Difference between revisions of "0568"
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− | {{ | + | {{Icon|VC}} {{Icon|SA}} |
− | + | <hr /> | |
− | + | '''Description''' | |
− | + | : Sets the character to be never targetted | |
− | + | '''Syntax''' | |
− | + | : 0568: set_actor [''char handle''] untargetable [''int''] | |
− | + | '''Parameter''' | |
− | + | : [''char handle''] | |
+ | :: The handle of the character | ||
+ | : [''int''] | ||
+ | :: Boolean (0 = can be targetted, 1 = cannot be targetted) | ||
+ | '''Native analog''' | ||
+ | : [[SET_CHAR_NEVER_TARGETTED]] | ||
− | ==Keywords== | + | This opcode sets the character to be never targetted (auto-aimed) by the player. Characters can only be auto-aimed while in classic or joypad controls, so the opcode serves no function in standard controls. |
+ | |||
+ | == Keywords == | ||
set, toggle, actor, character, target, targetable, targetability | set, toggle, actor, character, target, targetable, targetability | ||
+ | |||
+ | [[Category:OpCodes]] |
Revision as of 14:08, 5 September 2011
Description
- Sets the character to be never targetted
Syntax
- 0568: set_actor [char handle] untargetable [int]
Parameter
- [char handle]
- The handle of the character
- [int]
- Boolean (0 = can be targetted, 1 = cannot be targetted)
Native analog
This opcode sets the character to be never targetted (auto-aimed) by the player. Characters can only be auto-aimed while in classic or joypad controls, so the opcode serves no function in standard controls.
Keywords
set, toggle, actor, character, target, targetable, targetability