Difference between revisions of "0112"
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: [[HAS_DEATHARREST_EXECUTED]] | : [[HAS_DEATHARREST_EXECUTED]] | ||
− | This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode can only be used in the [[Create a mission|mission structure]]; it has no effect elsewhere. Using opcode [[0111]] can disable this check. | + | This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode can only be used in the [[Create a mission|mission structure]]; it has no effect elsewhere. In GTA 3 and Vice City this opcode also valid for scripts created with [[00D7]]. Using opcode [[0111]] can disable this check. |
== Keywords == | == Keywords == |
Revision as of 21:07, 19 July 2015
Description
- Checks if the player is wasted or busted during a mission
Syntax
- 0112: wasted_or_busted
- wasted_or_busted
Parameter
- [none]
Native analog
This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode can only be used in the mission structure; it has no effect elsewhere. In GTA 3 and Vice City this opcode also valid for scripts created with 00D7. Using opcode 0111 can disable this check.
Keywords
check, has, player, wasted, death, arrest, deatharrest, busted, mission, executed