Difference between revisions of "0A8D"
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(Created page with "{{This|For CLEO for GTA III and Vice City prior to v2.0.0.0, use opcode 05E0.}} {{OpCode | games = {{Icon|t}} (with CLEO) | description = Reads a value from the game...") |
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| description = Reads a value from the game memory | | description = Reads a value from the game memory | ||
| syntax1 = 0A8D: [''var''] = read_memory [''int1''] size [''int2''] virtual_protect [''int3''] | | syntax1 = 0A8D: [''var''] = read_memory [''int1''] size [''int2''] virtual_protect [''int3''] | ||
− | | p1t = ['' | + | | p1t = [''int1''] |
− | | p1d | + | | p1d = [[:Category:Memory Addresses|Memory address]] (generally a hexadecimal value, which is indicated by the leading characters <code>0x</code>) |
− | + | | p2t = [''int2''] | |
− | + | | p2d = Number of bytes to read: 1, 2 or 4 bytes | |
− | | | + | | p3t = [''int3''] |
− | | | + | | p3d = 0 = if the address is rewritable, 1 = if the address is read-only |
− | | | + | | p4t = [''var''] |
− | | | + | | p4d = Variable to store the result |
}} | }} | ||
Latest revision as of 00:56, 20 November 2016
For CLEO for GTA III and Vice City prior to v2.0.0.0, use opcode 05E0.
(with CLEO)
- Description
- Reads a value from the game memory
- Syntax
- 0A8D: [var] = read_memory [int1] size [int2] virtual_protect [int3]
- Parameter
- [int1]
- Memory address (generally a hexadecimal value, which is indicated by the leading characters
0x
) - [int2]
- Number of bytes to read: 1, 2 or 4 bytes
- [int3]
- 0 = if the address is rewritable, 1 = if the address is read-only
- [var]
- Variable to store the result
This opcode reads a value to the game memory. Note that this opcode does not exist in the game. It is a feature of CLEO and you must install it in order to utilize this opcode.
Keywords
CLEO, read, memory, address
See also
- 0A8C, writes a value to game memory