Difference between revisions of "02AB"
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=== Vice City === | === Vice City === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| − | ! Proof || | + | ! Proof || Weapon || Number || Notes |
|- | |- | ||
| − | | 5 || | + | | 5 || Unarmed || 0 || |
|- | |- | ||
| − | | 5 || | + | | 5 || Brass Knuckle || 1 || |
|- | |- | ||
| − | | 5 || | + | | 5 || Screw Driver || 2 || |
|- | |- | ||
| − | | 5 || | + | | 5 || Golf Club || 3 || |
|- | |- | ||
| − | | 5 || | + | | 5 || Night Stick || 4 || |
|- | |- | ||
| − | | 5 || | + | | 5 || Knife || 5 || |
|- | |- | ||
| − | | 5 || | + | | 5 || Baseball Bat || 6 || |
|- | |- | ||
| − | | 5 || | + | | 5 || Hammer || 7 || |
|- | |- | ||
| − | | 5 || | + | | 5 || Cleaver || 8 || |
|- | |- | ||
| − | | 5 || | + | | 5 || Machete || 9 || |
|- | |- | ||
| − | | 5 || | + | | 5 || Katana || 10 || |
|- | |- | ||
| − | | 5 || | + | | 5 || Chainsaw || 11 || |
|- | |- | ||
| − | | 3 || | + | | 3 || Grenade || 12 || |
|- | |- | ||
| − | | - || | + | | - || Remote Detonator || 13 || The explosion is assigned to weapon number 41 |
|- | |- | ||
| − | | - || | + | | - || Tear Gas || 14 || |
|- | |- | ||
| − | | 3 || | + | | 3 || Molotov || 15 || The fiery explosion is assigned to weapon number 31 |
|- | |- | ||
| − | | - || | + | | - || Missile || 16 || |
|- | |- | ||
| − | | 1 || | + | | 1 || Colt .45 (Pistol) || 17 || |
|- | |- | ||
| − | | - || | + | | - || Python (.357) || 18 || Unexpected |
|- | |- | ||
| − | | 1 || | + | | 1 || Chrome Shotgun || 19 || |
|- | |- | ||
| − | | 1 || | + | | 1 || Spaz Shotgun (S.P.A.S. 12) || 20 || |
|- | |- | ||
| − | | 1 || | + | | 1 || Stubby Shotgun || 21 || |
|- | |- | ||
| − | | 1 || | + | | 1 || Tec-9 || 22 || |
|- | |- | ||
| − | | 1 || | + | | 1 || Uzi 9mm (Uz-I) || 23 || |
|- | |- | ||
| − | | 1 || | + | | 1 || Ingram Mac 10 || 24 || |
|- | |- | ||
| − | | 1 || | + | | 1 || MP5 (MP) || 25 || |
|- | |- | ||
| − | | 1 || | + | | 1 || M4 || 26 || |
|- | |- | ||
| − | | 1 || | + | | 1 || Ruger (Kruger) || 27 || |
|- | |- | ||
| − | | 1 || | + | | 1 || Sniper Rifle || 28 || |
|- | |- | ||
| − | | 1 || | + | | 1 || PSG-1 (.308 Sniper) || 29 || |
|- | |- | ||
| − | | 3 || | + | | 3 || Rocket Launcher || 30 || |
|- | |- | ||
| − | | 2 || | + | | 2 || Flame Thrower || 31 || Assigned to all fire-based damage |
|- | |- | ||
| − | | 1 || | + | | 1 || M60 || 32 || |
|- | |- | ||
| − | | 1 || | + | | 1 || Minigun || 33 || |
|- | |- | ||
| − | | - || | + | | - || Detonator || 34 || |
|- | |- | ||
| − | | - || | + | | - || HeliCanon || 35 || |
|- | |- | ||
| − | | - || | + | | - || Camera || 36 || |
|- | |- | ||
| − | | - || | + | | - || PAD37 || 37 || |
|- | |- | ||
| − | | - || | + | | - || Armour || 38 || |
|- | |- | ||
| − | | 4 || | + | | 4 || Rammed by car || 39 || [[031D#Environmental damage values|Environment damage]] |
|- | |- | ||
| − | | 4 || | + | | 4 || Run over by car || 40 || [[031D#Environmental damage values|Environment damage]] |
|- | |- | ||
| − | | 3 || | + | | 3 || Explosion || 41 || [[031D#Environmental damage values|Environment damage]] |
|- | |- | ||
| − | | 1 || | + | | 1 || Uzi driveby || 42 || [[031D#Environmental damage values|Environment damage]] |
|- | |- | ||
| − | | - || | + | | - || Drowning || 43 || [[031D#Environmental damage values|Environment damage]] |
|- | |- | ||
| − | | 4 || | + | | 4 || Fall || 44 || [[031D#Environmental damage values|Environment damage]] |
|} | |} | ||
== Keywords == | == Keywords == | ||
set, actor, character, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof | set, actor, character, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof | ||
| + | |||
| + | == See also == | ||
| + | * [[02AC]], sets the proofs of a vehicle | ||
[[Category:OpCodes]] | [[Category:OpCodes]] | ||
Revision as of 08:26, 27 January 2015
Description
- Sets the proofs of a character
Syntax
- 02AB: set_actor [char handle] immunities [int1] [int2] [int3] [int4] [int5]
- 02AB: set_actor [char handle] immunities BP [int1] FP [int2] EP [int3] CP [int4] MP [int5]
Parameter
- [char handle]
- The handle of the character
- [int1]
- Bullet-proof
- [int2]
- Fire-proof
- [int3]
- Explosion-proof
- [int4]
- Collision-proof
- [int5]
- Melee-proof
Native analog
This opcode sets the proofs of a character. Bullet-proof will prevent the character from being damaged by bullets. Fire-proof will prevent the character from being damaged by fire. Explosion-proof will prevent the character from being damaged by explosions. Collision-proof will prevent the character from being damaged by collisions. Melee-proof will prevent the character from being damaged by melee-type weapons (fists, chainsaw, etc.).
Assigned weapon numbers
This table shows which proof is assigned to which weapon number, which is already intuitive but is listed for completion.
Vice City
| Proof | Weapon | Number | Notes |
|---|---|---|---|
| 5 | Unarmed | 0 | |
| 5 | Brass Knuckle | 1 | |
| 5 | Screw Driver | 2 | |
| 5 | Golf Club | 3 | |
| 5 | Night Stick | 4 | |
| 5 | Knife | 5 | |
| 5 | Baseball Bat | 6 | |
| 5 | Hammer | 7 | |
| 5 | Cleaver | 8 | |
| 5 | Machete | 9 | |
| 5 | Katana | 10 | |
| 5 | Chainsaw | 11 | |
| 3 | Grenade | 12 | |
| - | Remote Detonator | 13 | The explosion is assigned to weapon number 41 |
| - | Tear Gas | 14 | |
| 3 | Molotov | 15 | The fiery explosion is assigned to weapon number 31 |
| - | Missile | 16 | |
| 1 | Colt .45 (Pistol) | 17 | |
| - | Python (.357) | 18 | Unexpected |
| 1 | Chrome Shotgun | 19 | |
| 1 | Spaz Shotgun (S.P.A.S. 12) | 20 | |
| 1 | Stubby Shotgun | 21 | |
| 1 | Tec-9 | 22 | |
| 1 | Uzi 9mm (Uz-I) | 23 | |
| 1 | Ingram Mac 10 | 24 | |
| 1 | MP5 (MP) | 25 | |
| 1 | M4 | 26 | |
| 1 | Ruger (Kruger) | 27 | |
| 1 | Sniper Rifle | 28 | |
| 1 | PSG-1 (.308 Sniper) | 29 | |
| 3 | Rocket Launcher | 30 | |
| 2 | Flame Thrower | 31 | Assigned to all fire-based damage |
| 1 | M60 | 32 | |
| 1 | Minigun | 33 | |
| - | Detonator | 34 | |
| - | HeliCanon | 35 | |
| - | Camera | 36 | |
| - | PAD37 | 37 | |
| - | Armour | 38 | |
| 4 | Rammed by car | 39 | Environment damage |
| 4 | Run over by car | 40 | Environment damage |
| 3 | Explosion | 41 | Environment damage |
| 1 | Uzi driveby | 42 | Environment damage |
| - | Drowning | 43 | Environment damage |
| 4 | Fall | 44 | Environment damage |
Keywords
set, actor, character, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof
See also
- 02AC, sets the proofs of a vehicle