Difference between revisions of "0860"
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− | + | {{OpCode | |
− | ''' | + | | games = {{Icon|SA}} |
− | ''' | + | | command = SET_CHAR_AREA_VISIBLE |
− | ''' | + | | description = Sets the [[interior]] of the character |
− | + | | syntax1 = 0860: link_actor [''char handle''] to_interior [''int''] | |
+ | | p1t = [''char handle''] | ||
+ | | p1d = The handle of the character | ||
+ | | p2t = [''int''] | ||
+ | | p2d = [[Interior#San Andreas|Interior number]] | ||
+ | }} | ||
− | This opcode | + | This opcode sets the interior of the character. This is required when creating the character inside an interior or moving the character to another interior with a different number or else the character will become non-solid. |
− | ==Keywords== | + | == Keywords == |
− | link, actor, interior | + | set, link, actor, character, interior, area, visible |
− | |||
− |
Latest revision as of 23:34, 18 June 2016
- Description
- Sets the interior of the character
- Syntax
- 0860: link_actor [char handle] to_interior [int]
- Parameter
- [char handle]
- The handle of the character
- [int]
- Interior number
This opcode sets the interior of the character. This is required when creating the character inside an interior or moving the character to another interior with a different number or else the character will become non-solid.
Keywords
set, link, actor, character, interior, area, visible