Difference between revisions of "03E7"
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{{Icon|trilogy}} '''FLASH_HUD_OBJECT''' | {{Icon|trilogy}} '''FLASH_HUD_OBJECT''' | ||
<hr /> | <hr /> | ||
− | |||
'''Description''' | '''Description''' | ||
: Flashes a HUD object | : Flashes a HUD object | ||
Line 8: | Line 7: | ||
'''Parameter''' | '''Parameter''' | ||
: [''int''] | : [''int''] | ||
− | :: | + | :: HUD object (see below) |
This opcode flashes a HUD (heads-up display) object. The opcode can only flash one HUD object at a time. It can't be combined to flash more than one HUD objects at the same time. Only three values have an effect in GTA III and Vice City and four in San Andreas. Any other values are treated similarly to value -1. | This opcode flashes a HUD (heads-up display) object. The opcode can only flash one HUD object at a time. It can't be combined to flash more than one HUD objects at the same time. Only three values have an effect in GTA III and Vice City and four in San Andreas. Any other values are treated similarly to value -1. | ||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Value | + | ! Value || Enum || Notes |
− | |||
|- | |- | ||
− | | -1 | + | | -1 || || disables flashing |
− | | | ||
|- | |- | ||
− | | | + | | <s>0</s> || <s>HUD_FLASH_WEAPON</s> || no effect |
− | | | ||
|- | |- | ||
− | | | + | | <s>1</s> || <s>HUD_FLASH_CLOCK</s> || no effect |
− | | | ||
|- | |- | ||
− | | | + | | <s>2</s> || <s>HUD_FLASH_SCORE</s> || no effect |
− | | | ||
|- | |- | ||
− | | 10 | + | | 3 || HUD_FLASH_ARMOUR || armor |
− | | | + | |- |
+ | | 4 || HUD_FLASH_HEALTH || health | ||
+ | |- | ||
+ | | <s>5</s> || <s>HUD_FLASH_WANTED</s> || no effect | ||
+ | |- | ||
+ | | <s>6</s> || <s>HUD_FLASH_ZONE_NAME</s> || no effect | ||
+ | |- | ||
+ | | <s>7</s> || <s>HUD_FLASH_CAR_NAME</s> || no effect | ||
+ | |- | ||
+ | | 8 || HUD_FLASH_RADAR || radar | ||
+ | |- | ||
+ | | <s>9</s> || <s>HUD_FLASH_BLIP</s> || no effect | ||
+ | |- | ||
+ | | 10 || || breath bar (SA only) | ||
|} | |} | ||
Revision as of 05:00, 29 December 2014
Description
- Flashes a HUD object
Syntax
- 03E7: flash_hud [int]
Parameter
- [int]
- HUD object (see below)
This opcode flashes a HUD (heads-up display) object. The opcode can only flash one HUD object at a time. It can't be combined to flash more than one HUD objects at the same time. Only three values have an effect in GTA III and Vice City and four in San Andreas. Any other values are treated similarly to value -1.
Value | Enum | Notes |
---|---|---|
-1 | disables flashing | |
no effect | ||
no effect | ||
no effect | ||
3 | HUD_FLASH_ARMOUR | armor |
4 | HUD_FLASH_HEALTH | health |
no effect | ||
no effect | ||
no effect | ||
8 | HUD_FLASH_RADAR | radar |
no effect | ||
10 | breath bar (SA only) |
Keywords
flash, blink, hud, heads up display, object