Difference between revisions of "0952"
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− | + | {{OpCode | |
− | ''' | + | | games = {{Icon|SA}} |
− | ''' | + | | command = PRELOAD_BEAT_TRACK |
+ | | description = Loads the soundtrack | ||
+ | | syntax1 = 0952: load_soundtrack [''int''] | ||
+ | | p1t = [''int''] | ||
+ | | p1d = Soundtrack index (see below) | ||
+ | }} | ||
− | This loads | + | This opcode loads the [[Stream|soundtrack audio]] that is stored in the <code>audio\streams\BEATS</code> file. The soundtrack can be played using [[0954]] and stopped using [[0955]]. [[0953]] gets the status of the soundtrack. |
− | == | + | == Soundtracks == |
− | {| | + | {|class="wikitable" |
− | ! | + | !Id |
− | ! File Name | + | !File Name |
− | ! Description | + | !Description |
|- | |- | ||
− | | 0 | + | |0 |
− | | Track_007 | + | |Track_007 |
− | | Used in lowrider competition first stage | + | |Used in lowrider competition first stage |
|- | |- | ||
− | | 1 | + | |1 |
− | | Track_001 | + | |Track_001 |
− | | Used in dancing random stage | + | |Used in dancing random stage |
|- | |- | ||
− | | 2 | + | |2 |
− | | Track_004 | + | |Track_004 |
− | | Used in dancing first stage | + | |Used in dancing first stage |
|- | |- | ||
− | | 3 (same as 1) | + | |3 (same as 1) |
− | | Track_001 | + | |Track_001 |
− | | Used in dancing second stage | + | |Used in dancing second stage |
|- | |- | ||
− | | 4 | + | |4 |
− | | Track_003 | + | |Track_003 |
− | | Used in dancing third stage | + | |Used in dancing third stage |
|- | |- | ||
− | | 5 | + | |5 |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | 6 (same as 1) | + | |6 (same as 1) |
− | | Track_001 | + | |Track_001 |
− | | Used in dancing random stage | + | |Used in dancing random stage |
|- | |- | ||
− | | 7 (same as 1) | + | |7 (same as 1) |
− | | Track_001 | + | |Track_001 |
− | | Used in dancing random stage | + | |Used in dancing random stage |
|- | |- | ||
− | | 8 (same as 1) | + | |8 (same as 1) |
− | | Track_001 | + | |Track_001 |
− | | Used in dancing random stage | + | |Used in dancing random stage |
|- | |- | ||
− | | 9 | + | |9 |
− | | Track_002 | + | |Track_002 |
− | | Ending credit music | + | |Ending credit music |
|- | |- | ||
− | | 10 | + | |10 |
− | | Track_010 | + | |Track_010 |
− | | Intro cutscene | + | |Intro cutscene |
|- | |- | ||
− | | 11 | + | |11 |
− | | Track_008 | + | |Track_008 |
− | | Mission pass type 1 | + | |Mission pass type 1 |
|- | |- | ||
− | | 12 | + | |12 |
− | | Track_009 | + | |Track_009 |
− | | Mission pass type 2 | + | |Mission pass type 2 |
|- | |- | ||
− | | 13 | + | |13 |
− | | Track_006 | + | |Track_006 |
− | | Used in lowrider competition second stage | + | |Used in lowrider competition second stage |
|- | |- | ||
− | | 14 | + | |14 |
− | | | + | | |
− | | cop radio audio clip | + | |cop radio audio clip |
|- | |- | ||
− | | 15 (same as 14) | + | |15 (same as 14) |
− | | | + | | |
− | | cop radio audio clip | + | |cop radio audio clip |
|- | |- | ||
− | | 16 (same as 14) | + | |16 (same as 14) |
− | | | + | | |
− | | cop radio audio clip | + | |cop radio audio clip |
|- | |- | ||
− | | 17 (same as 14) | + | |17 (same as 14) |
− | | | + | | |
− | | cop radio audio clip | + | |cop radio audio clip |
|- | |- | ||
− | | 18 | + | |18 |
− | | | + | | |
− | | cop radio audio clip | + | |cop radio audio clip |
|- | |- | ||
− | | 19 (same as 14) | + | |19 (same as 14) |
− | | | + | | |
− | | cop radio audio clip | + | |cop radio audio clip |
|- | |- | ||
− | | 20 (same as 14) | + | |20 (same as 14) |
− | | | + | | |
− | | cop radio audio clip | + | |cop radio audio clip |
|- | |- | ||
− | | 21 (same as 14) | + | |21 (same as 14) |
− | | | + | | |
− | | cop radio audio clip | + | |cop radio audio clip |
|- | |- | ||
− | | 22 | + | |22 |
− | | | + | | |
− | | *nothing* | + | |*nothing* |
|- | |- | ||
− | | 23 | + | |23 |
− | | | + | | |
− | | *crash* | + | |*crash* |
|} | |} | ||
− | ==Keywords== | + | == Keywords == |
load, request, soundtrack, audio, sound, beat | load, request, soundtrack, audio, sound, beat | ||
− | |||
− |
Latest revision as of 23:52, 28 November 2016
- Description
- Loads the soundtrack
- Syntax
- 0952: load_soundtrack [int]
- Parameter
- [int]
- Soundtrack index (see below)
This opcode loads the soundtrack audio that is stored in the audio\streams\BEATS
file. The soundtrack can be played using 0954 and stopped using 0955. 0953 gets the status of the soundtrack.
Soundtracks
Id | File Name | Description |
---|---|---|
0 | Track_007 | Used in lowrider competition first stage |
1 | Track_001 | Used in dancing random stage |
2 | Track_004 | Used in dancing first stage |
3 (same as 1) | Track_001 | Used in dancing second stage |
4 | Track_003 | Used in dancing third stage |
5 | ||
6 (same as 1) | Track_001 | Used in dancing random stage |
7 (same as 1) | Track_001 | Used in dancing random stage |
8 (same as 1) | Track_001 | Used in dancing random stage |
9 | Track_002 | Ending credit music |
10 | Track_010 | Intro cutscene |
11 | Track_008 | Mission pass type 1 |
12 | Track_009 | Mission pass type 2 |
13 | Track_006 | Used in lowrider competition second stage |
14 | cop radio audio clip | |
15 (same as 14) | cop radio audio clip | |
16 (same as 14) | cop radio audio clip | |
17 (same as 14) | cop radio audio clip | |
18 | cop radio audio clip | |
19 (same as 14) | cop radio audio clip | |
20 (same as 14) | cop radio audio clip | |
21 (same as 14) | cop radio audio clip | |
22 | *nothing* | |
23 | *crash* |
Keywords
load, request, soundtrack, audio, sound, beat