Difference between revisions of "Flight.dat"

From GTAMods Wiki
Jump to navigation Jump to search
Line 2: Line 2:
 
[[File:IIIFlightMap.jpg|thumb|right|250px|GTA III's flight*.dat map]]
 
[[File:IIIFlightMap.jpg|thumb|right|250px|GTA III's flight*.dat map]]
 
[[File:VCFlightMap.jpg|thumb|right|250px|Vice City's flight*.dat map]]
 
[[File:VCFlightMap.jpg|thumb|right|250px|Vice City's flight*.dat map]]
The '''flight*.dat''' files controls the movements of NPC airbourne vehicles in GTA III and Vice City. These files are located in the <code>..\data\paths</code> folder in the GTA III and Vice City directories. The following files control these airbourne vehicles:
+
The '''flight*.dat''' files controls the movements of NPC airborne vehicles in GTA III and Vice City. These files are located in the <code>..\data\paths</code> folder in the GTA III and Vice City directories. The following files control these airborne vehicles:
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|  
 
|  
Line 8: Line 8:
 
| align="center" width="260" | {{Icon|VC}}
 
| align="center" width="260" | {{Icon|VC}}
 
|-
 
|-
| <code>flight.dat</code> || align="center" colspan="2" | Aeroplanes (Airtrain/Boeing 727)
+
| <code>flight.dat</code> || align="center" colspan="2" | Airtrain
 
|-
 
|-
| <code>flight2.dat</code> || align="center" colspan="2" | "Dead" Dodo
+
| <code>flight2.dat</code> || align="center" colspan="2" | DeadDodo
 
|-
 
|-
| <code>flight3.dat</code> || "Dead" Dodo used in "S.A.M." || Police Maverick
+
| <code>flight3.dat</code> || DeadDodo used in "S.A.M." || Police Maverick
 
|-
 
|-
| <code>flight4.dat</code> || "Dead" Dodo used in "A Drop In The Ocean"
+
| <code>flight4.dat</code> || DeadDodo used in "A Drop In The Ocean"
 
|}
 
|}
These airbourne vehicles are not solid so you cannot collide into them and there are no drivers in them. "Dead" Dodos can be destroyed by shooting a rocket through the plane.
+
These airborne vehicles are not solid so you cannot collide into them and there are no drivers in them. DeadDodos can be destroyed by shooting a rocket through the plane.
  
 
==Format==
 
==Format==

Revision as of 03:14, 19 December 2012

GTA III's flight*.dat map
Vice City's flight*.dat map

The flight*.dat files controls the movements of NPC airborne vehicles in GTA III and Vice City. These files are located in the ..\data\paths folder in the GTA III and Vice City directories. The following files control these airborne vehicles:

GTA III Vice City
flight.dat Airtrain
flight2.dat DeadDodo
flight3.dat DeadDodo used in "S.A.M." Police Maverick
flight4.dat DeadDodo used in "A Drop In The Ocean"

These airborne vehicles are not solid so you cannot collide into them and there are no drivers in them. DeadDodos can be destroyed by shooting a rocket through the plane.

Format

GTA III Vice City Type Description
Section 1
A
integer The number of lines that are to be read from the file.
Section 2
A,B,C
float[3] X, Y, Z coordinates, each line linked to create a path

Script

These opcodes can be used in GTA III to spawn and check the Dodo along the flight paths.

  • 033A, spawns a Dodo to follow the path from the flight3.dat file
  • 033B, checks if the flight3 Dodo has completed the trip
  • 033C, checks if the flight3 Dodo has been shot down
  • 0358, spawns a Dodo to follow the path from the flight4.dat file
  • 0359, checks if the flight4 Dodo has been shot down
  • 035A, gets the coordinates of the flight3 Dodo
  • 03A6, gets the coordinates of the flight4 Dodo