Difference between revisions of "TASK GO TO COORD WHILE AIMING"
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Makes the specified char go to the specified coordinates, using the specified move type, while aiming at the specified aiming coordinates. | Makes the specified char go to the specified coordinates, using the specified move type, while aiming at the specified aiming coordinates. | ||
− | If | + | If P8 is 2, and aiming position is not specified, the char seems to just stand. |
Use 0 for unknown parameters. | Use 0 for unknown parameters. |
Revision as of 04:54, 16 February 2012
Number of parameters: 12 | ||
---|---|---|
Parameter # | Type | Description |
1. | handle | Char to do the task |
2. | float | X Coordinate to go to |
3. | float | Y Coordinate to go to |
4. | float | Z Coordinate to go to |
5. | integer | Aiming move type |
6. | integer | Unknown |
7. | integer | Unknown |
8. | integer | Unknown |
9. | float | X Coordinate to aim at while moving |
10. | float | Y Coordinate to aim at while moving |
11. | float | Z Coordinate to aim at while moving |
12. | integer | Unknown |
Return value: | ||
Type | Description | |
None |
Makes the specified char go to the specified coordinates, using the specified move type, while aiming at the specified aiming coordinates.
If P8 is 2, and aiming position is not specified, the char seems to just stand.
Use 0 for unknown parameters.
Known Aiming Move Types
Integer | Description |
0 | Seems to do nothing. |
1 | Same as 0. |
2 | Walk. |
3 | Run. Seems to run in a straight line avoiding obstacles when encountered. |
4 | Run. Seems to avoid obstacles in a curve. |