED: load_animation "[''string'']" |
+ | | p1t = [''string''] | ||
+ | | p1d = Animation file | ||
}} | }} | ||
− | |||
− | ==Keywords== | + | This opcode is almost always required when using animation opcodes that need to read from a specific animation file. The only animation file that does not need loading is "PED". Opcode [[04EE]] checks if the animation is loaded and opcode [[04EF]] marks the animation as no longer needed. |
− | load, request, | + | |
+ | == Keywords == | ||
+ | load, request, animation |
Latest revision as of 11:11, 3 December 2016
- Description
- Loads an animation file into memory
- Syntax
- 04ED: load_animation '[string]'
- 04ED: load_animation "[string]"
- Parameter
- [string]
- Animation file
This opcode is almost always required when using animation opcodes that need to read from a specific animation file. The only animation file that does not need loading is "PED". Opcode 04EE checks if the animation is loaded and opcode 04EF marks the animation as no longer needed.
Keywords
load, request, animation