Difference between revisions of "024A"
Jump to navigation
Jump to search
(page updates) |
|||
Line 1: | Line 1: | ||
{{OpCode | {{OpCode | ||
− | | | + | | games = {{Icon|3}} {{Icon|VC}} |
− | | description = Gets a payphone at | + | | command = GRAB_PHONE |
− | | | + | | description = Gets a payphone at the coordinates point |
− | | | + | | syntax1 = 024A: [''var''] = get_phone_at [''flt1''] [''flt2''] |
− | | | + | | p1t = [''var''] |
− | | | + | | p1d = Variable to store the handle of the phone |
+ | | p2t = [''flt1''] | ||
+ | | p2d = X-coordinate | ||
+ | | p3t = [''flt2''] | ||
+ | | p3d = Y-coordinate | ||
}} | }} | ||
− | This opcode gets a payphone (ID 341) | + | |
− | + | This opcode gets a payphone (ID 341) closest to the coordinates point and assigns it a handle. Up to 49 phones can be stored in the game. If the payphone is already grabbed, it grabs the next closest payphone. This opcode itself does not create a payphone object. The coordinates point does not have to be exact but it must to be close to a payphone or else the game can crash. | |
+ | |||
+ | == Keywords == | ||
+ | grab, get, create, pay, phone, payphone |
Revision as of 05:14, 17 January 2016
- Description
- Gets a payphone at the coordinates point
- Syntax
- 024A: [var] = get_phone_at [flt1] [flt2]
- Parameter
- [var]
- Variable to store the handle of the phone
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
This opcode gets a payphone (ID 341) closest to the coordinates point and assigns it a handle. Up to 49 phones can be stored in the game. If the payphone is already grabbed, it grabs the next closest payphone. This opcode itself does not create a payphone object. The coordinates point does not have to be exact but it must to be close to a payphone or else the game can crash.
Keywords
grab, get, create, pay, phone, payphone