Difference between revisions of "0112"

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(page updates)
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: [[HAS_DEATHARREST_EXECUTED]]
 
: [[HAS_DEATHARREST_EXECUTED]]
  
This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode can only be used in the [[Create a mission|mission structure]]; it has no effect elsewhere. Using opcode [[0111]] can disable this check.
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This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode can only be used in the [[Create a mission|mission structure]]; it has no effect elsewhere. In GTA 3 and Vice City this opcode also valid for scripts created with [[00D7]]. Using opcode [[0111]] can disable this check.
  
 
== Keywords ==
 
== Keywords ==

Revision as of 21:07, 19 July 2015

GTA III Vice City San Andreas HAS_DEATHARREST_BEEN_EXECUTED


Description

Checks if the player is wasted or busted during a mission

Syntax

0112:   wasted_or_busted
wasted_or_busted

Parameter

[none]

Native analog

HAS_DEATHARREST_EXECUTED

This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode can only be used in the mission structure; it has no effect elsewhere. In GTA 3 and Vice City this opcode also valid for scripts created with 00D7. Using opcode 0111 can disable this check.

Keywords

check, has, player, wasted, death, arrest, deatharrest, busted, mission, executed