Difference between revisions of "00FF"
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{{OpCode | {{OpCode | ||
− | | | + | | games = {{Icon|t}} |
− | | description = | + | | command = LOCATE_CHAR_ON_FOOT_3D |
− | | | + | | description = Checks if the character is located within the area while on foot |
− | | | + | | syntax1 = 00FF: actor [''char handle''] [''int''] [''flt1''] [''flt2''] [''flt3''] radius [''flt4''] [''flt5''] [''flt6''] |
− | | | + | | p1t = [''char handle''] |
− | | | + | | p1d = The handle of the character |
− | | | + | | p2t = [''int''] |
− | | | + | | p2d = Highlight area with marker |
− | | | + | | p3t = [''flt1''] |
− | | | + | | p3d = X-coordinate |
− | | | + | | p4t = [''flt2''] |
+ | | p4d = Y-coordinate | ||
+ | | p5t = [''flt3''] | ||
+ | | p5d = Z-coordinate | ||
+ | | p6t = [''flt4''] | ||
+ | | p6d = X-radius | ||
+ | | p7t = [''flt5''] | ||
+ | | p7d = Y-radius | ||
+ | | p8t = [''flt6''] | ||
+ | | p8d = Z-radius | ||
}} | }} | ||
− | |||
− | + | This conditional opcode returns true when the character is located within the area while on foot. | |
− | |||
− | |||
==Keywords== | ==Keywords== | ||
− | check, sphere, actor | + | check, locate, sphere, marker, actor, character, coordinates |
Revision as of 17:30, 28 January 2016
- Description
- Checks if the character is located within the area while on foot
- Syntax
- 00FF: actor [char handle] [int] [flt1] [flt2] [flt3] radius [flt4] [flt5] [flt6]
- Parameter
- [char handle]
- The handle of the character
- [int]
- Highlight area with marker
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
- [flt4]
- X-radius
- [flt5]
- Y-radius
- [flt6]
- Z-radius
This conditional opcode returns true when the character is located within the area while on foot.
Keywords
check, locate, sphere, marker, actor, character, coordinates