<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gtamods.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tylerp9p</id>
	<title>GTAMods Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gtamods.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tylerp9p"/>
	<link rel="alternate" type="text/html" href="https://gtamods.com/wiki/Special:Contributions/Tylerp9p"/>
	<updated>2026-04-16T21:39:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.0</generator>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=VEHICLE_CAN_BE_TARGETTED_BY_HS_MISSILE&amp;diff=6046</id>
		<title>VEHICLE CAN BE TARGETTED BY HS MISSILE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=VEHICLE_CAN_BE_TARGETTED_BY_HS_MISSILE&amp;diff=6046"/>
		<updated>2009-03-04T22:58:10Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=2 |p1t=Handle |p1d=Vehicle handle |rt=bool |rd=Can be targetted/followed by heat seeking missile }}  This function returns a boolean indicating whether the specified vehicle c...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Handle&lt;br /&gt;
|p1d=Vehicle handle&lt;br /&gt;
|rt=bool&lt;br /&gt;
|rd=Can be targetted/followed by heat seeking missile&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function returns a boolean indicating whether the specified vehicle can be targetted and followed by a heat seeking missile.&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TAN&amp;diff=6045</id>
		<title>TAN</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TAN&amp;diff=6045"/>
		<updated>2009-03-04T22:56:11Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=1 |p1t=float |p1d=Value |r=1 |rt=float |rd=Trigonometric tangent of the value }}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=float&lt;br /&gt;
|p1d=Value&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=float&lt;br /&gt;
|rd=Trigonometric tangent of the value&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SQRT&amp;diff=6044</id>
		<title>SQRT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SQRT&amp;diff=6044"/>
		<updated>2009-03-04T22:55:45Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=1 |p1t=float |p1d=Value |r=1 |rt=float |rd=Square root of the value }}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=float&lt;br /&gt;
|p1d=Value&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=float&lt;br /&gt;
|rd=Square root of the value&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SIN&amp;diff=6043</id>
		<title>SIN</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SIN&amp;diff=6043"/>
		<updated>2009-03-04T22:55:19Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=1 |p1t=float |p1d=Value |r=1 |rt=float |rd=Trigonometric sine of the value }}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=float&lt;br /&gt;
|p1d=Value&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=float&lt;br /&gt;
|rd=Trigonometric sine of the value&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=ROUND&amp;diff=6042</id>
		<title>ROUND</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=ROUND&amp;diff=6042"/>
		<updated>2009-03-04T22:54:35Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=1 |p1t=float |p1d=Value |r=1 |rt=integer |rd=Rounded Value (Ceiling if number at or above x.5, Floor if below x.49) }}  Rounds the number to a whole integer. If the tenth plac...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=float&lt;br /&gt;
|p1d=Value&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=integer&lt;br /&gt;
|rd=Rounded Value (Ceiling if number at or above x.5, Floor if below x.49)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rounds the number to a whole integer. If the tenth place is at or above 5, the number will be rounded up to the next whole number (Ceiling). If the tenth digit is 4 (or below), the number will be rounded down to the next whole number (Floor).&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=FLOOR&amp;diff=6041</id>
		<title>FLOOR</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=FLOOR&amp;diff=6041"/>
		<updated>2009-03-04T22:50:44Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=1 |p1t=float |p1d=Value |r=1 |rt=integer |rd=Floor of Value (Forceful round down) }}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=float&lt;br /&gt;
|p1d=Value&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=integer&lt;br /&gt;
|rd=Floor of Value (Forceful round down)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DOES_CAM_EXIST&amp;diff=6040</id>
		<title>DOES CAM EXIST</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DOES_CAM_EXIST&amp;diff=6040"/>
		<updated>2009-03-04T22:48:34Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=1 |p1t=handle |p1d=camera handle |r=1 |rt=boolean |rd=true if the camera handle is allocated }} Returns a boolean indicating if the specified camera handle is allocated in the...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=handle&lt;br /&gt;
|p1d=camera handle&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=boolean&lt;br /&gt;
|rd=true if the camera handle is allocated&lt;br /&gt;
}}&lt;br /&gt;
Returns a boolean indicating if the specified camera handle is allocated in the game.&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DOES_BLIP_EXIST&amp;diff=6039</id>
		<title>DOES BLIP EXIST</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DOES_BLIP_EXIST&amp;diff=6039"/>
		<updated>2009-03-04T22:48:15Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=1 |p1t=handle |p1d=blip handle |r=1 |rt=boolean |rd=true if the blip handle is allocated }} Returns a boolean indicating if the specified blip handle is allocated in the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=handle&lt;br /&gt;
|p1d=blip handle&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=boolean&lt;br /&gt;
|rd=true if the blip handle is allocated&lt;br /&gt;
}}&lt;br /&gt;
Returns a boolean indicating if the specified blip handle is allocated in the game.&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Talk:DISPLAY_TEXT_WITH_TWO_LITERAL_STRINGS&amp;diff=6038</id>
		<title>Talk:DISPLAY TEXT WITH TWO LITERAL STRINGS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Talk:DISPLAY_TEXT_WITH_TWO_LITERAL_STRINGS&amp;diff=6038"/>
		<updated>2009-03-04T22:47:14Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just want to remove any confusion behind the different between the LITERAL_STRING and STRING drawing commands.&lt;br /&gt;
&lt;br /&gt;
The difference between the literal strings and the regular strings is that the literal strings can contain meta-characters, and from what I have seen, GXT characters as well (using the ~xxx~ tags).&lt;br /&gt;
&lt;br /&gt;
Using the literal string drawing commands, those delimiters will be converted (i.e. \n will make a new line [possibly ~n~]).&lt;br /&gt;
&lt;br /&gt;
Using the regular string drawing commands, test will be drawn &amp;quot;as-is&amp;quot;, and any delimiters will be drawn.&lt;br /&gt;
&lt;br /&gt;
The string &amp;quot;Niko \n Bellic&amp;quot; OR &amp;quot;Niko ~n~ Bellic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Drawing using Literal String format appears:&lt;br /&gt;
 Niko &amp;lt;br&amp;gt;Bellic&lt;br /&gt;
&lt;br /&gt;
Drawing using Non-Literal String format appears:&lt;br /&gt;
 Niko \n Bellic OR Niko ~n~ Bellic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope that helps some people in understanding the difference :)&lt;br /&gt;
[[User:Tylerp9p|Tylerp9p]] 22:46, 4 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Talk:DISPLAY_TEXT_WITH_TWO_LITERAL_STRINGS&amp;diff=6037</id>
		<title>Talk:DISPLAY TEXT WITH TWO LITERAL STRINGS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Talk:DISPLAY_TEXT_WITH_TWO_LITERAL_STRINGS&amp;diff=6037"/>
		<updated>2009-03-04T22:47:08Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just want to remove any confusion behind the different between the LITERAL_STRING and STRING drawing commands.&lt;br /&gt;
&lt;br /&gt;
The difference between the literal strings and the regular strings is that the literal strings can contain meta-characters, and from what I have seen, GXT characters as well (using the ~xxx~ tags).&lt;br /&gt;
&lt;br /&gt;
Using the literal string drawing commands, those delimiters will be converted (i.e. \n will make a new line [possibly ~n~]).&lt;br /&gt;
&lt;br /&gt;
Using the regular string drawing commands, test will be drawn &amp;quot;as-is&amp;quot;, and any delimiters will be drawn.&lt;br /&gt;
&lt;br /&gt;
The string &amp;quot;Niko \n Bellic&amp;quot; OR &amp;quot;Niko ~n~ Bellic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Drawing using Literal String format appears:&lt;br /&gt;
 Niko &amp;lt;br&amp;gt; Bellic&lt;br /&gt;
&lt;br /&gt;
Drawing using Non-Literal String format appears:&lt;br /&gt;
 Niko \n Bellic OR Niko ~n~ Bellic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope that helps some people in understanding the difference :)&lt;br /&gt;
[[User:Tylerp9p|Tylerp9p]] 22:46, 4 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Talk:DISPLAY_TEXT_WITH_TWO_LITERAL_STRINGS&amp;diff=6036</id>
		<title>Talk:DISPLAY TEXT WITH TWO LITERAL STRINGS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Talk:DISPLAY_TEXT_WITH_TWO_LITERAL_STRINGS&amp;diff=6036"/>
		<updated>2009-03-04T22:46:59Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just want to remove any confusion behind the different between the LITERAL_STRING and STRING drawing commands.&lt;br /&gt;
&lt;br /&gt;
The difference between the literal strings and the regular strings is that the literal strings can contain meta-characters, and from what I have seen, GXT characters as well (using the ~xxx~ tags).&lt;br /&gt;
&lt;br /&gt;
Using the literal string drawing commands, those delimiters will be converted (i.e. \n will make a new line [possibly ~n~]).&lt;br /&gt;
&lt;br /&gt;
Using the regular string drawing commands, test will be drawn &amp;quot;as-is&amp;quot;, and any delimiters will be drawn.&lt;br /&gt;
&lt;br /&gt;
The string &amp;quot;Niko \n Bellic&amp;quot; OR &amp;quot;Niko ~n~ Bellic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Drawing using Literal String format appears:&lt;br /&gt;
 Niko Bellic&lt;br /&gt;
&lt;br /&gt;
Drawing using Non-Literal String format appears:&lt;br /&gt;
 Niko \n Bellic OR Niko ~n~ Bellic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope that helps some people in understanding the difference :)&lt;br /&gt;
[[User:Tylerp9p|Tylerp9p]] 22:46, 4 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Talk:DISPLAY_TEXT_WITH_TWO_LITERAL_STRINGS&amp;diff=6035</id>
		<title>Talk:DISPLAY TEXT WITH TWO LITERAL STRINGS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Talk:DISPLAY_TEXT_WITH_TWO_LITERAL_STRINGS&amp;diff=6035"/>
		<updated>2009-03-04T22:46:15Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: I just want to remove any confusion behind the different between the LITERAL_STRING and STRING drawing commands.  The difference between the literal strings and the regular strings is that...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just want to remove any confusion behind the different between the LITERAL_STRING and STRING drawing commands.&lt;br /&gt;
&lt;br /&gt;
The difference between the literal strings and the regular strings is that the literal strings can contain meta-characters, and from what I have seen, GXT characters as well (using the ~xxx~ tags).&lt;br /&gt;
&lt;br /&gt;
Using the literal string drawing commands, those delimiters will be converted (i.e. \n will make a new line [possibly ~n~]).&lt;br /&gt;
&lt;br /&gt;
Using the regular string drawing commands, test will be drawn &amp;quot;as-is&amp;quot;, and any delimiters will be drawn.&lt;br /&gt;
&lt;br /&gt;
The string &amp;quot;Niko \n Bellic&amp;quot; OR &amp;quot;Niko ~n~ Bellic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Drawing using Literal String format appears:&lt;br /&gt;
Niko Bellic&lt;br /&gt;
&lt;br /&gt;
Drawing using Non-Literal String format appears:&lt;br /&gt;
Niko \n Bellic OR Niko ~n~ Bellic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope that helps some people in understanding the difference :)&lt;br /&gt;
[[User:Tylerp9p|Tylerp9p]] 22:46, 4 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DISPLAY_TEXT_WITH_TWO_STRINGS&amp;diff=6034</id>
		<title>DISPLAY TEXT WITH TWO STRINGS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DISPLAY_TEXT_WITH_TWO_STRINGS&amp;diff=6034"/>
		<updated>2009-03-04T22:43:03Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=5 |p1t=float |p1d=x pos |p2t=float |p2d=y pos |p3t=string |p3d=gxt entry |p4t=string |p4d=additional string 1 |p5t=string |p5d=additional string 2 |r=0 }}  Draws a GXT ent...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=5&lt;br /&gt;
|p1t=float&lt;br /&gt;
|p1d=x pos&lt;br /&gt;
|p2t=float&lt;br /&gt;
|p2d=y pos&lt;br /&gt;
|p3t=string&lt;br /&gt;
|p3d=gxt entry&lt;br /&gt;
|p4t=string&lt;br /&gt;
|p4d=additional string 1&lt;br /&gt;
|p5t=string&lt;br /&gt;
|p5d=additional string 2&lt;br /&gt;
|r=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draws a [[GXT]] entry text with two additional non-literal strings.&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DISPLAY_TEXT_WITH_STRING&amp;diff=6033</id>
		<title>DISPLAY TEXT WITH STRING</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DISPLAY_TEXT_WITH_STRING&amp;diff=6033"/>
		<updated>2009-03-04T22:41:46Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=5 |p1t=float |p1d=x pos |p2t=float |p2d=y pos |p3t=string |p3d=gxt entry |p4t=string |p4d=additional string 1 |r=0 }}  Draws a GXT entry text with an additional string.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=5&lt;br /&gt;
|p1t=float&lt;br /&gt;
|p1d=x pos&lt;br /&gt;
|p2t=float&lt;br /&gt;
|p2d=y pos&lt;br /&gt;
|p3t=string&lt;br /&gt;
|p3d=gxt entry&lt;br /&gt;
|p4t=string&lt;br /&gt;
|p4d=additional string 1&lt;br /&gt;
|r=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draws a [[GXT]] entry text with an additional string.&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DISPLAY_TEXT_WITH_3_NUMBERS&amp;diff=6032</id>
		<title>DISPLAY TEXT WITH 3 NUMBERS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DISPLAY_TEXT_WITH_3_NUMBERS&amp;diff=6032"/>
		<updated>2009-03-04T22:38:28Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=5 |p1t=float |p1d=x pos |p2t=float |p2d=y pos |p3t=string |p3d=gxt entry |p4t=integer |p4d=additional number 1 |p5t=integer |p5d=additional number 2 |p6t=integer |p6d=addition...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=5&lt;br /&gt;
|p1t=float&lt;br /&gt;
|p1d=x pos&lt;br /&gt;
|p2t=float&lt;br /&gt;
|p2d=y pos&lt;br /&gt;
|p3t=string&lt;br /&gt;
|p3d=gxt entry&lt;br /&gt;
|p4t=integer&lt;br /&gt;
|p4d=additional number 1&lt;br /&gt;
|p5t=integer&lt;br /&gt;
|p5d=additional number 2&lt;br /&gt;
|p6t=integer&lt;br /&gt;
|p6d=additional number 3&lt;br /&gt;
|r=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draws a [[GXT]] entry text with three additional integer numbers.&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DISPLAY_AMMO&amp;diff=6031</id>
		<title>DISPLAY AMMO</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DISPLAY_AMMO&amp;diff=6031"/>
		<updated>2009-03-04T22:37:22Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=1 |p1t=boolean |p1d=on/off |r=0 }}  Toggle display of player's ammo values for the currently selected weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=boolean&lt;br /&gt;
|p1d=on/off&lt;br /&gt;
|r=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Toggle display of player's ammo values for the currently selected weapon.&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DISPLAY_AREA_NAME&amp;diff=6030</id>
		<title>DISPLAY AREA NAME</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DISPLAY_AREA_NAME&amp;diff=6030"/>
		<updated>2009-03-04T22:36:57Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=1 |p1t=boolean |p1d=on/off |r=0 }}  Toggle display of area/zone name (i.e. &amp;quot;Express Way&amp;quot; / &amp;quot;Algonquin&amp;quot; in Ascot Gray and Forest Green on the bottom right)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=boolean&lt;br /&gt;
|p1d=on/off&lt;br /&gt;
|r=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Toggle display of area/zone name (i.e. &amp;quot;Express Way&amp;quot; / &amp;quot;Algonquin&amp;quot; in Ascot Gray and Forest Green on the bottom right)&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DISPLAY_CASH&amp;diff=6029</id>
		<title>DISPLAY CASH</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DISPLAY_CASH&amp;diff=6029"/>
		<updated>2009-03-04T22:36:17Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=1 |p1t=boolean |p1d=on/off |r=0 }}  Toggle display of player's cash value and cash additives (when cash is added/removed)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=boolean&lt;br /&gt;
|p1d=on/off&lt;br /&gt;
|r=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Toggle display of player's cash value and cash additives (when cash is added/removed)&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=COS&amp;diff=6016</id>
		<title>COS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=COS&amp;diff=6016"/>
		<updated>2009-03-04T00:14:46Z</updated>

		<summary type="html">&lt;p&gt;Tylerp9p: New page: {{Native |np=1 |np=1 |p1t=float |p1d=Value |r=1 |rt=float |rd=Cosine of Value }}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=float&lt;br /&gt;
|p1d=Value&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=float&lt;br /&gt;
|rd=Cosine of Value&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tylerp9p</name></author>
		
	</entry>
</feed>