Difference between revisions of "TASK PLAY ANIM"
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Magicdietz (talk | contribs) |
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| Line 8: | Line 8: | ||
|p3d=AnimationSet, use REQUEST_ANIMS to load an AnimationSet | |p3d=AnimationSet, use REQUEST_ANIMS to load an AnimationSet | ||
|p4t=float | |p4t=float | ||
| − | |p4d= | + | |p4d=Speed |
|p5t=boolean | |p5t=boolean | ||
|p5d=Loop the Animation | |p5d=Loop the Animation | ||
| − | |p6t= | + | |p6t=float |
| − | |p7t= | + | |p6d=X |
| − | |p8t= | + | |p7t=float |
| − | |p9t= | + | |p7d=Y |
| + | |p8t=float | ||
| + | |p8d=Z | ||
| + | |p9t=int | ||
| + | |p9d=MS | ||
|r=0 | |r=0 | ||
}} | }} | ||
Revision as of 02:40, 24 May 2012
| Number of parameters: 9 | ||
|---|---|---|
| Parameter # | Type | Description |
| 1. | integer | CharHandle |
| 2. | string | AnimationID |
| 3. | string | AnimationSet, use REQUEST_ANIMS to load an AnimationSet |
| 4. | float | Speed |
| 5. | boolean | Loop the Animation |
| 6. | float | X |
| 7. | float | Y |
| 8. | float | Z |
| 9. | int | MS |
| Return value: | ||
| Type | Description | |
| None | ||
Char will play an animation
Alice-Example: TASK_PLAY_ANIM(CharHandle.a, "hello", "gestures@niko", f(8), 0, 0, 0, 0, -1)