Difference between revisions of "02AC"

From GTAMods Wiki
Jump to navigation Jump to search
(Created page with "{{Icon|trilogy}} '''SET_CAR_PROOFS''' <hr /> '''Description''' : Sets the proofs of a vehicle '''Syntax''' : 02AC: set_car [''car handle''] immunities [''int1''] [''int2''] ['...")
 
(added table)
Line 1: Line 1:
{{Icon|trilogy}} '''SET_CAR_PROOFS'''
+
__NOTOC__{{Icon|trilogy}} '''SET_CAR_PROOFS'''
 
<hr />
 
<hr />
 
'''Description'''
 
'''Description'''
Line 22: Line 22:
 
: [[SET_CAR_PROOFS]]
 
: [[SET_CAR_PROOFS]]
  
This opcode sets the proofs of a vehicle. Bullet-proof will prevent the vehicle from being damaged by bullets. Fire-proof will prevent the vehicle from being damaged by fire. Explosion-proof will prevent the vehicle from being damaged by explosions. Collision-proof will prevent the vehicle from being damaged by collisions. The fifth proof is suppose to be melee-proof but the property has no effect.
+
This opcode sets the proofs of a vehicle. Bullet-proof will prevent the vehicle from being damaged by bullets. Fire-proof will prevent the vehicle from being damaged by fire. Explosion-proof will prevent the vehicle from being damaged by explosions. Collision-proof will prevent the vehicle from being damaged by collisions. The fifth proof is suppose to be melee-proof but the property has no effect; melee damage is considered collision damage.
 +
 
 +
== Assigned weapon numbers ==
 +
This table shows which proof is assigned to which weapon number, which is mostly intuitive but there are a few oddities. Damage by collision does not have a value but they are affected by proof 4.
 +
=== GTA III ===
 +
{| class="wikitable sortable"
 +
! Proof || Weapon || Number || Notes
 +
|-
 +
| 5 || Unarmed || 0 || No effect
 +
|-
 +
| 5 || Bat || 1 || No effect
 +
|-
 +
| 1 || Pistol || 2 ||
 +
|-
 +
| 1 || Uzi || 3 || Also includes police helicopter gun
 +
|-
 +
| 1 || Shotgun || 4 ||
 +
|-
 +
| 1 || AK47 || 5 ||
 +
|-
 +
| 1 || M16 || 6 ||
 +
|-
 +
| 1 || Sniper Rifle || 7 ||
 +
|-
 +
| 3 || Rocket Launcher || 8 ||
 +
|-
 +
| 2 || Flamethrower || 9 || Assigned to all fire-based damage
 +
|-
 +
| 3 || Molotov Cocktail || 10 || The fiery explosion is assigned to weapon number 9
 +
|-
 +
| 3 || Grenade || 11 ||
 +
|-
 +
| - || Detonator || 12 ||
 +
|-
 +
| 4 || Rammed by car || 16 || [[031D#Environmental damage values|Environment damage]]
 +
|-
 +
| - || Run over by car || 17 || [[031D#Environmental damage values|Environment damage]]
 +
|-
 +
| 3 || Explosion || 18 || [[031D#Environmental damage values|Environment damage]]
 +
|-
 +
| 1 || Uzi driveby || 19 || [[031D#Environmental damage values|Environment damage]]
 +
|}
 +
 
 +
=== Vice City ===
 +
{| class="wikitable sortable"
 +
! Proof || Weapon || Number || Notes
 +
|-
 +
| 5 || Unarmed || 0 || Only affected by proof 4
 +
|-
 +
| 5 || Brass Knuckle || 1 || Only affected by proof 4
 +
|-
 +
| 5 || Screw Driver || 2 || Only affected by proof 4
 +
|-
 +
| 5 || Golf Club || 3 || Only affected by proof 4
 +
|-
 +
| 5 || Night Stick || 4 || Only affected by proof 4
 +
|-
 +
| 5 || Knife || 5 || Only affected by proof 4
 +
|-
 +
| 5 || Baseball Bat || 6 || Only affected by proof 4
 +
|-
 +
| 5 || Hammer || 7 || Only affected by proof 4
 +
|-
 +
| 5 || Cleaver || 8 || Only affected by proof 4
 +
|-
 +
| 5 || Machete || 9 || Only affected by proof 4
 +
|-
 +
| 5 || Katana || 10 || Only affected by proof 4
 +
|-
 +
| 5 || Chainsaw || 11 || Only affected by proof 4
 +
|-
 +
| 3 || Grenade || 12 ||
 +
|-
 +
| - || Remote Detonator || 13 || The explosion is assigned to weapon number 41
 +
|-
 +
| - || Tear Gas || 14 ||
 +
|-
 +
| 3 || Molotov || 15 || The fiery explosion is assigned to weapon number 31
 +
|-
 +
| 3 || Missile || 16 ||
 +
|-
 +
| 1 || Colt .45 (Pistol) || 17 ||
 +
|-
 +
| 1 || Python (.357) || 18 ||
 +
|-
 +
| 1 || Chrome Shotgun || 19 ||
 +
|-
 +
| 1 || Spaz Shotgun (S.P.A.S. 12) || 20 ||
 +
|-
 +
| 1 || Stubby Shotgun || 21 ||
 +
|-
 +
| 1 || Tec-9 || 22 ||
 +
|-
 +
| 1 || Uzi 9mm (Uz-I) || 23 ||
 +
|-
 +
| 1 || Ingram Mac 10 || 24 ||
 +
|-
 +
| 1 || MP5 (MP) || 25 ||
 +
|-
 +
| 1 || M4 || 26 ||
 +
|-
 +
| 1 || Ruger (Kruger) || 27 ||
 +
|-
 +
| 1 || Sniper Rifle || 28 ||
 +
|-
 +
| 1 || PSG-1 (.308 Sniper) || 29 ||
 +
|-
 +
| - || Rocket Launcher || 30 ||
 +
|-
 +
| 2 || Flame Thrower || 31 || Assigned to all fire-based damage
 +
|-
 +
| 1 || M60 || 32 ||
 +
|-
 +
| 1 || Minigun || 33 ||
 +
|-
 +
| - || Detonator || 34 ||
 +
|-
 +
| 1 || HeliCanon || 35 ||
 +
|-
 +
| - || Camera || 36 ||
 +
|-
 +
| - || PAD37 || 37 ||
 +
|-
 +
| - || Armour || 38 ||
 +
|-
 +
| 4 || Rammed by car || 39 || [[031D#Environmental damage values|Environment damage]]
 +
|-
 +
| - || Run over by car || 40 || [[031D#Environmental damage values|Environment damage]]
 +
|-
 +
| 3 || Explosion || 41 || [[031D#Environmental damage values|Environment damage]]
 +
|-
 +
| 1 || Uzi driveby || 42 || [[031D#Environmental damage values|Environment damage]]
 +
|}
  
 
== Keywords ==
 
== Keywords ==
Line 29: Line 161:
 
== Reference ==
 
== Reference ==
 
* {{note|1}} {{GTAF|post|762077|1066880476|Fifth proof discussion}}
 
* {{note|1}} {{GTAF|post|762077|1066880476|Fifth proof discussion}}
 +
 +
== See also ==
 +
* [[02AB]], sets the proofs of a character
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 19:01, 6 February 2015

GTA III Vice City San Andreas SET_CAR_PROOFS


Description

Sets the proofs of a vehicle

Syntax

02AC: set_car [car handle] immunities [int1] [int2] [int3] [int4] [int5]
Car.SetImmunities( [car handle], [int1], [int2], [int3], [int4], [int5] )

Parameter

[car handle]
The handle of the vehicle
[int1]
Bullet-proof
[int2]
Fire-proof
[int3]
Explosion-proof
[int4]
Collision-proof
[int5]
useless property[1]

Native analog

SET_CAR_PROOFS

This opcode sets the proofs of a vehicle. Bullet-proof will prevent the vehicle from being damaged by bullets. Fire-proof will prevent the vehicle from being damaged by fire. Explosion-proof will prevent the vehicle from being damaged by explosions. Collision-proof will prevent the vehicle from being damaged by collisions. The fifth proof is suppose to be melee-proof but the property has no effect; melee damage is considered collision damage.

Assigned weapon numbers

This table shows which proof is assigned to which weapon number, which is mostly intuitive but there are a few oddities. Damage by collision does not have a value but they are affected by proof 4.

GTA III

Proof Weapon Number Notes
5 Unarmed 0 No effect
5 Bat 1 No effect
1 Pistol 2
1 Uzi 3 Also includes police helicopter gun
1 Shotgun 4
1 AK47 5
1 M16 6
1 Sniper Rifle 7
3 Rocket Launcher 8
2 Flamethrower 9 Assigned to all fire-based damage
3 Molotov Cocktail 10 The fiery explosion is assigned to weapon number 9
3 Grenade 11
- Detonator 12
4 Rammed by car 16 Environment damage
- Run over by car 17 Environment damage
3 Explosion 18 Environment damage
1 Uzi driveby 19 Environment damage

Vice City

Proof Weapon Number Notes
5 Unarmed 0 Only affected by proof 4
5 Brass Knuckle 1 Only affected by proof 4
5 Screw Driver 2 Only affected by proof 4
5 Golf Club 3 Only affected by proof 4
5 Night Stick 4 Only affected by proof 4
5 Knife 5 Only affected by proof 4
5 Baseball Bat 6 Only affected by proof 4
5 Hammer 7 Only affected by proof 4
5 Cleaver 8 Only affected by proof 4
5 Machete 9 Only affected by proof 4
5 Katana 10 Only affected by proof 4
5 Chainsaw 11 Only affected by proof 4
3 Grenade 12
- Remote Detonator 13 The explosion is assigned to weapon number 41
- Tear Gas 14
3 Molotov 15 The fiery explosion is assigned to weapon number 31
3 Missile 16
1 Colt .45 (Pistol) 17
1 Python (.357) 18
1 Chrome Shotgun 19
1 Spaz Shotgun (S.P.A.S. 12) 20
1 Stubby Shotgun 21
1 Tec-9 22
1 Uzi 9mm (Uz-I) 23
1 Ingram Mac 10 24
1 MP5 (MP) 25
1 M4 26
1 Ruger (Kruger) 27
1 Sniper Rifle 28
1 PSG-1 (.308 Sniper) 29
- Rocket Launcher 30
2 Flame Thrower 31 Assigned to all fire-based damage
1 M60 32
1 Minigun 33
- Detonator 34
1 HeliCanon 35
- Camera 36
- PAD37 37
- Armour 38
4 Rammed by car 39 Environment damage
- Run over by car 40 Environment damage
3 Explosion 41 Environment damage
1 Uzi driveby 42 Environment damage

Keywords

set, car, vehicle, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof

Reference

See also

  • 02AB, sets the proofs of a character