Difference between revisions of "018F"
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− | + | {{OpCode | |
− | + | | games = {{Icon|t}} | |
− | ''' | + | | command = IS_CAR_STUCK_ON_ROOF |
− | '' | + | | description = Checks if the vehicle is "stuck on its roof" |
+ | | syntax1 = 018F: vehicle [''car handle''] flipped | ||
+ | | p1t = [''car handle''] | ||
+ | | p1d = The handle of the vehicle | ||
+ | }} | ||
− | This opcode returns true if the | + | This conditional opcode returns true if the vehicle is "stuck on its roof," i.e. the vehicle has been [[0190|added to the upside down car check]] and its translational and rotational movements are minimal while upside down for more than a second. This opcode remains in effect if the vehicle is exploded. |
− | ==Keywords== | + | == Keywords == |
− | car, flip, | + | check, car, vehicle, stuck, roof, flip, flipped, upside, down |
− | [[ | + | == See also == |
+ | * {{Icon|t}} [[0190]], adds the vehicle to the upside down car check | ||
+ | * {{Icon|t}} [[0191]], removes the vehicle from the upside down car check |
Revision as of 14:41, 4 June 2016
- Description
- Checks if the vehicle is "stuck on its roof"
- Syntax
- 018F: vehicle [car handle] flipped
- Parameter
- [car handle]
- The handle of the vehicle
This conditional opcode returns true if the vehicle is "stuck on its roof," i.e. the vehicle has been added to the upside down car check and its translational and rotational movements are minimal while upside down for more than a second. This opcode remains in effect if the vehicle is exploded.
Keywords
check, car, vehicle, stuck, roof, flip, flipped, upside, down