Difference between revisions of "0597"
Jump to navigation
Jump to search
m |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | < | + | {{Icon|VC}} {{Icon|SA}} '''IS_CHAR_DUCKING''' |
− | '''Description''': Checks if the actor | + | <hr /> |
− | '''Parameter | + | '''Description''' |
− | ''' | + | : Checks if the character is crouching |
+ | '''Syntax''' | ||
+ | : 0597: actor [''char handle''] crouching | ||
+ | '''Parameter''' | ||
+ | : [''char handle''] | ||
+ | :: The handle of the character | ||
+ | '''Native analog''' | ||
+ | : [[IS_CHAR_DUCKING]] | ||
+ | |||
+ | This conditional opcode returns true if the character is ducking in Vice City, and crouching in San Andreas. In Vice City, the primary way a character can duck is through opcode [[0372]], animation 14. Unlike San Andreas, it is not related to the crouch key. This opcode was never called in the original script of Vice City. | ||
==Keywords== | ==Keywords== | ||
− | check, actor, | + | check, actor, character, crouch, duck |
[[Category:OpCodes]] | [[Category:OpCodes]] |
Latest revision as of 20:42, 28 December 2014
Description
- Checks if the character is crouching
Syntax
- 0597: actor [char handle] crouching
Parameter
- [char handle]
- The handle of the character
Native analog
This conditional opcode returns true if the character is ducking in Vice City, and crouching in San Andreas. In Vice City, the primary way a character can duck is through opcode 0372, animation 14. Unlike San Andreas, it is not related to the crouch key. This opcode was never called in the original script of Vice City.
Keywords
check, actor, character, crouch, duck