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	<id>https://gtamods.com/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Talk%3AList_of_RW_section_IDs</id>
	<title>Talk:List of RW section IDs - Revision history</title>
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	<updated>2026-04-15T04:38:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Talk:List_of_RW_section_IDs&amp;diff=9174&amp;oldid=prev</id>
		<title>Aschratt at 10:53, 30 October 2010</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Talk:List_of_RW_section_IDs&amp;diff=9174&amp;oldid=prev"/>
		<updated>2010-10-30T10:53:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:53, 30 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==How Chunk IDs work==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==How Chunk IDs work==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chunk/Section IDs contain both the vendor ID and object ID. RenderWare contains a macro in it's C headers to generate a Chunk ID which is used for internal use and by identifying the chunk in a binary file. There are another 2 macros for getting the vendor and object IDs from a chunk ID. The macros are something similar to the following:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chunk/Section IDs contain both the vendor ID and object ID. RenderWare contains a macro in it's C headers to generate a Chunk ID which is used for internal use and by identifying the chunk in a binary file. There are another 2 macros for getting the vendor and object IDs from a chunk ID. The macros are something similar to the following:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  #define MAKECHUNKID(_vendorID, _objectID) ((_vendorID &amp;amp; 0xFFFFFF) &amp;lt;&amp;lt; 8) | (_objectID &amp;amp; 0xFF)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  #define MAKECHUNKID(_vendorID, _objectID) ((_vendorID &amp;amp; 0xFFFFFF) &amp;lt;&amp;lt; 8) | (_objectID &amp;amp; 0xFF)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  #define GETVENDORID(_chunkID) ((_chunkID &amp;gt;&amp;gt; 8) &amp;amp; 0xFFFFFF)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  #define GETVENDORID(_chunkID) ((_chunkID &amp;gt;&amp;gt; 8) &amp;amp; 0xFFFFFF)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  #define GETOBJECTID(_chunkID) (_chunkID &amp;amp; 0xFF)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  #define GETOBJECTID(_chunkID) (_chunkID &amp;amp; 0xFF)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/source&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So for example; Rockstar's Frame Node Name plugin has the chunk ID 0x0253F2FE. Putting this chunk ID through the above &amp;quot;GET&amp;quot; macros results in Rockstar's vendor ID being 0x253F2 (which is used in all their &amp;quot;custom&amp;quot; sections) and the object ID being 0xFE.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So for example; Rockstar's Frame Node Name plugin has the chunk ID 0x0253F2FE. Putting this chunk ID through the above &amp;quot;GET&amp;quot; macros results in Rockstar's vendor ID being 0x253F2 (which is used in all their &amp;quot;custom&amp;quot; sections) and the object ID being 0xFE.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Aschratt</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Talk:List_of_RW_section_IDs&amp;diff=6089&amp;oldid=prev</id>
		<title>ModelingMan: New page: ==How Chunk IDs work== Chunk/Section IDs contain both the vendor ID and object ID. RenderWare contains a macro in it's C headers to generate a Chunk ID which is used for internal use and b...</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Talk:List_of_RW_section_IDs&amp;diff=6089&amp;oldid=prev"/>
		<updated>2009-03-13T21:43:14Z</updated>

		<summary type="html">&lt;p&gt;New page: ==How Chunk IDs work== Chunk/Section IDs contain both the vendor ID and object ID. RenderWare contains a macro in it&amp;#039;s C headers to generate a Chunk ID which is used for internal use and b...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==How Chunk IDs work==&lt;br /&gt;
Chunk/Section IDs contain both the vendor ID and object ID. RenderWare contains a macro in it's C headers to generate a Chunk ID which is used for internal use and by identifying the chunk in a binary file. There are another 2 macros for getting the vendor and object IDs from a chunk ID. The macros are something similar to the following:&lt;br /&gt;
&lt;br /&gt;
 #define MAKECHUNKID(_vendorID, _objectID) ((_vendorID &amp;amp; 0xFFFFFF) &amp;lt;&amp;lt; 8) | (_objectID &amp;amp; 0xFF)&lt;br /&gt;
 #define GETVENDORID(_chunkID) ((_chunkID &amp;gt;&amp;gt; 8) &amp;amp; 0xFFFFFF)&lt;br /&gt;
 #define GETOBJECTID(_chunkID) (_chunkID &amp;amp; 0xFF)&lt;br /&gt;
&lt;br /&gt;
So for example; Rockstar's Frame Node Name plugin has the chunk ID 0x0253F2FE. Putting this chunk ID through the above &amp;quot;GET&amp;quot; macros results in Rockstar's vendor ID being 0x253F2 (which is used in all their &amp;quot;custom&amp;quot; sections) and the object ID being 0xFE.&lt;br /&gt;
&lt;br /&gt;
Criterion have 8 vendor IDs (0x000000-0x000008) declared in their RenderWare headers. With regards to GTA, only 3 of them matter; Core is 0x000000, Toolkits are 0x000001 and the World plugin is 0x000005 (this is evident from the chunk IDs listed on the page).&lt;br /&gt;
&lt;br /&gt;
--[[User:ModelingMan|ModelingMan]] 21:43, 13 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>ModelingMan</name></author>
		
	</entry>
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