Difference between revisions of "0A8C"
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: Writes a value to the game memory | : Writes a value to the game memory | ||
'''Syntax''' | '''Syntax''' | ||
− | : 0A8C: write_memory ['' | + | : 0A8C: write_memory [''int1''] size [''int2''] value [''any''] virtual_protect [''int3''] |
'''Parameter''' | '''Parameter''' | ||
− | : ['' | + | : [''int1''] |
− | :: [[:Category:Memory Addresses| | + | :: [[:Category:Memory Addresses|Memory address]] (generally a hexadecimal value, which is indicated by the leading characters <code>0x</code>) |
− | : ['' | + | : [''int2''] |
:: Number of bytes to write: 1, 2 or 4 bytes | :: Number of bytes to write: 1, 2 or 4 bytes | ||
: [''any''] | : [''any''] | ||
:: Value to write (any datatype) | :: Value to write (any datatype) | ||
− | : ['' | + | : [''int3''] |
:: 0 = if the address is rewritable, 1 = if the address is read-only | :: 0 = if the address is rewritable, 1 = if the address is read-only | ||
Revision as of 18:28, 30 December 2014
For GTA III's and Vice City's equivalent, use 05DF.
(with CLEO)
Description
- Writes a value to the game memory
Syntax
- 0A8C: write_memory [int1] size [int2] value [any] virtual_protect [int3]
Parameter
- [int1]
- Memory address (generally a hexadecimal value, which is indicated by the leading characters
0x
)
- Memory address (generally a hexadecimal value, which is indicated by the leading characters
- [int2]
- Number of bytes to write: 1, 2 or 4 bytes
- [any]
- Value to write (any datatype)
- [int3]
- 0 = if the address is rewritable, 1 = if the address is read-only
This opcode writes a value to the game memory. Note that this opcode does not exist in the game. It is a feature of CLEO and you must install it in order to utilize this opcode.
Keywords
CLEO, write, memory, address