Difference between revisions of "03B0"
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{{OpCode | {{OpCode | ||
− | | | + | | games = {{Icon|t}} |
− | | description = Checks if the [[garage]] is | + | | command = IS_GARAGE_OPEN |
− | | | + | | description = Checks if the [[garage]] is open |
− | | | + | | syntax1 = {{Icon|3}} {{Icon|VC}} 03B0: garage [''garage handle''] door_open |
+ | | syntax2 = {{Icon|SA}} 03B0: garage '[''string'']' door_open | ||
+ | | p1t = [''garage handle''] | ||
+ | | p1d = The [[Garage#List of Garages|handle of the garage]] | ||
+ | | p2t = [''string''] | ||
+ | | p2d = The [[Garage#San Andreas 2|name of the garage]] | ||
| native = [[IS_GARAGE_OPEN]] | | native = [[IS_GARAGE_OPEN]] | ||
}} | }} | ||
− | |||
− | + | This conditional opcode returns true if the state of the garage is open. This happens regardless of a physical door. The states it detects are 1 (fully opened) and 4 (fully opened with vehicle serviced by bomb or spray shops). | |
− | |||
− | + | == Keywords == | |
+ | check, garage, door, open, opened |
Latest revision as of 07:24, 7 November 2016
- Description
- Checks if the garage is open
- Syntax
- 03B0: garage [garage handle] door_open
- 03B0: garage '[string]' door_open
- Parameter
- [garage handle]
- The handle of the garage
- [string]
- The name of the garage
- Native analog
- IS_GARAGE_OPEN
This conditional opcode returns true if the state of the garage is open. This happens regardless of a physical door. The states it detects are 1 (fully opened) and 4 (fully opened with vehicle serviced by bomb or spray shops).
Keywords
check, garage, door, open, opened