Difference between revisions of "018D"
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(all values named for VC) |
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:: Z-coordinate | :: Z-coordinate | ||
− | This opcode adds a continuous looping sound effect at a point. The sound index does not match the [[SFX]] table; it is based on a list [[hardcoded]] within the game. Some of these sounds uses combination of SFX sounds and custom settings like different frequencies. Sounds can be stopped | + | This opcode adds a continuous looping sound effect at a point. The sound index does not match the [[SFX]] table; it is based on a list [[hardcoded]] within the game. Some of these sounds uses combination of SFX sounds and custom settings like different frequencies. Sounds can be stopped by calling opcode [[018E]]. |
}}</onlyinclude> | }}</onlyinclude> | ||
== GTA III == | == GTA III == | ||
− | {| | + | {| class="wikitable" |
! Index | ! Index | ||
− | ! | + | ! SFX |
− | ! | + | ! Enum |
! Notes | ! Notes | ||
|- | |- | ||
Line 173: | Line 173: | ||
| Callahan Bridge fire | | Callahan Bridge fire | ||
|} | |} | ||
− | |||
== Vice City == | == Vice City == | ||
− | {| | + | {| class="wikitable" |
− | ! Index | + | ! Index || SFX || Enum || Notes |
− | + | |- | |
− | + | | 0 || 470 || SOUND_BANK_ALARM_LOOP || alarm | |
|- | |- | ||
− | | | + | | 2 || 176 || SOUND_POLICE_CELL_DOOR_SLIDING_LOOP || gate open/close |
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | | 4 || 176 || SOUND_GARAGE_DOOR_SLIDING_LOOP || gate open/close |
− | | 176 | ||
− | | gate open/close | ||
|- | |- | ||
− | | 6 | + | | 6 || 471 || SOUND_SNORING_LOOP || "No Escape?" snoring |
− | | 471 | ||
− | | snoring | ||
|- | |- | ||
− | | 11 | + | | 11 || 331 || SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP || Moving shooting range target |
− | | 331 | ||
− | | Moving shooting range target | ||
|- | |- | ||
− | | 36 | + | | 36 || 472 || SOUND_NEW_BUILDING_BAR_1 || Greasy Choppers "Alloy Wheels of Steel" |
− | | 472 | ||
− | | Greasy Choppers "Alloy Wheels of Steel" | ||
|- | |- | ||
− | | 37 | + | | 37 || 473 || SOUND_NEW_BUILDING_BAR_2 || Greasy Choppers "Messing with the Man" |
− | | 473 | ||
− | | Greasy Choppers "Messing with the Man" | ||
|- | |- | ||
− | | 38 | + | | 38 || 474 || SOUND_NEW_BUILDING_BAR_3 || Greasy Choppers "Hog Tied" |
− | | 474 | ||
− | | Greasy Choppers "Hog Tied" | ||
|- | |- | ||
− | | 39 | + | | 39 || 475 || SOUND_NEW_BUILDING_BAR_4 || Greasy Choppers (unused) |
− | | 475 | ||
− | | Greasy Choppers (unused) | ||
|- | |- | ||
− | | 40 | + | | 40 || 476 || SOUND_NEW_BUILDING_MALIBU_1 || Malibu Club night |
− | | 476 | ||
− | | Malibu Club night | ||
|- | |- | ||
− | | 41 | + | | 41 || 477 || SOUND_NEW_BUILDING_MALIBU_2 || Malibu Club day |
− | | 477 | ||
− | | Malibu Club day | ||
|- | |- | ||
− | | 42 | + | | 42 || 478 || SOUND_NEW_BUILDING_MALIBU_3 || Malibu Club evening |
− | | 478 | ||
− | | Malibu Club evening | ||
|- | |- | ||
− | | 43 | + | | 43 || 479 || SOUND_NEW_BUILDING_STRIP_1 || Pole Position night |
− | | 479 | ||
− | | Pole Position night | ||
|- | |- | ||
− | | 44 | + | | 44 || 480 || SOUND_NEW_BUILDING_STRIP_2 || Pole Position day |
− | | 480 | ||
− | | Pole Position day | ||
|- | |- | ||
− | | 45 | + | | 45 || 481 || SOUND_NEW_BUILDING_STRIP_3 || Pole Position evening |
− | | 481 | ||
− | | Pole Position evening | ||
|- | |- | ||
− | | 46 | + | | 46 || 482 || SOUND_NEW_BUILDING_CHURCH || South Washington Beach church |
− | | 482 | ||
− | | South Washington Beach church | ||
|- | |- | ||
− | | 51 | + | | 51 || 316 || SOUND_NEW_WATERFALL || Fountain |
− | | 316 | ||
− | | Fountain | ||
|} | |} | ||
Revision as of 02:25, 29 December 2014
Description
- Adds a continuous looping sound effect at a point
Syntax
- 018D: [var] = create_sound [int] at [flt1] [flt2] [flt3]
Parameter
- [var]
- Variable to store the handle of the sound
- [int]
- Sound index
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
This opcode adds a continuous looping sound effect at a point. The sound index does not match the SFX table; it is based on a list hardcoded within the game. Some of these sounds uses combination of SFX sounds and custom settings like different frequencies. Sounds can be stopped by calling opcode 018E.
GTA III
Index | SFX | Enum | Notes |
---|---|---|---|
4 | 390 | unused | |
5 | 390 | Hepburn Heights northeast tower | |
6 | 391 | unused | |
7 | 391 | Hepburn Heights south tower | |
8 | 392 | unused | |
30 | SOUND_STRIP_CLUB_LOOP_1_S | Meeouch Sex Kitten Club | |
32 | SOUND_STRIP_CLUB_LOOP_2_S | Sex Club Seven | |
37 | 407/408 | SOUND_SAWMILL_LOOP_L | Liberty City Sawmills/Bitch'N' Dog Food |
41 | 410-411 | Mr. Wong's Laundrette | |
42 | 412 | Roast Peking Duck | |
44 | 413 | Cipriani's Ristorante | |
48 | Marco's Bistro (no sound) | ||
51 | 416-419 | Francis International Terminal B | |
53 | Chinatown (no sound) | ||
57 | Portland Docks (no sound) | ||
59 | 427-431 | Hepburn Heights north tower | |
60 | 406 | Salvatore's place | |
62 | SOUND_PORN_CINEMA_1_S | South of Sex Club Seven | |
64 | SOUND_PORN_CINEMA_2_S | East of Portland Pay 'N' Spray | |
66 | SOUND_PORN_CINEMA_3_S | Executive Relief | |
69 | 442 | SOUND_BANK_ALARM_LOOP_L | Bank of Liberty/Staunton police HQ alarm |
70 | 441 | unused | |
71 | 441 | SOUND_POLICE_BALL_LOOP_L | Old school hall |
72 | 443 | unused | |
73 | 443 | SOUND_RAVE_LOOP_INDUSTRIAL_L | Warehouse rave |
76 | 179-184 | unused | |
77 | 179-184 | SOUND_POLICE_CELL_BEATING_LOOP_L | Staunton police HQ |
91 | 339-440 | Hepburn Heights BF Injection | |
102 | 157 | SOUND_PRETEND_FIRE_LOOP | Callahan Bridge fire |
Vice City
Index | SFX | Enum | Notes |
---|---|---|---|
0 | 470 | SOUND_BANK_ALARM_LOOP | alarm |
2 | 176 | SOUND_POLICE_CELL_DOOR_SLIDING_LOOP | gate open/close |
4 | 176 | SOUND_GARAGE_DOOR_SLIDING_LOOP | gate open/close |
6 | 471 | SOUND_SNORING_LOOP | "No Escape?" snoring |
11 | 331 | SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP | Moving shooting range target |
36 | 472 | SOUND_NEW_BUILDING_BAR_1 | Greasy Choppers "Alloy Wheels of Steel" |
37 | 473 | SOUND_NEW_BUILDING_BAR_2 | Greasy Choppers "Messing with the Man" |
38 | 474 | SOUND_NEW_BUILDING_BAR_3 | Greasy Choppers "Hog Tied" |
39 | 475 | SOUND_NEW_BUILDING_BAR_4 | Greasy Choppers (unused) |
40 | 476 | SOUND_NEW_BUILDING_MALIBU_1 | Malibu Club night |
41 | 477 | SOUND_NEW_BUILDING_MALIBU_2 | Malibu Club day |
42 | 478 | SOUND_NEW_BUILDING_MALIBU_3 | Malibu Club evening |
43 | 479 | SOUND_NEW_BUILDING_STRIP_1 | Pole Position night |
44 | 480 | SOUND_NEW_BUILDING_STRIP_2 | Pole Position day |
45 | 481 | SOUND_NEW_BUILDING_STRIP_3 | Pole Position evening |
46 | 482 | SOUND_NEW_BUILDING_CHURCH | South Washington Beach church |
51 | 316 | SOUND_NEW_WATERFALL | Fountain |
Keywords
add, create, sound, loop, sfx