Difference between revisions of "02AB"
m |
m |
||
Line 1: | Line 1: | ||
− | __NOTOC__{{Icon| | + | __NOTOC__ |
− | + | {{OpCode | |
− | + | | games = {{Icon|t}} | |
− | + | | command = SET_CHAR_PROOFS | |
− | + | | description = Sets the proofs of the character | |
− | + | | syntax1 = 02AB: set_actor [''char handle''] immunities [''int1''] [''int2''] [''int3''] [''int4''] [''int5''] | |
− | + | | syntax2 = 02AB: set_actor [''char handle''] immunities BP [''int1''] FP [''int2''] EP [''int3''] CP [''int4''] MP [''int5''] | |
− | + | | p1t = [''char handle''] | |
− | + | | p1d = The handle of the character | |
− | + | | p2t = [''int1''] | |
− | + | | p2d = Bullet-proof | |
− | + | | p3t = [''int2''] | |
− | + | | p3d = Fire-proof | |
− | + | | p4t = [''int3''] | |
− | + | | p4d = Explosion-proof | |
− | + | | p5t = [''int4''] | |
− | + | | p5d = Collision-proof | |
− | + | | p6t = [''int5''] | |
− | + | | p6d = Melee-proof | |
− | + | | native = [[SET_CHAR_PROOFS]] | |
− | + | }} | |
− | |||
− | This opcode sets the proofs of | + | This opcode sets the proofs of the character. Bullet-proof will prevent the character from being damaged by bullets. Fire-proof will prevent the character from being damaged by fire. Explosion-proof will prevent the character from being damaged by explosions. Collision-proof will prevent the character from being damaged by collisions. Melee-proof will prevent the character from being damaged by melee-type weapons (fists, chainsaw, etc.). |
== Assigned weapon numbers == | == Assigned weapon numbers == | ||
− | + | The following tables show which proof is assigned to which weapon number, which is mostly intuitive but there are a few oddities. | |
=== GTA III === | === GTA III === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 109: | Line 108: | ||
| 1 || Colt .45 (Pistol) || 17 || | | 1 || Colt .45 (Pistol) || 17 || | ||
|- | |- | ||
− | | - || Python (.357) || 18 || Unexpected | + | | - || Python (.357) || 18 || Unexpected bug |
|- | |- | ||
| 1 || Chrome Shotgun || 19 || | | 1 || Chrome Shotgun || 19 || | ||
Line 168: | Line 167: | ||
== See also == | == See also == | ||
− | * [[02AC]], sets the proofs of a vehicle | + | * {{Icon|t}} [[02AC]], sets the proofs of a vehicle |
− | |||
− |
Revision as of 05:53, 20 June 2016
- Description
- Sets the proofs of the character
- Syntax
- 02AB: set_actor [char handle] immunities [int1] [int2] [int3] [int4] [int5]
- 02AB: set_actor [char handle] immunities BP [int1] FP [int2] EP [int3] CP [int4] MP [int5]
- Parameter
- [char handle]
- The handle of the character
- [int1]
- Bullet-proof
- [int2]
- Fire-proof
- [int3]
- Explosion-proof
- [int4]
- Collision-proof
- [int5]
- Melee-proof
- Native analog
- SET_CHAR_PROOFS
This opcode sets the proofs of the character. Bullet-proof will prevent the character from being damaged by bullets. Fire-proof will prevent the character from being damaged by fire. Explosion-proof will prevent the character from being damaged by explosions. Collision-proof will prevent the character from being damaged by collisions. Melee-proof will prevent the character from being damaged by melee-type weapons (fists, chainsaw, etc.).
Assigned weapon numbers
The following tables show which proof is assigned to which weapon number, which is mostly intuitive but there are a few oddities.
GTA III
Proof | Weapon | Number | Notes |
---|---|---|---|
5 | Unarmed | 0 | |
5 | Bat | 1 | |
1 | Pistol | 2 | |
1 | Uzi | 3 | |
1 | Shotgun | 4 | |
1 | AK47 | 5 | |
1 | M16 | 6 | |
1 | Sniper Rifle | 7 | |
3 | Rocket Launcher | 8 | |
2 | Flamethrower | 9 | Assigned to all fire-based damage |
3 | Molotov Cocktail | 10 | The fiery explosion is assigned to weapon number 9 |
3 | Grenade | 11 | |
- | Detonator | 12 | |
4 | Rammed by car | 16 | Environment damage |
4 | Run over by car | 17 | Environment damage |
3 | Explosion | 18 | Environment damage |
- | Uzi driveby | 19 | Environment damage |
- | Drowning | 20 | Environment damage |
4 | Fall | 21 | Environment damage |
Vice City
Proof | Weapon | Number | Notes |
---|---|---|---|
5 | Unarmed | 0 | |
5 | Brass Knuckle | 1 | |
5 | Screw Driver | 2 | |
5 | Golf Club | 3 | |
5 | Night Stick | 4 | |
5 | Knife | 5 | |
5 | Baseball Bat | 6 | |
5 | Hammer | 7 | |
5 | Cleaver | 8 | |
5 | Machete | 9 | |
5 | Katana | 10 | |
5 | Chainsaw | 11 | |
3 | Grenade | 12 | |
- | Remote Detonator | 13 | The explosion is assigned to weapon number 41 |
- | Tear Gas | 14 | |
3 | Molotov | 15 | The fiery explosion is assigned to weapon number 31 |
- | Missile | 16 | |
1 | Colt .45 (Pistol) | 17 | |
- | Python (.357) | 18 | Unexpected bug |
1 | Chrome Shotgun | 19 | |
1 | Spaz Shotgun (S.P.A.S. 12) | 20 | |
1 | Stubby Shotgun | 21 | |
1 | Tec-9 | 22 | |
1 | Uzi 9mm (Uz-I) | 23 | |
1 | Ingram Mac 10 | 24 | |
1 | MP5 (MP) | 25 | |
1 | M4 | 26 | |
1 | Ruger (Kruger) | 27 | |
1 | Sniper Rifle | 28 | |
1 | PSG-1 (.308 Sniper) | 29 | |
3 | Rocket Launcher | 30 | |
2 | Flame Thrower | 31 | Assigned to all fire-based damage |
1 | M60 | 32 | |
1 | Minigun | 33 | |
- | Detonator | 34 | |
- | HeliCanon | 35 | |
- | Camera | 36 | |
- | PAD37 | 37 | |
- | Armour | 38 | |
4 | Rammed by car | 39 | Environment damage |
4 | Run over by car | 40 | Environment damage |
3 | Explosion | 41 | Environment damage |
1 | Uzi driveby | 42 | Environment damage |
- | Drowning | 43 | Environment damage |
4 | Fall | 44 | Environment damage |
Keywords
set, actor, character, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof
See also
- 02AC, sets the proofs of a vehicle