Difference between revisions of "023D"
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− | < | + | {{Icon|trilogy}} '''HAS_SPECIAL_CHARACTER_LOADED''' |
− | '''Description''': Checks if the special | + | <hr /> |
− | ''' | + | '''Description''' |
− | ''' | + | : Checks if the special character has been loaded |
+ | '''Syntax''' | ||
+ | : 023D: special_actor [''int''] loaded | ||
+ | '''Parameter''' | ||
+ | : [''int''] | ||
+ | :: Memory slot (from 1 to 4 in GTA III, 1 to 21 in Vice City, and 1 to 10 in San Andreas) | ||
− | This opcode | + | This opcode returns true if the specified special character has been loaded after opcode [[023C]] is called. |
− | ==Keywords== | + | == Keywords == |
− | check, model, loaded, available, special, actor, ped | + | check, model, loaded, available, special, actor, ped, character |
[[Category:OpCodes]] | [[Category:OpCodes]] |
Revision as of 20:16, 29 December 2014
Description
- Checks if the special character has been loaded
Syntax
- 023D: special_actor [int] loaded
Parameter
- [int]
- Memory slot (from 1 to 4 in GTA III, 1 to 21 in Vice City, and 1 to 10 in San Andreas)
This opcode returns true if the specified special character has been loaded after opcode 023C is called.
Keywords
check, model, loaded, available, special, actor, ped, character