Difference between revisions of "01C3"

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(Created page with '{{OpCode | ini = 01C3=1,%1d% | description = Removes references to a vehicle | p1 = Vehicle handle | game = GTA 3, Vice City, San Andreas | na…')
 
(testing radically new layout)
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{{OpCode
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{{Icon|trilogy}}
| ini        = 01C3=1,%1d%
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<hr />
| description = Removes references to a vehicle
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'''Description'''
| p1          = Vehicle handle
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: Removes references to a vehicle
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
+
'''Syntaxes'''
| native      = [[MARK_CAR_AS_NO_LONGER_NEEDED]]
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: Sanny Builder
}}
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:: 01C3: [''car handle'']
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:: Car.RemoveReferences( [''car handle''] )
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: Mission Builder
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:: 01C3: [''car handle'']
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: Point
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:: CleanupCar( [''car handle''] )
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: raw binary
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:: <code>C3 01 [data type] [''car handle'']</code>
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'''Parameter'''
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: [''car handle'']
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:: The handle of a vehicle; vehicle does not have to exist
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'''Native analog'''
 +
: [[MARK_CAR_AS_NO_LONGER_NEEDED]]
 +
 
 
This opcode will mark the vehicle as no longer needed. The vehicle will no longer be recognized as part of the code. If you want your vehicle to disappear after it is destroyed or after you are finished with it, use this opcode to make it into a random traffic vehicle so it will disappear like a traffic vehicle. This opcode is only needed when the vehicle is spawned ([[00A5]], etc.) or grabbed from the streets ([[0327]], etc.). This opcode is not needed for any other cases. Using this with disregard will cause problems with other scripts trying to recognize the same vehicle.
 
This opcode will mark the vehicle as no longer needed. The vehicle will no longer be recognized as part of the code. If you want your vehicle to disappear after it is destroyed or after you are finished with it, use this opcode to make it into a random traffic vehicle so it will disappear like a traffic vehicle. This opcode is only needed when the vehicle is spawned ([[00A5]], etc.) or grabbed from the streets ([[0327]], etc.). This opcode is not needed for any other cases. Using this with disregard will cause problems with other scripts trying to recognize the same vehicle.
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 +
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{{Icon|LCS}}
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<hr />
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Equivalent opcode: 01C8
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 +
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{{Icon|VCS}}
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<hr />
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Equivalent opcode: 0113
  
 
==Keywords==
 
==Keywords==
 
remove, reference, references, car, vehicle
 
remove, reference, references, car, vehicle

Revision as of 08:51, 13 August 2011

GTA III Vice City San Andreas


Description

Removes references to a vehicle

Syntaxes

Sanny Builder
01C3: [car handle]
Car.RemoveReferences( [car handle] )
Mission Builder
01C3: [car handle]
Point
CleanupCar( [car handle] )
raw binary
C3 01 [data type] [car handle]

Parameter

[car handle]
The handle of a vehicle; vehicle does not have to exist

Native analog

MARK_CAR_AS_NO_LONGER_NEEDED

This opcode will mark the vehicle as no longer needed. The vehicle will no longer be recognized as part of the code. If you want your vehicle to disappear after it is destroyed or after you are finished with it, use this opcode to make it into a random traffic vehicle so it will disappear like a traffic vehicle. This opcode is only needed when the vehicle is spawned (00A5, etc.) or grabbed from the streets (0327, etc.). This opcode is not needed for any other cases. Using this with disregard will cause problems with other scripts trying to recognize the same vehicle.


Liberty City Stories


Equivalent opcode: 01C8


Vice City Stories


Equivalent opcode: 0113

Keywords

remove, reference, references, car, vehicle