Difference between revisions of "0379"
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| syntax1 = 0379: set_phone [''phone handle''] 2messages '[''string'']' '[''string'']' | | syntax1 = 0379: set_phone [''phone handle''] 2messages '[''string'']' '[''string'']' | ||
| p1t = [''phone handle''] | | p1t = [''phone handle''] | ||
− | | p1d = [[024A| | + | | p1d = The [[024A|handle of the phone]] |
| p2t = [''string''] | | p2t = [''string''] | ||
| p2d = [[GXT]] string | | p2d = [[GXT]] string | ||
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}} | }} | ||
− | This opcode turns on the payphone and sets it to two messages. It behaves almost exactly the same as opcode [[024C]] except the second message is displayed right after the first | + | This opcode turns on the payphone and sets it to two messages. It behaves almost exactly the same as opcode [[024C]] except the second message is displayed right after the first, displaying it for another three seconds before the cutscene ends. This opcode was never called in the [[Main.scm|original script]] of GTA III. |
== Keywords == | == Keywords == | ||
set, pay, phone, payphone, text, message | set, pay, phone, payphone, text, message |
Revision as of 23:10, 17 January 2016
- Description
- Sets the payphone to two messages
- Syntax
- 0379: set_phone [phone handle] 2messages '[string]' '[string]'
- Parameter
- [phone handle]
- The handle of the phone
- [string]
- GXT string
- [string]
- GXT string
This opcode turns on the payphone and sets it to two messages. It behaves almost exactly the same as opcode 024C except the second message is displayed right after the first, displaying it for another three seconds before the cutscene ends. This opcode was never called in the original script of GTA III.
Keywords
set, pay, phone, payphone, text, message