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	<id>https://gtamods.com/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Talk%3AStruct_%28RW_Section%29</id>
	<title>Talk:Struct (RW Section) - Revision history</title>
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	<updated>2026-04-15T23:30:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Talk:Struct_(RW_Section)&amp;diff=9131&amp;oldid=prev</id>
		<title>Aschratt at 16:32, 29 October 2010</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Talk:Struct_(RW_Section)&amp;diff=9131&amp;oldid=prev"/>
		<updated>2010-10-29T16:32:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:32, 29 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;The first DWORD in the struct holds the number of objects (frames) within the file. There are additional DWORDs for each of them, but they are usually 0 (zero).&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;The first DWORD in the struct holds the number of objects (frames) within the file. There are additional DWORDs for each of them, but they are usually 0 (zero).&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yes the first DWORD in the first struct holds the number of atomically linked objects, but that '''isn't''' the number of frames. There is '''not''' a DWORD for every object; the '''two''' additional DWORDs are the number of lights and cameras stored in the clump which, by GTA's standard, are always set to zero.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yes the first DWORD in the first struct holds the number of atomically linked objects, but that '''isn't''' the number of frames. There is '''not''' a DWORD for every object; the '''two''' additional DWORDs are the number of lights and cameras stored in the clump which, by GTA's standard, are always set to zero. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--[[User:ModelingMan|ModelingMan]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ModelingMan&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ModelingMan&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:Thank's for this information... finally I corrected this :D --{{#if:Aschratt|&lt;/ins&gt;[[User:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Aschratt&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Aschratt]&lt;/ins&gt;]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} - [http://www.aschratt.com oO&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;16:32, 29 October 2010 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Aschratt</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Talk:Struct_(RW_Section)&amp;diff=6086&amp;oldid=prev</id>
		<title>ModelingMan: New page: ==Slightly wrong information== Under &quot;Clump&quot; the following information is found:  &quot;The first DWORD in the struct holds the number of objects (frames) within the file. There are additional ...</title>
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		<updated>2009-03-13T02:28:17Z</updated>

		<summary type="html">&lt;p&gt;New page: ==Slightly wrong information== Under &amp;quot;Clump&amp;quot; the following information is found:  &amp;quot;The first DWORD in the struct holds the number of objects (frames) within the file. There are additional ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Slightly wrong information==&lt;br /&gt;
Under &amp;quot;Clump&amp;quot; the following information is found:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first DWORD in the struct holds the number of objects (frames) within the file. There are additional DWORDs for each of them, but they are usually 0 (zero).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes the first DWORD in the first struct holds the number of atomically linked objects, but that '''isn't''' the number of frames. There is '''not''' a DWORD for every object; the '''two''' additional DWORDs are the number of lights and cameras stored in the clump which, by GTA's standard, are always set to zero.&lt;br /&gt;
&lt;br /&gt;
[[User:ModelingMan|ModelingMan]]&lt;/div&gt;</summary>
		<author><name>ModelingMan</name></author>
		
	</entry>
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