Difference between revisions of "02B9"
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{{Icon|3}} {{Icon|SA}} | {{Icon|3}} {{Icon|SA}} | ||
<hr /> | <hr /> | ||
− | <onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode|'''Description''' | + | <onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode| |
+ | '''Description''' | ||
: Deactivates a [[garage]] | : Deactivates a [[garage]] | ||
'''Syntax''' | '''Syntax''' | ||
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:: The [[Garage#GTA III 2|handle of the garage]], for GTA III | :: The [[Garage#GTA III 2|handle of the garage]], for GTA III | ||
: [''string''] | : [''string''] | ||
− | :: The [[Garage#San Andreas 2|name of the garage]], for San Andreas | + | :: The [[Garage#San Andreas 2|name of the garage]], for San Andreas (max size 8 characters) |
− | This opcode deactivates a garage. It can be reactivated by using opcode [[0299]]. Normal garage functions will be limited, like save garages not opening, spray shops not being able to finish spraying, and bomb shops not being able to finish fitting the bomb.}}</onlyinclude> | + | This opcode deactivates a garage. It can be reactivated by using opcode [[0299]]. Normal garage functions will be limited, like save garages not opening, spray shops not being able to finish spraying, and bomb shops not being able to finish fitting the bomb. |
+ | }}</onlyinclude> | ||
== For Vice City == | == For Vice City == | ||
− | This opcode does not exist in Vice City, but the deactivation behavior of the garage remains. The following example, using Sanny Builder with [[CLEO]] for Vice City, and tested on US v1.0, should work similarly to this opcode | + | This opcode does not exist in Vice City, but the deactivation behavior of the garage remains. The following example, using Sanny Builder with [[CLEO]] for Vice City in an external script (not the main one), and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file: |
<source lang="scm"> | <source lang="scm"> | ||
− | + | :opcode_02B9 | |
+ | // 0@ - input param (garage handle) | ||
0@ *= 0xA8 // size of each garage block | 0@ *= 0xA8 // size of each garage block | ||
0@ += 0x812668 // add to beginning of garage block | 0@ += 0x812668 // add to beginning of garage block | ||
− | 0@ += 0x5 // offset | + | 0@ += 0x5 // activation offset |
05DF: write_memory 0@ size 1 value 1 virtual_protect 0 // deactivate garage | 05DF: write_memory 0@ size 1 value 1 virtual_protect 0 // deactivate garage | ||
+ | 05F6: ret 0 | ||
+ | </source> | ||
+ | Use this line as a substitute for opcode 02B9. This can be placed anywhere within the external script: | ||
+ | <source lang="scm"> | ||
+ | 05F5: call_scm_func @opcode_02B9 inputs 1 garage_handle [garage handle] // change [garage handle] to the actual handle of the garage, i.e. $655 for the Links View Apartment garage | ||
</source> | </source> | ||
Revision as of 22:48, 2 January 2012
Description
- Deactivates a garage
Syntax
- 02B9: deactivate_garage [garage handle]
- 02B9: deactivate_garage [string]
- Garage.Deactivate( [string] )
Parameter
- [garage handle]
- The handle of the garage, for GTA III
- [string]
- The name of the garage, for San Andreas (max size 8 characters)
This opcode deactivates a garage. It can be reactivated by using opcode 0299. Normal garage functions will be limited, like save garages not opening, spray shops not being able to finish spraying, and bomb shops not being able to finish fitting the bomb.
For Vice City
This opcode does not exist in Vice City, but the deactivation behavior of the garage remains. The following example, using Sanny Builder with CLEO for Vice City in an external script (not the main one), and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file:
:opcode_02B9
// 0@ - input param (garage handle)
0@ *= 0xA8 // size of each garage block
0@ += 0x812668 // add to beginning of garage block
0@ += 0x5 // activation offset
05DF: write_memory 0@ size 1 value 1 virtual_protect 0 // deactivate garage
05F6: ret 0
Use this line as a substitute for opcode 02B9. This can be placed anywhere within the external script:
05F5: call_scm_func @opcode_02B9 inputs 1 garage_handle [garage handle] // change [garage handle] to the actual handle of the garage, i.e. $655 for the Links View Apartment garage
Keywords
garage, deactivate, disable