Difference between revisions of "Talk:DAT"
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:Ok, put it under the See also section as they are .DAT anyway :) [[User:Seemann|Seemann]] 17:14, 20 February 2009 (UTC) | :Ok, put it under the See also section as they are .DAT anyway :) [[User:Seemann|Seemann]] 17:14, 20 February 2009 (UTC) | ||
:: Deal :p --[[User:Aschratt|Aschratt]] 18:07, 20 February 2009 (UTC) | :: Deal :p --[[User:Aschratt|Aschratt]] 18:07, 20 February 2009 (UTC) | ||
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+ | == Useless files == | ||
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+ | What should we do about useless files like animviewer.dat and map*.dat? Should we still document those, have them redirect to this page, or something else?--[[User:Spaceeinstein|Spaceeinstein]] ([[User talk:Spaceeinstein|talk]]) 05:32, 13 June 2015 (UTC) |
Revision as of 05:32, 13 June 2015
Hhmm... I would leave out nodes from here, since they are no explicit data files. I would interprate them as a seperate field of modding. Data files in my oppinion are files which define behaviours and additional gameplay information related to the script, and so on. Paths are a bit too complex to be data files, since they are more mapping-related. (However San Andreas is the only game with the extension .dat. SA's ancestors used the IPL format and IV uses .nod to difference the files from explicit data content) --Aschratt 16:38, 20 February 2009 (UTC)
- Ok, put it under the See also section as they are .DAT anyway :) Seemann 17:14, 20 February 2009 (UTC)
- Deal :p --Aschratt 18:07, 20 February 2009 (UTC)
Useless files
What should we do about useless files like animviewer.dat and map*.dat? Should we still document those, have them redirect to this page, or something else?--Spaceeinstein (talk) 05:32, 13 June 2015 (UTC)