Difference between revisions of "0112"
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(New page: {{OpCode | ini = 0112=0, | description = Checks if the player is wasted or busted | game = GTA3, Vice City, San Andreas | native = HAS_DEATHARREST_EXECUTED }} Thi...) |
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− | {{ | + | {{Icon|t}} '''HAS_DEATHARREST_BEEN_EXECUTED''' |
− | + | <hr /> | |
− | + | '''Description''' | |
− | + | : Checks if the player is wasted or busted during a [[Create a mission|mission]] | |
− | + | '''Syntax''' | |
− | + | : 0112: wasted_or_busted | |
− | + | : wasted_or_busted | |
+ | '''Parameter''' | ||
+ | : [''none''] | ||
+ | '''Native analog''' | ||
+ | : [[HAS_DEATHARREST_EXECUTED]] | ||
− | ==Keywords== | + | This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode can only be used in the [[Create a mission|mission structure]]; it has no effect elsewhere. Using opcode [[0111]] can disable this check. |
− | check, player, wasted, busted, mission | + | |
+ | == Keywords == | ||
+ | check, has, player, wasted, death, arrest, deatharrest, busted, mission, executed | ||
[[Category:OpCodes]] | [[Category:OpCodes]] |
Revision as of 20:12, 19 July 2015
Description
- Checks if the player is wasted or busted during a mission
Syntax
- 0112: wasted_or_busted
- wasted_or_busted
Parameter
- [none]
Native analog
This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode can only be used in the mission structure; it has no effect elsewhere. Using opcode 0111 can disable this check.
Keywords
check, has, player, wasted, death, arrest, deatharrest, busted, mission, executed