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	<id>https://gtamods.com/mediawiki/index.php?action=history&amp;feed=atom&amp;title=03CE</id>
	<title>03CE - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gtamods.com/mediawiki/index.php?action=history&amp;feed=atom&amp;title=03CE"/>
	<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=03CE&amp;action=history"/>
	<updated>2026-04-08T20:28:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.0</generator>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=03CE&amp;diff=14376&amp;oldid=prev</id>
		<title>Seemann at 17:56, 26 June 2015</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=03CE&amp;diff=14376&amp;oldid=prev"/>
		<updated>2015-06-26T17:56:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:56, 26 June 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This opcode checks if the vehicle previously [[03CC|stored]] to the stuck cars array is stuck. It is true if the vehicle does not travel the required distance for a certain period of time. No matter who controls the vehicle - the AI or the player, or is there a driver at all. If the vehicle marked as stuck then travels enough distance to meet the requirements set with 03CC, the vehicle is no longer marked as stuck, and the opcode returns false.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This opcode checks if the vehicle previously [[03CC|stored]] to the stuck cars array is stuck. It is true if the vehicle does not travel the required distance for a certain period of time. No matter who controls the vehicle - the AI or the player, or is there a driver at all. If the vehicle marked as stuck then travels enough distance to meet the requirements set with 03CC, the vehicle is no longer marked as stuck, and the opcode returns false.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Keywords==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stuck, car, vehicle, check&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Seemann</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=03CE&amp;diff=14368&amp;oldid=prev</id>
		<title>Seemann: Created page with &quot;{{Icon|trilogy}} '''IS_CAR_STUCK''' &lt;hr /&gt; '''Description''' : Checks if the vehicle is stuck '''Syntax''' : 03CE:   car [''car handle''] stuck '''Parameter''' : ''car handle'...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=03CE&amp;diff=14368&amp;oldid=prev"/>
		<updated>2015-06-25T21:31:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Icon|trilogy}} &amp;#039;&amp;#039;&amp;#039;IS_CAR_STUCK&amp;#039;&amp;#039;&amp;#039; &amp;lt;hr /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; : Checks if the vehicle is stuck &amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; : 03CE:   car [&amp;#039;&amp;#039;car handle&amp;#039;&amp;#039;] stuck &amp;#039;&amp;#039;&amp;#039;Parameter&amp;#039;&amp;#039;&amp;#039; : &amp;#039;&amp;#039;car handle&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Icon|trilogy}} '''IS_CAR_STUCK'''&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
'''Description'''&lt;br /&gt;
: Checks if the vehicle is stuck&lt;br /&gt;
'''Syntax'''&lt;br /&gt;
: 03CE:   car [''car handle''] stuck&lt;br /&gt;
'''Parameter'''&lt;br /&gt;
: ''car handle''&lt;br /&gt;
:: The handle of the vehicle&lt;br /&gt;
'''Native analog'''&lt;br /&gt;
: [[IS_CAR_STUCK]]&lt;br /&gt;
&lt;br /&gt;
This opcode checks if the vehicle previously [[03CC|stored]] to the stuck cars array is stuck. It is true if the vehicle does not travel the required distance for a certain period of time. No matter who controls the vehicle - the AI or the player, or is there a driver at all. If the vehicle marked as stuck then travels enough distance to meet the requirements set with 03CC, the vehicle is no longer marked as stuck, and the opcode returns false.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[03CC]] &amp;amp;ndash; adds the car to the stuck cars array&lt;br /&gt;
* [[03CD]] &amp;amp;ndash; removes the car from the stuck cars array&lt;br /&gt;
* {{Icon|SA}} [[072F]] &amp;amp;ndash; adds the car to the stuck cars array (extended version)&lt;br /&gt;
&lt;br /&gt;
[[Category:OpCodes]]&lt;/div&gt;</summary>
		<author><name>Seemann</name></author>
		
	</entry>
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