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	<id>https://gtamods.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zolika1351</id>
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	<updated>2026-04-06T16:14:03Z</updated>
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	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Memory_Addresses_(GTA4)&amp;diff=17879</id>
		<title>Memory Addresses (GTA4)</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Memory_Addresses_(GTA4)&amp;diff=17879"/>
		<updated>2019-01-25T21:27:40Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: /* CWeaponInfo */ Added a better documented class and an address for 1.0.8.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GTA4 for PC Memory Addresses&lt;br /&gt;
&lt;br /&gt;
==Structures==&lt;br /&gt;
&lt;br /&gt;
A list of [[Wikipedia:Data_structure|Structures]] that occur in GTA IV's memory.&lt;br /&gt;
&lt;br /&gt;
===VECTOR===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;struct VECTOR&lt;br /&gt;
{&lt;br /&gt;
	float	x;	// 0x0 | 0&lt;br /&gt;
	float	y;	// 0x4 | 4&lt;br /&gt;
	float	z;	// 0x8 | 8&lt;br /&gt;
	float	unk;&lt;br /&gt;
};&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CVector===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;struct CVector&lt;br /&gt;
{&lt;br /&gt;
	VECTOR	bodyHeading;		// 0x0 | 0&lt;br /&gt;
	VECTOR	visionHeading;		// 0x10 | 16&lt;br /&gt;
	VECTOR	unkVector;			// 0x20 | 32&lt;br /&gt;
	VECTOR	position;			// 0x30 | 48&lt;br /&gt;
};&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CVehicleInfo===&lt;br /&gt;
The CVehicleInfo class holds all relevant vehicle parameters, as listed in the [[Handling.dat]] file. In essence the CVehicleInfo class is a representation of the data in the [[Handling.dat]] file.&lt;br /&gt;
&lt;br /&gt;
The array of CVehicleInfo's is located at GTAIV.exe+11E3BF0 (1.0.7.0). (Note: unverified. The location might change between start-ups.). The order of elements in the array is exactly the same as in the [[Handling.dat]] file.&lt;br /&gt;
&lt;br /&gt;
Note: not all parameters have been reversed!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
class CVehicleInfo //Size=0x0110(272)&lt;br /&gt;
{&lt;br /&gt;
public:&lt;br /&gt;
	char sIdentifier[16]; //0x0000  &lt;br /&gt;
	float fMass; //0x0010  &lt;br /&gt;
	float centreOfMassX; //0x0020  &lt;br /&gt;
	float centreOfMassY; //0x0024  &lt;br /&gt;
	float centreOfMassZ; //0x0028  &lt;br /&gt;
	__int32 nPercentSubmerged; //0x0030  &lt;br /&gt;
	float m_fDriveInertia; //0x003C  &lt;br /&gt;
	__int16 m_nDriveGears; //0x0040  &lt;br /&gt;
	float m_fDriveForce; //0x0044   &lt;br /&gt;
	float m_fBrakeForce; //0x0074   &lt;br /&gt;
	float m_fTractionCurveMax; //0x008C   &lt;br /&gt;
	float m_fTractionCurveMin; //0x0094   &lt;br /&gt;
	float m_fSuspensionForce; //0x00B4  &lt;br /&gt;
	float m_fSuspensionCompDamp; //0x00B8  &lt;br /&gt;
	float m_fSuspensionReboundDamp; //0x00BC  &lt;br /&gt;
	float m_fSuspensionUpperLimit; //0x00C0  &lt;br /&gt;
	float m_fSuspensionLowerLimit; //0x00C4  &lt;br /&gt;
	float m_fSuspensionRaise; //0x00C8  &lt;br /&gt;
	float m_fCollisionDamageMult; //0x00D4  &lt;br /&gt;
	float m_fWeaponDamageMult; //0x00D8  &lt;br /&gt;
	float m_fDeformationDamageMult; //0x00DC  &lt;br /&gt;
	float m_fEngineDamageMult; //0x00E0  &lt;br /&gt;
	float m_fSeatOffsetDist; //0x00E4  &lt;br /&gt;
	__int32 m_nMonetaryValue; //0x00E8  &lt;br /&gt;
	DWORD mFlags; //0x00EC  &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CPed===&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
class CPed //Size = 0xE6C(3692) WIP&lt;br /&gt;
{&lt;br /&gt;
	CPhysical _CPhysicalParent //0x0 528 Bytes&lt;br /&gt;
	bool      m_bDead          //0x210&lt;br /&gt;
	bool      m_bInjured       //0x211&lt;br /&gt;
	bool      m_bFatallyInjured//0x212&lt;br /&gt;
	...&lt;br /&gt;
	bool      m_bIsDrunk       //0x780&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
===CWeaponInfo===&lt;br /&gt;
See [[List_of_Weapons_(GTA4)]] for the arrays referred to in the struct.&lt;br /&gt;
&lt;br /&gt;
Array of CWeaponInfo's can be found at GTAIV.exe+0x1540A20 (1.0.7.0) and GTAIV.exe+0x124A600 (1.0.8.0).&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
CWeaponInfo g_weaponInfos[60];&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: work in progress&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;class CWeaponInfo // size: 0x110 (1.0.7.0)&lt;br /&gt;
{&lt;br /&gt;
	int weapontype;&lt;br /&gt;
&lt;br /&gt;
	int slot;&lt;br /&gt;
&lt;br /&gt;
	int firetype;&lt;br /&gt;
&lt;br /&gt;
	int damagetype;&lt;br /&gt;
&lt;br /&gt;
	int group;&lt;br /&gt;
&lt;br /&gt;
	float targetrange;&lt;br /&gt;
&lt;br /&gt;
	float weaponrange;&lt;br /&gt;
&lt;br /&gt;
	int stattype;&lt;br /&gt;
&lt;br /&gt;
	struct {&lt;br /&gt;
		unsigned int bCanaim : 1;&lt;br /&gt;
		unsigned int bCanaimwitharm : 1;&lt;br /&gt;
		unsigned int bCanfreeaim : 1;&lt;br /&gt;
		unsigned int bFirstperson : 1;&lt;br /&gt;
		unsigned int bKeepcamerabehind : 1;&lt;br /&gt;
		unsigned int bGun : 1;&lt;br /&gt;
		unsigned int bThrown : 1;&lt;br /&gt;
		unsigned int bHeavy : 1;&lt;br /&gt;
		unsigned int bSilenced : 1;&lt;br /&gt;
		unsigned int bMeleeclub : 1;&lt;br /&gt;
		unsigned int bMeleeblade : 1;&lt;br /&gt;
		unsigned int bArmourpenetrating : 1;&lt;br /&gt;
		unsigned int b2handed : 1;&lt;br /&gt;
		unsigned int bTreatas2handedincover : 1;&lt;br /&gt;
		unsigned int bAnimreload : 1;&lt;br /&gt;
		unsigned int bAnimcrouchfire : 1;&lt;br /&gt;
		unsigned int bCreatevisibleordnance : 1;&lt;br /&gt;
		unsigned int bExplosionbasedonimpact : 1;&lt;br /&gt;
		unsigned int bAddsmokeonexplosion : 1;&lt;br /&gt;
		unsigned int bInstantkillinmp : 1;&lt;br /&gt;
		unsigned int bHigherbreakforce : 1;&lt;br /&gt;
		unsigned int bCanbeusedasdriveby : 1;&lt;br /&gt;
		unsigned int bHeavyweaponusesrifleanims : 1;&lt;br /&gt;
		unsigned int bMissioncanforcedrivebyuse : 1;&lt;br /&gt;
		unsigned int bDontrumblewhendoingdriveby : 1;&lt;br /&gt;
	}              weaponflags;&lt;br /&gt;
&lt;br /&gt;
	int modelhash; // 0x24&lt;br /&gt;
&lt;br /&gt;
	int animation; // 0x28&lt;br /&gt;
	float firerate; // 0x2C&lt;br /&gt;
	float blindfirerate; // 0x30&lt;br /&gt;
	float accuracy; // 0x34&lt;br /&gt;
	float accuracyfps; // 0x38&lt;br /&gt;
	int unk2_0; // 0x3C&lt;br /&gt;
	float offset_x; // 0x40&lt;br /&gt;
	float offset_y; // 0x44&lt;br /&gt;
	float offset_z; // 0x48&lt;br /&gt;
	int unk3_0; // 0x4C&lt;br /&gt;
	float crouchoffset_x; // 0x50&lt;br /&gt;
	float crouchoffset_y; // 0x54&lt;br /&gt;
	float crouchoffset_z; // 0x58&lt;br /&gt;
	int unk4_0; // 0x5C&lt;br /&gt;
	int unk5_0; // 0x60&lt;br /&gt;
	float reticule_standing; // 0x64&lt;br /&gt;
	float reticule_ducked; // 0x68&lt;br /&gt;
	float reticule_scale; // 0x6C&lt;br /&gt;
	int rumble_duration; // 0x70&lt;br /&gt;
	float rumble_intensity; // 0x74&lt;br /&gt;
	int pickupregentime; // 0x78&lt;br /&gt;
	int unk7_FFFFFFFF; // 0x7C&lt;br /&gt;
	short pickupammoonstreet; // 0x80&lt;br /&gt;
	short damage; // 0x82&lt;br /&gt;
	short damagefps; // 0x84&lt;br /&gt;
	short clipsize; // 0x86&lt;br /&gt;
	int maxammo; // 0x88&lt;br /&gt;
	int timebetweenshots; // 0x8C&lt;br /&gt;
	float physicsforce; // 0x90&lt;br /&gt;
	int reloadtime_normal; // 0x94&lt;br /&gt;
	int reloadtime_fast; // 0x98&lt;br /&gt;
	int reloadtime_crouch; // 0x9C&lt;br /&gt;
	int projectiletype; // 0xA0&lt;br /&gt;
	int projectilefusetime; // 0xA4&lt;br /&gt;
	int projectiletocreate; // 0xA8&lt;br /&gt;
	int projectilexplosiontype; // 0xAC&lt;br /&gt;
	float projectileoffsetx; // 0xB0&lt;br /&gt;
	float projectileoffsety; // 0xB4&lt;br /&gt;
	float projectileoffsetz; // 0xB8&lt;br /&gt;
	int unk13_0; // 0xBC&lt;br /&gt;
	float projectilerotoffsetx; // 0xC0&lt;br /&gt;
	float projectilerotoffsety; // 0xC4&lt;br /&gt;
	float projectilerotoffsetz; // 0xC8&lt;br /&gt;
	int unk17_0; // 0xCC&lt;br /&gt;
	float projectilephysicsexplodeimpactthreshold; // 0xD0&lt;br /&gt;
	float projectilephysicsexplodeimpactwithvehiclethreshold; // 0xD4&lt;br /&gt;
	float projectilephysicsvehiclevelocity; // 0xD8&lt;br /&gt;
	int meleeanim; // 0xDC&lt;br /&gt;
	int unk19_FFFFFFFF; // 0xE0&lt;br /&gt;
	int muzzlefx; // 0xE4&lt;br /&gt;
	int shellfx; // 0xE8&lt;br /&gt;
	int projectiletrailfx; // 0xEC&lt;br /&gt;
	float networkplayermod; // 0xF0&lt;br /&gt;
	float networkpedmod; // 0xF4&lt;br /&gt;
	float aimingaccuracytime; // 0xF8&lt;br /&gt;
	int aimingpellets; // 0xFC&lt;br /&gt;
	int shotsfired; // 0x100&lt;br /&gt;
	int unk21_0; // 0x104&lt;br /&gt;
	int unk22_0; // 0x108&lt;br /&gt;
	int unk23_0; // 0x10C&lt;br /&gt;
};&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
A list of [[Wikipedia:Class_(computer_science)|Classes]] that occur in GTA IV's memory.&lt;br /&gt;
&lt;br /&gt;
===scrThread===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;class scrThread&lt;br /&gt;
{&lt;br /&gt;
public:&lt;br /&gt;
	virtual ~scrThread();&lt;br /&gt;
	virtual int reset(int i1,int i2,int i3);&lt;br /&gt;
	virtual int run(int i1);&lt;br /&gt;
	virtual int loop(int i1);&lt;br /&gt;
	virtual int closeDown();&lt;br /&gt;
&lt;br /&gt;
	DWORD	threadId;&lt;br /&gt;
	DWORD	scriptHash;&lt;br /&gt;
	DWORD	state;&lt;br /&gt;
	DWORD	IP;&lt;br /&gt;
	DWORD	currentFrame;&lt;br /&gt;
	DWORD	SP;&lt;br /&gt;
	DWORD	timerA;&lt;br /&gt;
	DWORD	timerB;&lt;br /&gt;
	DWORD	timerC;&lt;br /&gt;
	float	waitTime;&lt;br /&gt;
	BYTE	zPadding1[28];&lt;br /&gt;
	DWORD	exIP;&lt;br /&gt;
	DWORD	exFrameSP;&lt;br /&gt;
	BYTE	zPadding2[4];&lt;br /&gt;
	void*	stack;&lt;br /&gt;
	BYTE	zPadding3[4];&lt;br /&gt;
	void*	XLiveBuffer;&lt;br /&gt;
	BYTE	zPadding4[8];&lt;br /&gt;
	char*	exitMessage;&lt;br /&gt;
	char	programName[54];&lt;br /&gt;
	BYTE	zPadding5[14];&lt;br /&gt;
	bool	saveScript;&lt;br /&gt;
	bool	playerControlOnInMissionCleanup;&lt;br /&gt;
	bool	clearHelpInMissionCleanup;&lt;br /&gt;
	BYTE	zPadding6[1];&lt;br /&gt;
	bool	allowNonMinigameTextMessages;&lt;br /&gt;
	BYTE	zPadding7[1];&lt;br /&gt;
	bool	errorInScript;&lt;br /&gt;
	bool	canBePaused;&lt;br /&gt;
	BYTE	zPadding8[3];&lt;br /&gt;
	bool	canRemoveBlipsCreatedByAnyScript;&lt;br /&gt;
	BYTE	zPadding9[7];&lt;br /&gt;
	DWORD	flags;&lt;br /&gt;
};&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
&lt;br /&gt;
A list of [[Wikipedia:Function_(computer_science)|Functions]] that occur in GTA IV's memory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;/* 0x4581C0 */ unsigned int __cdecl CRC32(char* text,unsigned int mask); // 1.0.2.0&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variables==&lt;br /&gt;
&lt;br /&gt;
A list of [[Wikipedia:Variables#Computer_programming|Variables]] that occur in GTA IV's memory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;/* 0xF56BC4 */ BYTE AESEncryptionKey[32]; // 1.0.2.0&lt;br /&gt;
/* 0x15AD8B4 */ DWORD* globalVariablesPool; // 1.0.2.0&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* {{GTAF|378631|Documenting GTAIV memory addresses}}&lt;br /&gt;
* {{GTAF|393804|IV Limits}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Memory Addresses]][[Category:GTA 4]]&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=APPLY_FORCE_TO_CAR&amp;diff=17526</id>
		<title>APPLY FORCE TO CAR</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=APPLY_FORCE_TO_CAR&amp;diff=17526"/>
		<updated>2018-01-08T20:03:33Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: Edited the parameters from force &amp;amp; angle to force amount &amp;amp; force position&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=12&lt;br /&gt;
|p1t=integer&lt;br /&gt;
|p1d=Car Id&lt;br /&gt;
|p2t=bool&lt;br /&gt;
|p2d=Unknown, suggested: true&lt;br /&gt;
|p3t=float&lt;br /&gt;
|p3d=X Force Amount&lt;br /&gt;
|p4t=float&lt;br /&gt;
|p4d=Y Force Amount&lt;br /&gt;
|p5t=float&lt;br /&gt;
|p5d=Z Force Amount&lt;br /&gt;
|p6t=float&lt;br /&gt;
|p6d=X Force Position&lt;br /&gt;
|p7t=float&lt;br /&gt;
|p7d=Y Force Position&lt;br /&gt;
|p8t=float&lt;br /&gt;
|p8d=Z Force Position&lt;br /&gt;
|p9t=bool&lt;br /&gt;
|p9d=Unknown, suggested: true&lt;br /&gt;
|p10t=bool&lt;br /&gt;
|p10d=IsForceDirectionRelative&lt;br /&gt;
|p11t=bool&lt;br /&gt;
|p11d=Unknown, suggested: true&lt;br /&gt;
|p12t=bool&lt;br /&gt;
|p12d=Unknown, suggested: true&lt;br /&gt;
|r=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Applies force to a car.&lt;br /&gt;
&lt;br /&gt;
P10 IsForceDirectionRelative specifies if the force direction is relative to direction object is facing (true), or static world direction (false).&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=ALLOW_THIS_SCRIPT_TO_BE_PAUSED&amp;diff=17436</id>
		<title>ALLOW THIS SCRIPT TO BE PAUSED</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=ALLOW_THIS_SCRIPT_TO_BE_PAUSED&amp;diff=17436"/>
		<updated>2017-12-11T15:07:32Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=bool&lt;br /&gt;
|p1d=Allows or disallows this script to be paused&lt;br /&gt;
|r=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows or disallows the script this native is executed in to be paused.&lt;br /&gt;
&lt;br /&gt;
For example, when entering the Custom Match menu, every pausable script gets paused.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DISABLE_DEBUG_CAM_AND_PLAYER_WARPING&amp;diff=17435</id>
		<title>DISABLE DEBUG CAM AND PLAYER WARPING</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DISABLE_DEBUG_CAM_AND_PLAYER_WARPING&amp;diff=17435"/>
		<updated>2017-12-07T17:16:52Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|game     = 4&lt;br /&gt;
|noheader = 0&lt;br /&gt;
|np       = 1&lt;br /&gt;
|p1t      = boolean&lt;br /&gt;
|p1d      = disable&lt;br /&gt;
|r        = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Not sure about the boolean part, but it disables the effect of ENABLE_DEBUG_CAM(true); meaning disables the debug cam and double-click player teleporting.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=ENABLE_DEBUG_CAM&amp;diff=17434</id>
		<title>ENABLE DEBUG CAM</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=ENABLE_DEBUG_CAM&amp;diff=17434"/>
		<updated>2017-12-06T19:31:05Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|game     = 4&lt;br /&gt;
|noheader = 0&lt;br /&gt;
|np       = 1&lt;br /&gt;
|p1t      = boolean&lt;br /&gt;
|p1d      = enable&lt;br /&gt;
|r        = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Setting it to true will enable a hidden debug camera that can be controlled with mouse.&lt;br /&gt;
Controls:&lt;br /&gt;
&lt;br /&gt;
Drag mouse to rotate&lt;br /&gt;
&lt;br /&gt;
Scrollwheel to zoom&lt;br /&gt;
&lt;br /&gt;
Double left click to teleport player&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=ENABLE_DEBUG_CAM&amp;diff=17433</id>
		<title>ENABLE DEBUG CAM</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=ENABLE_DEBUG_CAM&amp;diff=17433"/>
		<updated>2017-12-06T19:30:45Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|game     = 4&lt;br /&gt;
|noheader = 0&lt;br /&gt;
|np       = 1&lt;br /&gt;
|p1t      = boolean&lt;br /&gt;
|p1d      = enable&lt;br /&gt;
|r        = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Setting it to true will enable a hidden debug camera that can be controlled with mouse.&lt;br /&gt;
Controls:&lt;br /&gt;
Drag mouse to rotate&lt;br /&gt;
Scrollwheel to zoom&lt;br /&gt;
Double left click to teleport player&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=IS_DEBUG_CAMERA_ON&amp;diff=17432</id>
		<title>IS DEBUG CAMERA ON</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=IS_DEBUG_CAMERA_ON&amp;diff=17432"/>
		<updated>2017-12-06T19:26:33Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=0&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=bool&lt;br /&gt;
|rd=true or false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Returns true if ENABLE_DEBUG_CAM(true); was used.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=IS_DEBUG_CAMERA_ON&amp;diff=17431</id>
		<title>IS DEBUG CAMERA ON</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=IS_DEBUG_CAMERA_ON&amp;diff=17431"/>
		<updated>2017-12-06T19:26:03Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Returns true if ENABLE_DEBUG_CAM(true); was used.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=IS_DEBUG_CAMERA_ON&amp;diff=17430</id>
		<title>IS DEBUG CAMERA ON</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=IS_DEBUG_CAMERA_ON&amp;diff=17430"/>
		<updated>2017-12-06T19:25:44Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: Created page with &amp;quot;{{Native |np=0 }}  Returns true if ENABLE_DEBUG_CAM(true); was used before.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Returns true if ENABLE_DEBUG_CAM(true); was used before.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS&amp;diff=17414</id>
		<title>GET NUMBER OF CHAR TEXTURE VARIATIONS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS&amp;diff=17414"/>
		<updated>2017-10-14T13:58:23Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=3&lt;br /&gt;
|p1t=integer&lt;br /&gt;
|p1d=Ped&lt;br /&gt;
|p2t=integer&lt;br /&gt;
|p2d=Component id&lt;br /&gt;
|p3t=integer&lt;br /&gt;
|p3d=Variaton&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gets all available texture variations in current component (parameter 2) and for current [[GET_CHAR_DRAWABLE_VARIATION|drawable variation]] (parameter 3).&lt;br /&gt;
&lt;br /&gt;
Example usage:&lt;br /&gt;
&lt;br /&gt;
int CurrentHead = GET_CHAR_DRAWABLE_VARIATION(GetPlayerPed(), 0);&amp;lt;br/&amp;gt;&lt;br /&gt;
int MaxHeadTex = GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS(GetPlayerPed(), 0, CurrentHead);&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS&amp;diff=17413</id>
		<title>GET NUMBER OF CHAR TEXTURE VARIATIONS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS&amp;diff=17413"/>
		<updated>2017-10-14T13:58:05Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=3&lt;br /&gt;
|p1t=integer&lt;br /&gt;
|p1d=Ped&lt;br /&gt;
|p2t=integer&lt;br /&gt;
|p2d=Component id&lt;br /&gt;
|p3t=integer&lt;br /&gt;
|p3d=Variaton&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gets all available texture variations in current component (parameter 2) and for current [[GET_CHAR_DRAWABLE_VARIATION|drawable variation]] (parameter 3).&lt;br /&gt;
&lt;br /&gt;
Example usage:&lt;br /&gt;
&lt;br /&gt;
int CurrentHead = GET_CHAR_DRAWABLE_VARIATION(GetPlayerPed(), 0);&lt;br /&gt;
int MaxHeadTex = GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS(GetPlayerPed(), 0, CurrentHead);&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS&amp;diff=17412</id>
		<title>GET NUMBER OF CHAR TEXTURE VARIATIONS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS&amp;diff=17412"/>
		<updated>2017-10-14T13:56:54Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=3&lt;br /&gt;
|p1t=integer&lt;br /&gt;
|p1d=Ped&lt;br /&gt;
|p2t=integer&lt;br /&gt;
|p2d=Component id&lt;br /&gt;
|p3t=integer&lt;br /&gt;
|p3d=Variaton&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gets all available texture variations in current component (parameter 2) and for current [[GET_CHAR_DRAWABLE_VARIATION|drawable variation]] (parameter 3).&lt;br /&gt;
&lt;br /&gt;
Example usage:&lt;br /&gt;
&lt;br /&gt;
int MaxHeadTex = GetNumberOfCharTextureVariations(GetPlayerPed(), PED_COMPONENT_HEAD, Head);&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS&amp;diff=17411</id>
		<title>GET NUMBER OF CHAR TEXTURE VARIATIONS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS&amp;diff=17411"/>
		<updated>2017-10-14T13:55:18Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=3&lt;br /&gt;
|p1t=integer&lt;br /&gt;
|p1d=Ped&lt;br /&gt;
|p2t=integer&lt;br /&gt;
|p2d=Component id&lt;br /&gt;
|p3t=integer&lt;br /&gt;
|p3d=Variaton&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gets all available texture variations in current component (parameter 2) and for current [[GET_CHAR_DRAWABLE_VARIATION|drawable variation]] (parameter 3).&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_DRAWABLE_VARIATIONS&amp;diff=17410</id>
		<title>GET NUMBER OF CHAR DRAWABLE VARIATIONS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_DRAWABLE_VARIATIONS&amp;diff=17410"/>
		<updated>2017-10-14T13:55:00Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=integer&lt;br /&gt;
|p1d=Ped&lt;br /&gt;
|p2t=integer&lt;br /&gt;
|p2d=Component&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Get the number of available drawable variations on component (parameter 2).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Components (parameter 2):&amp;lt;br/&amp;gt;&lt;br /&gt;
*Head = 0,&lt;br /&gt;
*Upper Body = 1,&lt;br /&gt;
*Lower Body = 2,&lt;br /&gt;
*Bags = 3,&lt;br /&gt;
*Hand = 4,&lt;br /&gt;
*Feet = 5,&lt;br /&gt;
*Jacket = 6,&lt;br /&gt;
*Hair = 7,&lt;br /&gt;
*Unknown Body Part = 8,&lt;br /&gt;
*Teeth = 9,&lt;br /&gt;
*Face = 10&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_DRAWABLE_VARIATIONS&amp;diff=17409</id>
		<title>GET NUMBER OF CHAR DRAWABLE VARIATIONS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_DRAWABLE_VARIATIONS&amp;diff=17409"/>
		<updated>2017-10-14T13:54:49Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=integer&lt;br /&gt;
|p1d=Ped&lt;br /&gt;
|p2t=integer&lt;br /&gt;
|p2d=Component&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Get the number available drawable variations on component (parameter 2).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Components (parameter 2):&amp;lt;br/&amp;gt;&lt;br /&gt;
*Head = 0,&lt;br /&gt;
*Upper Body = 1,&lt;br /&gt;
*Lower Body = 2,&lt;br /&gt;
*Bags = 3,&lt;br /&gt;
*Hand = 4,&lt;br /&gt;
*Feet = 5,&lt;br /&gt;
*Jacket = 6,&lt;br /&gt;
*Hair = 7,&lt;br /&gt;
*Unknown Body Part = 8,&lt;br /&gt;
*Teeth = 9,&lt;br /&gt;
*Face = 10&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_DRAWABLE_VARIATIONS&amp;diff=17408</id>
		<title>GET NUMBER OF CHAR DRAWABLE VARIATIONS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_NUMBER_OF_CHAR_DRAWABLE_VARIATIONS&amp;diff=17408"/>
		<updated>2017-10-14T13:54:24Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: Native had wrong params listed, fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=integer&lt;br /&gt;
|p1d=Ped&lt;br /&gt;
|p2t=integer&lt;br /&gt;
|p2d=Component&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Get all available drawable variations on component (parameter 2).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Components (parameter 2):&amp;lt;br/&amp;gt;&lt;br /&gt;
*Head = 0,&lt;br /&gt;
*Upper Body = 1,&lt;br /&gt;
*Lower Body = 2,&lt;br /&gt;
*Bags = 3,&lt;br /&gt;
*Hand = 4,&lt;br /&gt;
*Feet = 5,&lt;br /&gt;
*Jacket = 6,&lt;br /&gt;
*Hair = 7,&lt;br /&gt;
*Unknown Body Part = 8,&lt;br /&gt;
*Teeth = 9,&lt;br /&gt;
*Face = 10&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_OBJECT_ALPHA&amp;diff=17407</id>
		<title>SET OBJECT ALPHA</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_OBJECT_ALPHA&amp;diff=17407"/>
		<updated>2017-10-13T15:37:22Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: Created page with &amp;quot;{{Native |np=2 |p1t=pointer |p1d=object handle |p2t=int |p2d=alpha (0-255) |r=0 }}  Sets object's alpha. 0 is fully invisible, 255 is fully visible.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=pointer&lt;br /&gt;
|p1d=object handle&lt;br /&gt;
|p2t=int&lt;br /&gt;
|p2d=alpha (0-255)&lt;br /&gt;
|r=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sets object's alpha. 0 is fully invisible, 255 is fully visible.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=MARK_CHAR_AS_NO_LONGER_NEEDED&amp;diff=17405</id>
		<title>MARK CHAR AS NO LONGER NEEDED</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=MARK_CHAR_AS_NO_LONGER_NEEDED&amp;diff=17405"/>
		<updated>2017-10-06T16:01:51Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: Created page with &amp;quot;{{Native |np=1 |p1t=Integer |p1d=Char Handle }}  The game will delete the char when appropiate (i.e. no player is in proximity) and basically makes them just like any other no...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=Integer&lt;br /&gt;
|p1d=Char Handle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The game will delete the char when appropiate (i.e. no player is in proximity) and basically makes them just like any other normal pedestrian, if the char was in a car it will drive off, if not then start walking on the nearest path.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_CHAR_PROP_INDEX&amp;diff=17401</id>
		<title>SET CHAR PROP INDEX</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_CHAR_PROP_INDEX&amp;diff=17401"/>
		<updated>2017-09-29T14:52:26Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=3&lt;br /&gt;
|p1t=Handle&lt;br /&gt;
|p1d=Ped Handle&lt;br /&gt;
|p2t=int&lt;br /&gt;
|p2d=Prop type (hat or glasses)&lt;br /&gt;
|p3t=int&lt;br /&gt;
|p3d=Prop index&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sets a ped's prop (hats, glasses, etc) variation, similar to component variations.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
u32 Prop1;&amp;lt;br/&amp;gt;&lt;br /&gt;
u32 Prop2;&amp;lt;br/&amp;gt;&lt;br /&gt;
GET_CHAR_PROP_INDEX(Ped1, 0, &amp;amp;Prop1);&amp;lt;br/&amp;gt;&lt;br /&gt;
CLEAR_CHAR_PROP(GetPlayerPed(), 0);&amp;lt;br/&amp;gt;&lt;br /&gt;
SET_CHAR_PROP_INDEX(GetPlayerPed(), 0, Prop2);&amp;lt;br/&amp;gt;&lt;br /&gt;
GET_CHAR_PROP_INDEX(Ped1, 1, &amp;amp;Prop2);&amp;lt;br/&amp;gt;&lt;br /&gt;
CLEAR_CHAR_PROP(GetPlayerPed(), 1);&amp;lt;br/&amp;gt;&lt;br /&gt;
SET_CHAR_PROP_INDEX(GetPlayerPed(), 1, Prop2);&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_CHAR_PROP_INDEX&amp;diff=17400</id>
		<title>GET CHAR PROP INDEX</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_CHAR_PROP_INDEX&amp;diff=17400"/>
		<updated>2017-09-29T13:14:43Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|game     = 4&lt;br /&gt;
|noheader = 0&lt;br /&gt;
|np       = 3&lt;br /&gt;
|p1t      = handle&lt;br /&gt;
|p1d      = ped handle&lt;br /&gt;
|p2t      = boolean&lt;br /&gt;
|p2d      = hats or glasses&lt;br /&gt;
|p3t      = unsigned integer&lt;br /&gt;
|p3d      = variable to store prop index&lt;br /&gt;
|r        = 0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_CHAR_PROP_INDEX&amp;diff=17399</id>
		<title>SET CHAR PROP INDEX</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_CHAR_PROP_INDEX&amp;diff=17399"/>
		<updated>2017-09-29T13:08:06Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=3&lt;br /&gt;
|p1t=Handle&lt;br /&gt;
|p1d=Ped Handle&lt;br /&gt;
|p2t=int&lt;br /&gt;
|p2d=Prop type (hat or glasses)&lt;br /&gt;
|p3t=int&lt;br /&gt;
|p3d=Prop index&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The results of this function are either unknown or untested.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_CHAR_PROP_INDEX&amp;diff=17398</id>
		<title>SET CHAR PROP INDEX</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_CHAR_PROP_INDEX&amp;diff=17398"/>
		<updated>2017-09-29T13:07:52Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=3&lt;br /&gt;
|p1t=Handle&lt;br /&gt;
|p1d=Ped Handle&lt;br /&gt;
|p2t=int&lt;br /&gt;
|p2d=Prop type (hat or glasses)&lt;br /&gt;
|p3t=int&lt;br /&gt;
|p3d=New index ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The results of this function are either unknown or untested.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_EPISODE_NAME&amp;diff=17397</id>
		<title>GET EPISODE NAME</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_EPISODE_NAME&amp;diff=17397"/>
		<updated>2017-09-28T17:29:46Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: Created page with &amp;quot;{{Native |game     = 4 |noheader = 0 |np       = 0 |r        = 1 |rt       = string |rd       = episode name }}  Returns &amp;quot;BLANK_EPISODE_NAME&amp;quot; in IV, untested in EFLC.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|game     = 4&lt;br /&gt;
|noheader = 0&lt;br /&gt;
|np       = 0&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = string&lt;br /&gt;
|rd       = episode name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Returns &amp;quot;BLANK_EPISODE_NAME&amp;quot; in IV, untested in EFLC.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_CHAR_TEXTURE_VARIATION&amp;diff=17396</id>
		<title>GET CHAR TEXTURE VARIATION</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_CHAR_TEXTURE_VARIATION&amp;diff=17396"/>
		<updated>2017-09-28T17:25:19Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: Created page with &amp;quot;{{Native |np       = 2 |p1t      = integer |p1d      = Char handle |p2t      = integer |p2d      = Char component handle |r=1 |rt=int |rd=Returns the handle for the texture va...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np       = 2&lt;br /&gt;
|p1t      = integer&lt;br /&gt;
|p1d      = Char handle&lt;br /&gt;
|p2t      = integer&lt;br /&gt;
|p2d      = Char component handle&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=int&lt;br /&gt;
|rd=Returns the handle for the texture variation of the specified char component.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Component handle:&lt;br /&gt;
*Head = 0,&lt;br /&gt;
*Upper Body = 1,&lt;br /&gt;
*Lower Body = 2,&lt;br /&gt;
*Bags = 3,&lt;br /&gt;
*Hand = 4,&lt;br /&gt;
*Feet = 5,&lt;br /&gt;
*Jacket = 6,&lt;br /&gt;
*Hair = 7,&lt;br /&gt;
*Suse2 = 8,&lt;br /&gt;
*Teeth = 9,&lt;br /&gt;
*Face = 10&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_HOST_ID&amp;diff=17395</id>
		<title>GET HOST ID</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_HOST_ID&amp;diff=17395"/>
		<updated>2017-09-28T17:24:12Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|game     = 4&lt;br /&gt;
|noheader = 0&lt;br /&gt;
|np       = 0&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = integer&lt;br /&gt;
|rd       = host ID&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Returns the host's ID in a multiplayer lobby.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_HOST_ID&amp;diff=17394</id>
		<title>GET HOST ID</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_HOST_ID&amp;diff=17394"/>
		<updated>2017-09-28T17:23:39Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|game     = 4&lt;br /&gt;
|noheader = 0&lt;br /&gt;
|np       = 0&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = integer&lt;br /&gt;
|rd       = host playerindex&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gets the host's playerindex in a multiplayer lobby.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_HOST_ID&amp;diff=17393</id>
		<title>GET HOST ID</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_HOST_ID&amp;diff=17393"/>
		<updated>2017-09-28T17:23:13Z</updated>

		<summary type="html">&lt;p&gt;Zolika1351: Created page with &amp;quot;{{Native |game     = 4 |noheader = 0 |np       = 0 |r        = 1 |rt       = boolean |rd       = host playerindex }}  Gets the host's playerindex in a multiplayer lobby.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|game     = 4&lt;br /&gt;
|noheader = 0&lt;br /&gt;
|np       = 0&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = boolean&lt;br /&gt;
|rd       = host playerindex&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gets the host's playerindex in a multiplayer lobby.&lt;/div&gt;</summary>
		<author><name>Zolika1351</name></author>
		
	</entry>
</feed>