Difference between revisions of "02AC"
(Created page with "{{Icon|trilogy}} '''SET_CAR_PROOFS''' <hr /> '''Description''' : Sets the proofs of a vehicle '''Syntax''' : 02AC: set_car [''car handle''] immunities [''int1''] [''int2''] ['...") |
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− | {{Icon|trilogy}} '''SET_CAR_PROOFS''' | + | __NOTOC__{{Icon|trilogy}} '''SET_CAR_PROOFS''' |
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'''Description''' | '''Description''' | ||
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: [[SET_CAR_PROOFS]] | : [[SET_CAR_PROOFS]] | ||
− | This opcode sets the proofs of a vehicle. Bullet-proof will prevent the vehicle from being damaged by bullets. Fire-proof will prevent the vehicle from being damaged by fire. Explosion-proof will prevent the vehicle from being damaged by explosions. Collision-proof will prevent the vehicle from being damaged by collisions. The fifth proof is suppose to be melee-proof but the property has no effect. | + | This opcode sets the proofs of a vehicle. Bullet-proof will prevent the vehicle from being damaged by bullets. Fire-proof will prevent the vehicle from being damaged by fire. Explosion-proof will prevent the vehicle from being damaged by explosions. Collision-proof will prevent the vehicle from being damaged by collisions. The fifth proof is suppose to be melee-proof but the property has no effect; melee damage is considered collision damage. |
+ | |||
+ | == Assigned weapon numbers == | ||
+ | This table shows which proof is assigned to which weapon number, which is mostly intuitive but there are a few oddities. Damage by collision does not have a value but they are affected by proof 4. | ||
+ | === GTA III === | ||
+ | {| class="wikitable sortable" | ||
+ | ! Proof || Weapon || Number || Notes | ||
+ | |- | ||
+ | | 5 || Unarmed || 0 || No effect | ||
+ | |- | ||
+ | | 5 || Bat || 1 || No effect | ||
+ | |- | ||
+ | | 1 || Pistol || 2 || | ||
+ | |- | ||
+ | | 1 || Uzi || 3 || Also includes police helicopter gun | ||
+ | |- | ||
+ | | 1 || Shotgun || 4 || | ||
+ | |- | ||
+ | | 1 || AK47 || 5 || | ||
+ | |- | ||
+ | | 1 || M16 || 6 || | ||
+ | |- | ||
+ | | 1 || Sniper Rifle || 7 || | ||
+ | |- | ||
+ | | 3 || Rocket Launcher || 8 || | ||
+ | |- | ||
+ | | 2 || Flamethrower || 9 || Assigned to all fire-based damage | ||
+ | |- | ||
+ | | 3 || Molotov Cocktail || 10 || The fiery explosion is assigned to weapon number 9 | ||
+ | |- | ||
+ | | 3 || Grenade || 11 || | ||
+ | |- | ||
+ | | - || Detonator || 12 || | ||
+ | |- | ||
+ | | 4 || Rammed by car || 16 || [[031D#Environmental damage values|Environment damage]] | ||
+ | |- | ||
+ | | - || Run over by car || 17 || [[031D#Environmental damage values|Environment damage]] | ||
+ | |- | ||
+ | | 3 || Explosion || 18 || [[031D#Environmental damage values|Environment damage]] | ||
+ | |- | ||
+ | | 1 || Uzi driveby || 19 || [[031D#Environmental damage values|Environment damage]] | ||
+ | |} | ||
+ | |||
+ | === Vice City === | ||
+ | {| class="wikitable sortable" | ||
+ | ! Proof || Weapon || Number || Notes | ||
+ | |- | ||
+ | | 5 || Unarmed || 0 || Only affected by proof 4 | ||
+ | |- | ||
+ | | 5 || Brass Knuckle || 1 || Only affected by proof 4 | ||
+ | |- | ||
+ | | 5 || Screw Driver || 2 || Only affected by proof 4 | ||
+ | |- | ||
+ | | 5 || Golf Club || 3 || Only affected by proof 4 | ||
+ | |- | ||
+ | | 5 || Night Stick || 4 || Only affected by proof 4 | ||
+ | |- | ||
+ | | 5 || Knife || 5 || Only affected by proof 4 | ||
+ | |- | ||
+ | | 5 || Baseball Bat || 6 || Only affected by proof 4 | ||
+ | |- | ||
+ | | 5 || Hammer || 7 || Only affected by proof 4 | ||
+ | |- | ||
+ | | 5 || Cleaver || 8 || Only affected by proof 4 | ||
+ | |- | ||
+ | | 5 || Machete || 9 || Only affected by proof 4 | ||
+ | |- | ||
+ | | 5 || Katana || 10 || Only affected by proof 4 | ||
+ | |- | ||
+ | | 5 || Chainsaw || 11 || Only affected by proof 4 | ||
+ | |- | ||
+ | | 3 || Grenade || 12 || | ||
+ | |- | ||
+ | | - || Remote Detonator || 13 || The explosion is assigned to weapon number 41 | ||
+ | |- | ||
+ | | - || Tear Gas || 14 || | ||
+ | |- | ||
+ | | 3 || Molotov || 15 || The fiery explosion is assigned to weapon number 31 | ||
+ | |- | ||
+ | | 3 || Missile || 16 || | ||
+ | |- | ||
+ | | 1 || Colt .45 (Pistol) || 17 || | ||
+ | |- | ||
+ | | 1 || Python (.357) || 18 || | ||
+ | |- | ||
+ | | 1 || Chrome Shotgun || 19 || | ||
+ | |- | ||
+ | | 1 || Spaz Shotgun (S.P.A.S. 12) || 20 || | ||
+ | |- | ||
+ | | 1 || Stubby Shotgun || 21 || | ||
+ | |- | ||
+ | | 1 || Tec-9 || 22 || | ||
+ | |- | ||
+ | | 1 || Uzi 9mm (Uz-I) || 23 || | ||
+ | |- | ||
+ | | 1 || Ingram Mac 10 || 24 || | ||
+ | |- | ||
+ | | 1 || MP5 (MP) || 25 || | ||
+ | |- | ||
+ | | 1 || M4 || 26 || | ||
+ | |- | ||
+ | | 1 || Ruger (Kruger) || 27 || | ||
+ | |- | ||
+ | | 1 || Sniper Rifle || 28 || | ||
+ | |- | ||
+ | | 1 || PSG-1 (.308 Sniper) || 29 || | ||
+ | |- | ||
+ | | - || Rocket Launcher || 30 || | ||
+ | |- | ||
+ | | 2 || Flame Thrower || 31 || Assigned to all fire-based damage | ||
+ | |- | ||
+ | | 1 || M60 || 32 || | ||
+ | |- | ||
+ | | 1 || Minigun || 33 || | ||
+ | |- | ||
+ | | - || Detonator || 34 || | ||
+ | |- | ||
+ | | 1 || HeliCanon || 35 || | ||
+ | |- | ||
+ | | - || Camera || 36 || | ||
+ | |- | ||
+ | | - || PAD37 || 37 || | ||
+ | |- | ||
+ | | - || Armour || 38 || | ||
+ | |- | ||
+ | | 4 || Rammed by car || 39 || [[031D#Environmental damage values|Environment damage]] | ||
+ | |- | ||
+ | | - || Run over by car || 40 || [[031D#Environmental damage values|Environment damage]] | ||
+ | |- | ||
+ | | 3 || Explosion || 41 || [[031D#Environmental damage values|Environment damage]] | ||
+ | |- | ||
+ | | 1 || Uzi driveby || 42 || [[031D#Environmental damage values|Environment damage]] | ||
+ | |} | ||
== Keywords == | == Keywords == | ||
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== Reference == | == Reference == | ||
* {{note|1}} {{GTAF|post|762077|1066880476|Fifth proof discussion}} | * {{note|1}} {{GTAF|post|762077|1066880476|Fifth proof discussion}} | ||
+ | |||
+ | == See also == | ||
+ | * [[02AB]], sets the proofs of a character | ||
[[Category:OpCodes]] | [[Category:OpCodes]] |
Revision as of 19:01, 6 February 2015
Description
- Sets the proofs of a vehicle
Syntax
- 02AC: set_car [car handle] immunities [int1] [int2] [int3] [int4] [int5]
- Car.SetImmunities( [car handle], [int1], [int2], [int3], [int4], [int5] )
Parameter
- [car handle]
- The handle of the vehicle
- [int1]
- Bullet-proof
- [int2]
- Fire-proof
- [int3]
- Explosion-proof
- [int4]
- Collision-proof
- [int5]
- useless property[1]
Native analog
This opcode sets the proofs of a vehicle. Bullet-proof will prevent the vehicle from being damaged by bullets. Fire-proof will prevent the vehicle from being damaged by fire. Explosion-proof will prevent the vehicle from being damaged by explosions. Collision-proof will prevent the vehicle from being damaged by collisions. The fifth proof is suppose to be melee-proof but the property has no effect; melee damage is considered collision damage.
Assigned weapon numbers
This table shows which proof is assigned to which weapon number, which is mostly intuitive but there are a few oddities. Damage by collision does not have a value but they are affected by proof 4.
GTA III
Proof | Weapon | Number | Notes |
---|---|---|---|
5 | Unarmed | 0 | No effect |
5 | Bat | 1 | No effect |
1 | Pistol | 2 | |
1 | Uzi | 3 | Also includes police helicopter gun |
1 | Shotgun | 4 | |
1 | AK47 | 5 | |
1 | M16 | 6 | |
1 | Sniper Rifle | 7 | |
3 | Rocket Launcher | 8 | |
2 | Flamethrower | 9 | Assigned to all fire-based damage |
3 | Molotov Cocktail | 10 | The fiery explosion is assigned to weapon number 9 |
3 | Grenade | 11 | |
- | Detonator | 12 | |
4 | Rammed by car | 16 | Environment damage |
- | Run over by car | 17 | Environment damage |
3 | Explosion | 18 | Environment damage |
1 | Uzi driveby | 19 | Environment damage |
Vice City
Proof | Weapon | Number | Notes |
---|---|---|---|
5 | Unarmed | 0 | Only affected by proof 4 |
5 | Brass Knuckle | 1 | Only affected by proof 4 |
5 | Screw Driver | 2 | Only affected by proof 4 |
5 | Golf Club | 3 | Only affected by proof 4 |
5 | Night Stick | 4 | Only affected by proof 4 |
5 | Knife | 5 | Only affected by proof 4 |
5 | Baseball Bat | 6 | Only affected by proof 4 |
5 | Hammer | 7 | Only affected by proof 4 |
5 | Cleaver | 8 | Only affected by proof 4 |
5 | Machete | 9 | Only affected by proof 4 |
5 | Katana | 10 | Only affected by proof 4 |
5 | Chainsaw | 11 | Only affected by proof 4 |
3 | Grenade | 12 | |
- | Remote Detonator | 13 | The explosion is assigned to weapon number 41 |
- | Tear Gas | 14 | |
3 | Molotov | 15 | The fiery explosion is assigned to weapon number 31 |
3 | Missile | 16 | |
1 | Colt .45 (Pistol) | 17 | |
1 | Python (.357) | 18 | |
1 | Chrome Shotgun | 19 | |
1 | Spaz Shotgun (S.P.A.S. 12) | 20 | |
1 | Stubby Shotgun | 21 | |
1 | Tec-9 | 22 | |
1 | Uzi 9mm (Uz-I) | 23 | |
1 | Ingram Mac 10 | 24 | |
1 | MP5 (MP) | 25 | |
1 | M4 | 26 | |
1 | Ruger (Kruger) | 27 | |
1 | Sniper Rifle | 28 | |
1 | PSG-1 (.308 Sniper) | 29 | |
- | Rocket Launcher | 30 | |
2 | Flame Thrower | 31 | Assigned to all fire-based damage |
1 | M60 | 32 | |
1 | Minigun | 33 | |
- | Detonator | 34 | |
1 | HeliCanon | 35 | |
- | Camera | 36 | |
- | PAD37 | 37 | |
- | Armour | 38 | |
4 | Rammed by car | 39 | Environment damage |
- | Run over by car | 40 | Environment damage |
3 | Explosion | 41 | Environment damage |
1 | Uzi driveby | 42 | Environment damage |
Keywords
set, car, vehicle, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof
Reference
- ^ GTAForums: Fifth proof discussion
See also
- 02AB, sets the proofs of a character