Difference between revisions of "0187"
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: Adds a radar [[blip]] and an arrow to the character | : Adds a radar [[blip]] and an arrow to the character | ||
'''Syntax''' | '''Syntax''' | ||
− | : 0187: [''var''] = create_marker_above_actor ['' | + | : 0187: [''var''] = create_marker_above_actor [''char handle''] |
: Marker.CreateAboveActor( [''var''], [''char handle''] ) | : Marker.CreateAboveActor( [''var''], [''char handle''] ) | ||
'''Parameter''' | '''Parameter''' |
Revision as of 22:06, 2 June 2015
Description
- Adds a radar blip and an arrow to the character
Syntax
- 0187: [var] = create_marker_above_actor [char handle]
- Marker.CreateAboveActor( [var], [char handle] )
Parameter
- [var]
- Variable to store the handle of the blip
- [char handle]
- The handle of the character
This opcode creates a square blip in the radar denoting the location of the character and an arrow above the character. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The default size of the blip (usually set by opcode 0168) is 3. The blip and arrow can be removed using opcode 0164.
Keywords
create, set, marker, blip, arrow, actor, ped, character