Difference between revisions of "Draw distance"
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− | The | + | The '''draw distance''' is the radius (in [[unit]]s) from the camera in which the engine draws world objects. The usual distance of a map object is 150 to 300. The '''maximum draw distance''' of a (high detail) map object is 300. With values higher than 300 the object is still drawn, but is not [[collision file|solid]] anymore. Such values are mainly used for [[LOD]] objects, which have a much higher draw distance. |
The draw distance value is defined in the [[IDE]]. | The draw distance value is defined in the [[IDE]]. | ||
[[Category:Mapping]][[Category:Documentation]] | [[Category:Mapping]][[Category:Documentation]] |
Revision as of 13:34, 7 October 2007
The draw distance is the radius (in units) from the camera in which the engine draws world objects. The usual distance of a map object is 150 to 300. The maximum draw distance of a (high detail) map object is 300. With values higher than 300 the object is still drawn, but is not solid anymore. Such values are mainly used for LOD objects, which have a much higher draw distance.
The draw distance value is defined in the IDE.