Difference between revisions of "0112"

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(New page: {{OpCode | ini = 0112=0, | description = Checks if the player is wasted or busted | game = GTA3, Vice City, San Andreas | native = HAS_DEATHARREST_EXECUTED }} Thi...)
 
(page updates)
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{{OpCode
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{{Icon|t}} '''HAS_DEATHARREST_BEEN_EXECUTED'''
| ini        = 0112=0, 
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<hr />
| description = Checks if the player is wasted or busted
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'''Description'''
| game        = GTA3, Vice City, San Andreas
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: Checks if the player is wasted or busted during a [[Create a mission|mission]]
| native      = [[HAS_DEATHARREST_EXECUTED]]
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'''Syntax'''
}}
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: 0112: &nbsp; wasted_or_busted
This is a special opcode that checks if the player is wasted or busted when on a mission. It can only be used in [[Create_a_mission#Insert_your_mission|this mission structure]].
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: wasted_or_busted
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'''Parameter'''
 +
: [''none'']
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'''Native analog'''
 +
: [[HAS_DEATHARREST_EXECUTED]]
  
==Keywords==
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This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode can only be used in the [[Create a mission|mission structure]]; it has no effect elsewhere. Using opcode [[0111]] can disable this check.
check, player, wasted, busted, mission
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 +
== Keywords ==
 +
check, has, player, wasted, death, arrest, deatharrest, busted, mission, executed
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 20:12, 19 July 2015

GTA III Vice City San Andreas HAS_DEATHARREST_BEEN_EXECUTED


Description

Checks if the player is wasted or busted during a mission

Syntax

0112:   wasted_or_busted
wasted_or_busted

Parameter

[none]

Native analog

HAS_DEATHARREST_EXECUTED

This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode can only be used in the mission structure; it has no effect elsewhere. Using opcode 0111 can disable this check.

Keywords

check, has, player, wasted, death, arrest, deatharrest, busted, mission, executed