Difference between revisions of "02E4"

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{{OpCode
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{{Icon|t}} '''LOAD_CUTSCENE'''
| ini        = 02E4=1, %1s%
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<hr />
| description = Starts a cutscene.
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'''Description'''
| p1          = Cutscene defined in [[cut.img]]
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: Loads [[cutscene]] data
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
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'''Syntax'''
}}
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: 02E4: load_cutscene_data '[''string'']'
This opcode starts a cutscene defined in <code>cut.img</code> file. 
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'''Parameter'''
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: ''string''
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:: Cutscene file in <code>anim\cuts.img</code>
  
==Sanny Builder Example==
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This opcode loads cutscene data from the associated [[IFP]] and [[DAT]] files, in addition to the [[CUT]] file in San Andreas, in the <code>anim\cuts.img</code> [[archive]] file. In GTA III and Vice City, the player is "[[03EF|made safe]]" and many environmental noise is disabled or muffled. The behavior can be ended using opcode [[02EA]]. The cutscene can be started using opcode [[02E7]].
  
<source lang="scm">02E4: load_cutscene_data 'PROLOG1'</source>
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== Keywords ==
 +
load, cutscene, data
  
==Related Opcodes==
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[[Category:OpCodes]]
 
 
* [[0244]] - Sets Cutscene Position
 
* [[02E4]] - Loads Cutscene Data
 
* [[02E7]] - Starts Cutscene
 
* [[02E8]] - Gets Cutscene Time
 
* [[02E9]] - Has Cutscene Reached End
 
* [[02EA]] - Ends Cutscene
 
* [[03B7]] - Process Cutscene Only
 
* [[06B9]] - Is Cutscene Data Loaded
 
* [[08D0]] - Is Cutscene Skipped
 
* [[08F0]] - Sets Cutscene Model Texture
 
 
 
==See Also==
 
 
 
* [[Cutscene]]
 
 
 
==Keywords==
 
start, cutscene
 

Latest revision as of 15:26, 5 June 2015

GTA III Vice City San Andreas LOAD_CUTSCENE


Description

Loads cutscene data

Syntax

02E4: load_cutscene_data '[string]'

Parameter

string
Cutscene file in anim\cuts.img

This opcode loads cutscene data from the associated IFP and DAT files, in addition to the CUT file in San Andreas, in the anim\cuts.img archive file. In GTA III and Vice City, the player is "made safe" and many environmental noise is disabled or muffled. The behavior can be ended using opcode 02EA. The cutscene can be started using opcode 02E7.

Keywords

load, cutscene, data