Difference between revisions of "02DD"
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− | This opcode gets a random non-mission character in the zone based on its [[ped type]] and turns it into a mission character. There are three categories that the opcode looks for: civilian (CIVMALE and CIVFEMALE), gang members (GANG1, GANG2, GANG3, GANG4, GANG5, GANG6, GANG7, GANG8, and GANG9), and criminals and prostitutes (CRIMINAL and PROSTITUTE). | + | This opcode gets a random non-mission character in the zone based on its [[ped type]] and turns it into a mission character. There are three categories that the opcode looks for: civilian (CIVMALE and CIVFEMALE), gang members (GANG1, GANG2, GANG3, GANG4, GANG5, GANG6, GANG7, GANG8, and GANG9), and criminals and prostitutes (CRIMINAL and PROSTITUTE). If it fails to get anything, it returns ''-1''. |
== Keywords == | == Keywords == | ||
get, random, ped, actor, character, zone, area | get, random, ped, actor, character, zone, area |
Revision as of 15:58, 8 June 2016
- Description
- Gets a random character in the zone
- Syntax
- 02DD: get_random_actor [var] in_zone '[string]' [int1] [int2] [int3]
- Parameter
- [var]
- Variable to store the handle of the character
- [string]
- Zone name
- [int1]
- 0 = don't get civilians, 1 = get civilians
- [int2]
- 0 = don't get gang members, 1 = get gang members
- [int3]
- 0 = don't get criminals and prostitutes, 1 = get criminals and prostitutes
This opcode gets a random non-mission character in the zone based on its ped type and turns it into a mission character. There are three categories that the opcode looks for: civilian (CIVMALE and CIVFEMALE), gang members (GANG1, GANG2, GANG3, GANG4, GANG5, GANG6, GANG7, GANG8, and GANG9), and criminals and prostitutes (CRIMINAL and PROSTITUTE). If it fails to get anything, it returns -1.
Keywords
get, random, ped, actor, character, zone, area