Difference between revisions of "0379"

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| syntax1    = 0379: set_phone [''phone handle''] 2messages '[''string'']' '[''string'']'
 
| syntax1    = 0379: set_phone [''phone handle''] 2messages '[''string'']' '[''string'']'
 
| p1t        = [''phone handle'']
 
| p1t        = [''phone handle'']
| p1d        = [[024A|The handle of the phone]]
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| p1d        = The [[024A|handle of the phone]]
 
| p2t        = [''string'']
 
| p2t        = [''string'']
 
| p2d        = [[GXT]] string
 
| p2d        = [[GXT]] string
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}}
 
}}
  
This opcode turns on the payphone and sets it to two messages. It behaves almost exactly the same as opcode [[024C]] except the second message is displayed right after the first and before the cutscene ends.
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This opcode turns on the payphone and sets it to two messages. It behaves almost exactly the same as opcode [[024C]] except the second message is displayed right after the first, displaying it for another three seconds before the cutscene ends. This opcode was never called in the [[Main.scm|original script]] of GTA III.
  
 
== Keywords ==
 
== Keywords ==
 
set, pay, phone, payphone, text, message
 
set, pay, phone, payphone, text, message

Revision as of 23:10, 17 January 2016

GTA III SET_2_PHONE_MESSAGES


Description
Sets the payphone to two messages
Syntax
0379: set_phone [phone handle] 2messages '[string]' '[string]'
Parameter
[phone handle]
The handle of the phone
[string]
GXT string
[string]
GXT string

This opcode turns on the payphone and sets it to two messages. It behaves almost exactly the same as opcode 024C except the second message is displayed right after the first, displaying it for another three seconds before the cutscene ends. This opcode was never called in the original script of GTA III.

Keywords

set, pay, phone, payphone, text, message