Difference between revisions of "014B"
Line 4: | Line 4: | ||
'''Parameter 2''': Y-coordinate<br> | '''Parameter 2''': Y-coordinate<br> | ||
'''Parameter 3''': Z-coordinate<br> | '''Parameter 3''': Z-coordinate<br> | ||
− | '''Parameter 4''': Angle<br> | + | '''Parameter 4''': [[Angle]]<br> |
'''Parameter 5''': [[DFF]] model ID or name of vehicle<br> | '''Parameter 5''': [[DFF]] model ID or name of vehicle<br> | ||
'''Parameter 6''': [[Carcols.dat|Primary color]]<br> | '''Parameter 6''': [[Carcols.dat|Primary color]]<br> | ||
Line 12: | Line 12: | ||
'''Parameter 10''': Door lock (based on percent chance)<br> | '''Parameter 10''': Door lock (based on percent chance)<br> | ||
'''Parameter 11''': <br> | '''Parameter 11''': <br> | ||
− | '''Parameter 12''': <br> | + | '''Parameter 12''': Monetary value<br> |
'''Parameter 13''': Parked car generator's handle<br> | '''Parameter 13''': Parked car generator's handle<br> | ||
'''Supports''': GTA3, Vice City, San Andreas<br> | '''Supports''': GTA3, Vice City, San Andreas<br> | ||
− | This creates a parked vehicle at a coordinate. This opcode needs [[014C]] for the vehicle to spawn. In San Andreas, you can use [[09E2]] to spawn a vehicle with a custom license plate and [[0A17]] to set a parked vehicle as owned by the player to prevent a wanted level when entering the parked vehicle by using. | + | This creates a parked vehicle at a coordinate. This opcode needs [[014C]] for the vehicle to spawn. In San Andreas, you can use [[09E2]] to spawn a vehicle with a custom license plate and [[0A17]] to set a parked vehicle as owned by the player to prevent a wanted level when entering the parked vehicle by using. In San Andreas, the [[Item_Placement#CARS|CARS]] section of the IPL works similar to this opcode. |
− | + | Use the value <i>-1</i> for the primary and/or secondary colors to let the game randomly select the colors defined in <code>carcols.dat</code>. | |
+ | Force spawn is forcing the vehicle to spawn more often, sometimes even spawning it right in front of you. | ||
+ | The alarm and door lock of the vehicle is based on a percent chance of occurring. A value of <i>0</i> means 0% chance of triggering an alarm or 0% chance of the door being locked. A value of <i>100</i> means 100% chance of triggering an alarm or 100% chance of the door being locked. | ||
+ | |||
+ | The limit for the amount of defined parked cars in GTA3: 160; Vice City: 185; San Andreas: 500. | ||
==Note== | ==Note== | ||
Sometimes this opcode is written as this:<br> | Sometimes this opcode is written as this:<br> | ||
− | <code> | + | <code>014B=13,%13d% %5o% %6d% %7d% %8d% %9d% %10d% %11d% %12d% %1d% %2d% %3d% %4d%</code><br> |
The parameters are mixed around. This depends on which sascm.ini file you use.<br> | The parameters are mixed around. This depends on which sascm.ini file you use.<br> | ||
[[Mission_Scripting_%28Overview%29#Sanny_Builder|Sanny Builder]] by default:<br> | [[Mission_Scripting_%28Overview%29#Sanny_Builder|Sanny Builder]] by default:<br> |
Revision as of 20:36, 13 December 2007
014B=13,%1d% %2d% %3d% %4d% %5o% %6d% %7d% %8d% %9d% %10d% %11d% %12d% %13d%
Description: Initiates a generator to create a parked car
Parameter 1: X-coordinate
Parameter 2: Y-coordinate
Parameter 3: Z-coordinate
Parameter 4: Angle
Parameter 5: DFF model ID or name of vehicle
Parameter 6: Primary color
Parameter 7: Secondary color
Parameter 8: Force spawn
Parameter 9: Alarm (based on percent chance)
Parameter 10: Door lock (based on percent chance)
Parameter 11:
Parameter 12: Monetary value
Parameter 13: Parked car generator's handle
Supports: GTA3, Vice City, San Andreas
This creates a parked vehicle at a coordinate. This opcode needs 014C for the vehicle to spawn. In San Andreas, you can use 09E2 to spawn a vehicle with a custom license plate and 0A17 to set a parked vehicle as owned by the player to prevent a wanted level when entering the parked vehicle by using. In San Andreas, the CARS section of the IPL works similar to this opcode.
Use the value -1 for the primary and/or secondary colors to let the game randomly select the colors defined in carcols.dat
.
Force spawn is forcing the vehicle to spawn more often, sometimes even spawning it right in front of you.
The alarm and door lock of the vehicle is based on a percent chance of occurring. A value of 0 means 0% chance of triggering an alarm or 0% chance of the door being locked. A value of 100 means 100% chance of triggering an alarm or 100% chance of the door being locked.
The limit for the amount of defined parked cars in GTA3: 160; Vice City: 185; San Andreas: 500.
Note
Sometimes this opcode is written as this:
014B=13,%13d% %5o% %6d% %7d% %8d% %9d% %10d% %11d% %12d% %1d% %2d% %3d% %4d%
The parameters are mixed around. This depends on which sascm.ini file you use.
Sanny Builder by default:
014B: $Pony = car_generator #PONY color -1 -1 0 alarm 0 door_lock 0 0 10000 at 0.0 0.0 0.0 angle 0.0
Keywords
parked, car, vehicle, generator