Difference between revisions of "02AB"

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(added table for vc)
Line 28: Line 28:
 
=== Vice City ===
 
=== Vice City ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Proof || Enum || Weapon number || Notes
+
! Proof || Weapon || Number || Notes
 
|-
 
|-
| 5 || WEAPONTYPE_UNARMED || 0 ||
+
| 5 || Unarmed || 0 ||
 
|-
 
|-
| 5 || WEAPONTYPE_BRASSKNUCKLE || 1 ||
+
| 5 || Brass Knuckle || 1 ||
 
|-
 
|-
| 5 || WEAPONTYPE_SCREWDRIVER || 2 ||
+
| 5 || Screw Driver || 2 ||
 
|-
 
|-
| 5 || WEAPONTYPE_GOLFCLUB || 3 ||
+
| 5 || Golf Club || 3 ||
 
|-
 
|-
| 5 || WEAPONTYPE_NIGHTSTICK || 4 ||
+
| 5 || Night Stick || 4 ||
 
|-
 
|-
| 5 || WEAPONTYPE_KNIFE || 5 ||
+
| 5 || Knife || 5 ||
 
|-
 
|-
| 5 || WEAPONTYPE_BASEBALLBAT || 6 ||
+
| 5 || Baseball Bat || 6 ||
 
|-
 
|-
| 5 || WEAPONTYPE_HAMMER || 7 ||
+
| 5 || Hammer || 7 ||
 
|-
 
|-
| 5 || WEAPONTYPE_CLEAVER || 8 ||
+
| 5 || Cleaver || 8 ||
 
|-
 
|-
| 5 || WEAPONTYPE_MACHETE || 9 ||
+
| 5 || Machete || 9 ||
 
|-
 
|-
| 5 || WEAPONTYPE_KATANA || 10 ||
+
| 5 || Katana || 10 ||
 
|-
 
|-
| 5 || WEAPONTYPE_CHAINSAW || 11 ||
+
| 5 || Chainsaw || 11 ||
 
|-
 
|-
| 3 || WEAPONTYPE_GRENADE || 12 ||
+
| 3 || Grenade || 12 ||
 
|-
 
|-
| - || WEAPONTYPE_DETONATOR_GRENADE || 13 || The explosion is assigned to weapon number 41
+
| - || Remote Detonator || 13 || The explosion is assigned to weapon number 41
 
|-
 
|-
| - || WEAPONTYPE_TEARGAS || 14 ||
+
| - || Tear Gas || 14 ||
 
|-
 
|-
| 3 || WEAPONTYPE_MOLOTOV || 15 || The fiery explosion is assigned to weapon number 31
+
| 3 || Molotov || 15 || The fiery explosion is assigned to weapon number 31
 
|-
 
|-
| - || WEAPONTYPE_ROCKET || 16 ||
+
| - || Missile || 16 ||
 
|-
 
|-
| 1 || WEAPONTYPE_PISTOL || 17 ||
+
| 1 || Colt .45 (Pistol) || 17 ||
 
|-
 
|-
| - || WEAPONTYPE_PYTHON || 18 || Unexpected
+
| - || Python (.357) || 18 || Unexpected
 
|-
 
|-
| 1 || WEAPONTYPE_SHOTGUN || 19 ||
+
| 1 || Chrome Shotgun || 19 ||
 
|-
 
|-
| 1 || WEAPONTYPE_SPAS12_SHOTGUN || 20 ||
+
| 1 || Spaz Shotgun (S.P.A.S. 12) || 20 ||
 
|-
 
|-
| 1 || WEAPONTYPE_STUBBY_SHOTGUN || 21 ||
+
| 1 || Stubby Shotgun || 21 ||
 
|-
 
|-
| 1 || WEAPONTYPE_TEC9 || 22 ||
+
| 1 || Tec-9 || 22 ||
 
|-
 
|-
| 1 || WEAPONTYPE_UZI || 23 ||
+
| 1 || Uzi 9mm (Uz-I) || 23 ||
 
|-
 
|-
| 1 || WEAPONTYPE_SILENCED_INGRAM || 24 ||
+
| 1 || Ingram Mac 10 || 24 ||
 
|-
 
|-
| 1 || WEAPONTYPE_MP5 || 25 ||
+
| 1 || MP5 (MP) || 25 ||
 
|-
 
|-
| 1 || WEAPONTYPE_M4 || 26 ||
+
| 1 || M4 || 26 ||
 
|-
 
|-
| 1 || WEAPONTYPE_RUGER || 27 ||
+
| 1 || Ruger (Kruger) || 27 ||
 
|-
 
|-
| 1 || WEAPONTYPE_SNIPERRIFLE || 28 ||
+
| 1 || Sniper Rifle || 28 ||
 
|-
 
|-
| 1 || WEAPONTYPE_LASERSCOPE || 29 ||
+
| 1 || PSG-1 (.308 Sniper) || 29 ||
 
|-
 
|-
| 3 || WEAPONTYPE_ROCKETLAUNCHER || 30 ||
+
| 3 || Rocket Launcher || 30 ||
 
|-
 
|-
| 2 || WEAPONTYPE_FLAMETHROWER || 31 || Assigned to all fire-based damage
+
| 2 || Flame Thrower || 31 || Assigned to all fire-based damage
 
|-
 
|-
| 1 || WEAPONTYPE_M60 || 32 ||
+
| 1 || M60 || 32 ||
 
|-
 
|-
| 1 || WEAPONTYPE_MINIGUN || 33 ||
+
| 1 || Minigun || 33 ||
 
|-
 
|-
| - || WEAPONTYPE_DETONATOR || 34 ||
+
| - || Detonator || 34 ||
 
|-
 
|-
| - || WEAPONTYPE_HELICANNON || 35 ||
+
| - || HeliCanon || 35 ||
 
|-
 
|-
| - || WEAPONTYPE_CAMERA || 36 ||
+
| - || Camera || 36 ||
 
|-
 
|-
| - || WEAPONTYPE_PAD37 || 37 ||
+
| - || PAD37 || 37 ||
 
|-
 
|-
| - || WEAPONTYPE_ARMOUR || 38 ||
+
| - || Armour || 38 ||
 
|-
 
|-
| 4 || WEAPONTYPE_RAMMEDBYCAR || 39 ||
+
| 4 || Rammed by car || 39 || [[031D#Environmental damage values|Environment damage]]
 
|-
 
|-
| 4 || WEAPONTYPE_RUNOVERBYCAR || 40 ||
+
| 4 || Run over by car || 40 || [[031D#Environmental damage values|Environment damage]]
 
|-
 
|-
| 3 || WEAPONTYPE_EXPLOSION || 41 ||
+
| 3 || Explosion || 41 || [[031D#Environmental damage values|Environment damage]]
 
|-
 
|-
| 1 || WEAPONTYPE_UZI_DRIVEBY || 42 ||
+
| 1 || Uzi driveby || 42 || [[031D#Environmental damage values|Environment damage]]
 
|-
 
|-
| - || WEAPONTYPE_DROWNING || 43 ||
+
| - || Drowning || 43 || [[031D#Environmental damage values|Environment damage]]
 
|-
 
|-
| 4 || WEAPONTYPE_FALL || 44 ||
+
| 4 || Fall || 44 || [[031D#Environmental damage values|Environment damage]]
 
|}
 
|}
  
 
== Keywords ==
 
== Keywords ==
 
set, actor, character, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof
 
set, actor, character, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof
 +
 +
== See also ==
 +
* [[02AC]], sets the proofs of a vehicle
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 08:26, 27 January 2015

GTA III Vice City San Andreas SET_CHAR_PROOFS


Description

Sets the proofs of a character

Syntax

02AB: set_actor [char handle] immunities [int1] [int2] [int3] [int4] [int5]
02AB: set_actor [char handle] immunities BP [int1] FP [int2] EP [int3] CP [int4] MP [int5]

Parameter

[char handle]
The handle of the character
[int1]
Bullet-proof
[int2]
Fire-proof
[int3]
Explosion-proof
[int4]
Collision-proof
[int5]
Melee-proof

Native analog

SET_CHAR_PROOFS

This opcode sets the proofs of a character. Bullet-proof will prevent the character from being damaged by bullets. Fire-proof will prevent the character from being damaged by fire. Explosion-proof will prevent the character from being damaged by explosions. Collision-proof will prevent the character from being damaged by collisions. Melee-proof will prevent the character from being damaged by melee-type weapons (fists, chainsaw, etc.).

Assigned weapon numbers

This table shows which proof is assigned to which weapon number, which is already intuitive but is listed for completion.

Vice City

Proof Weapon Number Notes
5 Unarmed 0
5 Brass Knuckle 1
5 Screw Driver 2
5 Golf Club 3
5 Night Stick 4
5 Knife 5
5 Baseball Bat 6
5 Hammer 7
5 Cleaver 8
5 Machete 9
5 Katana 10
5 Chainsaw 11
3 Grenade 12
- Remote Detonator 13 The explosion is assigned to weapon number 41
- Tear Gas 14
3 Molotov 15 The fiery explosion is assigned to weapon number 31
- Missile 16
1 Colt .45 (Pistol) 17
- Python (.357) 18 Unexpected
1 Chrome Shotgun 19
1 Spaz Shotgun (S.P.A.S. 12) 20
1 Stubby Shotgun 21
1 Tec-9 22
1 Uzi 9mm (Uz-I) 23
1 Ingram Mac 10 24
1 MP5 (MP) 25
1 M4 26
1 Ruger (Kruger) 27
1 Sniper Rifle 28
1 PSG-1 (.308 Sniper) 29
3 Rocket Launcher 30
2 Flame Thrower 31 Assigned to all fire-based damage
1 M60 32
1 Minigun 33
- Detonator 34
- HeliCanon 35
- Camera 36
- PAD37 37
- Armour 38
4 Rammed by car 39 Environment damage
4 Run over by car 40 Environment damage
3 Explosion 41 Environment damage
1 Uzi driveby 42 Environment damage
- Drowning 43 Environment damage
4 Fall 44 Environment damage

Keywords

set, actor, character, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof

See also

  • 02AC, sets the proofs of a vehicle