Difference between revisions of "01C3"
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− | {{ | + | {{Icon|trilogy}} |
− | + | <hr /> | |
− | + | '''Description''' | |
− | + | : Removes references to a vehicle | |
− | + | '''Syntaxes''' | |
− | + | : Sanny Builder | |
− | + | :: 01C3: [''car handle''] | |
+ | :: Car.RemoveReferences( [''car handle''] ) | ||
+ | : Mission Builder | ||
+ | :: 01C3: [''car handle''] | ||
+ | : Point | ||
+ | :: CleanupCar( [''car handle''] ) | ||
+ | : raw binary | ||
+ | :: <code>C3 01 [data type] [''car handle'']</code> | ||
+ | '''Parameter''' | ||
+ | : [''car handle''] | ||
+ | :: The handle of a vehicle; vehicle does not have to exist | ||
+ | '''Native analog''' | ||
+ | : [[MARK_CAR_AS_NO_LONGER_NEEDED]] | ||
+ | |||
This opcode will mark the vehicle as no longer needed. The vehicle will no longer be recognized as part of the code. If you want your vehicle to disappear after it is destroyed or after you are finished with it, use this opcode to make it into a random traffic vehicle so it will disappear like a traffic vehicle. This opcode is only needed when the vehicle is spawned ([[00A5]], etc.) or grabbed from the streets ([[0327]], etc.). This opcode is not needed for any other cases. Using this with disregard will cause problems with other scripts trying to recognize the same vehicle. | This opcode will mark the vehicle as no longer needed. The vehicle will no longer be recognized as part of the code. If you want your vehicle to disappear after it is destroyed or after you are finished with it, use this opcode to make it into a random traffic vehicle so it will disappear like a traffic vehicle. This opcode is only needed when the vehicle is spawned ([[00A5]], etc.) or grabbed from the streets ([[0327]], etc.). This opcode is not needed for any other cases. Using this with disregard will cause problems with other scripts trying to recognize the same vehicle. | ||
+ | |||
+ | |||
+ | {{Icon|LCS}} | ||
+ | <hr /> | ||
+ | Equivalent opcode: 01C8 | ||
+ | |||
+ | |||
+ | {{Icon|VCS}} | ||
+ | <hr /> | ||
+ | Equivalent opcode: 0113 | ||
==Keywords== | ==Keywords== | ||
remove, reference, references, car, vehicle | remove, reference, references, car, vehicle |
Revision as of 08:51, 13 August 2011
Description
- Removes references to a vehicle
Syntaxes
- Sanny Builder
- 01C3: [car handle]
- Car.RemoveReferences( [car handle] )
- Mission Builder
- 01C3: [car handle]
- Point
- CleanupCar( [car handle] )
- raw binary
C3 01 [data type] [car handle]
Parameter
- [car handle]
- The handle of a vehicle; vehicle does not have to exist
Native analog
This opcode will mark the vehicle as no longer needed. The vehicle will no longer be recognized as part of the code. If you want your vehicle to disappear after it is destroyed or after you are finished with it, use this opcode to make it into a random traffic vehicle so it will disappear like a traffic vehicle. This opcode is only needed when the vehicle is spawned (00A5, etc.) or grabbed from the streets (0327, etc.). This opcode is not needed for any other cases. Using this with disregard will cause problems with other scripts trying to recognize the same vehicle.
Equivalent opcode: 01C8
Equivalent opcode: 0113
Keywords
remove, reference, references, car, vehicle