Difference between revisions of "0AAC"
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+ | __NOTOC__ | ||
{{OpCode | {{OpCode | ||
− | | | + | | games = {{Icon|SA}} (with [[CLEO]]) |
| description = Loads an MP3 file from given path | | description = Loads an MP3 file from given path | ||
− | | | + | | syntax1 = 0AAC: [''var''] = load_audiostream "[''string'']" |
− | | | + | | p1t = [''string''] |
− | | | + | | p1d |
+ | | p2t = [''var''] | ||
+ | | p2d = Variable to store the handle of the MP3 | ||
}} | }} | ||
− | |||
This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes [[0AAB]] and [[0AAD]] | This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes [[0AAB]] and [[0AAD]] | ||
− | |||
− | |||
− | == | + | ==Example== |
− | + | This is an example code and should not be copied verbatim. The following codes is for San Andreas using Sanny Builder's format. | |
− | < | + | <syntaxhighlight lang="scm"> |
− | : | + | {$CLEO .cs} |
− | wait 0 ms | + | |
− | + | 0000: NOP | |
− | + | while true | |
− | + | wait 0 ms | |
− | if and | + | if and |
− | + | 0AB0: key_pressed 77 // M | |
− | 0AAB: | + | 0AAB: file_exists "CLEO\PLAYLIST\01.MP3" |
− | then | + | then |
− | + | 0AAC: 0@ = load_mp3 "CLEO\PLAYLIST\01.MP3" | |
− | + | wait 1000 ms | |
− | + | 0AAD: set_mp3 0@ perform_action 1 | |
+ | 0A93: end_custom_thread | ||
+ | end | ||
end | end | ||
− | + | </syntaxhighlight> | |
− | |||
− | |||
− | |||
− | |||
− | </ | ||
==Keywords== | ==Keywords== | ||
− | load, mp3 | + | load, mp3, audio, sound |
==See also== | ==See also== | ||
− | * MP3 Player - a [[CLEO#Plugins|CLEO plugin]] written by {{U|Seemann}} | + | * [http://cleo.li/download.html MP3 Player] - a [[CLEO#Plugins|CLEO plugin]] written by {{U|Seemann}} |
* {{GTAF|399466|jPlayer mod}} | * {{GTAF|399466|jPlayer mod}} | ||
==Notes== | ==Notes== | ||
− | The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes. | + | The MP3 opcodes have been known to cause crashes in CLEO3 on some occasions. Take care when using these opcodes. |
[[Category:CLEO Opcodes]] | [[Category:CLEO Opcodes]] |
Latest revision as of 00:58, 20 November 2016
(with CLEO)
- Description
- Loads an MP3 file from given path
- Syntax
- 0AAC: [var] = load_audiostream "[string]"
- Parameter
- [string]
- [var]
- Variable to store the handle of the MP3
This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes 0AAB and 0AAD
Example
This is an example code and should not be copied verbatim. The following codes is for San Andreas using Sanny Builder's format.
{$CLEO .cs}
0000: NOP
while true
wait 0 ms
if and
0AB0: key_pressed 77 // M
0AAB: file_exists "CLEO\PLAYLIST\01.MP3"
then
0AAC: 0@ = load_mp3 "CLEO\PLAYLIST\01.MP3"
wait 1000 ms
0AAD: set_mp3 0@ perform_action 1
0A93: end_custom_thread
end
end
Keywords
load, mp3, audio, sound
See also
- MP3 Player - a CLEO plugin written by Seemann
- GTAForums: jPlayer mod
Notes
The MP3 opcodes have been known to cause crashes in CLEO3 on some occasions. Take care when using these opcodes.