Difference between revisions of "0379"
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(Created page with "{{OpCode | games = {{Icon|3}} | command = SET_2_PHONE_MESSAGES | description = Sets the payphone to two messages | syntax1 = 0379: set_phone [''phone handle''] 2...") |
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Line 5: | Line 5: | ||
| syntax1 = 0379: set_phone [''phone handle''] 2messages '[''string'']' '[''string'']' | | syntax1 = 0379: set_phone [''phone handle''] 2messages '[''string'']' '[''string'']' | ||
| p1t = [''phone handle''] | | p1t = [''phone handle''] | ||
− | | p1d = The handle of the phone | + | | p1d = [[024A|The handle of the phone]] |
| p2t = [''string''] | | p2t = [''string''] | ||
| p2d = [[GXT]] string | | p2d = [[GXT]] string |
Revision as of 20:09, 17 January 2016
- Description
- Sets the payphone to two messages
- Syntax
- 0379: set_phone [phone handle] 2messages '[string]' '[string]'
- Parameter
- [phone handle]
- The handle of the phone
- [string]
- GXT string
- [string]
- GXT string
This opcode turns on the payphone and sets it to two messages. It behaves almost exactly the same as opcode 024C except the second message is displayed right after the first and before the cutscene ends.
Keywords
set, pay, phone, payphone, text, message