Difference between revisions of "047D"

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(added note)
Line 22: Line 22:
 
|124||TRAIN||3
 
|124||TRAIN||3
 
|-
 
|-
|127||COACH||8
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|127||COACH||2 or 9{{Ref|1}}
 
|-
 
|-
|131||RCBANDIT||0
+
|131||RCBANDIT||1
 
|}
 
|}
  
 +
== Note ==
 +
{{Note|1}} Basically this opcode returns the number of doors for the model plus one. Thus it never returns a value less than 1. To optimize the game performance, the number of doors is only counted at the first loading of the model. If the model was not loaded before calling this opcode, the result is always 2. The Coach model is the only one influenced by the inaccurate coding: once it's loaded the opcode returns 9 as the result.
 
== Keywords ==
 
== Keywords ==
 
model, seats, store, get
 
model, seats, store, get

Revision as of 16:58, 14 August 2015

GTA III GET_NUMBER_OF_SEATS_IN_MODEL


Description

Gets number of seats in vehicle with specified model

Syntax

047D: get_number_of_seats_in_model [int] store_to [var]

Parameter

[int]
Valid vehicle model ID number as defined in the IDE file; also acceptable is model's DFF name identified by a hash character
[var]
Variable to store number of seats

This opcode stores the number of seats in a model. The model must be a valid vehicle model, otherwise the opcode returns an unexpectable result. Some returned values are hardcoded as described below:

Model Id Model Name Number of seats
97 FIRETRUK 2
124 TRAIN 3
127 COACH 2 or 9[1]
131 RCBANDIT 1

Note

^ Basically this opcode returns the number of doors for the model plus one. Thus it never returns a value less than 1. To optimize the game performance, the number of doors is only counted at the first loading of the model. If the model was not loaded before calling this opcode, the result is always 2. The Coach model is the only one influenced by the inaccurate coding: once it's loaded the opcode returns 9 as the result.

Keywords

model, seats, store, get