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	<id>https://gtamods.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheVideoVolcano</id>
	<title>GTAMods Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gtamods.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheVideoVolcano"/>
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	<updated>2026-04-08T15:37:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13923</id>
		<title>START AUDIO SCENE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13923"/>
		<updated>2015-05-10T03:18:55Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Audio file to play, e.g &amp;quot;LEAVE_CINEMA&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
* LEAVE_CINEMA&lt;br /&gt;
* HINT_CAM_SCENE&lt;br /&gt;
* AGENCY_H_1_DRIVE_TO_FACTORY&lt;br /&gt;
* AGENCY_H_1_FOLLOW_JANITOR&lt;br /&gt;
* AGENCY_H_1_FOLLOW_ON_FOOT&lt;br /&gt;
* AGENCY_H_1_FOCUS_ON_JANITOR&lt;br /&gt;
* AGENCY_H_1_NON_TARGET_CARS&lt;br /&gt;
* AGENCY_H_1_JANITORS_CAR&lt;br /&gt;
* AGENCY_H_1_WAIT_FOR_CARS&lt;br /&gt;
* AGENCY_H_1_FOCUS_ON_PLATES&lt;br /&gt;
* AGENCY_H_1_GET_TO_FIB&lt;br /&gt;
&lt;br /&gt;
Taken from ''abigail2.txt'', ''act_cinema.txt'', ''agency_heist1.txt''.&lt;br /&gt;
&lt;br /&gt;
== Entire list taken from the decompiled scripts ==&lt;br /&gt;
&lt;br /&gt;
* HINT_CAM_SCENE&lt;br /&gt;
* LEAVE_CINEMA&lt;br /&gt;
* AGENCY_H_1_DRIVE_TO_FACTORY&lt;br /&gt;
* AGENCY_H_1_FOLLOW_JANITOR&lt;br /&gt;
* AGENCY_H_1_FOLLOW_ON_FOOT&lt;br /&gt;
* AGENCY_H_1_FOCUS_ON_JANITOR&lt;br /&gt;
* AGENCY_H_1_NON_TARGET_CARS&lt;br /&gt;
* AGENCY_H_1_JANITORS_CAR&lt;br /&gt;
* AGENCY_H_1_WAIT_FOR_CARS&lt;br /&gt;
* AGENCY_H_1_FOCUS_ON_PLATES&lt;br /&gt;
* AGENCY_H_1_GET_TO_FIB&lt;br /&gt;
* AGENCY_H_2_FOLLOW_ARCHITECT_1&lt;br /&gt;
* AGENCY_H_2_COVER_BLOWN&lt;br /&gt;
* AGENCY_H_2_FOLLOW_ARCHITECT_2&lt;br /&gt;
* AGENCY_H_2_TAKE_OUT_ARCHITECT&lt;br /&gt;
* AGENCY_H_2_USE_ELEVATOR&lt;br /&gt;
* AH_3A_GET_TO_LESTERS&lt;br /&gt;
* AH_3A_RAPPEL_ELEVATOR_SHAFT&lt;br /&gt;
* AH_3A_ESCAPE_TOP_FLOOR&lt;br /&gt;
* AH_3A_EXPLODING_OFFICE_BROKEN_WINDOWS&lt;br /&gt;
* AH_3A_GET_TO_TOP_FLOOR&lt;br /&gt;
* AH_3A_DRIVE_AS_FRANKLIN&lt;br /&gt;
* AH_3A_MOPPING_STAGE&lt;br /&gt;
* AH_3A_INFILTRATE_FIB_SCENE&lt;br /&gt;
* AH_3A_GET_TO_FIRETRUCK&lt;br /&gt;
* AH_3A_RAPPEL_CUTSCENE&lt;br /&gt;
* AH_3A_STAIRWELL_SCENE&lt;br /&gt;
* AH_3A_WAIT_TO_RAM_DOORS&lt;br /&gt;
* AH_3A_ENTER_CORRIDOR_PRE_KO_EXPLOSION&lt;br /&gt;
* AH_3A_KO_EXPLOSION&lt;br /&gt;
* AH_3A_BACKDRAFT&lt;br /&gt;
* AH_3A_WALK_THROUGH_BURNING_OFFICES&lt;br /&gt;
* AH_3A_HELP_BUDDY_SCENE&lt;br /&gt;
* AH_3A_KO_FADE_TO_BLACK&lt;br /&gt;
* AH_3A_ESCAPE_TO_ELEVATOR_SHAFT&lt;br /&gt;
* AH_3A_BLOW_OPEN_OFFICE_DOOR&lt;br /&gt;
* AH_3A_ELEVATOR_POST_EXPLOSION_SCENE&lt;br /&gt;
* AH_3A_DETONATE_THE_BOMBS&lt;br /&gt;
* AH_3A_BUILDING_EXPLOSION&lt;br /&gt;
* FBI_HEIST_H5_MUTE_AMBIENCE_SCENE&lt;br /&gt;
* AH_3A_FRANK_GET_TO_FIB&lt;br /&gt;
* AH_3A_ELEVATOR_SCENE&lt;br /&gt;
* AH_3A_DRIVE_TO_FIB&lt;br /&gt;
* AH_3B_GET_TO_VEHICLE&lt;br /&gt;
* AH_3B_GET_TO_FRANKLINS&lt;br /&gt;
* AH_3B_RAPPEL_01&lt;br /&gt;
* AH_3B_FIGHT_CHOPPER&lt;br /&gt;
* AH_3B_GET_TO_RAPPEL_POINT_02&lt;br /&gt;
* AH_3B_RAPPEL_02&lt;br /&gt;
* AH_3B_ESCAPE_CONTINUED_DOWN_RUBBLE&lt;br /&gt;
* AH_3B_ESCAPE_CONTINUED_STAIRWELL_02&lt;br /&gt;
* AH_3B_ESCAPE_TO_RAPPEL_POINT&lt;br /&gt;
* AH_3B_ESCAPE_POST_STAIRWELL&lt;br /&gt;
* AH_3B_ESCAPE_START&lt;br /&gt;
* AH_3B_ESCAPE_STAIRWELL_01&lt;br /&gt;
* AH_3B_ENEMIES_ARRIVE&lt;br /&gt;
* AH_3B_COMPUTER_FOCUS_CAM&lt;br /&gt;
* AH_3B_HACKING_MG&lt;br /&gt;
* AH_3B_SKYDIVE_PREPARE&lt;br /&gt;
* AH_3B_SKYDIVE_FREEFALL&lt;br /&gt;
* AH_3B_FOCUS_ON_LANDING_ZONE&lt;br /&gt;
* AH_3B_BREAK_SERVER_ROOM_DOOR&lt;br /&gt;
* AH_3B_FLY_TO_JUMP_ZONE&lt;br /&gt;
* AH_3B_FOCUS_ON_JUMP_ZONE&lt;br /&gt;
* AH_3B_GET_TO_FACILITY&lt;br /&gt;
* TOD_SHIFT_SCENE&lt;br /&gt;
* AH_3B_SHOOTOUT_CONTINUED&lt;br /&gt;
* AH_3B_HELICOPTER_MISSILE_CUTSCENE&lt;br /&gt;
* AH_3B_SHOOTTHROUGHDOOR_SCENE&lt;br /&gt;
* AH_3B_SHOOTOUT_SMOKE_BOMBS&lt;br /&gt;
* CHARACTER_CHANGE_IN_SKY_SCENE&lt;br /&gt;
* AH_3B_SKYDIVE_PARACHUTE&lt;br /&gt;
* DEATH_SCENE&lt;br /&gt;
* MP_CELEB_SCREEN_SCENE&lt;br /&gt;
* FAIRGROUND_RIDES_FERRIS_WHALE_ALTERNATIVE_VIEW&lt;br /&gt;
* FAIRGROUND_RIDES_FERRIS_WHALE&lt;br /&gt;
* JOYRIDER_RADIO_SCENE&lt;br /&gt;
* MP_APARTMENT_SCENE&lt;br /&gt;
* MP_GARAGE_RADIO_FADE_EXIT_SCENE&lt;br /&gt;
* MP_APT_STRIPPER_SCENE&lt;br /&gt;
* MP_CCTV_SCENE&lt;br /&gt;
* WATCHING_SAFEHOUSE_TV&lt;br /&gt;
* WEB_EPSILONISM_SITE_MUSIC_SCENE&lt;br /&gt;
* WEB_GENERAL_BROWSING_SCENE&lt;br /&gt;
* ARM_1_GO_HOME&lt;br /&gt;
* ARM_1_LOSE_COPS&lt;br /&gt;
* ARM_1_DRIVE_TO_DEALERSHIP&lt;br /&gt;
* ARM_1_COPS_ARRIVE&lt;br /&gt;
* ARM_1_DRIVE_START&lt;br /&gt;
* ARM_1_DRIVE_PHONE_LAMAR&lt;br /&gt;
* ARM_1_DRIVE_FOLLOW_LAMAR&lt;br /&gt;
* ARM_1_DRIVE_THROUGH_STUDIO&lt;br /&gt;
* ARM_1_DRIVE_TO_CANALS&lt;br /&gt;
* ARM_1_DRIVE_OVER_BRIDGES&lt;br /&gt;
* ARM_1_DRIVE_THROUGH_GARAGE&lt;br /&gt;
* ARM_1_LAMAR_FOCUS_CAM&lt;br /&gt;
* ARM_1_GET_IN_CAR_SCENE&lt;br /&gt;
* ARM_1_CHOOSE_CAR&lt;br /&gt;
* ARM_1_MONTAGE_MUTES&lt;br /&gt;
* ARM_2_RAYFIRE&lt;br /&gt;
* ARM_2_DRIVE_TO_ALLEY&lt;br /&gt;
* ARM_2_GANG_DRIVE_PAST&lt;br /&gt;
* ARM_2_SEARCH_FOR_BIKE&lt;br /&gt;
* ARM_2_SHOOTOUT&lt;br /&gt;
* ARM_2_GAS_TRAIL&lt;br /&gt;
* ARM_2_FOCUS_ON_BIKE&lt;br /&gt;
* ARM_2_GET_TO_THE_CAR&lt;br /&gt;
* ARM_2_CHASE_THE_BIKE&lt;br /&gt;
* ARM_2_RIDE_BIKE_BACK&lt;br /&gt;
* ARM_3_BEAT_DOWN&lt;br /&gt;
* ARM_3_RAM_DEALERSHIP&lt;br /&gt;
* ARM_3_WINDOW_FOCUS_CAM&lt;br /&gt;
* ARM_3_DRIVE_TO_DEALERSHIP&lt;br /&gt;
* ARM_3_EXIT_THROUGH_GATE&lt;br /&gt;
* ARM_3_STEAL_CAR&lt;br /&gt;
* ARM_3_ENTER_GARAGE&lt;br /&gt;
* ARM_3_INSIDE_HOUSE&lt;br /&gt;
* ARM_3_CLIMB_INTO_GARDEN&lt;br /&gt;
* ARM_3_TAKE_OUT_GARDENER&lt;br /&gt;
* ARM_3_TARGET_GARDENER&lt;br /&gt;
* ARM_3_ENTER_HOUSE&lt;br /&gt;
* ARM_3_DRIVE_TO_MICHAELS_HOUSE&lt;br /&gt;
* ARM_3_DRIVE_PHONE_SIMEON&lt;br /&gt;
* ASSASSINATION_BUS_SCREAMS_INT_SCENE&lt;br /&gt;
* ASSASSINATION_BUS_SCREAMS_EXT_SCENE&lt;br /&gt;
* ASSASSINATION_CONSTRUCT_LEAVE_THE_AREA&lt;br /&gt;
* ASSASSINATION_CONSTRUCT_HELICOPTER_SCENE&lt;br /&gt;
* ASSASSINATION_CONSTRUCT_SHOOTOUT_ROOFTOP&lt;br /&gt;
* ASSASSINATION_CONSTRUCT_SHOOTOUT_START&lt;br /&gt;
* ASSASSINATION_CONSTRUCT_CAR_ARRIVES&lt;br /&gt;
* ASSASSINATION_CONSTRUCT_CUTSCENE&lt;br /&gt;
* ATM_PLAYER_SCENE&lt;br /&gt;
* LEADERBOARD_SCENE&lt;br /&gt;
* CABLE_CAR_RIDE_UP_SCENE&lt;br /&gt;
* CABLE_CAR_RIDE_DOWN_SCENE&lt;br /&gt;
* CAR_MOD_BOOST_SCENE&lt;br /&gt;
* MP_CAR_MOD_SHOP&lt;br /&gt;
* FAMILY_1_MOD_SHOP_INTRO_SCENE&lt;br /&gt;
* CAR_MOD_RADIO_MUTE_SCENE&lt;br /&gt;
* CAR_1_GARAGE_ARRIVAL&lt;br /&gt;
* CAR_1_GET_TO_GARAGE&lt;br /&gt;
* CAR_1_RACE_CARS_FOCUS_CAM&lt;br /&gt;
* CAR_1_BIKE_ENTER_TUNNEL&lt;br /&gt;
* CAR_1_BIKE_PASS_THE_LOST&lt;br /&gt;
* CAR_1_BIKE_CHASE_MAIN&lt;br /&gt;
* CAR_1_FRANKLIN_CALLS_MICHAEL&lt;br /&gt;
* CAR_1_RACE_SKIDDING_CARS&lt;br /&gt;
* CAR_1_RACE_MAIN&lt;br /&gt;
* CAR_1_DEVIN_DRIVES_AWAY&lt;br /&gt;
* CAR_1_GET_TO_RACE&lt;br /&gt;
* CAR_1_PARK_UP_CUTSCENE&lt;br /&gt;
* CAR_2_HELI_FILTERING&lt;br /&gt;
* CAR_2_USE_MICROPHONE&lt;br /&gt;
* CAR_2_HELI_CAM_TUTORIAL&lt;br /&gt;
* CAR_2_SCANNING_TARGET&lt;br /&gt;
* CAR_2_FOLLOW_CHAD_ON_FOOT&lt;br /&gt;
* CAR_2_CAR_CHASE_CONTINUED&lt;br /&gt;
* CAR_2_STEAL_THE_CAR&lt;br /&gt;
* CAR_2_DRIVE_BACK_TO_GARAGE&lt;br /&gt;
* CAR_2_SWITCH_TO_FRANLIN_IN_GARAGE&lt;br /&gt;
* CAR_2_SCAN_FRANKLIN&lt;br /&gt;
* CAR_2_CAR_ENTERS_GARAGE&lt;br /&gt;
* CAR_2_SCAN_THE_SUSPECTS&lt;br /&gt;
* CAR_2_USE_INFRARED&lt;br /&gt;
* CAR_2_FRANKLIN_ARRIVES&lt;br /&gt;
* CAR_2_CAR_CHASE_START&lt;br /&gt;
* CAR_2_Z_TYPE_ENGINE_BOOST&lt;br /&gt;
* CAR_3_GO_TO_GARAGE&lt;br /&gt;
* CAR_3_ACTIVATE_EJECTOR_SEAT&lt;br /&gt;
* CAR_3_ESCAPE_SECURITY&lt;br /&gt;
* CAR_3_INSIDE_STUDIO&lt;br /&gt;
* CAR_3_TAKE_OUT_ACTOR&lt;br /&gt;
* CAR_4_SPIKES_CAM_SCENE&lt;br /&gt;
* CAR_4_DEFEND_THE_TRUCK&lt;br /&gt;
* CAR_4_FOLLOW_TRUCK&lt;br /&gt;
* CAR_4_FOCUS_ON_TRUCK&lt;br /&gt;
* CAR_4_COPS_ARRIVE&lt;br /&gt;
* CAR_4_GET_TO_PALETO&lt;br /&gt;
* CAR_4_FOCUS_ON_FRANKLIN&lt;br /&gt;
* CAR_4_REVERSE_OFF_TRUCK&lt;br /&gt;
* CAR_4_TAKE_CAR_TO_TRANSPORTER&lt;br /&gt;
* CAR_WASH_SCENE&lt;br /&gt;
* CHI_1_SHOOTOUT_04&lt;br /&gt;
* CHI_1_SHOOTOUT_GRENADE_LAUNCHER&lt;br /&gt;
* CHI_1_SHOOTOUT_01&lt;br /&gt;
* CHI_1_ENEMIES_ESCAPE&lt;br /&gt;
* CHI_1_GO_TO_ICEBOX&lt;br /&gt;
* CHI_1_SHOOTOUT_03&lt;br /&gt;
* CHI_1_CATCH_GRENADE_LAUNCHER&lt;br /&gt;
* CHI_1_GET_TO_SHOOTOUT_04&lt;br /&gt;
* CHI_1_SHOOTOUT_02&lt;br /&gt;
* CHI_1_GET_TO_SHOOTOUT_03&lt;br /&gt;
* CHI_1_TRUCK_ARRIVES&lt;br /&gt;
* CHI_1_DRIVE_TO_LAB&lt;br /&gt;
* CHI_2_RAYFIRE&lt;br /&gt;
* CHI_2_SHOOT_GAS&lt;br /&gt;
* CHI_2_DRIVE_TO_FARMHOUSE&lt;br /&gt;
* CHI_2_DRIVE_ROCK_RADIO&lt;br /&gt;
* CHI_2_SHOOTOUT_STEALTH&lt;br /&gt;
* CHI_2_SHOOTOUT_ENEMIES_ALERTED&lt;br /&gt;
* CHI_2_SHOOTOUT_IN_HOUSE&lt;br /&gt;
* CHI_2_POUR_GAS&lt;br /&gt;
* CHI_2_GAS_TRAIL_FIRE&lt;br /&gt;
* CHI_2_FARMHOUSE_OVERVIEW&lt;br /&gt;
* CREATOR_SCENES_AMBIENCE&lt;br /&gt;
* DH2A_SWIM_TO_CONTAINER&lt;br /&gt;
* DH2A_CONTROL_SUB&lt;br /&gt;
* DH2A_RAYFIRE&lt;br /&gt;
* DH2A_PREPARE_DETONATION&lt;br /&gt;
* DH_2A_DETONATE_BOMBS&lt;br /&gt;
* DH2A_SHOOTOUT_SNIPING_SCENE&lt;br /&gt;
* DH2A_MICHAEL_DASH_AND_DIVE&lt;br /&gt;
* DH2A_CHOPPER_ARRIVES&lt;br /&gt;
* DH2A_CHOPPER_SHOOTING&lt;br /&gt;
* dh2a_shootout_sniping_scene&lt;br /&gt;
* dh2a_shootout_scene&lt;br /&gt;
* DH2A_SNIPE_GUARDS_scene&lt;br /&gt;
* DH2A_PLANT_BOMBS_SCENE&lt;br /&gt;
* DH2A_GET_TO_VANTAGE_POINT&lt;br /&gt;
* DH2A_SNIPING_SCENE&lt;br /&gt;
* DH2A_SHOOTOUT_SCENE&lt;br /&gt;
* DH_2B_RETURN_TO_AIRSTRIP&lt;br /&gt;
* DH_2B_ESCAPE_ENEMIES&lt;br /&gt;
* DH_2B_ESCAPE_AS_MICHAEL&lt;br /&gt;
* DH_2B_ENEMY_HELI_01_ARRIVES&lt;br /&gt;
* DH_2B_ENEMY_HELI_02_ARRIVES&lt;br /&gt;
* DH_2B_ENEMY_HELI_03_ARRIVES&lt;br /&gt;
* DH_2B_ESCAPE_AS_FRANKLIN&lt;br /&gt;
* DH_2B_PICK_UP_SUB_CARGO&lt;br /&gt;
* DH_2B_GET_TO_SURFACE&lt;br /&gt;
* DH_2B_FIND_CONTAINER&lt;br /&gt;
* DH_2B_SEE_PLANE&lt;br /&gt;
* DH_2B_RELEASE_SUB&lt;br /&gt;
* DH_2B_SEE_BOATS&lt;br /&gt;
* DH_2B_GET_TO_DROP_ZONE&lt;br /&gt;
* DH_2B_ATTACH_SUB&lt;br /&gt;
* DH_2B_SUB_PICKED_UP_SCENE&lt;br /&gt;
* DH_2B_DRIVE_TO_AIRSTRIP&lt;br /&gt;
* BIOTECH_HEIST_UNDERWATER_SCENE&lt;br /&gt;
* DH_P_2B_ENTER_CHOPPER&lt;br /&gt;
* DH_P_2B_ENEMY_CHOPPERS_ARRIVE&lt;br /&gt;
* DH_1_GET_TO_TRUCK&lt;br /&gt;
* DH_1_DRIVE_TO_DOCKS&lt;br /&gt;
* DH_1_TAKE_PHOTOS&lt;br /&gt;
* DH_1_PHONE_RON&lt;br /&gt;
* DH_1_USE_CRANE&lt;br /&gt;
* DOCKS_HEIST_USING_CRANE&lt;br /&gt;
* CAR_THEFT_EXPORT_CARS_CRANE_SECTION_SCENE&lt;br /&gt;
* DH_1_CLIMB_UP_CRANE&lt;br /&gt;
* DH_1_HANDLER_START&lt;br /&gt;
* DH_1_FOLLOW_FLOYD_SEE_FREIGHTER&lt;br /&gt;
* DH_1_FOLLOW_FLOYD_START&lt;br /&gt;
* DH_1_DRIVE_START&lt;br /&gt;
* DH_1_DRIVE_APPROACH_DOCKS&lt;br /&gt;
* EPSILONISM_04_MIX&lt;br /&gt;
* EPSILONISM_08_NON_COMPLIANCE&lt;br /&gt;
* EPSILONISM_08_COMPLIANCE&lt;br /&gt;
* EXILE_2_HELI_PICK_UP&lt;br /&gt;
* EXILE_2_SNIPE_STAGE&lt;br /&gt;
* EXILE_2_FOLLOW_CAR&lt;br /&gt;
* EXILE_2_FOLLOW_CAR_PHONE&lt;br /&gt;
* EXILE_2_KILL_ENEMY_MICHAEL&lt;br /&gt;
* EXILE_2_KILL_ENEMY_CHOP&lt;br /&gt;
* EXILE_2_KILL_ENEMY_FRANKLIN&lt;br /&gt;
* EXILE_2_SNIPE_STAGE_THERMAL&lt;br /&gt;
* EXILE_2_RPG_CUTSCENE&lt;br /&gt;
* EXILE_2_HELI_IN_POSITION_CUTSCENE&lt;br /&gt;
* EXILE_2_FLY_HELI&lt;br /&gt;
* EXILE_2_GO_TO_HELI&lt;br /&gt;
* EXILE_2_GO_TO_CRASH_SITE&lt;br /&gt;
* EXILE_2_CRASH_CUTSCENE&lt;br /&gt;
* EXILE_2_FOCUS_CAM&lt;br /&gt;
* EXTREME_04_CUSTOM_QUIET_SCENE&lt;br /&gt;
* FAM1_HIGHWAY_CHASE&lt;br /&gt;
* FAMILY_1_YACHT_ARRIVES&lt;br /&gt;
* FAMILY_1_FRANKLIN_JUMPS&lt;br /&gt;
* FAMILY_1_PROTECT_FRANKLIN&lt;br /&gt;
* FAM1_THROWN_OVERBOARD&lt;br /&gt;
* FAMILY_1_SHOOT_THE_ENEMY_02&lt;br /&gt;
* FAMILY_1_SAVE_JIMMY&lt;br /&gt;
* FAM1_BOOM_SWING&lt;br /&gt;
* FAM1_DROP_IN_CAR&lt;br /&gt;
* FAMILY_1_CATCH_FRANKLIN&lt;br /&gt;
* FAM1_JUMP_TO_YACHT&lt;br /&gt;
* FAM1_LAND_ON_BONNET&lt;br /&gt;
* FAMILY_1_GET_THE_YACHT&lt;br /&gt;
* FAMILY_1_CAR_BREAKS_DOWN&lt;br /&gt;
* FAMILY_1_FRANKLIN_CLIMBING&lt;br /&gt;
* FAMILY_1_FOCUS_ON_YACHT&lt;br /&gt;
* FAMILY_1_DRIVE_TO_HIGHWAY&lt;br /&gt;
* FAMILY_2_JETSKI_GO_TO_BEACH&lt;br /&gt;
* FAMILY_2_JETSKI_CHASE&lt;br /&gt;
* FAMILY_2_DIVE_INTO_WATER&lt;br /&gt;
* FAMILY_2_SWIM_TO_YACHT&lt;br /&gt;
* FAMILY_2_BIKE_RACE_JIMMY&lt;br /&gt;
* FAMILY_2_DRIVE_TO_BEACH&lt;br /&gt;
* FAMILY_3_ESCAPE_AS_MICHAEL&lt;br /&gt;
* FAMILY_3_ESCAPE_AS_FRANKLIN&lt;br /&gt;
* FAMILY_3_DRIVE_HOME&lt;br /&gt;
* FAMILY_3_PULL_DOWN_HOUSE_SCENE&lt;br /&gt;
* FAMILY_3_RAYFIRE&lt;br /&gt;
* FAMILY_3_FOLLOW_THE_COACH&lt;br /&gt;
* FAMILY_3_ARRIVE_AT_HOUSE&lt;br /&gt;
* FAMILY_3_DRIVE_IN_TO_POSITION&lt;br /&gt;
* FAMILY_3_FOCUS_ON_COACH&lt;br /&gt;
* FAMILY_3_FIND_THE_COACH&lt;br /&gt;
* FAMILY_3_RV_BLOCKS_ROAD&lt;br /&gt;
* FAMILY_4_CHASE_TRUCK_1&lt;br /&gt;
* FAMILY_4_CHASE_TRUCK_2&lt;br /&gt;
* FAMILY_4_CHASE_TRUCK_CAMERA&lt;br /&gt;
* FAMILY_4_CHASE_TRUCK_TRACKS&lt;br /&gt;
* FAMILY_4_CHASE_TRUCK_TUNNEL&lt;br /&gt;
* FAMILY_4_CHASE_TRUCK_JUMP&lt;br /&gt;
* FAMILY_4_CHASE_FOOT&lt;br /&gt;
* FAMILY_4_CHASE_FOOT_OUTSIDE&lt;br /&gt;
* FAMILY_4_DRIVE_TO_STADIUM&lt;br /&gt;
* FAMILY_5_WAKE_UP_VOMIT&lt;br /&gt;
* FAMILY_5_GO_HOME&lt;br /&gt;
* FAMILY_5_GO_HOME_INT&lt;br /&gt;
* FAMILY_5_FLYING&lt;br /&gt;
* FAMILY_5_DRUGS_FOCUS_CAM&lt;br /&gt;
* FAMILY_5_YOGA_ON_DRUGS&lt;br /&gt;
* FAMILY_5_DRUGS&lt;br /&gt;
* FAMILY_5_TAKE_JIMMY_FOCUS_CAM&lt;br /&gt;
* FAMILY_5_TAKE_JIMMY&lt;br /&gt;
* FAMILY_5_GO_TO_BURGERSHOT&lt;br /&gt;
* FAMILY_5_GO_TO_JIMMY&lt;br /&gt;
* FAMILY_5_YOGA_TRANQUIL&lt;br /&gt;
* FAMILY_5_YOGA_MG&lt;br /&gt;
* FAMILY_6_DRIVE_HOME&lt;br /&gt;
* FAMILY_6_DRIVE_TO_THERAPIST&lt;br /&gt;
* FAMILY_6_HAIRCUT_LAZLOW_MG&lt;br /&gt;
* FAMILY_6_TATTOO_LAZLOW_MG&lt;br /&gt;
* FAMILY_6_PIERCE_LAZLOW_MG&lt;br /&gt;
* FAMILY_6_DRIVE_TO_TATTOO&lt;br /&gt;
* FAMILY_6_AMANDA_PULLS_AWAY&lt;br /&gt;
* FAMILY_6_DRIVE_TO_AMANDA&lt;br /&gt;
* FANATIC_MIX_SCENE&lt;br /&gt;
* FBI_1_LOSE_COPS&lt;br /&gt;
* FBI_1_ESCAPE_BASE_SCENE&lt;br /&gt;
* FBI_1_STEALTH_KILL_AGENT&lt;br /&gt;
* FBI_1_JUMP&lt;br /&gt;
* FBI_1_AGENT_BURSTS_THROUGH_DOOR&lt;br /&gt;
* FBI_1_GET_UPSTAIRS&lt;br /&gt;
* FBI_1_AIM_AT_WINDOW&lt;br /&gt;
* FBI_1_SHOOTOUT_GROUND_FLOOR&lt;br /&gt;
* FBI_1_INSPECT_BODIES&lt;br /&gt;
* FBI_01_DMW_IN_BODY_BAG&lt;br /&gt;
* FBI_3_TREVOR_DRIVE_TO_AIRPORT&lt;br /&gt;
* FBI_3_TREVOR_TORTURE_2&lt;br /&gt;
* FBI_3_TREVOR_TORTURE_3&lt;br /&gt;
* FBI_3_TREVOR_TORTURE_4&lt;br /&gt;
* FBI_3_TREVOR_TORTURE_WRENCH&lt;br /&gt;
* FBI_3_TREVOR_TORTURE_ELECTRIC&lt;br /&gt;
* FBI_3_TREVOR_TORTURE_PLIERS&lt;br /&gt;
* FBI_3_TREVOR_TORTURE_WATER&lt;br /&gt;
* FBI_3_MICHAEL_SNIPER_SCOPE_TARGET&lt;br /&gt;
* FBI_3_MICHAEL_SNIPER_SCOPE&lt;br /&gt;
* FBI_3_MICHAEL_VANTAGE_POINT_1&lt;br /&gt;
* FBI_3_MICHAEL_VANTAGE_POINT_2&lt;br /&gt;
* FBI_3_MICHAEL_VANTAGE_POINT_3&lt;br /&gt;
* FBI_3_TREVOR_TORTURE_ADRENALINE&lt;br /&gt;
* FBI_3_MICHAEL_DRIVE_CHUMASH&lt;br /&gt;
* FBI_3_MICHAEL_COFFEE_BREAK&lt;br /&gt;
* FBI_3_FOCUS_CAM_PHOTOSHOOT&lt;br /&gt;
* FBI_3_MICHAEL_DRIVE_FIRST&lt;br /&gt;
* FBI_3_TREVOR_TORTURE_1&lt;br /&gt;
* FBI_4_GO_TO_MEETING&lt;br /&gt;
* FBI_4_GO_TO_ALLEYWAY&lt;br /&gt;
* FBI_4_DESTROY_TRUCK&lt;br /&gt;
* FBI_4_SHOOTOUT_MICHAEL&lt;br /&gt;
* FBI_4_SHOOTOUT_FRANKLIN&lt;br /&gt;
* FBI_4_SHOOTOUT_TREVOR&lt;br /&gt;
* FBI_4_COPS_ARRIVE&lt;br /&gt;
* FBI_4_EXPLOSION_RAYFIRE&lt;br /&gt;
* FBI_4_PREP_FOR_COPS&lt;br /&gt;
* FBI_4_RIG_EXPLOSIVES&lt;br /&gt;
* FBI_4_COLLISION_RAYFIRE&lt;br /&gt;
* FBI_4_TRUCK_SMASH_MAIN&lt;br /&gt;
* FBI_4_PICKUP_TRUCK_INT&lt;br /&gt;
* FBI_4_BLOCK_THE_STREET&lt;br /&gt;
* FBI_4_CUTSCENE_BINOCULARS&lt;br /&gt;
* FBI_4_CUTSCENE_TRUCK&lt;br /&gt;
* FBI_4_DRIVE_TO_CYPRUS_FLATS&lt;br /&gt;
* FBI_5_MILITARY_SHOOTOUT&lt;br /&gt;
* FBI_5_TAKE_PATRICIA_HOME&lt;br /&gt;
* FBI_5_FLY_TO_AIRSTRIP&lt;br /&gt;
* FBI_5_FLY_TO_CONTAINER&lt;br /&gt;
* FBI_5_GO_TO_CONTAINER&lt;br /&gt;
* FBI_5_LOAD_UP_SYNC_SCENE&lt;br /&gt;
* BIOTECH_HEIST_GASMASK_SCENE&lt;br /&gt;
* FBI_5_SHOOTOUT_GUARD_RUNS_OUT&lt;br /&gt;
* FBI_5_SHOOTOUT_ANIMAL_LAB&lt;br /&gt;
* FBI_5_SHOOTOUT_START&lt;br /&gt;
* FBI_5_GET_TO_NERVE_TOXIN&lt;br /&gt;
* FBI_5_HIDE_FROM_SECURITY&lt;br /&gt;
* FBI_5_LIFT_SCENE&lt;br /&gt;
* FBI_5_GET_TO_LIFT&lt;br /&gt;
* FBI_5_SWIM_TO_TUNNEL_EXIT&lt;br /&gt;
* FBI_5_GET_TO_SURFACE&lt;br /&gt;
* FBI_5_CUT_THROUGH_GRATE&lt;br /&gt;
* FBI_5_ENTER_TUNNEL_SYNC_SCENE&lt;br /&gt;
* FBI_5_DIVE_IN_SYNC_SCENE&lt;br /&gt;
* FBI_5_SWIM_TO_TUNNEL_ENTRANCE&lt;br /&gt;
* FBI_5_DINGHY_TO_DIVE_POINT&lt;br /&gt;
* END_CREDITS_SCENE&lt;br /&gt;
* FIN_1_DESTROY_TREVOR&lt;br /&gt;
* FIN_1_TREVOR_DIES_SCENE&lt;br /&gt;
* FIN_1_TREVOR_CRASH_SCENE&lt;br /&gt;
* FIN_1_CHASE_IN_CAR&lt;br /&gt;
* FIN_1_FOCUS_CAM&lt;br /&gt;
* FIN_2_HELICOPTER_ARRIVES&lt;br /&gt;
* FIN_2_MAKE_CHOICE&lt;br /&gt;
* FIN_2_KILL_MICHAEL&lt;br /&gt;
* FIN_2_SAVE_MICHAEL&lt;br /&gt;
* FIN_2_CHASE_UP_LADDER&lt;br /&gt;
* FIN_2_CHASE_ON_FOOT&lt;br /&gt;
* FIN_2_MICHAEL_CLIMBS_LADDER&lt;br /&gt;
* FIN_2_MICHAEL_ESCAPE_SCENE&lt;br /&gt;
* FIN_2_CHASE_IN_CAR&lt;br /&gt;
* FIN_2_FOCUS_CAM&lt;br /&gt;
* FINALE_SHOOTOUT_FIRST_WAVE&lt;br /&gt;
* FINALE_ENEMIES_ARRIVE_ONESHOT&lt;br /&gt;
* FINALE_GET_TO_FOUNDRY&lt;br /&gt;
* FINALE_ENTER_FOUNDRY&lt;br /&gt;
* FINALE_WAIT_FOR_AMBUSH&lt;br /&gt;
* FINALE_GET_TO_LAMAR&lt;br /&gt;
* FINALE_SHOOTOUT_WITH_LAMAR&lt;br /&gt;
* FINALE_SAVE_TREVOR&lt;br /&gt;
* FINALE_GET_TO_EXIT&lt;br /&gt;
* FINALE_SHOOTOUT_OUTSIDE&lt;br /&gt;
* FINALE_HELICOPTER_ARRIVES&lt;br /&gt;
* END_CREDITS_SHRINKS_NOTE_SCENE&lt;br /&gt;
* BS_1_HELI_RETURN_TO_AIRSTRIP&lt;br /&gt;
* BS_1_CAR_RETURN_TO_FRANKLINS&lt;br /&gt;
* BS_1_SEARCH_FOR_ENTRANCE&lt;br /&gt;
* BS_1_TRUCKS_HINT_CAM&lt;br /&gt;
* BS_1_VIEW_RECORDING&lt;br /&gt;
* BS_1_TRUCKS_SPOTTED&lt;br /&gt;
* BS_1_TRUCKS_ENTER_TUNNEL&lt;br /&gt;
* BS_1_FLY_TO_TRUCKS&lt;br /&gt;
* BS_1_BANK_CHECK_OUT&lt;br /&gt;
* BS_1_DRIVE_AROUND_BACK&lt;br /&gt;
* BS_1_BANK_HINT_CAM&lt;br /&gt;
* BS_1_drive_START&lt;br /&gt;
* BS_1_SWITCH_TO_TREVOR&lt;br /&gt;
* BS_2A_INTERSECTION_CAM&lt;br /&gt;
* BIG_SCORE_TRAFFIC_CONTROL_SCENE&lt;br /&gt;
* BIG_SCORE_2A_Boost_Franklins_Bike&lt;br /&gt;
* BS_2A_CHASE_MAIN&lt;br /&gt;
* BS_2A_STUNT_JUMP&lt;br /&gt;
* BS_2A_DRIVE_INTO_TRUCK&lt;br /&gt;
* BS_2A_CHASE_TUNNEL_CHOPPER&lt;br /&gt;
* BS_2A_SHOOTOUT&lt;br /&gt;
* BS_2A_CAR_ARRIVE_01&lt;br /&gt;
* BS_2A_CAR_ARRIVE_02&lt;br /&gt;
* BS_2A_CAR_ARRIVE_03&lt;br /&gt;
* BS_2A_CAR_ARRIVE_04&lt;br /&gt;
* BS_2A_TRAFFIC_CONTROL_STAGE&lt;br /&gt;
* BS_2A_LEAVE_BANK&lt;br /&gt;
* BS_2A_GET_TO_VAULT&lt;br /&gt;
* BS_2A_FOLLOW_MANAGER&lt;br /&gt;
* BS_2A_PARK_UP_CUTSCENE&lt;br /&gt;
* BS_2A_DRIVE_TO_BANK&lt;br /&gt;
* BS_2A_GET_TO_TUNNEL&lt;br /&gt;
* BS_2A_TRUCKS_ARRIVE&lt;br /&gt;
* BS_2A_DROP_STINGER&lt;br /&gt;
* BS_2B_GET_TO_AIRSTRIP&lt;br /&gt;
* BS_2B_DROP_GOLD_CUTSCENE&lt;br /&gt;
* BS_2B_GET_TO_TRAIN&lt;br /&gt;
* BS_2B_FOCUS_ON_TRAIN&lt;br /&gt;
* BS_2B_HELI_CHASE&lt;br /&gt;
* BS_2B_FOCUS_ON_HELI&lt;br /&gt;
* BS_2B_LESTER_RPG_scene&lt;br /&gt;
* BS_2B_ESCAPE_START&lt;br /&gt;
* BS_2B_DRIVE_AWAY&lt;br /&gt;
* BS_2B_CHOPPER_ARRIVES&lt;br /&gt;
* BS_2B_VANS_ARRIVE&lt;br /&gt;
* BS_2B_SHOOTOUT_ACROSS_STREET&lt;br /&gt;
* BS_2B_ASCEND_TO_NEXT_AREA&lt;br /&gt;
* BS_2B_SHOOTOUT_CONT&lt;br /&gt;
* BS_2B_UNDERGROUND_GARAGE&lt;br /&gt;
* BS_2B_HELI_TAKE_GOLD&lt;br /&gt;
* BS_2B_VAULT_SHOOTOUT_02&lt;br /&gt;
* BS_2B_NOOSE_ABSEIL_SCENE&lt;br /&gt;
* BS_2B_VAULT_SHOOTOUT_01&lt;br /&gt;
* BS_2B_PLANT_C4&lt;br /&gt;
* BS_2B_WAIT_FOR_DETONATION&lt;br /&gt;
* BS_2B_DRILL_THROUGH_VAULT&lt;br /&gt;
* BS_2B_VAULT_RAYFIRE&lt;br /&gt;
* BS_2B_GET_TO_BANK&lt;br /&gt;
* BIG_SCORE_PREP_C_GARAGE_DOOR&lt;br /&gt;
* BS_P_D_FLY_CHOPPER&lt;br /&gt;
* BS_P_D_STEALTH&lt;br /&gt;
* BS_P_D_TRAIN_ARRIVES&lt;br /&gt;
* BS_P_D_SWITCH_TRACKS&lt;br /&gt;
* MP_CORONA_STOP_RADIO&lt;br /&gt;
* MP_CORONA_MENU_SCENE&lt;br /&gt;
* MP_LOBBY_SPEECH_OVERRIDE_SCENE&lt;br /&gt;
* MP_VEHICLE_SCROLL_SCENE&lt;br /&gt;
* MP_LEADERBOARD_SCENE&lt;br /&gt;
* RACES_RADIO_MUTE_scene&lt;br /&gt;
* MP_JOB_CHANGE_RADIO_MUTE&lt;br /&gt;
* RACES_SLIPSTREAM_SCENE&lt;br /&gt;
* MP_POSITIONED_RADIO_MUTE_SCENE&lt;br /&gt;
* MP_RACE_GENERAL_SCENE&lt;br /&gt;
* MP_DM_GENERAL_SCENE&lt;br /&gt;
* MP_INTRO_RACE_SCENE&lt;br /&gt;
* MP_INTRO_LAMAR_DRIVE_SCENE&lt;br /&gt;
* MP_LOBBY_SCENE&lt;br /&gt;
* DLC_PILOT_MP_COLLECT_FLAG_SCENE&lt;br /&gt;
* DLC_HEISTS_BIOLAB_EMP_BLAST_SCENE&lt;br /&gt;
* MP_LAMAR_DIALOGUE_MUTE_SCENE&lt;br /&gt;
* FRANKLIN_1_JETSKI_SPLIT_UP&lt;br /&gt;
* FRANKLIN_1_JETSKI_HELI_ESCAPE&lt;br /&gt;
* FRANKLIN_1_JETSKI_GIRL_JUMP&lt;br /&gt;
* FRANKLIN_01_JETSKI_CHASE_CAR&lt;br /&gt;
* FRANKLIN_1_JETSKI_CAR_ARRIVE&lt;br /&gt;
* FRANKLIN_1_JETSKI_START&lt;br /&gt;
* FRANKLIN_1_SHOOTOUT_POLICE_ARRIVE&lt;br /&gt;
* FRANKLIN_1_APPROACH_RIVER&lt;br /&gt;
* FRANKLIN_1_SHOOTOUT_CAR_ARRIVE_3&lt;br /&gt;
* FRANKLIN_1_SHOOTOUT_CAR_ARRIVE_CRASH&lt;br /&gt;
* FRANKLIN_1_SHOOTOUT_CAR_ARRIVE_1&lt;br /&gt;
* FRANKLIN_1_GET_TO_GROVE_ST&lt;br /&gt;
* FRANKLIN_1_SHOOTOUT_MAIN&lt;br /&gt;
* FRANKLIN_2_ESCAPE_IN_VEHICLE&lt;br /&gt;
* FRANKLIN_2_GO_TO_FRANKLINS&lt;br /&gt;
* FRANKLIN_2_SAVE_LAMAR_ALERT&lt;br /&gt;
* FRANKLIN_2_PROTECT_LAMAR&lt;br /&gt;
* FRANKLIN_2_SAVE_LAMAR_TREVOR&lt;br /&gt;
* FRANKLIN_2_SAVE_LAMAR_MICHAEL&lt;br /&gt;
* FRANKLIN_2_SAVE_LAMAR_STEALTH&lt;br /&gt;
* FRANKLIN_2_GET_TO_SAWMILL&lt;br /&gt;
* EPSILON_FADE_TO_WHITE&lt;br /&gt;
* MP_INTRO_LTS_CUTSCENE&lt;br /&gt;
* MP_GLOBAL_SCENE&lt;br /&gt;
* GOLF_TRANQUIL&lt;br /&gt;
* GOLF_FLY_CAM&lt;br /&gt;
* STREET_RACE_OUTRO&lt;br /&gt;
* SEA_RACE_DURING_RACE&lt;br /&gt;
* STREET_RACE_DURING_RACE&lt;br /&gt;
* PS_1_TREVOR_PUKING&lt;br /&gt;
* MP_HELI_CAM_FILTERING&lt;br /&gt;
* AMBIENT_HUNTING_MIX&lt;br /&gt;
* HUNTING_02_TRAFFIC_SCENE&lt;br /&gt;
* HUNTING_02_SETTINGS&lt;br /&gt;
* JSH_2B_GO_TO_LOCKUP&lt;br /&gt;
* JSH_2B_LOAD_UP_TRUCK&lt;br /&gt;
* JSH_2B_CHASE_EXIT_TUNNELS&lt;br /&gt;
* JSH_2B_RAM_POLICE&lt;br /&gt;
* JSH_2B_CHASE_START&lt;br /&gt;
* JSH_2B_CHASE_POLICE_AT_BRIDGE&lt;br /&gt;
* JSH_2B_CHASE_JUMP_FREEWAY&lt;br /&gt;
* JSH_2B_CHASE_ENTER_TUNNELS&lt;br /&gt;
* JSH_2B_GRAB_LOOT_MAIN&lt;br /&gt;
* JSH_2B_CABINET_SMASH&lt;br /&gt;
* JSH_2B_SECURITY_ESCAPE&lt;br /&gt;
* JSH_2B_MANAGER_ARRIVE&lt;br /&gt;
* JSH_2B_REVERSE_TRUCK_CUTSCENE&lt;br /&gt;
* JSH_2A_GET_TO_ROOF&lt;br /&gt;
* JSH_2A_GET_ACROSS_ROOF&lt;br /&gt;
* JSH_2A_THROW_GAS&lt;br /&gt;
* JSH_2B_GET_TO_STORE&lt;br /&gt;
* JSH_2A_GET_TO_STORE&lt;br /&gt;
* JSH_1_DRIVE_TO_FACTORY&lt;br /&gt;
* JSH_1_GET_TO_ROOF&lt;br /&gt;
* JSH_1_TAKE_PHOTOS&lt;br /&gt;
* JSH1_RETURN_TO_CAR&lt;br /&gt;
* JSH_1_DRIVE_TO_BACK_ENTRANCE&lt;br /&gt;
* JSH_1_LEAVE_STORE&lt;br /&gt;
* JSH_1_INSIDE_STORE&lt;br /&gt;
* JSH_1_ENTER_STORE&lt;br /&gt;
* JSH_1_DRIVE_TO_STORE&lt;br /&gt;
* JOSH_02_SCENE&lt;br /&gt;
* LAMAR_1_STEAL_CAR&lt;br /&gt;
* LAMAR_1_DRIVE_HOME&lt;br /&gt;
* LAMAR_1_LOSE_COPS&lt;br /&gt;
* LAMAR_1_SHOOTOUT_START&lt;br /&gt;
* LAMAR_1_SHOOTOUT_STAIRWELL&lt;br /&gt;
* LAMAR_1_SHOOTOUT_WAREHOUSE&lt;br /&gt;
* LAMAR_1_SHOOTOUT_GET_OUTSIDE&lt;br /&gt;
* LAMAR_1_ESCAPE_FIGHT_HELI&lt;br /&gt;
* LAMAR_1_ESCAPE_THE_JUNKYARD&lt;br /&gt;
* LAMAR_1_SHOOTOUT_COVER_LAMAR&lt;br /&gt;
* LAMAR_1_SHOOTOUT_SAVE_LAMAR&lt;br /&gt;
* LAMAR_1_GO_TO_RECYCLING_CENTRE&lt;br /&gt;
* LAMAR_1_GO_TO_MEETING&lt;br /&gt;
* LAMAR_1_AMMUNATION_INTRO_CUTSCENE&lt;br /&gt;
* LAMAR_1_GO_TO_AMMUNATION&lt;br /&gt;
* LESTER_1A_LEAVE_OFFICE&lt;br /&gt;
* LESTER_1A_POPUP_MINIGAME&lt;br /&gt;
* LESTER_1A_RIG_EXPLOSIVE&lt;br /&gt;
* LESTER_1A_FOLLOW_PROGRAMMER&lt;br /&gt;
* LESTER_1A_DRIVE_TO_LIFEINVADER&lt;br /&gt;
* LESTER_1A_BUY_CLOTHES&lt;br /&gt;
* LESTER_1A_DRIVE_TO_STORE&lt;br /&gt;
* MP_MENU_SCENE&lt;br /&gt;
* SWITCH_TO_MP_SCENE&lt;br /&gt;
* MARTIN_1_DRIVE_BACK&lt;br /&gt;
* MARTIN_1_CHASE_JUMP_TRAIN&lt;br /&gt;
* MARTIN_1_KILL_PASSENGERS&lt;br /&gt;
* MARTIN_1_CHASE_JUMP_01&lt;br /&gt;
* MARTIN_1_CHASE_MAIN&lt;br /&gt;
* MARTIN_1_FOCUS_CAM&lt;br /&gt;
* MARTIN_1_PLANE_CRASH&lt;br /&gt;
* MARTIN_1_TRAIN_SCENE&lt;br /&gt;
* MARTIN_1_CHASE_DUMP_TRUCK&lt;br /&gt;
* MARTIN_1_PLANE_CHASE_SCENE&lt;br /&gt;
* MARTIN_1_SNIPER_CAMERA&lt;br /&gt;
* MARTIN_1_BULLET_HITS_PLANE_SCENE&lt;br /&gt;
* MARTIN_1_DRIVE_TO_OBSERVATORY&lt;br /&gt;
* M_E_AMANDA_DRIVE_HOME&lt;br /&gt;
* M_E_AMANDA_ENTER_COP_CAR&lt;br /&gt;
* M_E_AMANDA_ESCAPE_COPS&lt;br /&gt;
* M_E_AMANDA_GO_TO_AMANDA&lt;br /&gt;
* M_E_JIMMY_DRIVE_HOME&lt;br /&gt;
* M_E_JIMMY_STOP_KIDNAPPERS&lt;br /&gt;
* M_E_JIMMY_FOCUS_CAM&lt;br /&gt;
* M_E_JIMMY_GO_TO_JIMMY&lt;br /&gt;
* M_E_TRACEY_FOCUS_CAM&lt;br /&gt;
* MI_1_FLY_PRE_PHONECALL&lt;br /&gt;
* MI_1_SHOOTOUT_STEALTH&lt;br /&gt;
* MI_1_GET_TO_CAR&lt;br /&gt;
* MI_1_SHOOTOUT_ENEMIES_ALERTED&lt;br /&gt;
* MI_1_VAN_ARRIVES_03&lt;br /&gt;
* MI_1_VAN_ARRIVES_02&lt;br /&gt;
* MI_1_VAN_ARRIVES_01&lt;br /&gt;
* MI_1_MIC_WALK_TO_GRAVEYARD&lt;br /&gt;
* MI_1_MIC_DRIVE_TO_GRAVEYARD&lt;br /&gt;
* MI_1_MIC_DUCKING_FOR_SPEECH_SCENE&lt;br /&gt;
* MI_1_TREV_FLY_TO_LUDENDORFF&lt;br /&gt;
* MI_1_TREV_DRIVE_TO_PLANE&lt;br /&gt;
* MI_1_MIC_DRIVE_TO_AIRPORT&lt;br /&gt;
* MIC1_RADIO_DISABLE&lt;br /&gt;
* MI_2_MICHAEL_ON_MEATHOOK&lt;br /&gt;
* MI_2_DRIVE_TO_SLAUGHTERHOUSE&lt;br /&gt;
* MI_2_DRIVE_HOME&lt;br /&gt;
* MI_2_ESCAPE_IN_CAR&lt;br /&gt;
* MI_2_GRINDER_2&lt;br /&gt;
* MI_2_ESCAPE_SHOOTOUT&lt;br /&gt;
* MI_2_FRANKLIN_KNIFE_ATTACK&lt;br /&gt;
* MI_2_SPLINE_2&lt;br /&gt;
* MI_2_SAVE_FRANKLIN&lt;br /&gt;
* MI_2_SHOOT_FROM_MEATHOOK&lt;br /&gt;
* MI_2_SHOOTOUT_MAIN&lt;br /&gt;
* MI_2_SHOOTOUT_ACID&lt;br /&gt;
* MI_2_GRINDER_1&lt;br /&gt;
* MI_2_SHOOT_THE_GUARD&lt;br /&gt;
* MI_2_MEAT_SLICER&lt;br /&gt;
* MI_2_THROW_THE_GUN&lt;br /&gt;
* MI_3_ESCAPE_IN_CAR&lt;br /&gt;
* MI_3_SHOOTOUT_PLAYER_IS_TREVOR&lt;br /&gt;
* MI_3_SHOOTOUT_PLAYER_IS_MICHAEL&lt;br /&gt;
* MI_3_KILL_ENEMIES_IN_COURTYARD&lt;br /&gt;
* MI_3_TREVOR_SHOOTS_HELICOPTER&lt;br /&gt;
* MI_3_HELICOPTER_CRASH_SCENE&lt;br /&gt;
* MI_3_SHOOTOUT_START&lt;br /&gt;
* MI_3_SHOOTOUT_ENEMIES_ON_STAIRS&lt;br /&gt;
* MI_3_SHOOTOUT_SNIPER_SCOPE&lt;br /&gt;
* MI_3_ESCAPE_HELICOPTER_ATTACK&lt;br /&gt;
* MI_4_GET_BACK_UPSTAIRS&lt;br /&gt;
* MI_4_DEFEND_HOUSE_MAIN&lt;br /&gt;
* MI_4_ENEMIES_BREACH_DOOR&lt;br /&gt;
* MI_4_ENEMY_CAR_ARRIVES&lt;br /&gt;
* MI_4_SAVE_TRACY&lt;br /&gt;
* MI_4_SAVE_FAMILY_MAIN&lt;br /&gt;
* MI_4_SAVE_AMANDA&lt;br /&gt;
* MI_4_GET_TO_THE_HOUSE&lt;br /&gt;
* MI_4_LIMO_DRIVE_SCENE&lt;br /&gt;
* MI_4_LIMO_CAM_SCENE&lt;br /&gt;
* MINUTE_01_SCENE&lt;br /&gt;
* MINUTE_02_SCENE&lt;br /&gt;
* MINUTE_03_SCENE&lt;br /&gt;
* RACE_INTRO_GENERIC&lt;br /&gt;
* SEA_RACES_OUTRO&lt;br /&gt;
* LESTER_1A_ENTER_LESTERS_HOUSE&lt;br /&gt;
* PS_PREP_INTERCEPT_CONVOY&lt;br /&gt;
* NIGEL_1A_SCENE&lt;br /&gt;
* NIGEL_1B_MAIN_MIX&lt;br /&gt;
* NIGEL_1C_SCENE&lt;br /&gt;
* NIGEL_1D_SCENE&lt;br /&gt;
* NIGEL_02_CHASE&lt;br /&gt;
* NIGEL_03_MIX_SETTINGS&lt;br /&gt;
* NIGEL_03_JOURNEY_MIX&lt;br /&gt;
* FRANKLIN_SAFEHOUSE_ACTIVITIES_SCENE&lt;br /&gt;
* MICHAEL_SAFEHOUSE_ACTIVITIES_SCENE&lt;br /&gt;
* SAFEHOUSE_STONED_MICHAEL&lt;br /&gt;
* TREVOR_SAFEHOUSE_ACTIVITIES_SCENE&lt;br /&gt;
* OFFROAD_RACES_OUTRO_SCENE&lt;br /&gt;
* OFFROAD_RACES_DURING_RACE&lt;br /&gt;
* PAPARAZZO_01_CHASE&lt;br /&gt;
* PAPARAZZO_01_INTRO&lt;br /&gt;
* PAPARAZZO_02_CHASE&lt;br /&gt;
* PAPARAZZO_02_INTRO&lt;br /&gt;
* PAPARAZZO_03_SCENE&lt;br /&gt;
* PAPARAZZO_3A_PHOTO_SCENE&lt;br /&gt;
* PAPARAZZO_3A_POLICE_CHASE&lt;br /&gt;
* DLC_PILOT_CITY_LANDING_END_TRANSITION_SCENE&lt;br /&gt;
* DLC_PILOT_CITY_LANDING_MENU_FADE_SCENE&lt;br /&gt;
* PROLOGUE_GRAB_WOMAN&lt;br /&gt;
* PROLOGUE_DRIVE_ESCAPE&lt;br /&gt;
* PROLOGUE_DRIVE_TO_PICKUP&lt;br /&gt;
* PROLOGUE_POLICE_SHOOTOUT&lt;br /&gt;
* PROLOGUE_SWITCH_TO_TREVOR&lt;br /&gt;
* PROLOGUE_TAKE_COVER&lt;br /&gt;
* PROLOGUE_GET_TO_VAULT&lt;br /&gt;
* PROLOGUE_DETONATE_CHARGES&lt;br /&gt;
* PROLOGUE_MUTE_SPRINKLERS&lt;br /&gt;
* PROLOGUE_VAULT_RAYFIRE&lt;br /&gt;
* PROLOGUE_THREATEN_HOSTAGES&lt;br /&gt;
* PROLOGUE_GET_INSIDE_OFFICE&lt;br /&gt;
* REPLAY_SCREEN_SCENE&lt;br /&gt;
* RE_ABANDONED_VEHICLE_SCENE&lt;br /&gt;
* RE_CAR_STEAL_SCENE&lt;br /&gt;
* RE_BUS_TOUR_FADE_OUT_WORLD&lt;br /&gt;
* RE_BUS_TOUR_SCENE&lt;br /&gt;
* RE_CHASE_THIEVES_SCENE&lt;br /&gt;
* RE_COUNTRYSIDE_GANG_FIGHT_SCENE&lt;br /&gt;
* TIMER_SCENE&lt;br /&gt;
* FAIRGROUND_RIDES_LEVIATHAN&lt;br /&gt;
* PS_2A_SHOOTOUT_WAREHOUSE&lt;br /&gt;
* PS_2A_TRAIN_ARRIVES&lt;br /&gt;
* PS_2A_GO_TO_FACTORY&lt;br /&gt;
* PS_2A_SHOOTOUT_FACTORY&lt;br /&gt;
* PS_2A_TANK_ARRIVES&lt;br /&gt;
* PS_2A_DRIVE_BULLDOZER&lt;br /&gt;
* PS_2A_SWITCH_TO_FRANKLIN&lt;br /&gt;
* PS_2A_CAR_RAMS_BUDDY&lt;br /&gt;
* PS_2A_SHOOTOUT_YARD_FLYING_TANK&lt;br /&gt;
* PS_2A_SHOOTOUT_STREET_CREW_DIES&lt;br /&gt;
* PS_2A_SHOOTOUT_ALLEY&lt;br /&gt;
* PS_2A_SHOOTOUT_YARD&lt;br /&gt;
* PS_2A_SHOOTOUT_STREET_MAIN&lt;br /&gt;
* PS_2A_SHOOTOUT_STREET_ARMY_HELI&lt;br /&gt;
* PS_2A_SHOOTOUT_SWAT_VANS&lt;br /&gt;
* PS_2A_SHOOTOUT_START&lt;br /&gt;
* PS_2A_SHOOT_FENCE_1&lt;br /&gt;
* PS_2A_ENTER_GARDENS&lt;br /&gt;
* PS_2A_GAS_STATION_RAYFIRE&lt;br /&gt;
* PS_2A_SHOOTOUT_HELI_ARRIVES&lt;br /&gt;
* PS_2A_HELI_CRASH&lt;br /&gt;
* PS_2A_ENTER_BANK&lt;br /&gt;
* PS_2A_REVERSE_TO_ENTRANCE&lt;br /&gt;
* PS_2A_GO_TO_SAFE&lt;br /&gt;
* PS_2A_KICK_DOOR_OPEN&lt;br /&gt;
* PS_2A_DRIVE_TO_PALETO&lt;br /&gt;
* PS_PREP_MILITARY_TRUCK_SHOOTOUT&lt;br /&gt;
* PS_1_FOCUS_ON_BANK&lt;br /&gt;
* PS_1_RACE_AS_MICHAEL&lt;br /&gt;
* PS_1_TREVOR_DRIVES_OFF&lt;br /&gt;
* PS_1_RACE_AS_TREVOR&lt;br /&gt;
* PS_1_DRIVE_TO_GAS_STATION&lt;br /&gt;
* PS_1_SHOOT_THE_ALARM&lt;br /&gt;
* PS_1_DRIVE_TO_BANK&lt;br /&gt;
* PS_1_BUS_ARRIVES&lt;br /&gt;
* PS_1_DRIVE_TO_PALETO&lt;br /&gt;
* PLAYER_SWITCH_RED_ALERT_SCENE&lt;br /&gt;
* PLAYER_SWITCH_WHITE_ALERT_SCENE&lt;br /&gt;
* SOL_1_GET_TO_STUDIO&lt;br /&gt;
* SOL_1_ROCCO_ARRIVES_CUTSCENE&lt;br /&gt;
* SOL_1_FIGHT_ROCCO&lt;br /&gt;
* SOL_1_GET_TO_HELI_STEALTH&lt;br /&gt;
* SOL_1_COMPOUND_OVERVIEW_CUTSCENE&lt;br /&gt;
* SOL_1_DRIVE_TO_EAST_LS&lt;br /&gt;
* SOL_1_GET_TO_HELI_ALERT&lt;br /&gt;
* SOL_2_CAR_CHASE&lt;br /&gt;
* SOL_2_FOCUS_CAM&lt;br /&gt;
* SOL_3_LOSE_COPS&lt;br /&gt;
* SOL_3_LOSE_COPS_VEHICLE&lt;br /&gt;
* SOL_3_LOSE_COPS_PLANE&lt;br /&gt;
* SOL_3_ENGINE_DEATH_SCENE&lt;br /&gt;
* SOL_3_PLANE_ON_FIRE&lt;br /&gt;
* SOL_3_EVENT_JET_LANDING&lt;br /&gt;
* SOL_3_EVENT_PLANE_TAXIING_EXPLOSION&lt;br /&gt;
* SOL_3_MAIN_CHASE&lt;br /&gt;
* SOL_3_EVENT_TANKER_CRASH&lt;br /&gt;
* SOL_3_HELI_TAKEOFF&lt;br /&gt;
* SOL_3_CAR_JET_ENGINE&lt;br /&gt;
* SOL_3_ARRIVE_AT_HANGAR&lt;br /&gt;
* SOL_3_ON_FOOT_CHASE&lt;br /&gt;
* SOL_3_CHOPPER_CAM&lt;br /&gt;
* SOL_3_DRIVE_TO_AIRPORT&lt;br /&gt;
* FADE_OUT_WORLD_250MS_SCENE&lt;br /&gt;
* TAXI_CUT_U_IN&lt;br /&gt;
* TAXI_GOT_U_NOW&lt;br /&gt;
* TENNIS_SCENE&lt;br /&gt;
* SASQUATCH_MIX&lt;br /&gt;
* TOWING_FOCUS_CAM_ON_CAR&lt;br /&gt;
* TOWING_ONCOMING_TRAIN_SCENE&lt;br /&gt;
* BAY_DOOR_SCENE&lt;br /&gt;
* SIREN_SCENE&lt;br /&gt;
* PLANE_FLY_OVER_SCENE&lt;br /&gt;
* TREVOR_1_DRIVE_HOME&lt;br /&gt;
* TREVOR_1_THREATEN_ORTEGA&lt;br /&gt;
* TREVOR_1_ORTEGA_KILLED&lt;br /&gt;
* TREVOR_1_PUSH_THE_TRAILER&lt;br /&gt;
* TREVOR_1_SHOOTOUT_BIKERS_FLEE&lt;br /&gt;
* TREVOR_1_DRIVE_TO_TRAILER&lt;br /&gt;
* TREVOR_1_ARRIVE_AT_TRAILER&lt;br /&gt;
* TREVOR_1_SHOOTOUT_START&lt;br /&gt;
* TREVOR_1_BIKES&lt;br /&gt;
* TREVOR_1_RAYFIRE&lt;br /&gt;
* TREVOR_1_CHASE_KILL_BIKERS&lt;br /&gt;
* TREVOR_1_CHASE_FOLLOW_VAN&lt;br /&gt;
* TREVOR_1_FOCUS_CAM_SCENE&lt;br /&gt;
* TREVOR_1_DRIVE_TO_BIKERS&lt;br /&gt;
* TREVOR_2_PROPERTY_INTRO_SCENE&lt;br /&gt;
* TREVOR_2_FLIGHT_START&lt;br /&gt;
* TREVOR_2_CARGO_DOORS&lt;br /&gt;
* TREVOR_2_DROP_CARGO&lt;br /&gt;
* TREVOR_2_SHOOTOUT_ON_WING&lt;br /&gt;
* TREVOR_2_RAYFIRE&lt;br /&gt;
* TREVOR_2_SHOOTOUT&lt;br /&gt;
* TREVOR_2_GET_TO_PLANE&lt;br /&gt;
* TREVOR_2_HELI_CRASH&lt;br /&gt;
* TREVOR_2_TRAINS_VOLUME&lt;br /&gt;
* TREVOR_2_SNIPE_MAIN&lt;br /&gt;
* TREVOR_2_HELI_APPROACH&lt;br /&gt;
* TREVOR_2_HELI_SILENT&lt;br /&gt;
* TREVOR_2_DRIVE_ATV&lt;br /&gt;
* TREVOR_2_FOCUS_CAM_RUNWAY&lt;br /&gt;
* TREVOR_2_FOCUS_CAM_RON&lt;br /&gt;
* TREVOR_2_LAND_THE_PLANE&lt;br /&gt;
* TREVOR_3_DRIVE_TO_TRAILER_PARK&lt;br /&gt;
* TREVOR_3_PLANT_BOMBS_STEALTH&lt;br /&gt;
* TREVOR_3_PLANT_BOMBS_SHOOTOUT&lt;br /&gt;
* TREVOR_3_RAYFIRE&lt;br /&gt;
* TREVOR_3_DRIVE_TO_LS_DIALOGUE&lt;br /&gt;
* TREVOR_3_DRIVE_TO_FLOYDS&lt;br /&gt;
* TREVOR_3_TRAILER_PARK_OVERVIEW&lt;br /&gt;
* TREVOR_3_ESCAPE_TO_CAR&lt;br /&gt;
* TRI_BIKE_SCENE&lt;br /&gt;
* TRI_RUN_SCENE&lt;br /&gt;
* TRI_SWIM_SCENE&lt;br /&gt;
* TRI_END_SCENE&lt;br /&gt;
* TRI_START_SCENE&lt;br /&gt;
* YOGA_MINIGAME_TRANQUIL&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13922</id>
		<title>START AUDIO SCENE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13922"/>
		<updated>2015-05-10T03:14:27Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Audio file to play, e.g &amp;quot;LEAVE_CINEMA&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
* LEAVE_CINEMA&lt;br /&gt;
* HINT_CAM_SCENE&lt;br /&gt;
* AGENCY_H_1_DRIVE_TO_FACTORY&lt;br /&gt;
* AGENCY_H_1_FOLLOW_JANITOR&lt;br /&gt;
* AGENCY_H_1_FOLLOW_ON_FOOT&lt;br /&gt;
* AGENCY_H_1_FOCUS_ON_JANITOR&lt;br /&gt;
* AGENCY_H_1_NON_TARGET_CARS&lt;br /&gt;
* AGENCY_H_1_JANITORS_CAR&lt;br /&gt;
* AGENCY_H_1_WAIT_FOR_CARS&lt;br /&gt;
* AGENCY_H_1_FOCUS_ON_PLATES&lt;br /&gt;
* AGENCY_H_1_GET_TO_FIB&lt;br /&gt;
&lt;br /&gt;
Taken from ''abigail2.txt'', ''act_cinema.txt'', ''agency_heist1.txt''.&lt;br /&gt;
&lt;br /&gt;
== Entire list taken from the decompiled scripts ==&lt;br /&gt;
&lt;br /&gt;
HINT_CAM_SCENE&lt;br /&gt;
LEAVE_CINEMA&lt;br /&gt;
AGENCY_H_1_DRIVE_TO_FACTORY&lt;br /&gt;
AGENCY_H_1_FOLLOW_JANITOR&lt;br /&gt;
AGENCY_H_1_FOLLOW_ON_FOOT&lt;br /&gt;
AGENCY_H_1_FOCUS_ON_JANITOR&lt;br /&gt;
AGENCY_H_1_NON_TARGET_CARS&lt;br /&gt;
AGENCY_H_1_JANITORS_CAR&lt;br /&gt;
AGENCY_H_1_WAIT_FOR_CARS&lt;br /&gt;
AGENCY_H_1_FOCUS_ON_PLATES&lt;br /&gt;
AGENCY_H_1_GET_TO_FIB&lt;br /&gt;
AGENCY_H_2_FOLLOW_ARCHITECT_1&lt;br /&gt;
AGENCY_H_2_COVER_BLOWN&lt;br /&gt;
AGENCY_H_2_FOLLOW_ARCHITECT_2&lt;br /&gt;
AGENCY_H_2_TAKE_OUT_ARCHITECT&lt;br /&gt;
AGENCY_H_2_USE_ELEVATOR&lt;br /&gt;
AH_3A_GET_TO_LESTERS&lt;br /&gt;
AH_3A_RAPPEL_ELEVATOR_SHAFT&lt;br /&gt;
AH_3A_ESCAPE_TOP_FLOOR&lt;br /&gt;
AH_3A_EXPLODING_OFFICE_BROKEN_WINDOWS&lt;br /&gt;
AH_3A_GET_TO_TOP_FLOOR&lt;br /&gt;
AH_3A_DRIVE_AS_FRANKLIN&lt;br /&gt;
AH_3A_MOPPING_STAGE&lt;br /&gt;
AH_3A_INFILTRATE_FIB_SCENE&lt;br /&gt;
AH_3A_GET_TO_FIRETRUCK&lt;br /&gt;
AH_3A_RAPPEL_CUTSCENE&lt;br /&gt;
AH_3A_STAIRWELL_SCENE&lt;br /&gt;
AH_3A_WAIT_TO_RAM_DOORS&lt;br /&gt;
AH_3A_ENTER_CORRIDOR_PRE_KO_EXPLOSION&lt;br /&gt;
AH_3A_KO_EXPLOSION&lt;br /&gt;
AH_3A_BACKDRAFT&lt;br /&gt;
AH_3A_WALK_THROUGH_BURNING_OFFICES&lt;br /&gt;
AH_3A_HELP_BUDDY_SCENE&lt;br /&gt;
AH_3A_KO_FADE_TO_BLACK&lt;br /&gt;
AH_3A_ESCAPE_TO_ELEVATOR_SHAFT&lt;br /&gt;
AH_3A_BLOW_OPEN_OFFICE_DOOR&lt;br /&gt;
AH_3A_ELEVATOR_POST_EXPLOSION_SCENE&lt;br /&gt;
AH_3A_DETONATE_THE_BOMBS&lt;br /&gt;
AH_3A_BUILDING_EXPLOSION&lt;br /&gt;
FBI_HEIST_H5_MUTE_AMBIENCE_SCENE&lt;br /&gt;
AH_3A_FRANK_GET_TO_FIB&lt;br /&gt;
AH_3A_ELEVATOR_SCENE&lt;br /&gt;
AH_3A_DRIVE_TO_FIB&lt;br /&gt;
AH_3B_GET_TO_VEHICLE&lt;br /&gt;
AH_3B_GET_TO_FRANKLINS&lt;br /&gt;
AH_3B_RAPPEL_01&lt;br /&gt;
AH_3B_FIGHT_CHOPPER&lt;br /&gt;
AH_3B_GET_TO_RAPPEL_POINT_02&lt;br /&gt;
AH_3B_RAPPEL_02&lt;br /&gt;
AH_3B_ESCAPE_CONTINUED_DOWN_RUBBLE&lt;br /&gt;
AH_3B_ESCAPE_CONTINUED_STAIRWELL_02&lt;br /&gt;
AH_3B_ESCAPE_TO_RAPPEL_POINT&lt;br /&gt;
AH_3B_ESCAPE_POST_STAIRWELL&lt;br /&gt;
AH_3B_ESCAPE_START&lt;br /&gt;
AH_3B_ESCAPE_STAIRWELL_01&lt;br /&gt;
AH_3B_ENEMIES_ARRIVE&lt;br /&gt;
AH_3B_COMPUTER_FOCUS_CAM&lt;br /&gt;
AH_3B_HACKING_MG&lt;br /&gt;
AH_3B_SKYDIVE_PREPARE&lt;br /&gt;
AH_3B_SKYDIVE_FREEFALL&lt;br /&gt;
AH_3B_FOCUS_ON_LANDING_ZONE&lt;br /&gt;
AH_3B_BREAK_SERVER_ROOM_DOOR&lt;br /&gt;
AH_3B_FLY_TO_JUMP_ZONE&lt;br /&gt;
AH_3B_FOCUS_ON_JUMP_ZONE&lt;br /&gt;
AH_3B_GET_TO_FACILITY&lt;br /&gt;
TOD_SHIFT_SCENE&lt;br /&gt;
AH_3B_SHOOTOUT_CONTINUED&lt;br /&gt;
AH_3B_HELICOPTER_MISSILE_CUTSCENE&lt;br /&gt;
AH_3B_SHOOTTHROUGHDOOR_SCENE&lt;br /&gt;
AH_3B_SHOOTOUT_SMOKE_BOMBS&lt;br /&gt;
CHARACTER_CHANGE_IN_SKY_SCENE&lt;br /&gt;
AH_3B_SKYDIVE_PARACHUTE&lt;br /&gt;
DEATH_SCENE&lt;br /&gt;
MP_CELEB_SCREEN_SCENE&lt;br /&gt;
FAIRGROUND_RIDES_FERRIS_WHALE_ALTERNATIVE_VIEW&lt;br /&gt;
FAIRGROUND_RIDES_FERRIS_WHALE&lt;br /&gt;
JOYRIDER_RADIO_SCENE&lt;br /&gt;
MP_APARTMENT_SCENE&lt;br /&gt;
MP_GARAGE_RADIO_FADE_EXIT_SCENE&lt;br /&gt;
MP_APT_STRIPPER_SCENE&lt;br /&gt;
MP_CCTV_SCENE&lt;br /&gt;
WATCHING_SAFEHOUSE_TV&lt;br /&gt;
WEB_EPSILONISM_SITE_MUSIC_SCENE&lt;br /&gt;
WEB_GENERAL_BROWSING_SCENE&lt;br /&gt;
ARM_1_GO_HOME&lt;br /&gt;
ARM_1_LOSE_COPS&lt;br /&gt;
ARM_1_DRIVE_TO_DEALERSHIP&lt;br /&gt;
ARM_1_COPS_ARRIVE&lt;br /&gt;
ARM_1_DRIVE_START&lt;br /&gt;
ARM_1_DRIVE_PHONE_LAMAR&lt;br /&gt;
ARM_1_DRIVE_FOLLOW_LAMAR&lt;br /&gt;
ARM_1_DRIVE_THROUGH_STUDIO&lt;br /&gt;
ARM_1_DRIVE_TO_CANALS&lt;br /&gt;
ARM_1_DRIVE_OVER_BRIDGES&lt;br /&gt;
ARM_1_DRIVE_THROUGH_GARAGE&lt;br /&gt;
ARM_1_LAMAR_FOCUS_CAM&lt;br /&gt;
ARM_1_GET_IN_CAR_SCENE&lt;br /&gt;
ARM_1_CHOOSE_CAR&lt;br /&gt;
ARM_1_MONTAGE_MUTES&lt;br /&gt;
ARM_2_RAYFIRE&lt;br /&gt;
ARM_2_DRIVE_TO_ALLEY&lt;br /&gt;
ARM_2_GANG_DRIVE_PAST&lt;br /&gt;
ARM_2_SEARCH_FOR_BIKE&lt;br /&gt;
ARM_2_SHOOTOUT&lt;br /&gt;
ARM_2_GAS_TRAIL&lt;br /&gt;
ARM_2_FOCUS_ON_BIKE&lt;br /&gt;
ARM_2_GET_TO_THE_CAR&lt;br /&gt;
ARM_2_CHASE_THE_BIKE&lt;br /&gt;
ARM_2_RIDE_BIKE_BACK&lt;br /&gt;
ARM_3_BEAT_DOWN&lt;br /&gt;
ARM_3_RAM_DEALERSHIP&lt;br /&gt;
ARM_3_WINDOW_FOCUS_CAM&lt;br /&gt;
ARM_3_DRIVE_TO_DEALERSHIP&lt;br /&gt;
ARM_3_EXIT_THROUGH_GATE&lt;br /&gt;
ARM_3_STEAL_CAR&lt;br /&gt;
ARM_3_ENTER_GARAGE&lt;br /&gt;
ARM_3_INSIDE_HOUSE&lt;br /&gt;
ARM_3_CLIMB_INTO_GARDEN&lt;br /&gt;
ARM_3_TAKE_OUT_GARDENER&lt;br /&gt;
ARM_3_TARGET_GARDENER&lt;br /&gt;
ARM_3_ENTER_HOUSE&lt;br /&gt;
ARM_3_DRIVE_TO_MICHAELS_HOUSE&lt;br /&gt;
ARM_3_DRIVE_PHONE_SIMEON&lt;br /&gt;
ASSASSINATION_BUS_SCREAMS_INT_SCENE&lt;br /&gt;
ASSASSINATION_BUS_SCREAMS_EXT_SCENE&lt;br /&gt;
ASSASSINATION_CONSTRUCT_LEAVE_THE_AREA&lt;br /&gt;
ASSASSINATION_CONSTRUCT_HELICOPTER_SCENE&lt;br /&gt;
ASSASSINATION_CONSTRUCT_SHOOTOUT_ROOFTOP&lt;br /&gt;
ASSASSINATION_CONSTRUCT_SHOOTOUT_START&lt;br /&gt;
ASSASSINATION_CONSTRUCT_CAR_ARRIVES&lt;br /&gt;
ASSASSINATION_CONSTRUCT_CUTSCENE&lt;br /&gt;
ATM_PLAYER_SCENE&lt;br /&gt;
LEADERBOARD_SCENE&lt;br /&gt;
CABLE_CAR_RIDE_UP_SCENE&lt;br /&gt;
CABLE_CAR_RIDE_DOWN_SCENE&lt;br /&gt;
CAR_MOD_BOOST_SCENE&lt;br /&gt;
MP_CAR_MOD_SHOP&lt;br /&gt;
FAMILY_1_MOD_SHOP_INTRO_SCENE&lt;br /&gt;
CAR_MOD_RADIO_MUTE_SCENE&lt;br /&gt;
CAR_1_GARAGE_ARRIVAL&lt;br /&gt;
CAR_1_GET_TO_GARAGE&lt;br /&gt;
CAR_1_RACE_CARS_FOCUS_CAM&lt;br /&gt;
CAR_1_BIKE_ENTER_TUNNEL&lt;br /&gt;
CAR_1_BIKE_PASS_THE_LOST&lt;br /&gt;
CAR_1_BIKE_CHASE_MAIN&lt;br /&gt;
CAR_1_FRANKLIN_CALLS_MICHAEL&lt;br /&gt;
CAR_1_RACE_SKIDDING_CARS&lt;br /&gt;
CAR_1_RACE_MAIN&lt;br /&gt;
CAR_1_DEVIN_DRIVES_AWAY&lt;br /&gt;
CAR_1_GET_TO_RACE&lt;br /&gt;
CAR_1_PARK_UP_CUTSCENE&lt;br /&gt;
CAR_2_HELI_FILTERING&lt;br /&gt;
CAR_2_USE_MICROPHONE&lt;br /&gt;
CAR_2_HELI_CAM_TUTORIAL&lt;br /&gt;
CAR_2_SCANNING_TARGET&lt;br /&gt;
CAR_2_FOLLOW_CHAD_ON_FOOT&lt;br /&gt;
CAR_2_CAR_CHASE_CONTINUED&lt;br /&gt;
CAR_2_STEAL_THE_CAR&lt;br /&gt;
CAR_2_DRIVE_BACK_TO_GARAGE&lt;br /&gt;
CAR_2_SWITCH_TO_FRANLIN_IN_GARAGE&lt;br /&gt;
CAR_2_SCAN_FRANKLIN&lt;br /&gt;
CAR_2_CAR_ENTERS_GARAGE&lt;br /&gt;
CAR_2_SCAN_THE_SUSPECTS&lt;br /&gt;
CAR_2_USE_INFRARED&lt;br /&gt;
CAR_2_FRANKLIN_ARRIVES&lt;br /&gt;
CAR_2_CAR_CHASE_START&lt;br /&gt;
CAR_2_Z_TYPE_ENGINE_BOOST&lt;br /&gt;
CAR_3_GO_TO_GARAGE&lt;br /&gt;
CAR_3_ACTIVATE_EJECTOR_SEAT&lt;br /&gt;
CAR_3_ESCAPE_SECURITY&lt;br /&gt;
CAR_3_INSIDE_STUDIO&lt;br /&gt;
CAR_3_TAKE_OUT_ACTOR&lt;br /&gt;
CAR_4_SPIKES_CAM_SCENE&lt;br /&gt;
CAR_4_DEFEND_THE_TRUCK&lt;br /&gt;
CAR_4_FOLLOW_TRUCK&lt;br /&gt;
CAR_4_FOCUS_ON_TRUCK&lt;br /&gt;
CAR_4_COPS_ARRIVE&lt;br /&gt;
CAR_4_GET_TO_PALETO&lt;br /&gt;
CAR_4_FOCUS_ON_FRANKLIN&lt;br /&gt;
CAR_4_REVERSE_OFF_TRUCK&lt;br /&gt;
CAR_4_TAKE_CAR_TO_TRANSPORTER&lt;br /&gt;
CAR_WASH_SCENE&lt;br /&gt;
CHI_1_SHOOTOUT_04&lt;br /&gt;
CHI_1_SHOOTOUT_GRENADE_LAUNCHER&lt;br /&gt;
CHI_1_SHOOTOUT_01&lt;br /&gt;
CHI_1_ENEMIES_ESCAPE&lt;br /&gt;
CHI_1_GO_TO_ICEBOX&lt;br /&gt;
CHI_1_SHOOTOUT_03&lt;br /&gt;
CHI_1_CATCH_GRENADE_LAUNCHER&lt;br /&gt;
CHI_1_GET_TO_SHOOTOUT_04&lt;br /&gt;
CHI_1_SHOOTOUT_02&lt;br /&gt;
CHI_1_GET_TO_SHOOTOUT_03&lt;br /&gt;
CHI_1_TRUCK_ARRIVES&lt;br /&gt;
CHI_1_DRIVE_TO_LAB&lt;br /&gt;
CHI_2_RAYFIRE&lt;br /&gt;
CHI_2_SHOOT_GAS&lt;br /&gt;
CHI_2_DRIVE_TO_FARMHOUSE&lt;br /&gt;
CHI_2_DRIVE_ROCK_RADIO&lt;br /&gt;
CHI_2_SHOOTOUT_STEALTH&lt;br /&gt;
CHI_2_SHOOTOUT_ENEMIES_ALERTED&lt;br /&gt;
CHI_2_SHOOTOUT_IN_HOUSE&lt;br /&gt;
CHI_2_POUR_GAS&lt;br /&gt;
CHI_2_GAS_TRAIL_FIRE&lt;br /&gt;
CHI_2_FARMHOUSE_OVERVIEW&lt;br /&gt;
CREATOR_SCENES_AMBIENCE&lt;br /&gt;
DH2A_SWIM_TO_CONTAINER&lt;br /&gt;
DH2A_CONTROL_SUB&lt;br /&gt;
DH2A_RAYFIRE&lt;br /&gt;
DH2A_PREPARE_DETONATION&lt;br /&gt;
DH_2A_DETONATE_BOMBS&lt;br /&gt;
DH2A_SHOOTOUT_SNIPING_SCENE&lt;br /&gt;
DH2A_MICHAEL_DASH_AND_DIVE&lt;br /&gt;
DH2A_CHOPPER_ARRIVES&lt;br /&gt;
DH2A_CHOPPER_SHOOTING&lt;br /&gt;
dh2a_shootout_sniping_scene&lt;br /&gt;
dh2a_shootout_scene&lt;br /&gt;
DH2A_SNIPE_GUARDS_scene&lt;br /&gt;
DH2A_PLANT_BOMBS_SCENE&lt;br /&gt;
DH2A_GET_TO_VANTAGE_POINT&lt;br /&gt;
DH2A_SNIPING_SCENE&lt;br /&gt;
DH2A_SHOOTOUT_SCENE&lt;br /&gt;
DH_2B_RETURN_TO_AIRSTRIP&lt;br /&gt;
DH_2B_ESCAPE_ENEMIES&lt;br /&gt;
DH_2B_ESCAPE_AS_MICHAEL&lt;br /&gt;
DH_2B_ENEMY_HELI_01_ARRIVES&lt;br /&gt;
DH_2B_ENEMY_HELI_02_ARRIVES&lt;br /&gt;
DH_2B_ENEMY_HELI_03_ARRIVES&lt;br /&gt;
DH_2B_ESCAPE_AS_FRANKLIN&lt;br /&gt;
DH_2B_PICK_UP_SUB_CARGO&lt;br /&gt;
DH_2B_GET_TO_SURFACE&lt;br /&gt;
DH_2B_FIND_CONTAINER&lt;br /&gt;
DH_2B_SEE_PLANE&lt;br /&gt;
DH_2B_RELEASE_SUB&lt;br /&gt;
DH_2B_SEE_BOATS&lt;br /&gt;
DH_2B_GET_TO_DROP_ZONE&lt;br /&gt;
DH_2B_ATTACH_SUB&lt;br /&gt;
DH_2B_SUB_PICKED_UP_SCENE&lt;br /&gt;
DH_2B_DRIVE_TO_AIRSTRIP&lt;br /&gt;
BIOTECH_HEIST_UNDERWATER_SCENE&lt;br /&gt;
DH_P_2B_ENTER_CHOPPER&lt;br /&gt;
DH_P_2B_ENEMY_CHOPPERS_ARRIVE&lt;br /&gt;
DH_1_GET_TO_TRUCK&lt;br /&gt;
DH_1_DRIVE_TO_DOCKS&lt;br /&gt;
DH_1_TAKE_PHOTOS&lt;br /&gt;
DH_1_PHONE_RON&lt;br /&gt;
DH_1_USE_CRANE&lt;br /&gt;
DOCKS_HEIST_USING_CRANE&lt;br /&gt;
CAR_THEFT_EXPORT_CARS_CRANE_SECTION_SCENE&lt;br /&gt;
DH_1_CLIMB_UP_CRANE&lt;br /&gt;
DH_1_HANDLER_START&lt;br /&gt;
DH_1_FOLLOW_FLOYD_SEE_FREIGHTER&lt;br /&gt;
DH_1_FOLLOW_FLOYD_START&lt;br /&gt;
DH_1_DRIVE_START&lt;br /&gt;
DH_1_DRIVE_APPROACH_DOCKS&lt;br /&gt;
EPSILONISM_04_MIX&lt;br /&gt;
EPSILONISM_08_NON_COMPLIANCE&lt;br /&gt;
EPSILONISM_08_COMPLIANCE&lt;br /&gt;
EXILE_2_HELI_PICK_UP&lt;br /&gt;
EXILE_2_SNIPE_STAGE&lt;br /&gt;
EXILE_2_FOLLOW_CAR&lt;br /&gt;
EXILE_2_FOLLOW_CAR_PHONE&lt;br /&gt;
EXILE_2_KILL_ENEMY_MICHAEL&lt;br /&gt;
EXILE_2_KILL_ENEMY_CHOP&lt;br /&gt;
EXILE_2_KILL_ENEMY_FRANKLIN&lt;br /&gt;
EXILE_2_SNIPE_STAGE_THERMAL&lt;br /&gt;
EXILE_2_RPG_CUTSCENE&lt;br /&gt;
EXILE_2_HELI_IN_POSITION_CUTSCENE&lt;br /&gt;
EXILE_2_FLY_HELI&lt;br /&gt;
EXILE_2_GO_TO_HELI&lt;br /&gt;
EXILE_2_GO_TO_CRASH_SITE&lt;br /&gt;
EXILE_2_CRASH_CUTSCENE&lt;br /&gt;
EXILE_2_FOCUS_CAM&lt;br /&gt;
EXTREME_04_CUSTOM_QUIET_SCENE&lt;br /&gt;
FAM1_HIGHWAY_CHASE&lt;br /&gt;
FAMILY_1_YACHT_ARRIVES&lt;br /&gt;
FAMILY_1_FRANKLIN_JUMPS&lt;br /&gt;
FAMILY_1_PROTECT_FRANKLIN&lt;br /&gt;
FAM1_THROWN_OVERBOARD&lt;br /&gt;
FAMILY_1_SHOOT_THE_ENEMY_02&lt;br /&gt;
FAMILY_1_SAVE_JIMMY&lt;br /&gt;
FAM1_BOOM_SWING&lt;br /&gt;
FAM1_DROP_IN_CAR&lt;br /&gt;
FAMILY_1_CATCH_FRANKLIN&lt;br /&gt;
FAM1_JUMP_TO_YACHT&lt;br /&gt;
FAM1_LAND_ON_BONNET&lt;br /&gt;
FAMILY_1_GET_THE_YACHT&lt;br /&gt;
FAMILY_1_CAR_BREAKS_DOWN&lt;br /&gt;
FAMILY_1_FRANKLIN_CLIMBING&lt;br /&gt;
FAMILY_1_FOCUS_ON_YACHT&lt;br /&gt;
FAMILY_1_DRIVE_TO_HIGHWAY&lt;br /&gt;
FAMILY_2_JETSKI_GO_TO_BEACH&lt;br /&gt;
FAMILY_2_JETSKI_CHASE&lt;br /&gt;
FAMILY_2_DIVE_INTO_WATER&lt;br /&gt;
FAMILY_2_SWIM_TO_YACHT&lt;br /&gt;
FAMILY_2_BIKE_RACE_JIMMY&lt;br /&gt;
FAMILY_2_DRIVE_TO_BEACH&lt;br /&gt;
FAMILY_3_ESCAPE_AS_MICHAEL&lt;br /&gt;
FAMILY_3_ESCAPE_AS_FRANKLIN&lt;br /&gt;
FAMILY_3_DRIVE_HOME&lt;br /&gt;
FAMILY_3_PULL_DOWN_HOUSE_SCENE&lt;br /&gt;
FAMILY_3_RAYFIRE&lt;br /&gt;
FAMILY_3_FOLLOW_THE_COACH&lt;br /&gt;
FAMILY_3_ARRIVE_AT_HOUSE&lt;br /&gt;
FAMILY_3_DRIVE_IN_TO_POSITION&lt;br /&gt;
FAMILY_3_FOCUS_ON_COACH&lt;br /&gt;
FAMILY_3_FIND_THE_COACH&lt;br /&gt;
FAMILY_3_RV_BLOCKS_ROAD&lt;br /&gt;
FAMILY_4_CHASE_TRUCK_1&lt;br /&gt;
FAMILY_4_CHASE_TRUCK_2&lt;br /&gt;
FAMILY_4_CHASE_TRUCK_CAMERA&lt;br /&gt;
FAMILY_4_CHASE_TRUCK_TRACKS&lt;br /&gt;
FAMILY_4_CHASE_TRUCK_TUNNEL&lt;br /&gt;
FAMILY_4_CHASE_TRUCK_JUMP&lt;br /&gt;
FAMILY_4_CHASE_FOOT&lt;br /&gt;
FAMILY_4_CHASE_FOOT_OUTSIDE&lt;br /&gt;
FAMILY_4_DRIVE_TO_STADIUM&lt;br /&gt;
FAMILY_5_WAKE_UP_VOMIT&lt;br /&gt;
FAMILY_5_GO_HOME&lt;br /&gt;
FAMILY_5_GO_HOME_INT&lt;br /&gt;
FAMILY_5_FLYING&lt;br /&gt;
FAMILY_5_DRUGS_FOCUS_CAM&lt;br /&gt;
FAMILY_5_YOGA_ON_DRUGS&lt;br /&gt;
FAMILY_5_DRUGS&lt;br /&gt;
FAMILY_5_TAKE_JIMMY_FOCUS_CAM&lt;br /&gt;
FAMILY_5_TAKE_JIMMY&lt;br /&gt;
FAMILY_5_GO_TO_BURGERSHOT&lt;br /&gt;
FAMILY_5_GO_TO_JIMMY&lt;br /&gt;
FAMILY_5_YOGA_TRANQUIL&lt;br /&gt;
FAMILY_5_YOGA_MG&lt;br /&gt;
FAMILY_6_DRIVE_HOME&lt;br /&gt;
FAMILY_6_DRIVE_TO_THERAPIST&lt;br /&gt;
FAMILY_6_HAIRCUT_LAZLOW_MG&lt;br /&gt;
FAMILY_6_TATTOO_LAZLOW_MG&lt;br /&gt;
FAMILY_6_PIERCE_LAZLOW_MG&lt;br /&gt;
FAMILY_6_DRIVE_TO_TATTOO&lt;br /&gt;
FAMILY_6_AMANDA_PULLS_AWAY&lt;br /&gt;
FAMILY_6_DRIVE_TO_AMANDA&lt;br /&gt;
FANATIC_MIX_SCENE&lt;br /&gt;
FBI_1_LOSE_COPS&lt;br /&gt;
FBI_1_ESCAPE_BASE_SCENE&lt;br /&gt;
FBI_1_STEALTH_KILL_AGENT&lt;br /&gt;
FBI_1_JUMP&lt;br /&gt;
FBI_1_AGENT_BURSTS_THROUGH_DOOR&lt;br /&gt;
FBI_1_GET_UPSTAIRS&lt;br /&gt;
FBI_1_AIM_AT_WINDOW&lt;br /&gt;
FBI_1_SHOOTOUT_GROUND_FLOOR&lt;br /&gt;
FBI_1_INSPECT_BODIES&lt;br /&gt;
FBI_01_DMW_IN_BODY_BAG&lt;br /&gt;
FBI_3_TREVOR_DRIVE_TO_AIRPORT&lt;br /&gt;
FBI_3_TREVOR_TORTURE_2&lt;br /&gt;
FBI_3_TREVOR_TORTURE_3&lt;br /&gt;
FBI_3_TREVOR_TORTURE_4&lt;br /&gt;
FBI_3_TREVOR_TORTURE_WRENCH&lt;br /&gt;
FBI_3_TREVOR_TORTURE_ELECTRIC&lt;br /&gt;
FBI_3_TREVOR_TORTURE_PLIERS&lt;br /&gt;
FBI_3_TREVOR_TORTURE_WATER&lt;br /&gt;
FBI_3_MICHAEL_SNIPER_SCOPE_TARGET&lt;br /&gt;
FBI_3_MICHAEL_SNIPER_SCOPE&lt;br /&gt;
FBI_3_MICHAEL_VANTAGE_POINT_1&lt;br /&gt;
FBI_3_MICHAEL_VANTAGE_POINT_2&lt;br /&gt;
FBI_3_MICHAEL_VANTAGE_POINT_3&lt;br /&gt;
FBI_3_TREVOR_TORTURE_ADRENALINE&lt;br /&gt;
FBI_3_MICHAEL_DRIVE_CHUMASH&lt;br /&gt;
FBI_3_MICHAEL_COFFEE_BREAK&lt;br /&gt;
FBI_3_FOCUS_CAM_PHOTOSHOOT&lt;br /&gt;
FBI_3_MICHAEL_DRIVE_FIRST&lt;br /&gt;
FBI_3_TREVOR_TORTURE_1&lt;br /&gt;
FBI_4_GO_TO_MEETING&lt;br /&gt;
FBI_4_GO_TO_ALLEYWAY&lt;br /&gt;
FBI_4_DESTROY_TRUCK&lt;br /&gt;
FBI_4_SHOOTOUT_MICHAEL&lt;br /&gt;
FBI_4_SHOOTOUT_FRANKLIN&lt;br /&gt;
FBI_4_SHOOTOUT_TREVOR&lt;br /&gt;
FBI_4_COPS_ARRIVE&lt;br /&gt;
FBI_4_EXPLOSION_RAYFIRE&lt;br /&gt;
FBI_4_PREP_FOR_COPS&lt;br /&gt;
FBI_4_RIG_EXPLOSIVES&lt;br /&gt;
FBI_4_COLLISION_RAYFIRE&lt;br /&gt;
FBI_4_TRUCK_SMASH_MAIN&lt;br /&gt;
FBI_4_PICKUP_TRUCK_INT&lt;br /&gt;
FBI_4_BLOCK_THE_STREET&lt;br /&gt;
FBI_4_CUTSCENE_BINOCULARS&lt;br /&gt;
FBI_4_CUTSCENE_TRUCK&lt;br /&gt;
FBI_4_DRIVE_TO_CYPRUS_FLATS&lt;br /&gt;
FBI_5_MILITARY_SHOOTOUT&lt;br /&gt;
FBI_5_TAKE_PATRICIA_HOME&lt;br /&gt;
FBI_5_FLY_TO_AIRSTRIP&lt;br /&gt;
FBI_5_FLY_TO_CONTAINER&lt;br /&gt;
FBI_5_GO_TO_CONTAINER&lt;br /&gt;
FBI_5_LOAD_UP_SYNC_SCENE&lt;br /&gt;
BIOTECH_HEIST_GASMASK_SCENE&lt;br /&gt;
FBI_5_SHOOTOUT_GUARD_RUNS_OUT&lt;br /&gt;
FBI_5_SHOOTOUT_ANIMAL_LAB&lt;br /&gt;
FBI_5_SHOOTOUT_START&lt;br /&gt;
FBI_5_GET_TO_NERVE_TOXIN&lt;br /&gt;
FBI_5_HIDE_FROM_SECURITY&lt;br /&gt;
FBI_5_LIFT_SCENE&lt;br /&gt;
FBI_5_GET_TO_LIFT&lt;br /&gt;
FBI_5_SWIM_TO_TUNNEL_EXIT&lt;br /&gt;
FBI_5_GET_TO_SURFACE&lt;br /&gt;
FBI_5_CUT_THROUGH_GRATE&lt;br /&gt;
FBI_5_ENTER_TUNNEL_SYNC_SCENE&lt;br /&gt;
FBI_5_DIVE_IN_SYNC_SCENE&lt;br /&gt;
FBI_5_SWIM_TO_TUNNEL_ENTRANCE&lt;br /&gt;
FBI_5_DINGHY_TO_DIVE_POINT&lt;br /&gt;
END_CREDITS_SCENE&lt;br /&gt;
FIN_1_DESTROY_TREVOR&lt;br /&gt;
FIN_1_TREVOR_DIES_SCENE&lt;br /&gt;
FIN_1_TREVOR_CRASH_SCENE&lt;br /&gt;
FIN_1_CHASE_IN_CAR&lt;br /&gt;
FIN_1_FOCUS_CAM&lt;br /&gt;
FIN_2_HELICOPTER_ARRIVES&lt;br /&gt;
FIN_2_MAKE_CHOICE&lt;br /&gt;
FIN_2_KILL_MICHAEL&lt;br /&gt;
FIN_2_SAVE_MICHAEL&lt;br /&gt;
FIN_2_CHASE_UP_LADDER&lt;br /&gt;
FIN_2_CHASE_ON_FOOT&lt;br /&gt;
FIN_2_MICHAEL_CLIMBS_LADDER&lt;br /&gt;
FIN_2_MICHAEL_ESCAPE_SCENE&lt;br /&gt;
FIN_2_CHASE_IN_CAR&lt;br /&gt;
FIN_2_FOCUS_CAM&lt;br /&gt;
FINALE_SHOOTOUT_FIRST_WAVE&lt;br /&gt;
FINALE_ENEMIES_ARRIVE_ONESHOT&lt;br /&gt;
FINALE_GET_TO_FOUNDRY&lt;br /&gt;
FINALE_ENTER_FOUNDRY&lt;br /&gt;
FINALE_WAIT_FOR_AMBUSH&lt;br /&gt;
FINALE_GET_TO_LAMAR&lt;br /&gt;
FINALE_SHOOTOUT_WITH_LAMAR&lt;br /&gt;
FINALE_SAVE_TREVOR&lt;br /&gt;
FINALE_GET_TO_EXIT&lt;br /&gt;
FINALE_SHOOTOUT_OUTSIDE&lt;br /&gt;
FINALE_HELICOPTER_ARRIVES&lt;br /&gt;
END_CREDITS_SHRINKS_NOTE_SCENE&lt;br /&gt;
BS_1_HELI_RETURN_TO_AIRSTRIP&lt;br /&gt;
BS_1_CAR_RETURN_TO_FRANKLINS&lt;br /&gt;
BS_1_SEARCH_FOR_ENTRANCE&lt;br /&gt;
BS_1_TRUCKS_HINT_CAM&lt;br /&gt;
BS_1_VIEW_RECORDING&lt;br /&gt;
BS_1_TRUCKS_SPOTTED&lt;br /&gt;
BS_1_TRUCKS_ENTER_TUNNEL&lt;br /&gt;
BS_1_FLY_TO_TRUCKS&lt;br /&gt;
BS_1_BANK_CHECK_OUT&lt;br /&gt;
BS_1_DRIVE_AROUND_BACK&lt;br /&gt;
BS_1_BANK_HINT_CAM&lt;br /&gt;
BS_1_drive_START&lt;br /&gt;
BS_1_SWITCH_TO_TREVOR&lt;br /&gt;
BS_2A_INTERSECTION_CAM&lt;br /&gt;
BIG_SCORE_TRAFFIC_CONTROL_SCENE&lt;br /&gt;
BIG_SCORE_2A_Boost_Franklins_Bike&lt;br /&gt;
BS_2A_CHASE_MAIN&lt;br /&gt;
BS_2A_STUNT_JUMP&lt;br /&gt;
BS_2A_DRIVE_INTO_TRUCK&lt;br /&gt;
BS_2A_CHASE_TUNNEL_CHOPPER&lt;br /&gt;
BS_2A_SHOOTOUT&lt;br /&gt;
BS_2A_CAR_ARRIVE_01&lt;br /&gt;
BS_2A_CAR_ARRIVE_02&lt;br /&gt;
BS_2A_CAR_ARRIVE_03&lt;br /&gt;
BS_2A_CAR_ARRIVE_04&lt;br /&gt;
BS_2A_TRAFFIC_CONTROL_STAGE&lt;br /&gt;
BS_2A_LEAVE_BANK&lt;br /&gt;
BS_2A_GET_TO_VAULT&lt;br /&gt;
BS_2A_FOLLOW_MANAGER&lt;br /&gt;
BS_2A_PARK_UP_CUTSCENE&lt;br /&gt;
BS_2A_DRIVE_TO_BANK&lt;br /&gt;
BS_2A_GET_TO_TUNNEL&lt;br /&gt;
BS_2A_TRUCKS_ARRIVE&lt;br /&gt;
BS_2A_DROP_STINGER&lt;br /&gt;
BS_2B_GET_TO_AIRSTRIP&lt;br /&gt;
BS_2B_DROP_GOLD_CUTSCENE&lt;br /&gt;
BS_2B_GET_TO_TRAIN&lt;br /&gt;
BS_2B_FOCUS_ON_TRAIN&lt;br /&gt;
BS_2B_HELI_CHASE&lt;br /&gt;
BS_2B_FOCUS_ON_HELI&lt;br /&gt;
BS_2B_LESTER_RPG_scene&lt;br /&gt;
BS_2B_ESCAPE_START&lt;br /&gt;
BS_2B_DRIVE_AWAY&lt;br /&gt;
BS_2B_CHOPPER_ARRIVES&lt;br /&gt;
BS_2B_VANS_ARRIVE&lt;br /&gt;
BS_2B_SHOOTOUT_ACROSS_STREET&lt;br /&gt;
BS_2B_ASCEND_TO_NEXT_AREA&lt;br /&gt;
BS_2B_SHOOTOUT_CONT&lt;br /&gt;
BS_2B_UNDERGROUND_GARAGE&lt;br /&gt;
BS_2B_HELI_TAKE_GOLD&lt;br /&gt;
BS_2B_VAULT_SHOOTOUT_02&lt;br /&gt;
BS_2B_NOOSE_ABSEIL_SCENE&lt;br /&gt;
BS_2B_VAULT_SHOOTOUT_01&lt;br /&gt;
BS_2B_PLANT_C4&lt;br /&gt;
BS_2B_WAIT_FOR_DETONATION&lt;br /&gt;
BS_2B_DRILL_THROUGH_VAULT&lt;br /&gt;
BS_2B_VAULT_RAYFIRE&lt;br /&gt;
BS_2B_GET_TO_BANK&lt;br /&gt;
BIG_SCORE_PREP_C_GARAGE_DOOR&lt;br /&gt;
BS_P_D_FLY_CHOPPER&lt;br /&gt;
BS_P_D_STEALTH&lt;br /&gt;
BS_P_D_TRAIN_ARRIVES&lt;br /&gt;
BS_P_D_SWITCH_TRACKS&lt;br /&gt;
MP_CORONA_STOP_RADIO&lt;br /&gt;
MP_CORONA_MENU_SCENE&lt;br /&gt;
MP_LOBBY_SPEECH_OVERRIDE_SCENE&lt;br /&gt;
MP_VEHICLE_SCROLL_SCENE&lt;br /&gt;
MP_LEADERBOARD_SCENE&lt;br /&gt;
RACES_RADIO_MUTE_scene&lt;br /&gt;
MP_JOB_CHANGE_RADIO_MUTE&lt;br /&gt;
RACES_SLIPSTREAM_SCENE&lt;br /&gt;
MP_POSITIONED_RADIO_MUTE_SCENE&lt;br /&gt;
MP_RACE_GENERAL_SCENE&lt;br /&gt;
MP_DM_GENERAL_SCENE&lt;br /&gt;
MP_INTRO_RACE_SCENE&lt;br /&gt;
MP_INTRO_LAMAR_DRIVE_SCENE&lt;br /&gt;
MP_LOBBY_SCENE&lt;br /&gt;
DLC_PILOT_MP_COLLECT_FLAG_SCENE&lt;br /&gt;
DLC_HEISTS_BIOLAB_EMP_BLAST_SCENE&lt;br /&gt;
MP_LAMAR_DIALOGUE_MUTE_SCENE&lt;br /&gt;
FRANKLIN_1_JETSKI_SPLIT_UP&lt;br /&gt;
FRANKLIN_1_JETSKI_HELI_ESCAPE&lt;br /&gt;
FRANKLIN_1_JETSKI_GIRL_JUMP&lt;br /&gt;
FRANKLIN_01_JETSKI_CHASE_CAR&lt;br /&gt;
FRANKLIN_1_JETSKI_CAR_ARRIVE&lt;br /&gt;
FRANKLIN_1_JETSKI_START&lt;br /&gt;
FRANKLIN_1_SHOOTOUT_POLICE_ARRIVE&lt;br /&gt;
FRANKLIN_1_APPROACH_RIVER&lt;br /&gt;
FRANKLIN_1_SHOOTOUT_CAR_ARRIVE_3&lt;br /&gt;
FRANKLIN_1_SHOOTOUT_CAR_ARRIVE_CRASH&lt;br /&gt;
FRANKLIN_1_SHOOTOUT_CAR_ARRIVE_1&lt;br /&gt;
FRANKLIN_1_GET_TO_GROVE_ST&lt;br /&gt;
FRANKLIN_1_SHOOTOUT_MAIN&lt;br /&gt;
FRANKLIN_2_ESCAPE_IN_VEHICLE&lt;br /&gt;
FRANKLIN_2_GO_TO_FRANKLINS&lt;br /&gt;
FRANKLIN_2_SAVE_LAMAR_ALERT&lt;br /&gt;
FRANKLIN_2_PROTECT_LAMAR&lt;br /&gt;
FRANKLIN_2_SAVE_LAMAR_TREVOR&lt;br /&gt;
FRANKLIN_2_SAVE_LAMAR_MICHAEL&lt;br /&gt;
FRANKLIN_2_SAVE_LAMAR_STEALTH&lt;br /&gt;
FRANKLIN_2_GET_TO_SAWMILL&lt;br /&gt;
EPSILON_FADE_TO_WHITE&lt;br /&gt;
MP_INTRO_LTS_CUTSCENE&lt;br /&gt;
MP_GLOBAL_SCENE&lt;br /&gt;
GOLF_TRANQUIL&lt;br /&gt;
GOLF_FLY_CAM&lt;br /&gt;
STREET_RACE_OUTRO&lt;br /&gt;
SEA_RACE_DURING_RACE&lt;br /&gt;
STREET_RACE_DURING_RACE&lt;br /&gt;
PS_1_TREVOR_PUKING&lt;br /&gt;
MP_HELI_CAM_FILTERING&lt;br /&gt;
AMBIENT_HUNTING_MIX&lt;br /&gt;
HUNTING_02_TRAFFIC_SCENE&lt;br /&gt;
HUNTING_02_SETTINGS&lt;br /&gt;
JSH_2B_GO_TO_LOCKUP&lt;br /&gt;
JSH_2B_LOAD_UP_TRUCK&lt;br /&gt;
JSH_2B_CHASE_EXIT_TUNNELS&lt;br /&gt;
JSH_2B_RAM_POLICE&lt;br /&gt;
JSH_2B_CHASE_START&lt;br /&gt;
JSH_2B_CHASE_POLICE_AT_BRIDGE&lt;br /&gt;
JSH_2B_CHASE_JUMP_FREEWAY&lt;br /&gt;
JSH_2B_CHASE_ENTER_TUNNELS&lt;br /&gt;
JSH_2B_GRAB_LOOT_MAIN&lt;br /&gt;
JSH_2B_CABINET_SMASH&lt;br /&gt;
JSH_2B_SECURITY_ESCAPE&lt;br /&gt;
JSH_2B_MANAGER_ARRIVE&lt;br /&gt;
JSH_2B_REVERSE_TRUCK_CUTSCENE&lt;br /&gt;
JSH_2A_GET_TO_ROOF&lt;br /&gt;
JSH_2A_GET_ACROSS_ROOF&lt;br /&gt;
JSH_2A_THROW_GAS&lt;br /&gt;
JSH_2B_GET_TO_STORE&lt;br /&gt;
JSH_2A_GET_TO_STORE&lt;br /&gt;
JSH_1_DRIVE_TO_FACTORY&lt;br /&gt;
JSH_1_GET_TO_ROOF&lt;br /&gt;
JSH_1_TAKE_PHOTOS&lt;br /&gt;
JSH1_RETURN_TO_CAR&lt;br /&gt;
JSH_1_DRIVE_TO_BACK_ENTRANCE&lt;br /&gt;
JSH_1_LEAVE_STORE&lt;br /&gt;
JSH_1_INSIDE_STORE&lt;br /&gt;
JSH_1_ENTER_STORE&lt;br /&gt;
JSH_1_DRIVE_TO_STORE&lt;br /&gt;
JOSH_02_SCENE&lt;br /&gt;
LAMAR_1_STEAL_CAR&lt;br /&gt;
LAMAR_1_DRIVE_HOME&lt;br /&gt;
LAMAR_1_LOSE_COPS&lt;br /&gt;
LAMAR_1_SHOOTOUT_START&lt;br /&gt;
LAMAR_1_SHOOTOUT_STAIRWELL&lt;br /&gt;
LAMAR_1_SHOOTOUT_WAREHOUSE&lt;br /&gt;
LAMAR_1_SHOOTOUT_GET_OUTSIDE&lt;br /&gt;
LAMAR_1_ESCAPE_FIGHT_HELI&lt;br /&gt;
LAMAR_1_ESCAPE_THE_JUNKYARD&lt;br /&gt;
LAMAR_1_SHOOTOUT_COVER_LAMAR&lt;br /&gt;
LAMAR_1_SHOOTOUT_SAVE_LAMAR&lt;br /&gt;
LAMAR_1_GO_TO_RECYCLING_CENTRE&lt;br /&gt;
LAMAR_1_GO_TO_MEETING&lt;br /&gt;
LAMAR_1_AMMUNATION_INTRO_CUTSCENE&lt;br /&gt;
LAMAR_1_GO_TO_AMMUNATION&lt;br /&gt;
LESTER_1A_LEAVE_OFFICE&lt;br /&gt;
LESTER_1A_POPUP_MINIGAME&lt;br /&gt;
LESTER_1A_RIG_EXPLOSIVE&lt;br /&gt;
LESTER_1A_FOLLOW_PROGRAMMER&lt;br /&gt;
LESTER_1A_DRIVE_TO_LIFEINVADER&lt;br /&gt;
LESTER_1A_BUY_CLOTHES&lt;br /&gt;
LESTER_1A_DRIVE_TO_STORE&lt;br /&gt;
MP_MENU_SCENE&lt;br /&gt;
SWITCH_TO_MP_SCENE&lt;br /&gt;
MARTIN_1_DRIVE_BACK&lt;br /&gt;
MARTIN_1_CHASE_JUMP_TRAIN&lt;br /&gt;
MARTIN_1_KILL_PASSENGERS&lt;br /&gt;
MARTIN_1_CHASE_JUMP_01&lt;br /&gt;
MARTIN_1_CHASE_MAIN&lt;br /&gt;
MARTIN_1_FOCUS_CAM&lt;br /&gt;
MARTIN_1_PLANE_CRASH&lt;br /&gt;
MARTIN_1_TRAIN_SCENE&lt;br /&gt;
MARTIN_1_CHASE_DUMP_TRUCK&lt;br /&gt;
MARTIN_1_PLANE_CHASE_SCENE&lt;br /&gt;
MARTIN_1_SNIPER_CAMERA&lt;br /&gt;
MARTIN_1_BULLET_HITS_PLANE_SCENE&lt;br /&gt;
MARTIN_1_DRIVE_TO_OBSERVATORY&lt;br /&gt;
M_E_AMANDA_DRIVE_HOME&lt;br /&gt;
M_E_AMANDA_ENTER_COP_CAR&lt;br /&gt;
M_E_AMANDA_ESCAPE_COPS&lt;br /&gt;
M_E_AMANDA_GO_TO_AMANDA&lt;br /&gt;
M_E_JIMMY_DRIVE_HOME&lt;br /&gt;
M_E_JIMMY_STOP_KIDNAPPERS&lt;br /&gt;
M_E_JIMMY_FOCUS_CAM&lt;br /&gt;
M_E_JIMMY_GO_TO_JIMMY&lt;br /&gt;
M_E_TRACEY_FOCUS_CAM&lt;br /&gt;
MI_1_FLY_PRE_PHONECALL&lt;br /&gt;
MI_1_SHOOTOUT_STEALTH&lt;br /&gt;
MI_1_GET_TO_CAR&lt;br /&gt;
MI_1_SHOOTOUT_ENEMIES_ALERTED&lt;br /&gt;
MI_1_VAN_ARRIVES_03&lt;br /&gt;
MI_1_VAN_ARRIVES_02&lt;br /&gt;
MI_1_VAN_ARRIVES_01&lt;br /&gt;
MI_1_MIC_WALK_TO_GRAVEYARD&lt;br /&gt;
MI_1_MIC_DRIVE_TO_GRAVEYARD&lt;br /&gt;
MI_1_MIC_DUCKING_FOR_SPEECH_SCENE&lt;br /&gt;
MI_1_TREV_FLY_TO_LUDENDORFF&lt;br /&gt;
MI_1_TREV_DRIVE_TO_PLANE&lt;br /&gt;
MI_1_MIC_DRIVE_TO_AIRPORT&lt;br /&gt;
MIC1_RADIO_DISABLE&lt;br /&gt;
MI_2_MICHAEL_ON_MEATHOOK&lt;br /&gt;
MI_2_DRIVE_TO_SLAUGHTERHOUSE&lt;br /&gt;
MI_2_DRIVE_HOME&lt;br /&gt;
MI_2_ESCAPE_IN_CAR&lt;br /&gt;
MI_2_GRINDER_2&lt;br /&gt;
MI_2_ESCAPE_SHOOTOUT&lt;br /&gt;
MI_2_FRANKLIN_KNIFE_ATTACK&lt;br /&gt;
MI_2_SPLINE_2&lt;br /&gt;
MI_2_SAVE_FRANKLIN&lt;br /&gt;
MI_2_SHOOT_FROM_MEATHOOK&lt;br /&gt;
MI_2_SHOOTOUT_MAIN&lt;br /&gt;
MI_2_SHOOTOUT_ACID&lt;br /&gt;
MI_2_GRINDER_1&lt;br /&gt;
MI_2_SHOOT_THE_GUARD&lt;br /&gt;
MI_2_MEAT_SLICER&lt;br /&gt;
MI_2_THROW_THE_GUN&lt;br /&gt;
MI_3_ESCAPE_IN_CAR&lt;br /&gt;
MI_3_SHOOTOUT_PLAYER_IS_TREVOR&lt;br /&gt;
MI_3_SHOOTOUT_PLAYER_IS_MICHAEL&lt;br /&gt;
MI_3_KILL_ENEMIES_IN_COURTYARD&lt;br /&gt;
MI_3_TREVOR_SHOOTS_HELICOPTER&lt;br /&gt;
MI_3_HELICOPTER_CRASH_SCENE&lt;br /&gt;
MI_3_SHOOTOUT_START&lt;br /&gt;
MI_3_SHOOTOUT_ENEMIES_ON_STAIRS&lt;br /&gt;
MI_3_SHOOTOUT_SNIPER_SCOPE&lt;br /&gt;
MI_3_ESCAPE_HELICOPTER_ATTACK&lt;br /&gt;
MI_4_GET_BACK_UPSTAIRS&lt;br /&gt;
MI_4_DEFEND_HOUSE_MAIN&lt;br /&gt;
MI_4_ENEMIES_BREACH_DOOR&lt;br /&gt;
MI_4_ENEMY_CAR_ARRIVES&lt;br /&gt;
MI_4_SAVE_TRACY&lt;br /&gt;
MI_4_SAVE_FAMILY_MAIN&lt;br /&gt;
MI_4_SAVE_AMANDA&lt;br /&gt;
MI_4_GET_TO_THE_HOUSE&lt;br /&gt;
MI_4_LIMO_DRIVE_SCENE&lt;br /&gt;
MI_4_LIMO_CAM_SCENE&lt;br /&gt;
MINUTE_01_SCENE&lt;br /&gt;
MINUTE_02_SCENE&lt;br /&gt;
MINUTE_03_SCENE&lt;br /&gt;
RACE_INTRO_GENERIC&lt;br /&gt;
SEA_RACES_OUTRO&lt;br /&gt;
LESTER_1A_ENTER_LESTERS_HOUSE&lt;br /&gt;
PS_PREP_INTERCEPT_CONVOY&lt;br /&gt;
NIGEL_1A_SCENE&lt;br /&gt;
NIGEL_1B_MAIN_MIX&lt;br /&gt;
NIGEL_1C_SCENE&lt;br /&gt;
NIGEL_1D_SCENE&lt;br /&gt;
NIGEL_02_CHASE&lt;br /&gt;
NIGEL_03_MIX_SETTINGS&lt;br /&gt;
NIGEL_03_JOURNEY_MIX&lt;br /&gt;
FRANKLIN_SAFEHOUSE_ACTIVITIES_SCENE&lt;br /&gt;
MICHAEL_SAFEHOUSE_ACTIVITIES_SCENE&lt;br /&gt;
SAFEHOUSE_STONED_MICHAEL&lt;br /&gt;
TREVOR_SAFEHOUSE_ACTIVITIES_SCENE&lt;br /&gt;
OFFROAD_RACES_OUTRO_SCENE&lt;br /&gt;
OFFROAD_RACES_DURING_RACE&lt;br /&gt;
PAPARAZZO_01_CHASE&lt;br /&gt;
PAPARAZZO_01_INTRO&lt;br /&gt;
PAPARAZZO_02_CHASE&lt;br /&gt;
PAPARAZZO_02_INTRO&lt;br /&gt;
PAPARAZZO_03_SCENE&lt;br /&gt;
PAPARAZZO_3A_PHOTO_SCENE&lt;br /&gt;
PAPARAZZO_3A_POLICE_CHASE&lt;br /&gt;
DLC_PILOT_CITY_LANDING_END_TRANSITION_SCENE&lt;br /&gt;
DLC_PILOT_CITY_LANDING_MENU_FADE_SCENE&lt;br /&gt;
PROLOGUE_GRAB_WOMAN&lt;br /&gt;
PROLOGUE_DRIVE_ESCAPE&lt;br /&gt;
PROLOGUE_DRIVE_TO_PICKUP&lt;br /&gt;
PROLOGUE_POLICE_SHOOTOUT&lt;br /&gt;
PROLOGUE_SWITCH_TO_TREVOR&lt;br /&gt;
PROLOGUE_TAKE_COVER&lt;br /&gt;
PROLOGUE_GET_TO_VAULT&lt;br /&gt;
PROLOGUE_DETONATE_CHARGES&lt;br /&gt;
PROLOGUE_MUTE_SPRINKLERS&lt;br /&gt;
PROLOGUE_VAULT_RAYFIRE&lt;br /&gt;
PROLOGUE_THREATEN_HOSTAGES&lt;br /&gt;
PROLOGUE_GET_INSIDE_OFFICE&lt;br /&gt;
REPLAY_SCREEN_SCENE&lt;br /&gt;
RE_ABANDONED_VEHICLE_SCENE&lt;br /&gt;
RE_CAR_STEAL_SCENE&lt;br /&gt;
RE_BUS_TOUR_FADE_OUT_WORLD&lt;br /&gt;
RE_BUS_TOUR_SCENE&lt;br /&gt;
RE_CHASE_THIEVES_SCENE&lt;br /&gt;
RE_COUNTRYSIDE_GANG_FIGHT_SCENE&lt;br /&gt;
TIMER_SCENE&lt;br /&gt;
FAIRGROUND_RIDES_LEVIATHAN&lt;br /&gt;
PS_2A_SHOOTOUT_WAREHOUSE&lt;br /&gt;
PS_2A_TRAIN_ARRIVES&lt;br /&gt;
PS_2A_GO_TO_FACTORY&lt;br /&gt;
PS_2A_SHOOTOUT_FACTORY&lt;br /&gt;
PS_2A_TANK_ARRIVES&lt;br /&gt;
PS_2A_DRIVE_BULLDOZER&lt;br /&gt;
PS_2A_SWITCH_TO_FRANKLIN&lt;br /&gt;
PS_2A_CAR_RAMS_BUDDY&lt;br /&gt;
PS_2A_SHOOTOUT_YARD_FLYING_TANK&lt;br /&gt;
PS_2A_SHOOTOUT_STREET_CREW_DIES&lt;br /&gt;
PS_2A_SHOOTOUT_ALLEY&lt;br /&gt;
PS_2A_SHOOTOUT_YARD&lt;br /&gt;
PS_2A_SHOOTOUT_STREET_MAIN&lt;br /&gt;
PS_2A_SHOOTOUT_STREET_ARMY_HELI&lt;br /&gt;
PS_2A_SHOOTOUT_SWAT_VANS&lt;br /&gt;
PS_2A_SHOOTOUT_START&lt;br /&gt;
PS_2A_SHOOT_FENCE_1&lt;br /&gt;
PS_2A_ENTER_GARDENS&lt;br /&gt;
PS_2A_GAS_STATION_RAYFIRE&lt;br /&gt;
PS_2A_SHOOTOUT_HELI_ARRIVES&lt;br /&gt;
PS_2A_HELI_CRASH&lt;br /&gt;
PS_2A_ENTER_BANK&lt;br /&gt;
PS_2A_REVERSE_TO_ENTRANCE&lt;br /&gt;
PS_2A_GO_TO_SAFE&lt;br /&gt;
PS_2A_KICK_DOOR_OPEN&lt;br /&gt;
PS_2A_DRIVE_TO_PALETO&lt;br /&gt;
PS_PREP_MILITARY_TRUCK_SHOOTOUT&lt;br /&gt;
PS_1_FOCUS_ON_BANK&lt;br /&gt;
PS_1_RACE_AS_MICHAEL&lt;br /&gt;
PS_1_TREVOR_DRIVES_OFF&lt;br /&gt;
PS_1_RACE_AS_TREVOR&lt;br /&gt;
PS_1_DRIVE_TO_GAS_STATION&lt;br /&gt;
PS_1_SHOOT_THE_ALARM&lt;br /&gt;
PS_1_DRIVE_TO_BANK&lt;br /&gt;
PS_1_BUS_ARRIVES&lt;br /&gt;
PS_1_DRIVE_TO_PALETO&lt;br /&gt;
PLAYER_SWITCH_RED_ALERT_SCENE&lt;br /&gt;
PLAYER_SWITCH_WHITE_ALERT_SCENE&lt;br /&gt;
SOL_1_GET_TO_STUDIO&lt;br /&gt;
SOL_1_ROCCO_ARRIVES_CUTSCENE&lt;br /&gt;
SOL_1_FIGHT_ROCCO&lt;br /&gt;
SOL_1_GET_TO_HELI_STEALTH&lt;br /&gt;
SOL_1_COMPOUND_OVERVIEW_CUTSCENE&lt;br /&gt;
SOL_1_DRIVE_TO_EAST_LS&lt;br /&gt;
SOL_1_GET_TO_HELI_ALERT&lt;br /&gt;
SOL_2_CAR_CHASE&lt;br /&gt;
SOL_2_FOCUS_CAM&lt;br /&gt;
SOL_3_LOSE_COPS&lt;br /&gt;
SOL_3_LOSE_COPS_VEHICLE&lt;br /&gt;
SOL_3_LOSE_COPS_PLANE&lt;br /&gt;
SOL_3_ENGINE_DEATH_SCENE&lt;br /&gt;
SOL_3_PLANE_ON_FIRE&lt;br /&gt;
SOL_3_EVENT_JET_LANDING&lt;br /&gt;
SOL_3_EVENT_PLANE_TAXIING_EXPLOSION&lt;br /&gt;
SOL_3_MAIN_CHASE&lt;br /&gt;
SOL_3_EVENT_TANKER_CRASH&lt;br /&gt;
SOL_3_HELI_TAKEOFF&lt;br /&gt;
SOL_3_CAR_JET_ENGINE&lt;br /&gt;
SOL_3_ARRIVE_AT_HANGAR&lt;br /&gt;
SOL_3_ON_FOOT_CHASE&lt;br /&gt;
SOL_3_CHOPPER_CAM&lt;br /&gt;
SOL_3_DRIVE_TO_AIRPORT&lt;br /&gt;
FADE_OUT_WORLD_250MS_SCENE&lt;br /&gt;
TAXI_CUT_U_IN&lt;br /&gt;
TAXI_GOT_U_NOW&lt;br /&gt;
TENNIS_SCENE&lt;br /&gt;
SASQUATCH_MIX&lt;br /&gt;
TOWING_FOCUS_CAM_ON_CAR&lt;br /&gt;
TOWING_ONCOMING_TRAIN_SCENE&lt;br /&gt;
BAY_DOOR_SCENE&lt;br /&gt;
SIREN_SCENE&lt;br /&gt;
PLANE_FLY_OVER_SCENE&lt;br /&gt;
TREVOR_1_DRIVE_HOME&lt;br /&gt;
TREVOR_1_THREATEN_ORTEGA&lt;br /&gt;
TREVOR_1_ORTEGA_KILLED&lt;br /&gt;
TREVOR_1_PUSH_THE_TRAILER&lt;br /&gt;
TREVOR_1_SHOOTOUT_BIKERS_FLEE&lt;br /&gt;
TREVOR_1_DRIVE_TO_TRAILER&lt;br /&gt;
TREVOR_1_ARRIVE_AT_TRAILER&lt;br /&gt;
TREVOR_1_SHOOTOUT_START&lt;br /&gt;
TREVOR_1_BIKES&lt;br /&gt;
TREVOR_1_RAYFIRE&lt;br /&gt;
TREVOR_1_CHASE_KILL_BIKERS&lt;br /&gt;
TREVOR_1_CHASE_FOLLOW_VAN&lt;br /&gt;
TREVOR_1_FOCUS_CAM_SCENE&lt;br /&gt;
TREVOR_1_DRIVE_TO_BIKERS&lt;br /&gt;
TREVOR_2_PROPERTY_INTRO_SCENE&lt;br /&gt;
TREVOR_2_FLIGHT_START&lt;br /&gt;
TREVOR_2_CARGO_DOORS&lt;br /&gt;
TREVOR_2_DROP_CARGO&lt;br /&gt;
TREVOR_2_SHOOTOUT_ON_WING&lt;br /&gt;
TREVOR_2_RAYFIRE&lt;br /&gt;
TREVOR_2_SHOOTOUT&lt;br /&gt;
TREVOR_2_GET_TO_PLANE&lt;br /&gt;
TREVOR_2_HELI_CRASH&lt;br /&gt;
TREVOR_2_TRAINS_VOLUME&lt;br /&gt;
TREVOR_2_SNIPE_MAIN&lt;br /&gt;
TREVOR_2_HELI_APPROACH&lt;br /&gt;
TREVOR_2_HELI_SILENT&lt;br /&gt;
TREVOR_2_DRIVE_ATV&lt;br /&gt;
TREVOR_2_FOCUS_CAM_RUNWAY&lt;br /&gt;
TREVOR_2_FOCUS_CAM_RON&lt;br /&gt;
TREVOR_2_LAND_THE_PLANE&lt;br /&gt;
TREVOR_3_DRIVE_TO_TRAILER_PARK&lt;br /&gt;
TREVOR_3_PLANT_BOMBS_STEALTH&lt;br /&gt;
TREVOR_3_PLANT_BOMBS_SHOOTOUT&lt;br /&gt;
TREVOR_3_RAYFIRE&lt;br /&gt;
TREVOR_3_DRIVE_TO_LS_DIALOGUE&lt;br /&gt;
TREVOR_3_DRIVE_TO_FLOYDS&lt;br /&gt;
TREVOR_3_TRAILER_PARK_OVERVIEW&lt;br /&gt;
TREVOR_3_ESCAPE_TO_CAR&lt;br /&gt;
TRI_BIKE_SCENE&lt;br /&gt;
TRI_RUN_SCENE&lt;br /&gt;
TRI_SWIM_SCENE&lt;br /&gt;
TRI_END_SCENE&lt;br /&gt;
TRI_START_SCENE&lt;br /&gt;
YOGA_MINIGAME_TRANQUIL&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13918</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13918"/>
		<updated>2015-05-09T23:36:18Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stop the music using [[CANCEL_MUSIC_EVENT]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
* AH1_RESTART&lt;br /&gt;
* AH1_FAIL&lt;br /&gt;
* AH1_BACK_IN_CAR&lt;br /&gt;
* AH1_STOP&lt;br /&gt;
* AH1_START&lt;br /&gt;
Taken from ''agency_heist1.txt''&lt;br /&gt;
&lt;br /&gt;
== Entire List Taken From Entire Decompiled Scripts ==&lt;br /&gt;
&lt;br /&gt;
* AH1_FAIL&lt;br /&gt;
* AH1_BACK_IN_CAR&lt;br /&gt;
* AH1_STOP&lt;br /&gt;
* AH1_RESTART&lt;br /&gt;
* AH1_START&lt;br /&gt;
* AH2A_MISSION_START&lt;br /&gt;
* AH2A_EXIT_SITE&lt;br /&gt;
* AH2A_FLEE_SITE&lt;br /&gt;
* AH2A_FIRST_FLOOR_RESTART&lt;br /&gt;
* AH2A_MISSION_FAIL&lt;br /&gt;
* AH3A_ABSEIL_RT&lt;br /&gt;
* AH3A_RUBBLE_RT&lt;br /&gt;
* AH3A_FIB_DOCS_RT&lt;br /&gt;
* AH3A_FIRE_FLOOR_RT&lt;br /&gt;
* AH3A_MOP_RT&lt;br /&gt;
* AH3A_EXIT&lt;br /&gt;
* AH3A_TRUCK_ENTERED&lt;br /&gt;
* AH3A_ABSEIL_DONE&lt;br /&gt;
* AH3A_ELEV_CS&lt;br /&gt;
* AH3A_LIFT_LOOK&lt;br /&gt;
* AH3A_ABSEILING&lt;br /&gt;
* AH3A_INTO_FLAMES&lt;br /&gt;
* AH3A_DOWN_ONE&lt;br /&gt;
* AH3A_2ND_STAIRWELL&lt;br /&gt;
* AH3A_DOORS_EXPLODE&lt;br /&gt;
* AH3A_GET_TO_ELEV&lt;br /&gt;
* AH3A_BLOW_BACK&lt;br /&gt;
* AH3A_SKYLIGHT&lt;br /&gt;
* AH3A_FLOOR_CRACK&lt;br /&gt;
* AH3A_START_ESCAPE&lt;br /&gt;
* AH3A_STAIRWELL&lt;br /&gt;
* AH3A_GET_DOCS&lt;br /&gt;
* AH3A_C4_PLANTED&lt;br /&gt;
* AH3A_LIFT_CCTV&lt;br /&gt;
* AH3A_EXIT_LIFT&lt;br /&gt;
* AH3A_EXIT_TRUCK&lt;br /&gt;
* AH3A_DETONATE&lt;br /&gt;
* AH3A_LEAVING&lt;br /&gt;
* AH3A_MOP_RETURNED&lt;br /&gt;
* AH3A_LAST_BOMB&lt;br /&gt;
* AH3A_MORE_MOPPING&lt;br /&gt;
* AH3A_HEAD_TO_LOO&lt;br /&gt;
* AH3A_FIRST_BOMB&lt;br /&gt;
* AH3A_DOOR_OPEN&lt;br /&gt;
* AH3A_START&lt;br /&gt;
* AH3A_STOP&lt;br /&gt;
* AH3B_ALARM&lt;br /&gt;
* AH3B_COPS&lt;br /&gt;
* AH3B_LOST_COPS_VEH&lt;br /&gt;
* AH3B_LOST_COPS&lt;br /&gt;
* AH3B_VAN_ENTERED_WANTED&lt;br /&gt;
* AH3B_VAN_ENTERED&lt;br /&gt;
* AH3B_RAPPEL_STARTS&lt;br /&gt;
* AH3B_CHOPPER_APPEARS&lt;br /&gt;
* AH3B_ON_GROUND&lt;br /&gt;
* AH3B_HALF_RAPPEL&lt;br /&gt;
* AH3B_RAPPEL_CS&lt;br /&gt;
* AH3B_ENTERED_BURN&lt;br /&gt;
* AH3B_HELI_FALLS&lt;br /&gt;
* AH3B_AFTER_HELI_CS&lt;br /&gt;
* AH3B_ENEMIES_ARRIVE&lt;br /&gt;
* AH3B_DATA_FINISHED&lt;br /&gt;
* AH3B_INSIDE_BUILDING&lt;br /&gt;
* AH3B_ON_PC&lt;br /&gt;
* AH3B_HACKED_PC&lt;br /&gt;
* AH3B_JUMPED&lt;br /&gt;
* AH3B_LANDED&lt;br /&gt;
* AH3B_ON_FLOOR&lt;br /&gt;
* AH3B_HELI_LIFT_OFF&lt;br /&gt;
* AH3B_HELI_CS&lt;br /&gt;
* AH3B_VAN_READY&lt;br /&gt;
* AH3B_CHOPPER_DEAD&lt;br /&gt;
* AH3B_HELI_HIT&lt;br /&gt;
* AH3B_HELI_CRASHED&lt;br /&gt;
* AH3B_HELI_SHOOTS_HELI&lt;br /&gt;
* AH3B_ENEMY_DOWN&lt;br /&gt;
* AH3B_DOOR_52&lt;br /&gt;
* AH3B_STAIRWELL&lt;br /&gt;
* AH3B_LOCKED_DOOR&lt;br /&gt;
* AH3B_SKYDIVE_RT&lt;br /&gt;
* AH3B_HACK_RT&lt;br /&gt;
* AH3B_DOWNLOADING_RT&lt;br /&gt;
* AH3B_STAIRWELL_RT&lt;br /&gt;
* AH3B_BURNTOUT_RT&lt;br /&gt;
* AH3B_BURNTOUT_TWO_RT&lt;br /&gt;
* AH3B_RAPPEL_RT&lt;br /&gt;
* AH3B_GET_TO_VAN_RT&lt;br /&gt;
* AH3B_EVADE_COPS_RT&lt;br /&gt;
* AH3B_NO_WANTED_ESCAPE_RT&lt;br /&gt;
* AH3B_DEAD&lt;br /&gt;
* AHP1_START&lt;br /&gt;
* AHP1_STOP&lt;br /&gt;
* AHP1_FAIL&lt;br /&gt;
* AC_DONE&lt;br /&gt;
* AC_DELIVERED&lt;br /&gt;
* AC_START&lt;br /&gt;
* AC_END&lt;br /&gt;
* ARM1_RADIO_ON&lt;br /&gt;
* ARM1_RADIO_OFF&lt;br /&gt;
* ARM2_MISSION_FAIL&lt;br /&gt;
* ARM3_START&lt;br /&gt;
* ARM3_RESTART_1&lt;br /&gt;
* ARM3_WINDOW&lt;br /&gt;
* ARM3_RESTART_2&lt;br /&gt;
* ARM3_RESTART_3&lt;br /&gt;
* ARM3_GARAGE_STOP&lt;br /&gt;
* ARM3_CAR&lt;br /&gt;
* ARM3_RESTART_4&lt;br /&gt;
* ARM3_CALL&lt;br /&gt;
* ARM3_MIC&lt;br /&gt;
* ARM3_RESTART_5&lt;br /&gt;
* ARM3_CS&lt;br /&gt;
* ARM3_RESTART_6&lt;br /&gt;
* ARM3_SPEED&lt;br /&gt;
* ARM3_RESTART_7&lt;br /&gt;
* ARM3_HIT&lt;br /&gt;
* ARM3_HIT_STOP&lt;br /&gt;
* ARM3_RESTART_8&lt;br /&gt;
* ARM3_FAIL&lt;br /&gt;
* ASS5_FAIL&lt;br /&gt;
* ASS5_STOP&lt;br /&gt;
* ASS5_KILL&lt;br /&gt;
* ASS5_ROOF&lt;br /&gt;
* ASS5_TOP&lt;br /&gt;
* ASS5_START&lt;br /&gt;
* ASS5_LIFT&lt;br /&gt;
* ASS5_DRIVE&lt;br /&gt;
* ASS5_RESTART3&lt;br /&gt;
* ASS5_RESTART2&lt;br /&gt;
* ASS5_RESTART1&lt;br /&gt;
* ASS3_FAIL&lt;br /&gt;
* ASS3_RADIO_FADE_OUT&lt;br /&gt;
* ASS3_RADIO_PASS&lt;br /&gt;
* ASS3_COPS&lt;br /&gt;
* ASS3_RADIO_END&lt;br /&gt;
* ASS3_KILL&lt;br /&gt;
* ASS3_START&lt;br /&gt;
* ASS3_RESTART2&lt;br /&gt;
* ASS3_RESTART1&lt;br /&gt;
* ASS1_FAIL&lt;br /&gt;
* ASS1_ALERT&lt;br /&gt;
* ASS1_LOST&lt;br /&gt;
* ASS1_START&lt;br /&gt;
* ASS1_STOP&lt;br /&gt;
* ASS1_RESTART1&lt;br /&gt;
* RC18A_STOP&lt;br /&gt;
* RC18A_END_OS&lt;br /&gt;
* RC18A_START&lt;br /&gt;
* RC18A_INCREASE&lt;br /&gt;
* RC18A_CS_SKIP_BEFORE&lt;br /&gt;
* RC18A_CS_SKIP_AFTER&lt;br /&gt;
* RC18A_RESTART&lt;br /&gt;
* RC18B_END&lt;br /&gt;
* RC18B_START&lt;br /&gt;
* OJBJ_STOP&lt;br /&gt;
* CAR1_MISSION_START&lt;br /&gt;
* CAR1_MISSION_RESTART&lt;br /&gt;
* CAR1_COP_BIKES&lt;br /&gt;
* CAR1_COPS_RESTART&lt;br /&gt;
* CAR1_APPROACH&lt;br /&gt;
* CAR1_CHASE_START&lt;br /&gt;
* CAR1_PULL_OVER&lt;br /&gt;
* CAR1_CHASE_RESTART&lt;br /&gt;
* CAR1_BRIDGE&lt;br /&gt;
* CAR1_MISSION_FAIL&lt;br /&gt;
* CAR2_MISSION_FAIL&lt;br /&gt;
* CAR2_STOP&lt;br /&gt;
* CAR3_MISSION_FAIL&lt;br /&gt;
* CAR3_DELIVER&lt;br /&gt;
* CAR3_STOP_TRACK&lt;br /&gt;
* CAR3_DROP&lt;br /&gt;
* CAR3_SET_ALERT&lt;br /&gt;
* CAR3_DRIVE&lt;br /&gt;
* CAR3_TRAILER&lt;br /&gt;
* CAR3_MISSION_START&lt;br /&gt;
* CAR3_TRAILER_RESTART&lt;br /&gt;
* CAR3_CAR_RESTART&lt;br /&gt;
* CAR3_ESCAPE_RESTART&lt;br /&gt;
* CAR3_DELIVER_RESTART&lt;br /&gt;
* CAR4_TRUCK_RESTART&lt;br /&gt;
* CAR4_RADIO_1&lt;br /&gt;
* CAR4_RADIO_2&lt;br /&gt;
* CAR4_RADIO_2_START_TRACK&lt;br /&gt;
* CAR4_CLIMB&lt;br /&gt;
* CAR4_REVERSE&lt;br /&gt;
* CAR4_MISSION_FAIL&lt;br /&gt;
* CHN1_WAVE_3_RT&lt;br /&gt;
* CHN1_AFTER_GRENADE_RT&lt;br /&gt;
* CHN1_OUTSIDE_RT&lt;br /&gt;
* CHN1_WAVE_ZERO_RT&lt;br /&gt;
* CHN1_FINAL_CS&lt;br /&gt;
* CHN1_FINAL_CS_SKIP&lt;br /&gt;
* CHN1_ENEMIES_FLEE&lt;br /&gt;
* CHN1_LAST_GUYS&lt;br /&gt;
* CHN1_HEAD_TO_BACK&lt;br /&gt;
* CHN1_BACK_ROOF&lt;br /&gt;
* CHN1_FIRST_FLOOR&lt;br /&gt;
* CHN1_G_LAUNCHER&lt;br /&gt;
* CHN1_FROM_LEFT&lt;br /&gt;
* CHN1_CAR_ARRIVES&lt;br /&gt;
* CHN1_START&lt;br /&gt;
* CHN1_ICE_BIN&lt;br /&gt;
* CHN1_NOW&lt;br /&gt;
* CHN1_CS_SKIP&lt;br /&gt;
* CHN1_GAMEPLAY_STARTS&lt;br /&gt;
* CHN1_FAIL&lt;br /&gt;
* CHN2_MISSION_FAIL&lt;br /&gt;
* CHN2_TREV_RADIO_1_FRTA&lt;br /&gt;
* CHN2_TREV_RADIO_2_FRTA&lt;br /&gt;
* dh2a_dead&lt;br /&gt;
* DH2A_MISSION_COMPLETE&lt;br /&gt;
* dh2a_mission_complete&lt;br /&gt;
* DH2A_DIVER&lt;br /&gt;
* DH2A_MINISUB&lt;br /&gt;
* DH2A_FINAL_EXP&lt;br /&gt;
* DH2A_DETONATE&lt;br /&gt;
* DH2A_CHOPPER_DEAD&lt;br /&gt;
* DH2A_FRANK_JUMPS&lt;br /&gt;
* dh2a_clear_path&lt;br /&gt;
* DH2A_ALL_CLEAR&lt;br /&gt;
* dh2a_early_alarm&lt;br /&gt;
* dh2a_double_guards&lt;br /&gt;
* dh2a_main_alarm&lt;br /&gt;
* dh2a_3rd_bomb_planted&lt;br /&gt;
* dh2a_2nd_bomb_planted&lt;br /&gt;
* DH2A_START&lt;br /&gt;
* DH2A_READY_FOR_2ND&lt;br /&gt;
* DH2A_ON_BRIDGE&lt;br /&gt;
* DH2A_1ST_SWITCH&lt;br /&gt;
* DH2A_RIB&lt;br /&gt;
* DH2A_GOODS_RT&lt;br /&gt;
* DH2A_DETONATE_RT&lt;br /&gt;
* DH2A_WAY_OUT_RT&lt;br /&gt;
* DH2A_4TH_BOMB_RT&lt;br /&gt;
* DH2A_3RD_BOMB_RT&lt;br /&gt;
* DH2A_2ND_BOMB_RT&lt;br /&gt;
* DH2A_1ST_BOMB_RT&lt;br /&gt;
* DH2A_SNIPE_GUARDS_RT&lt;br /&gt;
* DH2B_FAIL&lt;br /&gt;
* DH2B_SUB_RETURNED&lt;br /&gt;
* DH2B_CLEAR_MERRY&lt;br /&gt;
* DH2B_ALL_DEAD&lt;br /&gt;
* DH2B_HELIS_ARRIVE&lt;br /&gt;
* DH2B_GOT_SUB_2ND&lt;br /&gt;
* DH2B_GOT_CONTAINER&lt;br /&gt;
* DH2B_TREV_SUB&lt;br /&gt;
* DH2B_BOATS&lt;br /&gt;
* DH2B_START&lt;br /&gt;
* DH2B_GOT_SUB&lt;br /&gt;
* DH2B_FLY_AWAY_RT&lt;br /&gt;
* DH2B_PICK_SUB_RT&lt;br /&gt;
* DH2B_GET_SURFACE_RT&lt;br /&gt;
* DH2B_FIND_CONT_RT&lt;br /&gt;
* DH2B_DROP_SUB_RT&lt;br /&gt;
* DH2B_FLY_SEA_RT&lt;br /&gt;
* DH2B_PICK_UP_RT&lt;br /&gt;
* DHP1_FAIL&lt;br /&gt;
* DHP1_STOP&lt;br /&gt;
* DHP1_VEHICLE_ARRIVE&lt;br /&gt;
* DHP1_START&lt;br /&gt;
* DHP1_RELEASED&lt;br /&gt;
* DHP1_SUB&lt;br /&gt;
* DHP1_ATTACKED&lt;br /&gt;
* DH1_START&lt;br /&gt;
* DH1_STOP&lt;br /&gt;
* EPS1_FAIL&lt;br /&gt;
* EPS1_STOP&lt;br /&gt;
* EPS1_START&lt;br /&gt;
* EPS2_FAIL&lt;br /&gt;
* EPS2_STOP&lt;br /&gt;
* EPS2_START&lt;br /&gt;
* EPS_FAIL&lt;br /&gt;
* EPS3_STOP&lt;br /&gt;
* EPS3_START&lt;br /&gt;
* EPS4_STOP&lt;br /&gt;
* EPS4_START&lt;br /&gt;
* EPS5_START&lt;br /&gt;
* EPS5_STOP&lt;br /&gt;
* EPS6_START&lt;br /&gt;
* EPS6_STOP&lt;br /&gt;
* EPS7_START&lt;br /&gt;
* EPS7_STOP&lt;br /&gt;
* EPS8_FAIL&lt;br /&gt;
* EPS8_ESCAPE&lt;br /&gt;
* EPS8_PASS&lt;br /&gt;
* EPS8_START&lt;br /&gt;
* EXL1_MISSION_FAILED&lt;br /&gt;
* EXL2_ON_FOOT_RT&lt;br /&gt;
* EXL2_SNIPE_RT&lt;br /&gt;
* EXL2_FLY_HELI_RT&lt;br /&gt;
* EXL2_MISSION_FAIL&lt;br /&gt;
* EXL2_SNIPE_START&lt;br /&gt;
* EXL2_RPG_HELI&lt;br /&gt;
* EXL2_RPG_FIRED&lt;br /&gt;
* EXL2_RPG_DEAD&lt;br /&gt;
* EXL2_ON_FOOT&lt;br /&gt;
* EXL2_HELI_CS&lt;br /&gt;
* EXL2_SWITCH_START&lt;br /&gt;
* EXL2_HELI_LIFT&lt;br /&gt;
* EXL2_TRUCK&lt;br /&gt;
* EXL2_DEER&lt;br /&gt;
* EXL3_STOP&lt;br /&gt;
* EXL3_MISSION_FAIL&lt;br /&gt;
* EXTREME1_FAIL&lt;br /&gt;
* EXTREME1_STOP&lt;br /&gt;
* EXTREME1_CYCLE&lt;br /&gt;
* EXTREME1_BIKE&lt;br /&gt;
* EXTREME1_LAND&lt;br /&gt;
* EXTREME1_JUMP&lt;br /&gt;
* EXTREME1_RESTART1&lt;br /&gt;
* EXTREME1_START&lt;br /&gt;
* EXTREME2_FAIL&lt;br /&gt;
* EXTREME2_PARA&lt;br /&gt;
* EXTREME2_STOP&lt;br /&gt;
* EXTREME2_RESTART2&lt;br /&gt;
* EXTREME2_READY&lt;br /&gt;
* EXTREME2_JUMP&lt;br /&gt;
* EXTREME2_START&lt;br /&gt;
* EXTREME2_RUNWAY&lt;br /&gt;
* EXTREME2_ENTER&lt;br /&gt;
* EXTREME2_RESTART1&lt;br /&gt;
* EXTREME3_FAIL&lt;br /&gt;
* EXTREME3_STOP&lt;br /&gt;
* EXTREME3_START&lt;br /&gt;
* EXTREME3_RESTART1&lt;br /&gt;
* EXT4_JUMPED_OS&lt;br /&gt;
* FAM1_FAIL&lt;br /&gt;
* FAM1_RADIO_START&lt;br /&gt;
* FAM1_START&lt;br /&gt;
* FAM1_CLOSE_YACHT&lt;br /&gt;
* FAM1_FRANKLIN_JUMPS&lt;br /&gt;
* FAM1_1ST_ENEMY_OS&lt;br /&gt;
* FAM1_JIMMY_BOOM&lt;br /&gt;
* FAM1_FRANK_LEAPS&lt;br /&gt;
* FAM1_BROKE_CAR&lt;br /&gt;
* FAM1_JIMMY_LANDS&lt;br /&gt;
* FAM1_FADE_RADIO&lt;br /&gt;
* FAM1_DO_CHASE_RT&lt;br /&gt;
* FAM1_JIMMY_APPEARS_RT&lt;br /&gt;
* FAM1_FRANK_JUMPS_RT&lt;br /&gt;
* FAM2_STOP&lt;br /&gt;
* FAM2_COMPLETE&lt;br /&gt;
* FAM2_ON_JETSKI&lt;br /&gt;
* FAM2_COMING&lt;br /&gt;
* FAM2_SHOOTING&lt;br /&gt;
* FAM2_LOST_HIM&lt;br /&gt;
* FAM2_NECK_GRAB&lt;br /&gt;
* FAM2_CS_SKIP&lt;br /&gt;
* FAM2_SPLASH&lt;br /&gt;
* FAM2_NEAR_YACHT&lt;br /&gt;
* FAM2_CHASE_RT&lt;br /&gt;
* FAM3_MISSION_FAIL&lt;br /&gt;
* FAM3_END&lt;br /&gt;
* FAM3_MEX_CHASE&lt;br /&gt;
* FAM3_MEX_LOST&lt;br /&gt;
* FAM3_HOUSE_COLLAPSE&lt;br /&gt;
* FAM3_ARRIVE_HOUSE&lt;br /&gt;
* FAM3_HOOKED_UP&lt;br /&gt;
* FAM3_TRUCK_PULL&lt;br /&gt;
* FAM3_BALCONY&lt;br /&gt;
* FAM3_CHASE_START&lt;br /&gt;
* FAM3_MISSION_START&lt;br /&gt;
* FAM3_CHASE_RESTART&lt;br /&gt;
* FAM3_HOUSE_RESTART&lt;br /&gt;
* FAM3_PULL_RESTART&lt;br /&gt;
* FAM3_MEX_RESTART&lt;br /&gt;
* FAM4_CHASE_RESTART&lt;br /&gt;
* FAM4_MISSION_START&lt;br /&gt;
* FAM4_STOP_TRACK&lt;br /&gt;
* FAM4_CHASE_START&lt;br /&gt;
* FAM4_MISSION_FAIL&lt;br /&gt;
* FAM5_YOGA_MUSIC_ENDS&lt;br /&gt;
* FAM5_YOGA_MUSIC_CHANGE_DOWN&lt;br /&gt;
* FAM5_YOGA_MOVE_START&lt;br /&gt;
* FAM5_YOGA_MUSIC_CHANGE&lt;br /&gt;
* FAM5_YOGA_MUSIC_START&lt;br /&gt;
* FAM5_YOGA_MUSIC_RESTART&lt;br /&gt;
* RC6A_FAIL&lt;br /&gt;
* RC6A_FINISH&lt;br /&gt;
* RC6A_START&lt;br /&gt;
* FANATIC2_FAIL&lt;br /&gt;
* FANATIC2_STOP&lt;br /&gt;
* FANATIC2_RESTART1&lt;br /&gt;
* FANATIC2_START&lt;br /&gt;
* FANATIC3_FAIL&lt;br /&gt;
* FANATIC3_RUN&lt;br /&gt;
* FANATIC3_CYCLE&lt;br /&gt;
* FANATIC3_START&lt;br /&gt;
* FANATIC3_RESTART3&lt;br /&gt;
* FANATIC3_RESTART2&lt;br /&gt;
* FANATIC3_RESTART1&lt;br /&gt;
* FBI1_SHOOTOUT_HALFWAY_RT&lt;br /&gt;
* FBI1_OUTSIDE_CORONERS_RT&lt;br /&gt;
* FBI1_ALARM&lt;br /&gt;
* FBI1_SHOOTOUT_RT&lt;br /&gt;
* FBI1_WAKE_UP_RT&lt;br /&gt;
* FBI1_COPS_LOST&lt;br /&gt;
* FBI1_RADIO&lt;br /&gt;
* FBI1_LAND_TRUCK&lt;br /&gt;
* FBI1_LOSE_COPS_START&lt;br /&gt;
* FBI1_THREE_DEAD&lt;br /&gt;
* FBI1_LIFT_ENEMY&lt;br /&gt;
* FBI1_STAIRWELL&lt;br /&gt;
* FBI1_2ND_STAIRWELL&lt;br /&gt;
* FBI1_TOP_FLOOR&lt;br /&gt;
* FBI1_ESCAPE&lt;br /&gt;
* FBI1_CALL_NORTON&lt;br /&gt;
* FBI1_LEAK&lt;br /&gt;
* FBI1_FIND_BODY&lt;br /&gt;
* FBI1_WAKE_UP&lt;br /&gt;
* FBI1_GET_GUN&lt;br /&gt;
* FBI1_DEAD&lt;br /&gt;
* FIB2_DEATH_FAIL&lt;br /&gt;
* FBI3_BACK_TO_MICHAEL&lt;br /&gt;
* FBI3_TORTURE&lt;br /&gt;
* FBI3_TORTURE_DONE&lt;br /&gt;
* FBI3_MICHAEL_ARRIVES_2&lt;br /&gt;
* FBI3_TORTURE_START&lt;br /&gt;
* FBI3_MICHAEL_MUSIC_2&lt;br /&gt;
* FBI3_MICHAEL_MUSIC_1&lt;br /&gt;
* FBI3_MICHAEL_ARRIVES_1&lt;br /&gt;
* FBI3_START&lt;br /&gt;
* FBI3_TORTURE_RT&lt;br /&gt;
* FBI3_FAIL&lt;br /&gt;
* FBI4_GETAWAY_RESTART&lt;br /&gt;
* FBI4_COVER_RESTART&lt;br /&gt;
* FBI4_EXPLODE_RESTART_ST&lt;br /&gt;
* fbi4_TRUCK_RAM_RESTART_ST&lt;br /&gt;
* FBI4_SWITCH_BINOC_ST&lt;br /&gt;
* fbi4_DEPOT_STOP_TRACK&lt;br /&gt;
* FBI4_ENTER_VEHICLE_MA&lt;br /&gt;
* FBI4_PETROL&lt;br /&gt;
* FBI4_PETROL_EXPLODE&lt;br /&gt;
* fbi4_SHOOTOUT_MID_MA&lt;br /&gt;
* fbi4_SHOOTOUT_MA&lt;br /&gt;
* fbi4_PLANT_BOMB_MA&lt;br /&gt;
* fbi4_EXPLODE_MA&lt;br /&gt;
* fbi4_TRUCK_RAM_MA&lt;br /&gt;
* fbi4_PARK_AMBULANCE_OS&lt;br /&gt;
* fbi4_PRE_TRUCK_RAM_MA&lt;br /&gt;
* FBI4_RAM_OS&lt;br /&gt;
* FBI4_SWITCH_1&lt;br /&gt;
* FBI4_MISSION_FAIL&lt;br /&gt;
* FBI5A_LOAD_CRATE_MA&lt;br /&gt;
* FBI5A_TREV_RADIO_FRTA&lt;br /&gt;
* FBI5A_STOP_TRACK&lt;br /&gt;
* FBI5A_CONTAINER&lt;br /&gt;
* FBI5A_TO_AIRPORT&lt;br /&gt;
* FBI5A_SWITCH_HELI_MA&lt;br /&gt;
* FBI5A_HELI_OS&lt;br /&gt;
* FBI5A_FIGHT_END_MA&lt;br /&gt;
* FBI5A_CHEM_START&lt;br /&gt;
* FBI5A_ALARM_MA&lt;br /&gt;
* FBI5A_FIGHT_START_MA&lt;br /&gt;
* FBI5A_BLUE_DOOR&lt;br /&gt;
* FBI5A_FIGHT_RAMP_UP_MA&lt;br /&gt;
* FBI5A_LIFT_EXIT&lt;br /&gt;
* FBI5A_GET_CHEMICALS_MA&lt;br /&gt;
* FBI5A_ENTER_LAB_STEALTH_ST&lt;br /&gt;
* FBI5A_ENTER_LAB_STOP_TRACK&lt;br /&gt;
* FBI5A_SWIM_UP&lt;br /&gt;
* FBI5A_CUT_PIPE_END&lt;br /&gt;
* FBI5A_CUT_PIPE_START&lt;br /&gt;
* debug_stop_oneshot&lt;br /&gt;
* FBI5A_DIVE_OUT_MA&lt;br /&gt;
* FBI5A_MISSION_START_ST&lt;br /&gt;
* FBI5A_MISSION_FAIL&lt;br /&gt;
* FBI5A_FLY_RESTART&lt;br /&gt;
* FBI5A_HELI_RESTART&lt;br /&gt;
* FBI5A_FORKLIFT_RESTART&lt;br /&gt;
* FBI5A_FIGHT_RESTART&lt;br /&gt;
* FBI5A_LIFT_RESTART&lt;br /&gt;
* FBI5A_CUT_PIPE_RESTART&lt;br /&gt;
* FINA_END&lt;br /&gt;
* FINA_NITRO_CRASH&lt;br /&gt;
* FINA_FAIL&lt;br /&gt;
* FINA_CHASE&lt;br /&gt;
* FINA_START&lt;br /&gt;
* FINA_KILL_RESTART&lt;br /&gt;
* FINA_RESTART_CHASE&lt;br /&gt;
* FINB_TOWER&lt;br /&gt;
* FINB_CHOOSE&lt;br /&gt;
* FINB_CLIMB&lt;br /&gt;
* FINB_FAIL&lt;br /&gt;
* FINB_STEPS&lt;br /&gt;
* FINB_ARRIVE&lt;br /&gt;
* FINB_CHASE&lt;br /&gt;
* FINB_START&lt;br /&gt;
* FINB_RESTART_CLIMB&lt;br /&gt;
* FINB_RESTART_STEPS&lt;br /&gt;
* FINB_RESTART_ARRIVE&lt;br /&gt;
* FINB_RESTART_CHASE&lt;br /&gt;
* FIN1_AT_VEHICLES&lt;br /&gt;
* FIN1_CS_SKIP&lt;br /&gt;
* FIN1_SHOOTOUT_4&lt;br /&gt;
* FIN1_GUNS_DONE&lt;br /&gt;
* FIN1_SHOOTOUT_3&lt;br /&gt;
* FIN1_SO_1_RT&lt;br /&gt;
* FIN1_BEFORE_GUNS&lt;br /&gt;
* FIN1_SO_2_RT&lt;br /&gt;
* FIN1_SO_4_RT&lt;br /&gt;
* FIN1_SO_3_RT&lt;br /&gt;
* FIN1_FAIL&lt;br /&gt;
* FIN1_TREV_HELPED&lt;br /&gt;
* FIN1_SHOOTOUT_2&lt;br /&gt;
* FIN1_SHOOTOUT_1&lt;br /&gt;
* FIN1_START&lt;br /&gt;
* FIN1_PREP&lt;br /&gt;
* FIN1_SWAT_ARRIVE&lt;br /&gt;
* FIN1_RADIO_FADE&lt;br /&gt;
* FINC2_FAIL&lt;br /&gt;
* AH1_HOLE_RESTART&lt;br /&gt;
* FH1_END&lt;br /&gt;
* FH1_TRUCKS&lt;br /&gt;
* FH1_ONION86&lt;br /&gt;
* FH1_TRUCKS_2&lt;br /&gt;
* FH1_FAIL&lt;br /&gt;
* FH2A_FINAL_DRIVE_RADIO&lt;br /&gt;
* FH2A_MISSION_FAIL&lt;br /&gt;
* FH2A_MISSION_END&lt;br /&gt;
* FH2A_GETAWAY_RESTART&lt;br /&gt;
* FH2A_GETAWAY_DRIVE_MA&lt;br /&gt;
* FH2A_JUMP_START&lt;br /&gt;
* FH2A_JUMP_LAND_MA&lt;br /&gt;
* FH2A_ENTER_TUNNEL&lt;br /&gt;
* FH2A_ENTER_TRUCK&lt;br /&gt;
* FH2A_FIGHT_RESTART&lt;br /&gt;
* FH2A_FIGHT_END&lt;br /&gt;
* FH2A_CARS&lt;br /&gt;
* FH2A_FIGHT_MID&lt;br /&gt;
* FH2A_FIGHT_DROP&lt;br /&gt;
* FH2A_TRAFFIC_END&lt;br /&gt;
* FH2A_FIGHT_PRE&lt;br /&gt;
* FH2A_TRAFFIC_RESTART&lt;br /&gt;
* FH2A_TRAFFIC_START&lt;br /&gt;
* FH2A_LEAVE_BANK_RESTART&lt;br /&gt;
* FH2A_CARTS_RESTART&lt;br /&gt;
* FH2A_LEAVE_BANK_MA&lt;br /&gt;
* FH2A_CARTS_MA&lt;br /&gt;
* FH2A_BANK_MID_RESTART&lt;br /&gt;
* FH2A_GOLD&lt;br /&gt;
* FH2A_BANK_MID&lt;br /&gt;
* FH2A_ACCESS_BANK_RESTART&lt;br /&gt;
* FH2A_ENTER_LIFT&lt;br /&gt;
* FH2A_VAN_RESTART&lt;br /&gt;
* FH2A_ARRIVE_BANK&lt;br /&gt;
* FH2A_ARRIVE_BANK_2&lt;br /&gt;
* FH2A_ENTER_BANK_MA&lt;br /&gt;
* FH2A_ACCESS_BANK_MA&lt;br /&gt;
* FH2A_MISSION_RESTART&lt;br /&gt;
* FH2A_STOP_TRACK&lt;br /&gt;
* FH2A_VAN_ST&lt;br /&gt;
* FH2A_MISSION_START_OS&lt;br /&gt;
* FH2A_RADIO_FADE_OUT&lt;br /&gt;
* FH2A_MISSION_START_ST&lt;br /&gt;
* FH2B_MISSION_END&lt;br /&gt;
* FH2B_DROPPED_RESTART&lt;br /&gt;
* FH2B_GOLD_DROPPED&lt;br /&gt;
* FH2B_DROP_GOLD_RESTART&lt;br /&gt;
* FH2B_HELI_CHASE_RESTART&lt;br /&gt;
* FH2B_ESCAPE_RESTART&lt;br /&gt;
* FH2B_ENTER_VEHICLE&lt;br /&gt;
* FH2B_SWITCH_3&lt;br /&gt;
* FH2B_CREW_ESCAPE&lt;br /&gt;
* FH2B_CARPARK&lt;br /&gt;
* FH2B_LEAVE_RESTART&lt;br /&gt;
* FH2B_LEAVE_BANK&lt;br /&gt;
* FH2B_FIGHT_START&lt;br /&gt;
* FH2B_FIGHT_1_RESTART&lt;br /&gt;
* FH2B_SWITCH_2&lt;br /&gt;
* FH2B_HELI_RESTART&lt;br /&gt;
* FH2B_HELI_ARRIVE&lt;br /&gt;
* FH2B_NOOSE_FIGHT_RESTART&lt;br /&gt;
* FH2B_NOOSE_FIGHT&lt;br /&gt;
* FH2B_BOMBS_RESTART&lt;br /&gt;
* FH2B_PLANT_BOMBS&lt;br /&gt;
* FH2B_EXPLODE&lt;br /&gt;
* FH2B_DRILL_RESTART&lt;br /&gt;
* FH2B_WALL_SMASH&lt;br /&gt;
* FH2B_PARK_CUTTER&lt;br /&gt;
* FH2B_DRILL_START&lt;br /&gt;
* FH2B_MISSION_START&lt;br /&gt;
* FH2B_MISSION_FAIL&lt;br /&gt;
* FHPRA_FAIL&lt;br /&gt;
* FHPRA_STOP&lt;br /&gt;
* FHPRA_VAN&lt;br /&gt;
* FHPRA_START&lt;br /&gt;
* FHPRB_STOP&lt;br /&gt;
* FHPRB_LOST&lt;br /&gt;
* FHPRB_COPS&lt;br /&gt;
* FHPRB_START&lt;br /&gt;
* FHPRB_TRUCK&lt;br /&gt;
* FHPRC_FAIL&lt;br /&gt;
* FHPRD_FAIL&lt;br /&gt;
* FHPRD_STOP&lt;br /&gt;
* FHPRD_END&lt;br /&gt;
* FHPRD_TRAIN&lt;br /&gt;
* FHPRD_SIDINGS&lt;br /&gt;
* FHPRD_START&lt;br /&gt;
* FHPRD_RESTART_2&lt;br /&gt;
* FHPRD_RESTART_1&lt;br /&gt;
* FHPRD_RESTART_3&lt;br /&gt;
* GLOBAL_KILL_MUSIC&lt;br /&gt;
* MP_RADIO_FADE_IN&lt;br /&gt;
* MP_DM_COUNTDOWN_KILL&lt;br /&gt;
* MP_DM_COUNTDOWN_30_SEC&lt;br /&gt;
* OJBJ_STOP_TRACK&lt;br /&gt;
* MP_DM_COUNTDOWN_30_SEC_FIRA&lt;br /&gt;
* MP_MC_STOP&lt;br /&gt;
* OJBJ_LANDED&lt;br /&gt;
* OJBJ_JUMPED_MA&lt;br /&gt;
* OJBJ_START&lt;br /&gt;
* MP_RADIO_FADE_OUT&lt;br /&gt;
* MP_DM_STOP_TRACK&lt;br /&gt;
* MP_DM_START_ALL&lt;br /&gt;
* MP_DM_LAST&lt;br /&gt;
* MP_DM_COUNTDOWN_60_SEC_FIRA&lt;br /&gt;
* GA_LEAVE_AREA&lt;br /&gt;
* GA_KILL_START&lt;br /&gt;
* GA_KILL_ALERTED_RS&lt;br /&gt;
* GA_KILL_ALERTED&lt;br /&gt;
* GA_KILL_HALF_RS&lt;br /&gt;
* GA_KILL_HALF&lt;br /&gt;
* GA_KILL_LEAVE_RS&lt;br /&gt;
* GA_KILL_LEAVE&lt;br /&gt;
* GA_KILL_COMPLETE&lt;br /&gt;
* GA_STOP&lt;br /&gt;
* FM_INTRO_START&lt;br /&gt;
* FM_INTRO_DRIVE_START&lt;br /&gt;
* FM_INTRO_DRIVE_END&lt;br /&gt;
* MP_MC_FAIL&lt;br /&gt;
* MP_PRE_COUNTDOWN_RADIO&lt;br /&gt;
* PRE_MP_DM_COUNTDOWN_30_SEC&lt;br /&gt;
* MP_LTS&lt;br /&gt;
* MP_MC_START_COCK_SONG_1&lt;br /&gt;
* MP_MC_GENERAL_1&lt;br /&gt;
* MP_MC_START_WAVERY_1&lt;br /&gt;
* MP_MC_START_TOUGHT_SEA_RACE_1&lt;br /&gt;
* MP_MC_START&lt;br /&gt;
* MP_MC_START_CITY&lt;br /&gt;
* MP_MC_START_COUNTRY&lt;br /&gt;
* MP_MC_START_CAR_STEAL_CHIPS_2&lt;br /&gt;
* MP_MC_START_EYE_IN_SKY_3&lt;br /&gt;
* MP_MC_START_FUNK_JAM_3&lt;br /&gt;
* MP_MC_START_FUNK_JAM_TWO_4&lt;br /&gt;
* MP_MC_START_BEYOND_4&lt;br /&gt;
* MP_MC_START_BURNING_BAR_8&lt;br /&gt;
* MP_MC_START_PB1_8&lt;br /&gt;
* MP_MC_START_DARK_ROBBERY_8&lt;br /&gt;
* MP_MC_START_DIAMOND_DIARY_8&lt;br /&gt;
* MP_MC_START_DEBUNKED_8&lt;br /&gt;
* MP_MC_START_PB2_PUSSYFACE_8&lt;br /&gt;
* MP_MC_START_DR_DESTRUCTO_8&lt;br /&gt;
* MP_MC_START_DRAGONER_8&lt;br /&gt;
* MP_MC_START_GREYHOUND_8&lt;br /&gt;
* MP_MC_START_MEATY_8&lt;br /&gt;
* MP_MC_START_MISSION_SEVEN_8&lt;br /&gt;
* MP_MC_START_NINE_BLURT_8&lt;br /&gt;
* MP_MC_START_SCRAP_YARD_8&lt;br /&gt;
* MP_MC_START_SILVER_PUSSY_8&lt;br /&gt;
* MP_MC_START_VODKA_8&lt;br /&gt;
* MP_MC_START_STREETS_OF_FORTUNE_8&lt;br /&gt;
* MP_MC_START_TRACK_EIGHT_8&lt;br /&gt;
* MP_MC_START_VACUUM_8&lt;br /&gt;
* MP_MC_START_VINEGAR_TITS_8&lt;br /&gt;
* MP_MC_START_CITY_8&lt;br /&gt;
* MP_MC_START_GUN_NOVEL_8&lt;br /&gt;
* MP_MC_START_CHOP_8&lt;br /&gt;
* MP_MC_START_NT_ELC_8&lt;br /&gt;
* MP_MC_START_NT_DEF_8&lt;br /&gt;
* MP_MC_START_NT_TKB_4&lt;br /&gt;
* MP_MC_RADIO_OUT_SCORE_IN&lt;br /&gt;
* FRA0_OPEN_CAR&lt;br /&gt;
* FRA0_FOUND&lt;br /&gt;
* FRA0_MOUNT&lt;br /&gt;
* FRA0_DISMOUNT&lt;br /&gt;
* FRA0_BOY&lt;br /&gt;
* FRA0_MISSION_FAIL&lt;br /&gt;
* FRA0_SWITCH_1&lt;br /&gt;
* FRA1_MISSION_FAIL&lt;br /&gt;
* FRA1_STOP_TRACK&lt;br /&gt;
* FRA1_WATER_ARRIVE&lt;br /&gt;
* FRA1_SPEED&lt;br /&gt;
* FRA1_FIGHT_LEAVE&lt;br /&gt;
* FRA1_MISSION_START&lt;br /&gt;
* FRA1_HUSTLER&lt;br /&gt;
* FRA1_FIGHT_START&lt;br /&gt;
* FRA1_FIGHT_RESTART&lt;br /&gt;
* FRA1_FIGHT_LEAVE_RESTART&lt;br /&gt;
* FRA1_SPEED_RESTART&lt;br /&gt;
* FRA2_FLEE_RT&lt;br /&gt;
* FRA2_RETURN_LAMAR&lt;br /&gt;
* FRA2_END_VEHICLE&lt;br /&gt;
* FRA2_END_ON_FOOT&lt;br /&gt;
* FRA2_FAIL&lt;br /&gt;
* FRA2_CUT_LAMAR_RT&lt;br /&gt;
* FRA2_GOT_LAMAR&lt;br /&gt;
* FRA2_ATTACK_RT&lt;br /&gt;
* FRA2_ALERTED&lt;br /&gt;
* FRA2_GET_TO_LAMAR&lt;br /&gt;
* FRA2_HEAD_TO_POS&lt;br /&gt;
* FRA2_IN_POSITION&lt;br /&gt;
* FRA2_START&lt;br /&gt;
* MGGF_START&lt;br /&gt;
* MGGF_STOP&lt;br /&gt;
* MGSR_FELL_OFF&lt;br /&gt;
* MGSR_BACK_ON&lt;br /&gt;
* MGSR_START&lt;br /&gt;
* MGSR_STOP&lt;br /&gt;
* JH2B_MISSION_FAIL&lt;br /&gt;
* JH2A_MISSION_FAIL&lt;br /&gt;
* JH2A_ARRIVE_STOP_TRACK&lt;br /&gt;
* JH2B_ARRIVE_STOP_TRACK&lt;br /&gt;
* JH2A_ENTER_TRUCK&lt;br /&gt;
* JH2B_ENTER_TRUCK&lt;br /&gt;
* JH2A_STORM_DRAIN_MA&lt;br /&gt;
* JH2B_STORM_DRAIN_MA&lt;br /&gt;
* JH2A_ARRIVE_DRAIN_MA&lt;br /&gt;
* JH2A_ONTO_BIKE_MA&lt;br /&gt;
* JH2B_ONTO_BIKE_MA&lt;br /&gt;
* JH2A_JUMP_OS&lt;br /&gt;
* JH2B_JUMP_OS&lt;br /&gt;
* JH2B_ENTER_TUNNEL_MA&lt;br /&gt;
* JH2A_ENTER_TUNNEL_MA&lt;br /&gt;
* JH2A_TUNNEL_MID&lt;br /&gt;
* JH2B_TUNNEL_MID&lt;br /&gt;
* JH2A_EXIT_TUNNEL_MA&lt;br /&gt;
* JH2B_EXIT_TUNNEL_MA&lt;br /&gt;
* JH2A_EXIT_SHOP_MA&lt;br /&gt;
* JH2B_EXIT_SHOP_MA&lt;br /&gt;
* JH2B_SECURITY_MA&lt;br /&gt;
* JH2B_RADIO_FADE&lt;br /&gt;
* JH2B_MISSION_START_ST&lt;br /&gt;
* JH2B_ENTER_SHOP_MA&lt;br /&gt;
* JH2B_MISSION_RESTART&lt;br /&gt;
* JH2A_GAS_SHOP_OS&lt;br /&gt;
* JH2A_ENTER_SHOP_MA&lt;br /&gt;
* JH2A_GAS_SHOP_MA&lt;br /&gt;
* JH2B_VEHICLE&lt;br /&gt;
* JH2B_START&lt;br /&gt;
* JH2A_RADIO_FADE&lt;br /&gt;
* JH2A_MISSION_START_OS&lt;br /&gt;
* JH2A_VEHICLE&lt;br /&gt;
* JH2A_MISSION_START_ST&lt;br /&gt;
* JH2A_ENTER_SHOP_RESTART&lt;br /&gt;
* JH2B_ENTER_SHOP_RESTART&lt;br /&gt;
* JH2A_EXIT_SHOP_RESTART&lt;br /&gt;
* JH2A_ONTO_BIKE_RESTART&lt;br /&gt;
* JH2B_ONTO_BIKE_RESTART&lt;br /&gt;
* JH2A_GAS_SHOP_RESTART&lt;br /&gt;
* JH2A_EXIT_TUNNEL_RESTART&lt;br /&gt;
* JH2B_EXIT_TUNNEL_RESTART&lt;br /&gt;
* JHP1A_FAIL&lt;br /&gt;
* JHP1A_ATTACK&lt;br /&gt;
* JHP1A_START&lt;br /&gt;
* JHP1A_WAREHOUSE&lt;br /&gt;
* JHP1A_VAN&lt;br /&gt;
* JHP1A_RADIO_1&lt;br /&gt;
* JHP1A_RADIO_2&lt;br /&gt;
* JHP1B_FAIL&lt;br /&gt;
* JHP1B_VAN&lt;br /&gt;
* JHP1B_STOP&lt;br /&gt;
* JHP1B_START&lt;br /&gt;
* JHP2A_STOP&lt;br /&gt;
* JHP2A_START&lt;br /&gt;
* JHP2A_FAIL&lt;br /&gt;
* JH1_FAIL&lt;br /&gt;
* JH1_RESTART_1&lt;br /&gt;
* JH1_RESTART_2&lt;br /&gt;
* JH1_RESTART_3&lt;br /&gt;
* JH1_STOP_TRACK_ACTION&lt;br /&gt;
* JH1_STORE&lt;br /&gt;
* JH1_START&lt;br /&gt;
* JOSH3_MISSION_FAIL&lt;br /&gt;
* JOSH3_COPS_LOST_RADIO&lt;br /&gt;
* JOSH3_COPS_LOST&lt;br /&gt;
* JOSH3_COPS&lt;br /&gt;
* JOSH3_HOUSE_EXPLODE&lt;br /&gt;
* JOSH3_PETROL&lt;br /&gt;
* JOSH3_START&lt;br /&gt;
* JOSH3_RESTART1&lt;br /&gt;
* JOSH4_MISSION_FAIL&lt;br /&gt;
* JOSH4_RESTART1&lt;br /&gt;
* JOSH4_COPS_LOST_RADIO&lt;br /&gt;
* JOSH4_COPS_LOST&lt;br /&gt;
* JOSH4_START&lt;br /&gt;
* JOSH4_ACTION&lt;br /&gt;
* JOSH4_VEHICLE&lt;br /&gt;
* LM1_TERMINADOR_CLIMB_LADDER_RESTART&lt;br /&gt;
* LM1_TERMINADOR_ENTER_CAR&lt;br /&gt;
* LM1_TERMINADOR_LOST_ON_FOOT&lt;br /&gt;
* LM1_COPS_LOST_RADIO&lt;br /&gt;
* LM1_TERMINADOR_GAMEPLAY_BEGINS&lt;br /&gt;
* LM1_TERMINADOR_GAMEPLAY_BEGINS_RESTART&lt;br /&gt;
* LM1_TERMINADOR_ENTER_WAREHOUSE_RESTART&lt;br /&gt;
* LM1_TERMINADOR_ENTERED_ROOM&lt;br /&gt;
* LM1_TERMINADOR_CLUMSY_ASS&lt;br /&gt;
* LM1_TERMINADOR_SMOKE&lt;br /&gt;
* LM1_TERMINADOR_ENTER_WAREHOUSE&lt;br /&gt;
* LM1_TERMINADOR_HALF_WAREHOUSE&lt;br /&gt;
* LM1_TERMINADOR_ALL_WAREHOUSE&lt;br /&gt;
* LM1_TERMINADOR_2ND_DOOR_EXPLODES&lt;br /&gt;
* LM1_TERMINADOR_EXIT_WAREHOUSE&lt;br /&gt;
* LM1_TERMINADOR_CLIMB_LADDER&lt;br /&gt;
* LM1_TERMINADOR_LANDED&lt;br /&gt;
* LM1_TERMINADOR_CORRIDOR&lt;br /&gt;
* LM1_TERMINADOR_DOORS_OPEN&lt;br /&gt;
* LM1_TERMINADOR_1ST_DOOR_EXPLODES&lt;br /&gt;
* LM1_TERMINADOR_CS_DOORS&lt;br /&gt;
* LM1_TERMINADOR_MISSION_START&lt;br /&gt;
* LM1_TERMINADOR_HEAD_SHOT&lt;br /&gt;
* LM1_TERMINADOR_MISSION_FAIL&lt;br /&gt;
* GTA_ONLINE_STOP_SCORE&lt;br /&gt;
* SOL1_FAIL&lt;br /&gt;
* SOL1_END&lt;br /&gt;
* SOL1_GOT_IT&lt;br /&gt;
* SOL1_TRAIN_JUMP&lt;br /&gt;
* SOL1_CRASH&lt;br /&gt;
* SOL1_BUS_JUMP&lt;br /&gt;
* SOL1_AIR_TRAFFIC&lt;br /&gt;
* SOL1_ALMOST_CRASHED&lt;br /&gt;
* SOL1_ENGINE_HIT&lt;br /&gt;
* SOL1_FRANKLIN_STARTS&lt;br /&gt;
* SOL1_START&lt;br /&gt;
* SOL1_VEH&lt;br /&gt;
* SOL1_SNIPER_READY&lt;br /&gt;
* SOL1_APP_ACTIVE&lt;br /&gt;
* SOL1_DRIVE_TO_OBS_RT&lt;br /&gt;
* SOL1_SHOOT_PLANE_RT&lt;br /&gt;
* SOL1_CHASE_PLANE_RT&lt;br /&gt;
* SOL1_CRASHED_PLANE_RT&lt;br /&gt;
* MIC1_FAIL&lt;br /&gt;
* MIC1_FLIGHT_LANDED&lt;br /&gt;
* MIC1_KIDNAPPED&lt;br /&gt;
* MIC1_READY_TO_FLY&lt;br /&gt;
* MIC1_FIRST_TWO_DEAD&lt;br /&gt;
* MIC1_1ST_VAN&lt;br /&gt;
* MCH1_SURROUND&lt;br /&gt;
* MIC1_TRAIN&lt;br /&gt;
* MIC1_GRAVE_CS&lt;br /&gt;
* MIC1_SHOOTOUT_START&lt;br /&gt;
* MIC1_GAMEPLAY_STARTS&lt;br /&gt;
* MIC1_ARGUE_CS_SKIP&lt;br /&gt;
* MIC1_DRIVE_TO_GRAVEYARD&lt;br /&gt;
* MIC1_ARRIVED_CHURCH&lt;br /&gt;
* MIC1_TREVOR_PLANE&lt;br /&gt;
* MIC1_FLIGHT_ARRIVING&lt;br /&gt;
* MIC1_SHOOTOUT_RT&lt;br /&gt;
* MIC1_SKIPPED_TO_KIDNAP&lt;br /&gt;
* MIC1_FLY_HOME_RT&lt;br /&gt;
* MIC2_START&lt;br /&gt;
* MIC2_FRANK_VEH&lt;br /&gt;
* MIC2_FIND_A_WAY&lt;br /&gt;
* MIC2_SWITCHED&lt;br /&gt;
* MIC2_FIGHT_BEGINS&lt;br /&gt;
* MIC2_FIGHT_CONT&lt;br /&gt;
* MIC2_ABATTOIR_PROGRESS&lt;br /&gt;
* MIC2_ACID_BATH_OS&lt;br /&gt;
* MIC2_MULCHED&lt;br /&gt;
* MIC2_SPINNING_BLADES&lt;br /&gt;
* MIC2_HANGING_MICHAEL&lt;br /&gt;
* MIC2_BACK_TO_FRANK&lt;br /&gt;
* MIC3_FRANK_DOWN&lt;br /&gt;
* MIC2_FRANK_SAVED&lt;br /&gt;
* MIC2_VEHICLE_READY&lt;br /&gt;
* MIC2_LOSE_TRIADS&lt;br /&gt;
* MIC2_TRIADS_LOST&lt;br /&gt;
* MIC2_RADIO_SETUP&lt;br /&gt;
* MIC2_OVER&lt;br /&gt;
* MIC2_DEAD&lt;br /&gt;
* MIC2_FIND_MIKE_RT&lt;br /&gt;
* MIC2_FIGHT_BEGINS_RT&lt;br /&gt;
* MIC2_HANGING_RT&lt;br /&gt;
* MIC2_MICHAEL_ESCAPE_RT&lt;br /&gt;
* MIC2_TRIADS_CHASE_RT&lt;br /&gt;
* MIC3_STOP_TRACK&lt;br /&gt;
* MIC3_ESCAPE&lt;br /&gt;
* MIC3_SNIPE&lt;br /&gt;
* MIC3_CRASH&lt;br /&gt;
* MIC3_HELI&lt;br /&gt;
* MIC3_FIGHT_START&lt;br /&gt;
* MIC3_INTRO&lt;br /&gt;
* MIC3_MISSION_START&lt;br /&gt;
* MIC3_STEVE_SHOT&lt;br /&gt;
* MIC3_FIGHT_RESTART&lt;br /&gt;
* MIC3_TREV_HELI_RESTART&lt;br /&gt;
* MIC3_MT_FIGHT_RESTART&lt;br /&gt;
* MIC3_FOUNTAIN_RESTART&lt;br /&gt;
* MIC3_DAVE_ESCAPES_RESTART&lt;br /&gt;
* MIC3_ESCAPE_RESTART&lt;br /&gt;
* MIC3_VEHICLE_ESCAPE_RESTART&lt;br /&gt;
* MIC3_MEET&lt;br /&gt;
* MIC3_MISSION_FAIL&lt;br /&gt;
* SOL5_FAIL&lt;br /&gt;
* SOL5_ENDING_CS&lt;br /&gt;
* SOL5_MICHAEL_CLOBBERED&lt;br /&gt;
* SOL5_BACK_TO_TRACEY&lt;br /&gt;
* SOL5_BAD_GUYS&lt;br /&gt;
* SOL5_GROUND_FLOOR&lt;br /&gt;
* SOL5_MORE_MERRY&lt;br /&gt;
* SOL5_HOSTAGE_DEAD&lt;br /&gt;
* SOL5_HOSTAGE_TAKER&lt;br /&gt;
* SOL5_FRONT_DOORS&lt;br /&gt;
* SOL5_AMANDA_SAVED&lt;br /&gt;
* SOL5_LIMO_ENTERED&lt;br /&gt;
* SOL5_IN_DRIVEWAY&lt;br /&gt;
* SOL5_GAMEPLAY_STARTS&lt;br /&gt;
* SOL5_START&lt;br /&gt;
* SOL5_LIMO_RADIO&lt;br /&gt;
* SOL5_GAMEPLAY_RT&lt;br /&gt;
* SOL5_SAVE_A_RT&lt;br /&gt;
* SOL5_SAVE_T_RT&lt;br /&gt;
* SOL5_FIGHT_BAD_RT&lt;br /&gt;
* SOL5_ENTER_HOUSE_RT&lt;br /&gt;
* MM1_FAIL&lt;br /&gt;
* MM1_STOP&lt;br /&gt;
* MM2_FAIL&lt;br /&gt;
* MM2_START_STA&lt;br /&gt;
* MM2_STOP&lt;br /&gt;
* MM2_START_FORA&lt;br /&gt;
* MM2_RESTART1&lt;br /&gt;
* MM3_FAIL&lt;br /&gt;
* MM3_STOP&lt;br /&gt;
* MM3_START_STA&lt;br /&gt;
* MM3_START_FORA&lt;br /&gt;
* MM3_TRACTOR&lt;br /&gt;
* MM3_RESTART1&lt;br /&gt;
* MIC1_LEFT_HOUSE&lt;br /&gt;
* MIC1_PRE_MISSION_MUSIC&lt;br /&gt;
* MIC1_INTRO_CS_BEGINS&lt;br /&gt;
* NIGEL1C_FAIL&lt;br /&gt;
* NIGEL1C_END&lt;br /&gt;
* NIGEL1C_START&lt;br /&gt;
* NIGEL1C_FORA&lt;br /&gt;
* MGTR_COMPLETE&lt;br /&gt;
* PAP2_FAIL&lt;br /&gt;
* PAP2_START&lt;br /&gt;
* PAP2_SPOTTED_RESTART&lt;br /&gt;
* PAP2_CAR_RESTART&lt;br /&gt;
* PAP2_STOP&lt;br /&gt;
* PAP2_CAR&lt;br /&gt;
* PAP2_SPOTTED&lt;br /&gt;
* PAP3_START_FORA&lt;br /&gt;
* PAP3_START&lt;br /&gt;
* PAP3_STOP&lt;br /&gt;
* PAP3_FAIL&lt;br /&gt;
* PROLOGUE_TEST_MISSION_START&lt;br /&gt;
* PROLOGUE_TEST_HOSTAGES&lt;br /&gt;
* PROLOGUE_TEST_PRE_SAFE_EXPLOSION&lt;br /&gt;
* PROLOGUE_TEST_COLLECT_MONEY&lt;br /&gt;
* PROLOGUE_TEST_COLLECT_CASH&lt;br /&gt;
* PROLOGUE_TEST_GUARD_HOSTAGE&lt;br /&gt;
* PROLOGUE_TEST_GUARD_HOSTAGE_OS&lt;br /&gt;
* PROLOGUE_TEST_GUARD_HOSTAGE_RT&lt;br /&gt;
* PROLOGUE_TEST_GUARD_SWITCH&lt;br /&gt;
* PROLOGUE_TEST_HEAD_TO_SECURITY_ROOM_MA&lt;br /&gt;
* PROLOGUE_TEST_COVER_AT_BLAST_DOORS&lt;br /&gt;
* PROLOGUE_TEST_BLAST_DOORS_EXPLODE&lt;br /&gt;
* PROLOGUE_TEST_SHUTTER_OPEN_OS&lt;br /&gt;
* PROLOGUE_TEST_COP_GUNFIGHT&lt;br /&gt;
* PROLOGUE_TEST_COP_GUNFIGHT_PROGRESS&lt;br /&gt;
* PROLOGUE_TEST_COP_GUNFIGHT_RT&lt;br /&gt;
* PROLOGUE_TEST_HEAD_TO_GETAWAY_VEHICLE&lt;br /&gt;
* PROLOGUE_TEST_GETAWAY_CUTSCENE&lt;br /&gt;
* PROLOGUE_TEST_GETAWAY_RT&lt;br /&gt;
* PROLOGUE_TEST_POLICE_CAR_CHASE&lt;br /&gt;
* PROLOGUE_TEST_POLICE_CAR_CRASH&lt;br /&gt;
* PROLOGUE_TEST_CAR_CHASE&lt;br /&gt;
* PROLOGUE_TEST_POLICE_DRIVE_BY&lt;br /&gt;
* PROLOGUE_TEST_ROADBLOCK_WARNING&lt;br /&gt;
* PROLOGUE_TEST_POLICE_CAR_CHASE_OS&lt;br /&gt;
* PROLOGUE_TEST_TRAIN_CRASH&lt;br /&gt;
* PROLOGUE_TEST_BRAD_DOWN&lt;br /&gt;
* PROLOGUE_TEST_AFTER_TRAIN&lt;br /&gt;
* PROLOGUE_TEST_FINALE_RT&lt;br /&gt;
* PROLOGUE_TEST_GRAB_WOMAN&lt;br /&gt;
* PROLOGUE_TEST_FINAL_CUTSCENE_MA&lt;br /&gt;
* PROLOGUE_TEST_FINAL_CUTSCENE&lt;br /&gt;
* PROLOGUE_TEST_MISSION_END&lt;br /&gt;
* PROLOGUE_TEST_FAIL&lt;br /&gt;
* PROLOGUE_TEST_KILL_ONESHOT&lt;br /&gt;
* PROLOGUE_TEST_MISSION_CLEANUP&lt;br /&gt;
* RAMPAGE_STOP&lt;br /&gt;
* RAMPAGE_1_OS&lt;br /&gt;
* RAMPAGE_2_OS&lt;br /&gt;
* RAMPAGE_3_OS&lt;br /&gt;
* RAMPAGE_4_OS&lt;br /&gt;
* RAMPAGE_5_OS&lt;br /&gt;
* RAMPAGE_1_START&lt;br /&gt;
* RAMPAGE_2_START&lt;br /&gt;
* RAMPAGE_3_START&lt;br /&gt;
* RAMPAGE_4_START&lt;br /&gt;
* RAMPAGE_5_START&lt;br /&gt;
* RAMPAGE_FAIL&lt;br /&gt;
* RE14A_FAIL&lt;br /&gt;
* RE14A_SAFE&lt;br /&gt;
* RE14A_START&lt;br /&gt;
* RE14A_PIPES&lt;br /&gt;
* RE6_BOTH_DEAD&lt;br /&gt;
* RE6_END&lt;br /&gt;
* AC_EN_ROUTE_CULT&lt;br /&gt;
* AC_LEFT_AREA&lt;br /&gt;
* RE6_START&lt;br /&gt;
* AC_STOP&lt;br /&gt;
* RE20_FAIL&lt;br /&gt;
* RE20_FADE_RADIO_OUT&lt;br /&gt;
* RE20_START&lt;br /&gt;
* RE20_END&lt;br /&gt;
* RE28_OS&lt;br /&gt;
* RE35_OS&lt;br /&gt;
* RE51A_SHOP&lt;br /&gt;
* RE9_SPOTTED&lt;br /&gt;
* RH2A_PLATFORM&lt;br /&gt;
* RH2A_TRAIN&lt;br /&gt;
* RH2A_STOP_TRACK&lt;br /&gt;
* RH2A_MISSION_FAIL&lt;br /&gt;
* RH2A_SWITCH_3&lt;br /&gt;
* RH2A_CLUCK_FIGHT_START&lt;br /&gt;
* RH2A_PICK_UP&lt;br /&gt;
* RH2A_CLUCK_ARRIVE&lt;br /&gt;
* RH2A_SWITCH_2&lt;br /&gt;
* RH2A_SWITCH_1&lt;br /&gt;
* RH2A_FIGHT_RAMP_UP&lt;br /&gt;
* RH2A_FIGHT_PAUSE&lt;br /&gt;
* RH2A_FIGHT_MID&lt;br /&gt;
* RH2A_POST_HELI_CRASH_MA&lt;br /&gt;
* RH2A_MOVE_AWAY_MA&lt;br /&gt;
* RH2A_FENCE&lt;br /&gt;
* RH2A_SHOOT_TANK&lt;br /&gt;
* RH2A_FIGHT_START&lt;br /&gt;
* RH2A_TREV_FACE&lt;br /&gt;
* RH2A_MISSION_START&lt;br /&gt;
* RH2A_ENTER_BANK&lt;br /&gt;
* RH2A_ENTER_GATE&lt;br /&gt;
* RH2A_TREV_DOOR&lt;br /&gt;
* RH2A_RADIO_ARRIVAL&lt;br /&gt;
* RH2A_BANK_RESTART&lt;br /&gt;
* RH2A_HELI_ARRIVE_RESTART&lt;br /&gt;
* RH2A_PAUSE_RESTART&lt;br /&gt;
* RH2A_SWITCH_1_RESTART&lt;br /&gt;
* RH2A_SWITCH_2_RESTART&lt;br /&gt;
* RH2A_RESCUE_RESTART&lt;br /&gt;
* RH2A_CLUCK_ARRIVE_RESTART&lt;br /&gt;
* RHP1_TRUCK&lt;br /&gt;
* RHP1_END&lt;br /&gt;
* RHP1_START&lt;br /&gt;
* RHP1_FAIL&lt;br /&gt;
* RH1_FAIL&lt;br /&gt;
* RH1_RACE&lt;br /&gt;
* RH1_START&lt;br /&gt;
* MICHAELS_HOUSE&lt;br /&gt;
* MICHAELS_HOUSE_STOP&lt;br /&gt;
* SOL1_TAKE_OFF&lt;br /&gt;
* SOL1_SCARED_THEM&lt;br /&gt;
* SOL1_ENDS&lt;br /&gt;
* SOL1_FIST_FIGHT&lt;br /&gt;
* SOL1_FIGHT_DONE&lt;br /&gt;
* SOL1_START_FIGHT&lt;br /&gt;
* SOL1_GAMEPLAY&lt;br /&gt;
* SOL1_HELI_ROOF&lt;br /&gt;
* SOL1_BEGIN&lt;br /&gt;
* SOL1_1ST_ENEMY&lt;br /&gt;
* SOL1_GET_SOL_RT&lt;br /&gt;
* SOL1_FIGHT_RT&lt;br /&gt;
* SOL1_STEALTH_RT&lt;br /&gt;
* SOL2_FAIL&lt;br /&gt;
* SOL2_STOP&lt;br /&gt;
* SOL2_CAR&lt;br /&gt;
* SOL2_RESTART1&lt;br /&gt;
* SOL2_START&lt;br /&gt;
* TRV4_FAIL&lt;br /&gt;
* TRV4_LOSE_COPS&lt;br /&gt;
* TRV4_JET_ENTERED&lt;br /&gt;
* TRV4_COPS_LOST&lt;br /&gt;
* TRV4_SUCK_CS&lt;br /&gt;
* TRV4_RUN&lt;br /&gt;
* TRV4_AIRPORT_ENTERED&lt;br /&gt;
* TRV4_CHASE&lt;br /&gt;
* TRV4_EXIT_CARS&lt;br /&gt;
* TRV4_GAMEPLAY_START&lt;br /&gt;
* TRV4_CAR_ENTERED&lt;br /&gt;
* TRV4_START&lt;br /&gt;
* TRV4_START_CS_SKIP&lt;br /&gt;
* TRV4_START_RT&lt;br /&gt;
* TRV4_FOOT_CHASE_RT&lt;br /&gt;
* TRV4_EVADE_RT&lt;br /&gt;
* MGSP_END&lt;br /&gt;
* MGSP_FAIL&lt;br /&gt;
* MGSP_START&lt;br /&gt;
* MGTN_START&lt;br /&gt;
* MGTN_END&lt;br /&gt;
* OJDA_STOP&lt;br /&gt;
* OJDA_COMPLETE&lt;br /&gt;
* OJDA1_TAXI&lt;br /&gt;
* OJDA4_TRAIN_HIT&lt;br /&gt;
* OJDA3_BOMB_HIT&lt;br /&gt;
* OJDA2_1ST_DROPPED&lt;br /&gt;
* OJDA1_2ND_DROPPED&lt;br /&gt;
* OJDA1_1ST_DROPPED&lt;br /&gt;
* OJDA4_1_LEFT&lt;br /&gt;
* OJDA5_FIRST_BOMBS&lt;br /&gt;
* OJDA4_RETURN&lt;br /&gt;
* OJDA3_LAST_ONE&lt;br /&gt;
* OJDA2_HEAD_BACK&lt;br /&gt;
* OJDA5_BASE_DESTROYED&lt;br /&gt;
* OJDA5_AT_BASE&lt;br /&gt;
* OJDA3_HATCH&lt;br /&gt;
* OJDA4_AIRBORNE&lt;br /&gt;
* OJDA3_AIRBORNE&lt;br /&gt;
* OJDA2_AIRBORNE&lt;br /&gt;
* OJDA1_AIRBORNE&lt;br /&gt;
* OJDA5_AIRBORNE&lt;br /&gt;
* OJDA4_TRAIN&lt;br /&gt;
* OJDA4_BOATS&lt;br /&gt;
* OJDA2_READY_1ST&lt;br /&gt;
* OJDA1_READY_2ND&lt;br /&gt;
* OJDA4_START&lt;br /&gt;
* OJDA3_START&lt;br /&gt;
* OJDA2_START&lt;br /&gt;
* OJDA1_START&lt;br /&gt;
* OJDA5_START&lt;br /&gt;
* OJDG_STOP&lt;br /&gt;
* OJDG1_START&lt;br /&gt;
* OJDG2_START&lt;br /&gt;
* OJDG1_SAFE_PACKAGE&lt;br /&gt;
* OJDG_COMPLETE&lt;br /&gt;
* OJDG2_MORE_DEAD&lt;br /&gt;
* OJDG2_MORE_ENEMIES&lt;br /&gt;
* OJDG2_FIRST_ENEMIES_DEAD&lt;br /&gt;
* OJDG2_PACKAGE_STOLEN&lt;br /&gt;
* OJDG2_TREV_FIRST&lt;br /&gt;
* OJDG2_PACKAGE_OBTAINED&lt;br /&gt;
* OJDG2_1ST_SET_DEAD&lt;br /&gt;
* OJDG1_PACKAGE&lt;br /&gt;
* OJDG1_ENEMIES_DEAD&lt;br /&gt;
* OJDG1_GOING_LOST&lt;br /&gt;
* OJDG1_GOING_WANTED&lt;br /&gt;
* TRV1_FAIL&lt;br /&gt;
* TRV1_END_TRUCK&lt;br /&gt;
* TRV1_RAM_TRAILER&lt;br /&gt;
* TRV1_THREATEN&lt;br /&gt;
* TRV1_TRAILER_SMASHED&lt;br /&gt;
* TRV1_DRIVE_TRAILER_RT&lt;br /&gt;
* TRV1_TRUCK&lt;br /&gt;
* TRV1_TRAILER&lt;br /&gt;
* TRV1_AT_CARAVAN&lt;br /&gt;
* TRV1_BIKERS_FLEE&lt;br /&gt;
* TRV1_EXPLODE&lt;br /&gt;
* TRV1_CHASING&lt;br /&gt;
* TRV1_START&lt;br /&gt;
* TRV1_CHASE_STARTS&lt;br /&gt;
* TRV1_CHASE_CS_SKIP&lt;br /&gt;
* TRV1_PUSH_TRAILER_RT&lt;br /&gt;
* TRV1_ORTEGA_RT&lt;br /&gt;
* TRV1_CHASE_BIKERS_RT&lt;br /&gt;
* TRV1_CARAVAN_RT&lt;br /&gt;
* TRV2_MISSION_FAIL&lt;br /&gt;
* TRV2_RACE&lt;br /&gt;
* TRV2_MISSION_END&lt;br /&gt;
* TRV2_WING_PLANE&lt;br /&gt;
* TRV2_FLY&lt;br /&gt;
* TRV2_GO_TO_RON&lt;br /&gt;
* TRV2_FIGHT_START&lt;br /&gt;
* TRV2_TO_PLANE&lt;br /&gt;
* TRV2_MISSION_START&lt;br /&gt;
* TRV2_RACE_RESTART&lt;br /&gt;
* TRV2_FLY_RESTART&lt;br /&gt;
* TRV2_WING_RESTART&lt;br /&gt;
* TRV2_STEAL_PLANE_RESTART&lt;br /&gt;
* TRV2_TOWER_RESTART&lt;br /&gt;
* TRV2_SNIPE_RESTART&lt;br /&gt;
* TRV3_FAIL&lt;br /&gt;
* MGTR_STOP&lt;br /&gt;
* MGTR_ON_BIKE&lt;br /&gt;
* MGTR_ON_FOOT&lt;br /&gt;
* MGTR_LAST_SWIM&lt;br /&gt;
* MGTR_LAST_CYCLE&lt;br /&gt;
* MGTR_LAST_FOOT&lt;br /&gt;
* MGTR_MUSIC_START&lt;br /&gt;
* MGYG_END&lt;br /&gt;
* MGYG_POSITION_COMPLETE&lt;br /&gt;
* MGYG_START&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13917</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13917"/>
		<updated>2015-05-09T23:26:58Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Added entire list of music files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stop the music using [[CANCEL_MUSIC_EVENT]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
* AH1_RESTART&lt;br /&gt;
* AH1_FAIL&lt;br /&gt;
* AH1_BACK_IN_CAR&lt;br /&gt;
* AH1_STOP&lt;br /&gt;
* AH1_START&lt;br /&gt;
Taken from ''agency_heist1.txt''&lt;br /&gt;
&lt;br /&gt;
== Entire List Taken From Entire Decompiled Scripts ==&lt;br /&gt;
&lt;br /&gt;
AH1_FAIL&lt;br /&gt;
AH1_BACK_IN_CAR&lt;br /&gt;
AH1_STOP&lt;br /&gt;
AH1_RESTART&lt;br /&gt;
AH1_START&lt;br /&gt;
AH2A_MISSION_START&lt;br /&gt;
AH2A_EXIT_SITE&lt;br /&gt;
AH2A_FLEE_SITE&lt;br /&gt;
AH2A_FIRST_FLOOR_RESTART&lt;br /&gt;
AH2A_MISSION_FAIL&lt;br /&gt;
AH3A_ABSEIL_RT&lt;br /&gt;
AH3A_RUBBLE_RT&lt;br /&gt;
AH3A_FIB_DOCS_RT&lt;br /&gt;
AH3A_FIRE_FLOOR_RT&lt;br /&gt;
AH3A_MOP_RT&lt;br /&gt;
AH3A_EXIT&lt;br /&gt;
AH3A_TRUCK_ENTERED&lt;br /&gt;
AH3A_ABSEIL_DONE&lt;br /&gt;
AH3A_ELEV_CS&lt;br /&gt;
AH3A_LIFT_LOOK&lt;br /&gt;
AH3A_ABSEILING&lt;br /&gt;
AH3A_INTO_FLAMES&lt;br /&gt;
AH3A_DOWN_ONE&lt;br /&gt;
AH3A_2ND_STAIRWELL&lt;br /&gt;
AH3A_DOORS_EXPLODE&lt;br /&gt;
AH3A_GET_TO_ELEV&lt;br /&gt;
AH3A_BLOW_BACK&lt;br /&gt;
AH3A_SKYLIGHT&lt;br /&gt;
AH3A_FLOOR_CRACK&lt;br /&gt;
AH3A_START_ESCAPE&lt;br /&gt;
AH3A_STAIRWELL&lt;br /&gt;
AH3A_GET_DOCS&lt;br /&gt;
AH3A_C4_PLANTED&lt;br /&gt;
AH3A_LIFT_CCTV&lt;br /&gt;
AH3A_EXIT_LIFT&lt;br /&gt;
AH3A_EXIT_TRUCK&lt;br /&gt;
AH3A_DETONATE&lt;br /&gt;
AH3A_LEAVING&lt;br /&gt;
AH3A_MOP_RETURNED&lt;br /&gt;
AH3A_LAST_BOMB&lt;br /&gt;
AH3A_MORE_MOPPING&lt;br /&gt;
AH3A_HEAD_TO_LOO&lt;br /&gt;
AH3A_FIRST_BOMB&lt;br /&gt;
AH3A_DOOR_OPEN&lt;br /&gt;
AH3A_START&lt;br /&gt;
AH3A_STOP&lt;br /&gt;
AH3B_ALARM&lt;br /&gt;
AH3B_COPS&lt;br /&gt;
AH3B_LOST_COPS_VEH&lt;br /&gt;
AH3B_LOST_COPS&lt;br /&gt;
AH3B_VAN_ENTERED_WANTED&lt;br /&gt;
AH3B_VAN_ENTERED&lt;br /&gt;
AH3B_RAPPEL_STARTS&lt;br /&gt;
AH3B_CHOPPER_APPEARS&lt;br /&gt;
AH3B_ON_GROUND&lt;br /&gt;
AH3B_HALF_RAPPEL&lt;br /&gt;
AH3B_RAPPEL_CS&lt;br /&gt;
AH3B_ENTERED_BURN&lt;br /&gt;
AH3B_HELI_FALLS&lt;br /&gt;
AH3B_AFTER_HELI_CS&lt;br /&gt;
AH3B_ENEMIES_ARRIVE&lt;br /&gt;
AH3B_DATA_FINISHED&lt;br /&gt;
AH3B_INSIDE_BUILDING&lt;br /&gt;
AH3B_ON_PC&lt;br /&gt;
AH3B_HACKED_PC&lt;br /&gt;
AH3B_JUMPED&lt;br /&gt;
AH3B_LANDED&lt;br /&gt;
AH3B_ON_FLOOR&lt;br /&gt;
AH3B_HELI_LIFT_OFF&lt;br /&gt;
AH3B_HELI_CS&lt;br /&gt;
AH3B_VAN_READY&lt;br /&gt;
AH3B_CHOPPER_DEAD&lt;br /&gt;
AH3B_HELI_HIT&lt;br /&gt;
AH3B_HELI_CRASHED&lt;br /&gt;
AH3B_HELI_SHOOTS_HELI&lt;br /&gt;
AH3B_ENEMY_DOWN&lt;br /&gt;
AH3B_DOOR_52&lt;br /&gt;
AH3B_STAIRWELL&lt;br /&gt;
AH3B_LOCKED_DOOR&lt;br /&gt;
AH3B_SKYDIVE_RT&lt;br /&gt;
AH3B_HACK_RT&lt;br /&gt;
AH3B_DOWNLOADING_RT&lt;br /&gt;
AH3B_STAIRWELL_RT&lt;br /&gt;
AH3B_BURNTOUT_RT&lt;br /&gt;
AH3B_BURNTOUT_TWO_RT&lt;br /&gt;
AH3B_RAPPEL_RT&lt;br /&gt;
AH3B_GET_TO_VAN_RT&lt;br /&gt;
AH3B_EVADE_COPS_RT&lt;br /&gt;
AH3B_NO_WANTED_ESCAPE_RT&lt;br /&gt;
AH3B_DEAD&lt;br /&gt;
AHP1_START&lt;br /&gt;
AHP1_STOP&lt;br /&gt;
AHP1_FAIL&lt;br /&gt;
AC_DONE&lt;br /&gt;
AC_DELIVERED&lt;br /&gt;
AC_START&lt;br /&gt;
AC_END&lt;br /&gt;
ARM1_RADIO_ON&lt;br /&gt;
ARM1_RADIO_OFF&lt;br /&gt;
ARM2_MISSION_FAIL&lt;br /&gt;
ARM3_START&lt;br /&gt;
ARM3_RESTART_1&lt;br /&gt;
ARM3_WINDOW&lt;br /&gt;
ARM3_RESTART_2&lt;br /&gt;
ARM3_RESTART_3&lt;br /&gt;
ARM3_GARAGE_STOP&lt;br /&gt;
ARM3_CAR&lt;br /&gt;
ARM3_RESTART_4&lt;br /&gt;
ARM3_CALL&lt;br /&gt;
ARM3_MIC&lt;br /&gt;
ARM3_RESTART_5&lt;br /&gt;
ARM3_CS&lt;br /&gt;
ARM3_RESTART_6&lt;br /&gt;
ARM3_SPEED&lt;br /&gt;
ARM3_RESTART_7&lt;br /&gt;
ARM3_HIT&lt;br /&gt;
ARM3_HIT_STOP&lt;br /&gt;
ARM3_RESTART_8&lt;br /&gt;
ARM3_FAIL&lt;br /&gt;
ASS5_FAIL&lt;br /&gt;
ASS5_STOP&lt;br /&gt;
ASS5_KILL&lt;br /&gt;
ASS5_ROOF&lt;br /&gt;
ASS5_TOP&lt;br /&gt;
ASS5_START&lt;br /&gt;
ASS5_LIFT&lt;br /&gt;
ASS5_DRIVE&lt;br /&gt;
ASS5_RESTART3&lt;br /&gt;
ASS5_RESTART2&lt;br /&gt;
ASS5_RESTART1&lt;br /&gt;
ASS3_FAIL&lt;br /&gt;
ASS3_RADIO_FADE_OUT&lt;br /&gt;
ASS3_RADIO_PASS&lt;br /&gt;
ASS3_COPS&lt;br /&gt;
ASS3_RADIO_END&lt;br /&gt;
ASS3_KILL&lt;br /&gt;
ASS3_START&lt;br /&gt;
ASS3_RESTART2&lt;br /&gt;
ASS3_RESTART1&lt;br /&gt;
ASS1_FAIL&lt;br /&gt;
ASS1_ALERT&lt;br /&gt;
ASS1_LOST&lt;br /&gt;
ASS1_START&lt;br /&gt;
ASS1_STOP&lt;br /&gt;
ASS1_RESTART1&lt;br /&gt;
RC18A_STOP&lt;br /&gt;
RC18A_END_OS&lt;br /&gt;
RC18A_START&lt;br /&gt;
RC18A_INCREASE&lt;br /&gt;
RC18A_CS_SKIP_BEFORE&lt;br /&gt;
RC18A_CS_SKIP_AFTER&lt;br /&gt;
RC18A_RESTART&lt;br /&gt;
RC18B_END&lt;br /&gt;
RC18B_START&lt;br /&gt;
OJBJ_STOP&lt;br /&gt;
CAR1_MISSION_START&lt;br /&gt;
CAR1_MISSION_RESTART&lt;br /&gt;
CAR1_COP_BIKES&lt;br /&gt;
CAR1_COPS_RESTART&lt;br /&gt;
CAR1_APPROACH&lt;br /&gt;
CAR1_CHASE_START&lt;br /&gt;
CAR1_PULL_OVER&lt;br /&gt;
CAR1_CHASE_RESTART&lt;br /&gt;
CAR1_BRIDGE&lt;br /&gt;
CAR1_MISSION_FAIL&lt;br /&gt;
CAR2_MISSION_FAIL&lt;br /&gt;
CAR2_STOP&lt;br /&gt;
CAR3_MISSION_FAIL&lt;br /&gt;
CAR3_DELIVER&lt;br /&gt;
CAR3_STOP_TRACK&lt;br /&gt;
CAR3_DROP&lt;br /&gt;
CAR3_SET_ALERT&lt;br /&gt;
CAR3_DRIVE&lt;br /&gt;
CAR3_TRAILER&lt;br /&gt;
CAR3_MISSION_START&lt;br /&gt;
CAR3_TRAILER_RESTART&lt;br /&gt;
CAR3_CAR_RESTART&lt;br /&gt;
CAR3_ESCAPE_RESTART&lt;br /&gt;
CAR3_DELIVER_RESTART&lt;br /&gt;
CAR4_TRUCK_RESTART&lt;br /&gt;
CAR4_RADIO_1&lt;br /&gt;
CAR4_RADIO_2&lt;br /&gt;
CAR4_RADIO_2_START_TRACK&lt;br /&gt;
CAR4_CLIMB&lt;br /&gt;
CAR4_REVERSE&lt;br /&gt;
CAR4_MISSION_FAIL&lt;br /&gt;
CHN1_WAVE_3_RT&lt;br /&gt;
CHN1_AFTER_GRENADE_RT&lt;br /&gt;
CHN1_OUTSIDE_RT&lt;br /&gt;
CHN1_WAVE_ZERO_RT&lt;br /&gt;
CHN1_FINAL_CS&lt;br /&gt;
CHN1_FINAL_CS_SKIP&lt;br /&gt;
CHN1_ENEMIES_FLEE&lt;br /&gt;
CHN1_LAST_GUYS&lt;br /&gt;
CHN1_HEAD_TO_BACK&lt;br /&gt;
CHN1_BACK_ROOF&lt;br /&gt;
CHN1_FIRST_FLOOR&lt;br /&gt;
CHN1_G_LAUNCHER&lt;br /&gt;
CHN1_FROM_LEFT&lt;br /&gt;
CHN1_CAR_ARRIVES&lt;br /&gt;
CHN1_START&lt;br /&gt;
CHN1_ICE_BIN&lt;br /&gt;
CHN1_NOW&lt;br /&gt;
CHN1_CS_SKIP&lt;br /&gt;
CHN1_GAMEPLAY_STARTS&lt;br /&gt;
CHN1_FAIL&lt;br /&gt;
CHN2_MISSION_FAIL&lt;br /&gt;
CHN2_TREV_RADIO_1_FRTA&lt;br /&gt;
CHN2_TREV_RADIO_2_FRTA&lt;br /&gt;
dh2a_dead&lt;br /&gt;
DH2A_MISSION_COMPLETE&lt;br /&gt;
dh2a_mission_complete&lt;br /&gt;
DH2A_DIVER&lt;br /&gt;
DH2A_MINISUB&lt;br /&gt;
DH2A_FINAL_EXP&lt;br /&gt;
DH2A_DETONATE&lt;br /&gt;
DH2A_CHOPPER_DEAD&lt;br /&gt;
DH2A_FRANK_JUMPS&lt;br /&gt;
dh2a_clear_path&lt;br /&gt;
DH2A_ALL_CLEAR&lt;br /&gt;
dh2a_early_alarm&lt;br /&gt;
dh2a_double_guards&lt;br /&gt;
dh2a_main_alarm&lt;br /&gt;
dh2a_3rd_bomb_planted&lt;br /&gt;
dh2a_2nd_bomb_planted&lt;br /&gt;
DH2A_START&lt;br /&gt;
DH2A_READY_FOR_2ND&lt;br /&gt;
DH2A_ON_BRIDGE&lt;br /&gt;
DH2A_1ST_SWITCH&lt;br /&gt;
DH2A_RIB&lt;br /&gt;
DH2A_GOODS_RT&lt;br /&gt;
DH2A_DETONATE_RT&lt;br /&gt;
DH2A_WAY_OUT_RT&lt;br /&gt;
DH2A_4TH_BOMB_RT&lt;br /&gt;
DH2A_3RD_BOMB_RT&lt;br /&gt;
DH2A_2ND_BOMB_RT&lt;br /&gt;
DH2A_1ST_BOMB_RT&lt;br /&gt;
DH2A_SNIPE_GUARDS_RT&lt;br /&gt;
DH2B_FAIL&lt;br /&gt;
DH2B_SUB_RETURNED&lt;br /&gt;
DH2B_CLEAR_MERRY&lt;br /&gt;
DH2B_ALL_DEAD&lt;br /&gt;
DH2B_HELIS_ARRIVE&lt;br /&gt;
DH2B_GOT_SUB_2ND&lt;br /&gt;
DH2B_GOT_CONTAINER&lt;br /&gt;
DH2B_TREV_SUB&lt;br /&gt;
DH2B_BOATS&lt;br /&gt;
DH2B_START&lt;br /&gt;
DH2B_GOT_SUB&lt;br /&gt;
DH2B_FLY_AWAY_RT&lt;br /&gt;
DH2B_PICK_SUB_RT&lt;br /&gt;
DH2B_GET_SURFACE_RT&lt;br /&gt;
DH2B_FIND_CONT_RT&lt;br /&gt;
DH2B_DROP_SUB_RT&lt;br /&gt;
DH2B_FLY_SEA_RT&lt;br /&gt;
DH2B_PICK_UP_RT&lt;br /&gt;
DHP1_FAIL&lt;br /&gt;
DHP1_STOP&lt;br /&gt;
DHP1_VEHICLE_ARRIVE&lt;br /&gt;
DHP1_START&lt;br /&gt;
DHP1_RELEASED&lt;br /&gt;
DHP1_SUB&lt;br /&gt;
DHP1_ATTACKED&lt;br /&gt;
DH1_START&lt;br /&gt;
DH1_STOP&lt;br /&gt;
EPS1_FAIL&lt;br /&gt;
EPS1_STOP&lt;br /&gt;
EPS1_START&lt;br /&gt;
EPS2_FAIL&lt;br /&gt;
EPS2_STOP&lt;br /&gt;
EPS2_START&lt;br /&gt;
EPS_FAIL&lt;br /&gt;
EPS3_STOP&lt;br /&gt;
EPS3_START&lt;br /&gt;
EPS4_STOP&lt;br /&gt;
EPS4_START&lt;br /&gt;
EPS5_START&lt;br /&gt;
EPS5_STOP&lt;br /&gt;
EPS6_START&lt;br /&gt;
EPS6_STOP&lt;br /&gt;
EPS7_START&lt;br /&gt;
EPS7_STOP&lt;br /&gt;
EPS8_FAIL&lt;br /&gt;
EPS8_ESCAPE&lt;br /&gt;
EPS8_PASS&lt;br /&gt;
EPS8_START&lt;br /&gt;
EXL1_MISSION_FAILED&lt;br /&gt;
EXL2_ON_FOOT_RT&lt;br /&gt;
EXL2_SNIPE_RT&lt;br /&gt;
EXL2_FLY_HELI_RT&lt;br /&gt;
EXL2_MISSION_FAIL&lt;br /&gt;
EXL2_SNIPE_START&lt;br /&gt;
EXL2_RPG_HELI&lt;br /&gt;
EXL2_RPG_FIRED&lt;br /&gt;
EXL2_RPG_DEAD&lt;br /&gt;
EXL2_ON_FOOT&lt;br /&gt;
EXL2_HELI_CS&lt;br /&gt;
EXL2_SWITCH_START&lt;br /&gt;
EXL2_HELI_LIFT&lt;br /&gt;
EXL2_TRUCK&lt;br /&gt;
EXL2_DEER&lt;br /&gt;
EXL3_STOP&lt;br /&gt;
EXL3_MISSION_FAIL&lt;br /&gt;
EXTREME1_FAIL&lt;br /&gt;
EXTREME1_STOP&lt;br /&gt;
EXTREME1_CYCLE&lt;br /&gt;
EXTREME1_BIKE&lt;br /&gt;
EXTREME1_LAND&lt;br /&gt;
EXTREME1_JUMP&lt;br /&gt;
EXTREME1_RESTART1&lt;br /&gt;
EXTREME1_START&lt;br /&gt;
EXTREME2_FAIL&lt;br /&gt;
EXTREME2_PARA&lt;br /&gt;
EXTREME2_STOP&lt;br /&gt;
EXTREME2_RESTART2&lt;br /&gt;
EXTREME2_READY&lt;br /&gt;
EXTREME2_JUMP&lt;br /&gt;
EXTREME2_START&lt;br /&gt;
EXTREME2_RUNWAY&lt;br /&gt;
EXTREME2_ENTER&lt;br /&gt;
EXTREME2_RESTART1&lt;br /&gt;
EXTREME3_FAIL&lt;br /&gt;
EXTREME3_STOP&lt;br /&gt;
EXTREME3_START&lt;br /&gt;
EXTREME3_RESTART1&lt;br /&gt;
EXT4_JUMPED_OS&lt;br /&gt;
FAM1_FAIL&lt;br /&gt;
FAM1_RADIO_START&lt;br /&gt;
FAM1_START&lt;br /&gt;
FAM1_CLOSE_YACHT&lt;br /&gt;
FAM1_FRANKLIN_JUMPS&lt;br /&gt;
FAM1_1ST_ENEMY_OS&lt;br /&gt;
FAM1_JIMMY_BOOM&lt;br /&gt;
FAM1_FRANK_LEAPS&lt;br /&gt;
FAM1_BROKE_CAR&lt;br /&gt;
FAM1_JIMMY_LANDS&lt;br /&gt;
FAM1_FADE_RADIO&lt;br /&gt;
FAM1_DO_CHASE_RT&lt;br /&gt;
FAM1_JIMMY_APPEARS_RT&lt;br /&gt;
FAM1_FRANK_JUMPS_RT&lt;br /&gt;
FAM2_STOP&lt;br /&gt;
FAM2_COMPLETE&lt;br /&gt;
FAM2_ON_JETSKI&lt;br /&gt;
FAM2_COMING&lt;br /&gt;
FAM2_SHOOTING&lt;br /&gt;
FAM2_LOST_HIM&lt;br /&gt;
FAM2_NECK_GRAB&lt;br /&gt;
FAM2_CS_SKIP&lt;br /&gt;
FAM2_SPLASH&lt;br /&gt;
FAM2_NEAR_YACHT&lt;br /&gt;
FAM2_CHASE_RT&lt;br /&gt;
FAM3_MISSION_FAIL&lt;br /&gt;
FAM3_END&lt;br /&gt;
FAM3_MEX_CHASE&lt;br /&gt;
FAM3_MEX_LOST&lt;br /&gt;
FAM3_HOUSE_COLLAPSE&lt;br /&gt;
FAM3_ARRIVE_HOUSE&lt;br /&gt;
FAM3_HOOKED_UP&lt;br /&gt;
FAM3_TRUCK_PULL&lt;br /&gt;
FAM3_BALCONY&lt;br /&gt;
FAM3_CHASE_START&lt;br /&gt;
FAM3_MISSION_START&lt;br /&gt;
FAM3_CHASE_RESTART&lt;br /&gt;
FAM3_HOUSE_RESTART&lt;br /&gt;
FAM3_PULL_RESTART&lt;br /&gt;
FAM3_MEX_RESTART&lt;br /&gt;
FAM4_CHASE_RESTART&lt;br /&gt;
FAM4_MISSION_START&lt;br /&gt;
FAM4_STOP_TRACK&lt;br /&gt;
FAM4_CHASE_START&lt;br /&gt;
FAM4_MISSION_FAIL&lt;br /&gt;
FAM5_YOGA_MUSIC_ENDS&lt;br /&gt;
FAM5_YOGA_MUSIC_CHANGE_DOWN&lt;br /&gt;
FAM5_YOGA_MOVE_START&lt;br /&gt;
FAM5_YOGA_MUSIC_CHANGE&lt;br /&gt;
FAM5_YOGA_MUSIC_START&lt;br /&gt;
FAM5_YOGA_MUSIC_RESTART&lt;br /&gt;
RC6A_FAIL&lt;br /&gt;
RC6A_FINISH&lt;br /&gt;
RC6A_START&lt;br /&gt;
FANATIC2_FAIL&lt;br /&gt;
FANATIC2_STOP&lt;br /&gt;
FANATIC2_RESTART1&lt;br /&gt;
FANATIC2_START&lt;br /&gt;
FANATIC3_FAIL&lt;br /&gt;
FANATIC3_RUN&lt;br /&gt;
FANATIC3_CYCLE&lt;br /&gt;
FANATIC3_START&lt;br /&gt;
FANATIC3_RESTART3&lt;br /&gt;
FANATIC3_RESTART2&lt;br /&gt;
FANATIC3_RESTART1&lt;br /&gt;
FBI1_SHOOTOUT_HALFWAY_RT&lt;br /&gt;
FBI1_OUTSIDE_CORONERS_RT&lt;br /&gt;
FBI1_ALARM&lt;br /&gt;
FBI1_SHOOTOUT_RT&lt;br /&gt;
FBI1_WAKE_UP_RT&lt;br /&gt;
FBI1_COPS_LOST&lt;br /&gt;
FBI1_RADIO&lt;br /&gt;
FBI1_LAND_TRUCK&lt;br /&gt;
FBI1_LOSE_COPS_START&lt;br /&gt;
FBI1_THREE_DEAD&lt;br /&gt;
FBI1_LIFT_ENEMY&lt;br /&gt;
FBI1_STAIRWELL&lt;br /&gt;
FBI1_2ND_STAIRWELL&lt;br /&gt;
FBI1_TOP_FLOOR&lt;br /&gt;
FBI1_ESCAPE&lt;br /&gt;
FBI1_CALL_NORTON&lt;br /&gt;
FBI1_LEAK&lt;br /&gt;
FBI1_FIND_BODY&lt;br /&gt;
FBI1_WAKE_UP&lt;br /&gt;
FBI1_GET_GUN&lt;br /&gt;
FBI1_DEAD&lt;br /&gt;
FIB2_DEATH_FAIL&lt;br /&gt;
FBI3_BACK_TO_MICHAEL&lt;br /&gt;
FBI3_TORTURE&lt;br /&gt;
FBI3_TORTURE_DONE&lt;br /&gt;
FBI3_MICHAEL_ARRIVES_2&lt;br /&gt;
FBI3_TORTURE_START&lt;br /&gt;
FBI3_MICHAEL_MUSIC_2&lt;br /&gt;
FBI3_MICHAEL_MUSIC_1&lt;br /&gt;
FBI3_MICHAEL_ARRIVES_1&lt;br /&gt;
FBI3_START&lt;br /&gt;
FBI3_TORTURE_RT&lt;br /&gt;
FBI3_FAIL&lt;br /&gt;
FBI4_GETAWAY_RESTART&lt;br /&gt;
FBI4_COVER_RESTART&lt;br /&gt;
FBI4_EXPLODE_RESTART_ST&lt;br /&gt;
fbi4_TRUCK_RAM_RESTART_ST&lt;br /&gt;
FBI4_SWITCH_BINOC_ST&lt;br /&gt;
fbi4_DEPOT_STOP_TRACK&lt;br /&gt;
FBI4_ENTER_VEHICLE_MA&lt;br /&gt;
FBI4_PETROL&lt;br /&gt;
FBI4_PETROL_EXPLODE&lt;br /&gt;
fbi4_SHOOTOUT_MID_MA&lt;br /&gt;
fbi4_SHOOTOUT_MA&lt;br /&gt;
fbi4_PLANT_BOMB_MA&lt;br /&gt;
fbi4_EXPLODE_MA&lt;br /&gt;
fbi4_TRUCK_RAM_MA&lt;br /&gt;
fbi4_PARK_AMBULANCE_OS&lt;br /&gt;
fbi4_PRE_TRUCK_RAM_MA&lt;br /&gt;
FBI4_RAM_OS&lt;br /&gt;
FBI4_SWITCH_1&lt;br /&gt;
FBI4_MISSION_FAIL&lt;br /&gt;
FBI5A_LOAD_CRATE_MA&lt;br /&gt;
FBI5A_TREV_RADIO_FRTA&lt;br /&gt;
FBI5A_STOP_TRACK&lt;br /&gt;
FBI5A_CONTAINER&lt;br /&gt;
FBI5A_TO_AIRPORT&lt;br /&gt;
FBI5A_SWITCH_HELI_MA&lt;br /&gt;
FBI5A_HELI_OS&lt;br /&gt;
FBI5A_FIGHT_END_MA&lt;br /&gt;
FBI5A_CHEM_START&lt;br /&gt;
FBI5A_ALARM_MA&lt;br /&gt;
FBI5A_FIGHT_START_MA&lt;br /&gt;
FBI5A_BLUE_DOOR&lt;br /&gt;
FBI5A_FIGHT_RAMP_UP_MA&lt;br /&gt;
FBI5A_LIFT_EXIT&lt;br /&gt;
FBI5A_GET_CHEMICALS_MA&lt;br /&gt;
FBI5A_ENTER_LAB_STEALTH_ST&lt;br /&gt;
FBI5A_ENTER_LAB_STOP_TRACK&lt;br /&gt;
FBI5A_SWIM_UP&lt;br /&gt;
FBI5A_CUT_PIPE_END&lt;br /&gt;
FBI5A_CUT_PIPE_START&lt;br /&gt;
debug_stop_oneshot&lt;br /&gt;
FBI5A_DIVE_OUT_MA&lt;br /&gt;
FBI5A_MISSION_START_ST&lt;br /&gt;
FBI5A_MISSION_FAIL&lt;br /&gt;
FBI5A_FLY_RESTART&lt;br /&gt;
FBI5A_HELI_RESTART&lt;br /&gt;
FBI5A_FORKLIFT_RESTART&lt;br /&gt;
FBI5A_FIGHT_RESTART&lt;br /&gt;
FBI5A_LIFT_RESTART&lt;br /&gt;
FBI5A_CUT_PIPE_RESTART&lt;br /&gt;
FINA_END&lt;br /&gt;
FINA_NITRO_CRASH&lt;br /&gt;
FINA_FAIL&lt;br /&gt;
FINA_CHASE&lt;br /&gt;
FINA_START&lt;br /&gt;
FINA_KILL_RESTART&lt;br /&gt;
FINA_RESTART_CHASE&lt;br /&gt;
FINB_TOWER&lt;br /&gt;
FINB_CHOOSE&lt;br /&gt;
FINB_CLIMB&lt;br /&gt;
FINB_FAIL&lt;br /&gt;
FINB_STEPS&lt;br /&gt;
FINB_ARRIVE&lt;br /&gt;
FINB_CHASE&lt;br /&gt;
FINB_START&lt;br /&gt;
FINB_RESTART_CLIMB&lt;br /&gt;
FINB_RESTART_STEPS&lt;br /&gt;
FINB_RESTART_ARRIVE&lt;br /&gt;
FINB_RESTART_CHASE&lt;br /&gt;
FIN1_AT_VEHICLES&lt;br /&gt;
FIN1_CS_SKIP&lt;br /&gt;
FIN1_SHOOTOUT_4&lt;br /&gt;
FIN1_GUNS_DONE&lt;br /&gt;
FIN1_SHOOTOUT_3&lt;br /&gt;
FIN1_SO_1_RT&lt;br /&gt;
FIN1_BEFORE_GUNS&lt;br /&gt;
FIN1_SO_2_RT&lt;br /&gt;
FIN1_SO_4_RT&lt;br /&gt;
FIN1_SO_3_RT&lt;br /&gt;
FIN1_FAIL&lt;br /&gt;
FIN1_TREV_HELPED&lt;br /&gt;
FIN1_SHOOTOUT_2&lt;br /&gt;
FIN1_SHOOTOUT_1&lt;br /&gt;
FIN1_START&lt;br /&gt;
FIN1_PREP&lt;br /&gt;
FIN1_SWAT_ARRIVE&lt;br /&gt;
FIN1_RADIO_FADE&lt;br /&gt;
FINC2_FAIL&lt;br /&gt;
AH1_HOLE_RESTART&lt;br /&gt;
FH1_END&lt;br /&gt;
FH1_TRUCKS&lt;br /&gt;
FH1_ONION86&lt;br /&gt;
FH1_TRUCKS_2&lt;br /&gt;
FH1_FAIL&lt;br /&gt;
FH2A_FINAL_DRIVE_RADIO&lt;br /&gt;
FH2A_MISSION_FAIL&lt;br /&gt;
FH2A_MISSION_END&lt;br /&gt;
FH2A_GETAWAY_RESTART&lt;br /&gt;
FH2A_GETAWAY_DRIVE_MA&lt;br /&gt;
FH2A_JUMP_START&lt;br /&gt;
FH2A_JUMP_LAND_MA&lt;br /&gt;
FH2A_ENTER_TUNNEL&lt;br /&gt;
FH2A_ENTER_TRUCK&lt;br /&gt;
FH2A_FIGHT_RESTART&lt;br /&gt;
FH2A_FIGHT_END&lt;br /&gt;
FH2A_CARS&lt;br /&gt;
FH2A_FIGHT_MID&lt;br /&gt;
FH2A_FIGHT_DROP&lt;br /&gt;
FH2A_TRAFFIC_END&lt;br /&gt;
FH2A_FIGHT_PRE&lt;br /&gt;
FH2A_TRAFFIC_RESTART&lt;br /&gt;
FH2A_TRAFFIC_START&lt;br /&gt;
FH2A_LEAVE_BANK_RESTART&lt;br /&gt;
FH2A_CARTS_RESTART&lt;br /&gt;
FH2A_LEAVE_BANK_MA&lt;br /&gt;
FH2A_CARTS_MA&lt;br /&gt;
FH2A_BANK_MID_RESTART&lt;br /&gt;
FH2A_GOLD&lt;br /&gt;
FH2A_BANK_MID&lt;br /&gt;
FH2A_ACCESS_BANK_RESTART&lt;br /&gt;
FH2A_ENTER_LIFT&lt;br /&gt;
FH2A_VAN_RESTART&lt;br /&gt;
FH2A_ARRIVE_BANK&lt;br /&gt;
FH2A_ARRIVE_BANK_2&lt;br /&gt;
FH2A_ENTER_BANK_MA&lt;br /&gt;
FH2A_ACCESS_BANK_MA&lt;br /&gt;
FH2A_MISSION_RESTART&lt;br /&gt;
FH2A_STOP_TRACK&lt;br /&gt;
FH2A_VAN_ST&lt;br /&gt;
FH2A_MISSION_START_OS&lt;br /&gt;
FH2A_RADIO_FADE_OUT&lt;br /&gt;
FH2A_MISSION_START_ST&lt;br /&gt;
FH2B_MISSION_END&lt;br /&gt;
FH2B_DROPPED_RESTART&lt;br /&gt;
FH2B_GOLD_DROPPED&lt;br /&gt;
FH2B_DROP_GOLD_RESTART&lt;br /&gt;
FH2B_HELI_CHASE_RESTART&lt;br /&gt;
FH2B_ESCAPE_RESTART&lt;br /&gt;
FH2B_ENTER_VEHICLE&lt;br /&gt;
FH2B_SWITCH_3&lt;br /&gt;
FH2B_CREW_ESCAPE&lt;br /&gt;
FH2B_CARPARK&lt;br /&gt;
FH2B_LEAVE_RESTART&lt;br /&gt;
FH2B_LEAVE_BANK&lt;br /&gt;
FH2B_FIGHT_START&lt;br /&gt;
FH2B_FIGHT_1_RESTART&lt;br /&gt;
FH2B_SWITCH_2&lt;br /&gt;
FH2B_HELI_RESTART&lt;br /&gt;
FH2B_HELI_ARRIVE&lt;br /&gt;
FH2B_NOOSE_FIGHT_RESTART&lt;br /&gt;
FH2B_NOOSE_FIGHT&lt;br /&gt;
FH2B_BOMBS_RESTART&lt;br /&gt;
FH2B_PLANT_BOMBS&lt;br /&gt;
FH2B_EXPLODE&lt;br /&gt;
FH2B_DRILL_RESTART&lt;br /&gt;
FH2B_WALL_SMASH&lt;br /&gt;
FH2B_PARK_CUTTER&lt;br /&gt;
FH2B_DRILL_START&lt;br /&gt;
FH2B_MISSION_START&lt;br /&gt;
FH2B_MISSION_FAIL&lt;br /&gt;
FHPRA_FAIL&lt;br /&gt;
FHPRA_STOP&lt;br /&gt;
FHPRA_VAN&lt;br /&gt;
FHPRA_START&lt;br /&gt;
FHPRB_STOP&lt;br /&gt;
FHPRB_LOST&lt;br /&gt;
FHPRB_COPS&lt;br /&gt;
FHPRB_START&lt;br /&gt;
FHPRB_TRUCK&lt;br /&gt;
FHPRC_FAIL&lt;br /&gt;
FHPRD_FAIL&lt;br /&gt;
FHPRD_STOP&lt;br /&gt;
FHPRD_END&lt;br /&gt;
FHPRD_TRAIN&lt;br /&gt;
FHPRD_SIDINGS&lt;br /&gt;
FHPRD_START&lt;br /&gt;
FHPRD_RESTART_2&lt;br /&gt;
FHPRD_RESTART_1&lt;br /&gt;
FHPRD_RESTART_3&lt;br /&gt;
GLOBAL_KILL_MUSIC&lt;br /&gt;
MP_RADIO_FADE_IN&lt;br /&gt;
MP_DM_COUNTDOWN_KILL&lt;br /&gt;
MP_DM_COUNTDOWN_30_SEC&lt;br /&gt;
OJBJ_STOP_TRACK&lt;br /&gt;
MP_DM_COUNTDOWN_30_SEC_FIRA&lt;br /&gt;
MP_MC_STOP&lt;br /&gt;
OJBJ_LANDED&lt;br /&gt;
OJBJ_JUMPED_MA&lt;br /&gt;
OJBJ_START&lt;br /&gt;
MP_RADIO_FADE_OUT&lt;br /&gt;
MP_DM_STOP_TRACK&lt;br /&gt;
MP_DM_START_ALL&lt;br /&gt;
MP_DM_LAST&lt;br /&gt;
MP_DM_COUNTDOWN_60_SEC_FIRA&lt;br /&gt;
GA_LEAVE_AREA&lt;br /&gt;
GA_KILL_START&lt;br /&gt;
GA_KILL_ALERTED_RS&lt;br /&gt;
GA_KILL_ALERTED&lt;br /&gt;
GA_KILL_HALF_RS&lt;br /&gt;
GA_KILL_HALF&lt;br /&gt;
GA_KILL_LEAVE_RS&lt;br /&gt;
GA_KILL_LEAVE&lt;br /&gt;
GA_KILL_COMPLETE&lt;br /&gt;
GA_STOP&lt;br /&gt;
FM_INTRO_START&lt;br /&gt;
FM_INTRO_DRIVE_START&lt;br /&gt;
FM_INTRO_DRIVE_END&lt;br /&gt;
MP_MC_FAIL&lt;br /&gt;
MP_PRE_COUNTDOWN_RADIO&lt;br /&gt;
PRE_MP_DM_COUNTDOWN_30_SEC&lt;br /&gt;
MP_LTS&lt;br /&gt;
MP_MC_START_COCK_SONG_1&lt;br /&gt;
MP_MC_GENERAL_1&lt;br /&gt;
MP_MC_START_WAVERY_1&lt;br /&gt;
MP_MC_START_TOUGHT_SEA_RACE_1&lt;br /&gt;
MP_MC_START&lt;br /&gt;
MP_MC_START_CITY&lt;br /&gt;
MP_MC_START_COUNTRY&lt;br /&gt;
MP_MC_START_CAR_STEAL_CHIPS_2&lt;br /&gt;
MP_MC_START_EYE_IN_SKY_3&lt;br /&gt;
MP_MC_START_FUNK_JAM_3&lt;br /&gt;
MP_MC_START_FUNK_JAM_TWO_4&lt;br /&gt;
MP_MC_START_BEYOND_4&lt;br /&gt;
MP_MC_START_BURNING_BAR_8&lt;br /&gt;
MP_MC_START_PB1_8&lt;br /&gt;
MP_MC_START_DARK_ROBBERY_8&lt;br /&gt;
MP_MC_START_DIAMOND_DIARY_8&lt;br /&gt;
MP_MC_START_DEBUNKED_8&lt;br /&gt;
MP_MC_START_PB2_PUSSYFACE_8&lt;br /&gt;
MP_MC_START_DR_DESTRUCTO_8&lt;br /&gt;
MP_MC_START_DRAGONER_8&lt;br /&gt;
MP_MC_START_GREYHOUND_8&lt;br /&gt;
MP_MC_START_MEATY_8&lt;br /&gt;
MP_MC_START_MISSION_SEVEN_8&lt;br /&gt;
MP_MC_START_NINE_BLURT_8&lt;br /&gt;
MP_MC_START_SCRAP_YARD_8&lt;br /&gt;
MP_MC_START_SILVER_PUSSY_8&lt;br /&gt;
MP_MC_START_VODKA_8&lt;br /&gt;
MP_MC_START_STREETS_OF_FORTUNE_8&lt;br /&gt;
MP_MC_START_TRACK_EIGHT_8&lt;br /&gt;
MP_MC_START_VACUUM_8&lt;br /&gt;
MP_MC_START_VINEGAR_TITS_8&lt;br /&gt;
MP_MC_START_CITY_8&lt;br /&gt;
MP_MC_START_GUN_NOVEL_8&lt;br /&gt;
MP_MC_START_CHOP_8&lt;br /&gt;
MP_MC_START_NT_ELC_8&lt;br /&gt;
MP_MC_START_NT_DEF_8&lt;br /&gt;
MP_MC_START_NT_TKB_4&lt;br /&gt;
MP_MC_RADIO_OUT_SCORE_IN&lt;br /&gt;
FRA0_OPEN_CAR&lt;br /&gt;
FRA0_FOUND&lt;br /&gt;
FRA0_MOUNT&lt;br /&gt;
FRA0_DISMOUNT&lt;br /&gt;
FRA0_BOY&lt;br /&gt;
FRA0_MISSION_FAIL&lt;br /&gt;
FRA0_SWITCH_1&lt;br /&gt;
FRA1_MISSION_FAIL&lt;br /&gt;
FRA1_STOP_TRACK&lt;br /&gt;
FRA1_WATER_ARRIVE&lt;br /&gt;
FRA1_SPEED&lt;br /&gt;
FRA1_FIGHT_LEAVE&lt;br /&gt;
FRA1_MISSION_START&lt;br /&gt;
FRA1_HUSTLER&lt;br /&gt;
FRA1_FIGHT_START&lt;br /&gt;
FRA1_FIGHT_RESTART&lt;br /&gt;
FRA1_FIGHT_LEAVE_RESTART&lt;br /&gt;
FRA1_SPEED_RESTART&lt;br /&gt;
FRA2_FLEE_RT&lt;br /&gt;
FRA2_RETURN_LAMAR&lt;br /&gt;
FRA2_END_VEHICLE&lt;br /&gt;
FRA2_END_ON_FOOT&lt;br /&gt;
FRA2_FAIL&lt;br /&gt;
FRA2_CUT_LAMAR_RT&lt;br /&gt;
FRA2_GOT_LAMAR&lt;br /&gt;
FRA2_ATTACK_RT&lt;br /&gt;
FRA2_ALERTED&lt;br /&gt;
FRA2_GET_TO_LAMAR&lt;br /&gt;
FRA2_HEAD_TO_POS&lt;br /&gt;
FRA2_IN_POSITION&lt;br /&gt;
FRA2_START&lt;br /&gt;
MGGF_START&lt;br /&gt;
MGGF_STOP&lt;br /&gt;
MGSR_FELL_OFF&lt;br /&gt;
MGSR_BACK_ON&lt;br /&gt;
MGSR_START&lt;br /&gt;
MGSR_STOP&lt;br /&gt;
JH2B_MISSION_FAIL&lt;br /&gt;
JH2A_MISSION_FAIL&lt;br /&gt;
JH2A_ARRIVE_STOP_TRACK&lt;br /&gt;
JH2B_ARRIVE_STOP_TRACK&lt;br /&gt;
JH2A_ENTER_TRUCK&lt;br /&gt;
JH2B_ENTER_TRUCK&lt;br /&gt;
JH2A_STORM_DRAIN_MA&lt;br /&gt;
JH2B_STORM_DRAIN_MA&lt;br /&gt;
JH2A_ARRIVE_DRAIN_MA&lt;br /&gt;
JH2A_ONTO_BIKE_MA&lt;br /&gt;
JH2B_ONTO_BIKE_MA&lt;br /&gt;
JH2A_JUMP_OS&lt;br /&gt;
JH2B_JUMP_OS&lt;br /&gt;
JH2B_ENTER_TUNNEL_MA&lt;br /&gt;
JH2A_ENTER_TUNNEL_MA&lt;br /&gt;
JH2A_TUNNEL_MID&lt;br /&gt;
JH2B_TUNNEL_MID&lt;br /&gt;
JH2A_EXIT_TUNNEL_MA&lt;br /&gt;
JH2B_EXIT_TUNNEL_MA&lt;br /&gt;
JH2A_EXIT_SHOP_MA&lt;br /&gt;
JH2B_EXIT_SHOP_MA&lt;br /&gt;
JH2B_SECURITY_MA&lt;br /&gt;
JH2B_RADIO_FADE&lt;br /&gt;
JH2B_MISSION_START_ST&lt;br /&gt;
JH2B_ENTER_SHOP_MA&lt;br /&gt;
JH2B_MISSION_RESTART&lt;br /&gt;
JH2A_GAS_SHOP_OS&lt;br /&gt;
JH2A_ENTER_SHOP_MA&lt;br /&gt;
JH2A_GAS_SHOP_MA&lt;br /&gt;
JH2B_VEHICLE&lt;br /&gt;
JH2B_START&lt;br /&gt;
JH2A_RADIO_FADE&lt;br /&gt;
JH2A_MISSION_START_OS&lt;br /&gt;
JH2A_VEHICLE&lt;br /&gt;
JH2A_MISSION_START_ST&lt;br /&gt;
JH2A_ENTER_SHOP_RESTART&lt;br /&gt;
JH2B_ENTER_SHOP_RESTART&lt;br /&gt;
JH2A_EXIT_SHOP_RESTART&lt;br /&gt;
JH2A_ONTO_BIKE_RESTART&lt;br /&gt;
JH2B_ONTO_BIKE_RESTART&lt;br /&gt;
JH2A_GAS_SHOP_RESTART&lt;br /&gt;
JH2A_EXIT_TUNNEL_RESTART&lt;br /&gt;
JH2B_EXIT_TUNNEL_RESTART&lt;br /&gt;
JHP1A_FAIL&lt;br /&gt;
JHP1A_ATTACK&lt;br /&gt;
JHP1A_START&lt;br /&gt;
JHP1A_WAREHOUSE&lt;br /&gt;
JHP1A_VAN&lt;br /&gt;
JHP1A_RADIO_1&lt;br /&gt;
JHP1A_RADIO_2&lt;br /&gt;
JHP1B_FAIL&lt;br /&gt;
JHP1B_VAN&lt;br /&gt;
JHP1B_STOP&lt;br /&gt;
JHP1B_START&lt;br /&gt;
JHP2A_STOP&lt;br /&gt;
JHP2A_START&lt;br /&gt;
JHP2A_FAIL&lt;br /&gt;
JH1_FAIL&lt;br /&gt;
JH1_RESTART_1&lt;br /&gt;
JH1_RESTART_2&lt;br /&gt;
JH1_RESTART_3&lt;br /&gt;
JH1_STOP_TRACK_ACTION&lt;br /&gt;
JH1_STORE&lt;br /&gt;
JH1_START&lt;br /&gt;
JOSH3_MISSION_FAIL&lt;br /&gt;
JOSH3_COPS_LOST_RADIO&lt;br /&gt;
JOSH3_COPS_LOST&lt;br /&gt;
JOSH3_COPS&lt;br /&gt;
JOSH3_HOUSE_EXPLODE&lt;br /&gt;
JOSH3_PETROL&lt;br /&gt;
JOSH3_START&lt;br /&gt;
JOSH3_RESTART1&lt;br /&gt;
JOSH4_MISSION_FAIL&lt;br /&gt;
JOSH4_RESTART1&lt;br /&gt;
JOSH4_COPS_LOST_RADIO&lt;br /&gt;
JOSH4_COPS_LOST&lt;br /&gt;
JOSH4_START&lt;br /&gt;
JOSH4_ACTION&lt;br /&gt;
JOSH4_VEHICLE&lt;br /&gt;
LM1_TERMINADOR_CLIMB_LADDER_RESTART&lt;br /&gt;
LM1_TERMINADOR_ENTER_CAR&lt;br /&gt;
LM1_TERMINADOR_LOST_ON_FOOT&lt;br /&gt;
LM1_COPS_LOST_RADIO&lt;br /&gt;
LM1_TERMINADOR_GAMEPLAY_BEGINS&lt;br /&gt;
LM1_TERMINADOR_GAMEPLAY_BEGINS_RESTART&lt;br /&gt;
LM1_TERMINADOR_ENTER_WAREHOUSE_RESTART&lt;br /&gt;
LM1_TERMINADOR_ENTERED_ROOM&lt;br /&gt;
LM1_TERMINADOR_CLUMSY_ASS&lt;br /&gt;
LM1_TERMINADOR_SMOKE&lt;br /&gt;
LM1_TERMINADOR_ENTER_WAREHOUSE&lt;br /&gt;
LM1_TERMINADOR_HALF_WAREHOUSE&lt;br /&gt;
LM1_TERMINADOR_ALL_WAREHOUSE&lt;br /&gt;
LM1_TERMINADOR_2ND_DOOR_EXPLODES&lt;br /&gt;
LM1_TERMINADOR_EXIT_WAREHOUSE&lt;br /&gt;
LM1_TERMINADOR_CLIMB_LADDER&lt;br /&gt;
LM1_TERMINADOR_LANDED&lt;br /&gt;
LM1_TERMINADOR_CORRIDOR&lt;br /&gt;
LM1_TERMINADOR_DOORS_OPEN&lt;br /&gt;
LM1_TERMINADOR_1ST_DOOR_EXPLODES&lt;br /&gt;
LM1_TERMINADOR_CS_DOORS&lt;br /&gt;
LM1_TERMINADOR_MISSION_START&lt;br /&gt;
LM1_TERMINADOR_HEAD_SHOT&lt;br /&gt;
LM1_TERMINADOR_MISSION_FAIL&lt;br /&gt;
GTA_ONLINE_STOP_SCORE&lt;br /&gt;
SOL1_FAIL&lt;br /&gt;
SOL1_END&lt;br /&gt;
SOL1_GOT_IT&lt;br /&gt;
SOL1_TRAIN_JUMP&lt;br /&gt;
SOL1_CRASH&lt;br /&gt;
SOL1_BUS_JUMP&lt;br /&gt;
SOL1_AIR_TRAFFIC&lt;br /&gt;
SOL1_ALMOST_CRASHED&lt;br /&gt;
SOL1_ENGINE_HIT&lt;br /&gt;
SOL1_FRANKLIN_STARTS&lt;br /&gt;
SOL1_START&lt;br /&gt;
SOL1_VEH&lt;br /&gt;
SOL1_SNIPER_READY&lt;br /&gt;
SOL1_APP_ACTIVE&lt;br /&gt;
SOL1_DRIVE_TO_OBS_RT&lt;br /&gt;
SOL1_SHOOT_PLANE_RT&lt;br /&gt;
SOL1_CHASE_PLANE_RT&lt;br /&gt;
SOL1_CRASHED_PLANE_RT&lt;br /&gt;
MIC1_FAIL&lt;br /&gt;
MIC1_FLIGHT_LANDED&lt;br /&gt;
MIC1_KIDNAPPED&lt;br /&gt;
MIC1_READY_TO_FLY&lt;br /&gt;
MIC1_FIRST_TWO_DEAD&lt;br /&gt;
MIC1_1ST_VAN&lt;br /&gt;
MCH1_SURROUND&lt;br /&gt;
MIC1_TRAIN&lt;br /&gt;
MIC1_GRAVE_CS&lt;br /&gt;
MIC1_SHOOTOUT_START&lt;br /&gt;
MIC1_GAMEPLAY_STARTS&lt;br /&gt;
MIC1_ARGUE_CS_SKIP&lt;br /&gt;
MIC1_DRIVE_TO_GRAVEYARD&lt;br /&gt;
MIC1_ARRIVED_CHURCH&lt;br /&gt;
MIC1_TREVOR_PLANE&lt;br /&gt;
MIC1_FLIGHT_ARRIVING&lt;br /&gt;
MIC1_SHOOTOUT_RT&lt;br /&gt;
MIC1_SKIPPED_TO_KIDNAP&lt;br /&gt;
MIC1_FLY_HOME_RT&lt;br /&gt;
MIC2_START&lt;br /&gt;
MIC2_FRANK_VEH&lt;br /&gt;
MIC2_FIND_A_WAY&lt;br /&gt;
MIC2_SWITCHED&lt;br /&gt;
MIC2_FIGHT_BEGINS&lt;br /&gt;
MIC2_FIGHT_CONT&lt;br /&gt;
MIC2_ABATTOIR_PROGRESS&lt;br /&gt;
MIC2_ACID_BATH_OS&lt;br /&gt;
MIC2_MULCHED&lt;br /&gt;
MIC2_SPINNING_BLADES&lt;br /&gt;
MIC2_HANGING_MICHAEL&lt;br /&gt;
MIC2_BACK_TO_FRANK&lt;br /&gt;
MIC3_FRANK_DOWN&lt;br /&gt;
MIC2_FRANK_SAVED&lt;br /&gt;
MIC2_VEHICLE_READY&lt;br /&gt;
MIC2_LOSE_TRIADS&lt;br /&gt;
MIC2_TRIADS_LOST&lt;br /&gt;
MIC2_RADIO_SETUP&lt;br /&gt;
MIC2_OVER&lt;br /&gt;
MIC2_DEAD&lt;br /&gt;
MIC2_FIND_MIKE_RT&lt;br /&gt;
MIC2_FIGHT_BEGINS_RT&lt;br /&gt;
MIC2_HANGING_RT&lt;br /&gt;
MIC2_MICHAEL_ESCAPE_RT&lt;br /&gt;
MIC2_TRIADS_CHASE_RT&lt;br /&gt;
MIC3_STOP_TRACK&lt;br /&gt;
MIC3_ESCAPE&lt;br /&gt;
MIC3_SNIPE&lt;br /&gt;
MIC3_CRASH&lt;br /&gt;
MIC3_HELI&lt;br /&gt;
MIC3_FIGHT_START&lt;br /&gt;
MIC3_INTRO&lt;br /&gt;
MIC3_MISSION_START&lt;br /&gt;
MIC3_STEVE_SHOT&lt;br /&gt;
MIC3_FIGHT_RESTART&lt;br /&gt;
MIC3_TREV_HELI_RESTART&lt;br /&gt;
MIC3_MT_FIGHT_RESTART&lt;br /&gt;
MIC3_FOUNTAIN_RESTART&lt;br /&gt;
MIC3_DAVE_ESCAPES_RESTART&lt;br /&gt;
MIC3_ESCAPE_RESTART&lt;br /&gt;
MIC3_VEHICLE_ESCAPE_RESTART&lt;br /&gt;
MIC3_MEET&lt;br /&gt;
MIC3_MISSION_FAIL&lt;br /&gt;
SOL5_FAIL&lt;br /&gt;
SOL5_ENDING_CS&lt;br /&gt;
SOL5_MICHAEL_CLOBBERED&lt;br /&gt;
SOL5_BACK_TO_TRACEY&lt;br /&gt;
SOL5_BAD_GUYS&lt;br /&gt;
SOL5_GROUND_FLOOR&lt;br /&gt;
SOL5_MORE_MERRY&lt;br /&gt;
SOL5_HOSTAGE_DEAD&lt;br /&gt;
SOL5_HOSTAGE_TAKER&lt;br /&gt;
SOL5_FRONT_DOORS&lt;br /&gt;
SOL5_AMANDA_SAVED&lt;br /&gt;
SOL5_LIMO_ENTERED&lt;br /&gt;
SOL5_IN_DRIVEWAY&lt;br /&gt;
SOL5_GAMEPLAY_STARTS&lt;br /&gt;
SOL5_START&lt;br /&gt;
SOL5_LIMO_RADIO&lt;br /&gt;
SOL5_GAMEPLAY_RT&lt;br /&gt;
SOL5_SAVE_A_RT&lt;br /&gt;
SOL5_SAVE_T_RT&lt;br /&gt;
SOL5_FIGHT_BAD_RT&lt;br /&gt;
SOL5_ENTER_HOUSE_RT&lt;br /&gt;
MM1_FAIL&lt;br /&gt;
MM1_STOP&lt;br /&gt;
MM2_FAIL&lt;br /&gt;
MM2_START_STA&lt;br /&gt;
MM2_STOP&lt;br /&gt;
MM2_START_FORA&lt;br /&gt;
MM2_RESTART1&lt;br /&gt;
MM3_FAIL&lt;br /&gt;
MM3_STOP&lt;br /&gt;
MM3_START_STA&lt;br /&gt;
MM3_START_FORA&lt;br /&gt;
MM3_TRACTOR&lt;br /&gt;
MM3_RESTART1&lt;br /&gt;
MIC1_LEFT_HOUSE&lt;br /&gt;
MIC1_PRE_MISSION_MUSIC&lt;br /&gt;
MIC1_INTRO_CS_BEGINS&lt;br /&gt;
NIGEL1C_FAIL&lt;br /&gt;
NIGEL1C_END&lt;br /&gt;
NIGEL1C_START&lt;br /&gt;
NIGEL1C_FORA&lt;br /&gt;
MGTR_COMPLETE&lt;br /&gt;
PAP2_FAIL&lt;br /&gt;
PAP2_START&lt;br /&gt;
PAP2_SPOTTED_RESTART&lt;br /&gt;
PAP2_CAR_RESTART&lt;br /&gt;
PAP2_STOP&lt;br /&gt;
PAP2_CAR&lt;br /&gt;
PAP2_SPOTTED&lt;br /&gt;
PAP3_START_FORA&lt;br /&gt;
PAP3_START&lt;br /&gt;
PAP3_STOP&lt;br /&gt;
PAP3_FAIL&lt;br /&gt;
PROLOGUE_TEST_MISSION_START&lt;br /&gt;
PROLOGUE_TEST_HOSTAGES&lt;br /&gt;
PROLOGUE_TEST_PRE_SAFE_EXPLOSION&lt;br /&gt;
PROLOGUE_TEST_COLLECT_MONEY&lt;br /&gt;
PROLOGUE_TEST_COLLECT_CASH&lt;br /&gt;
PROLOGUE_TEST_GUARD_HOSTAGE&lt;br /&gt;
PROLOGUE_TEST_GUARD_HOSTAGE_OS&lt;br /&gt;
PROLOGUE_TEST_GUARD_HOSTAGE_RT&lt;br /&gt;
PROLOGUE_TEST_GUARD_SWITCH&lt;br /&gt;
PROLOGUE_TEST_HEAD_TO_SECURITY_ROOM_MA&lt;br /&gt;
PROLOGUE_TEST_COVER_AT_BLAST_DOORS&lt;br /&gt;
PROLOGUE_TEST_BLAST_DOORS_EXPLODE&lt;br /&gt;
PROLOGUE_TEST_SHUTTER_OPEN_OS&lt;br /&gt;
PROLOGUE_TEST_COP_GUNFIGHT&lt;br /&gt;
PROLOGUE_TEST_COP_GUNFIGHT_PROGRESS&lt;br /&gt;
PROLOGUE_TEST_COP_GUNFIGHT_RT&lt;br /&gt;
PROLOGUE_TEST_HEAD_TO_GETAWAY_VEHICLE&lt;br /&gt;
PROLOGUE_TEST_GETAWAY_CUTSCENE&lt;br /&gt;
PROLOGUE_TEST_GETAWAY_RT&lt;br /&gt;
PROLOGUE_TEST_POLICE_CAR_CHASE&lt;br /&gt;
PROLOGUE_TEST_POLICE_CAR_CRASH&lt;br /&gt;
PROLOGUE_TEST_CAR_CHASE&lt;br /&gt;
PROLOGUE_TEST_POLICE_DRIVE_BY&lt;br /&gt;
PROLOGUE_TEST_ROADBLOCK_WARNING&lt;br /&gt;
PROLOGUE_TEST_POLICE_CAR_CHASE_OS&lt;br /&gt;
PROLOGUE_TEST_TRAIN_CRASH&lt;br /&gt;
PROLOGUE_TEST_BRAD_DOWN&lt;br /&gt;
PROLOGUE_TEST_AFTER_TRAIN&lt;br /&gt;
PROLOGUE_TEST_FINALE_RT&lt;br /&gt;
PROLOGUE_TEST_GRAB_WOMAN&lt;br /&gt;
PROLOGUE_TEST_FINAL_CUTSCENE_MA&lt;br /&gt;
PROLOGUE_TEST_FINAL_CUTSCENE&lt;br /&gt;
PROLOGUE_TEST_MISSION_END&lt;br /&gt;
PROLOGUE_TEST_FAIL&lt;br /&gt;
PROLOGUE_TEST_KILL_ONESHOT&lt;br /&gt;
PROLOGUE_TEST_MISSION_CLEANUP&lt;br /&gt;
RAMPAGE_STOP&lt;br /&gt;
RAMPAGE_1_OS&lt;br /&gt;
RAMPAGE_2_OS&lt;br /&gt;
RAMPAGE_3_OS&lt;br /&gt;
RAMPAGE_4_OS&lt;br /&gt;
RAMPAGE_5_OS&lt;br /&gt;
RAMPAGE_1_START&lt;br /&gt;
RAMPAGE_2_START&lt;br /&gt;
RAMPAGE_3_START&lt;br /&gt;
RAMPAGE_4_START&lt;br /&gt;
RAMPAGE_5_START&lt;br /&gt;
RAMPAGE_FAIL&lt;br /&gt;
RE14A_FAIL&lt;br /&gt;
RE14A_SAFE&lt;br /&gt;
RE14A_START&lt;br /&gt;
RE14A_PIPES&lt;br /&gt;
RE6_BOTH_DEAD&lt;br /&gt;
RE6_END&lt;br /&gt;
AC_EN_ROUTE_CULT&lt;br /&gt;
AC_LEFT_AREA&lt;br /&gt;
RE6_START&lt;br /&gt;
AC_STOP&lt;br /&gt;
RE20_FAIL&lt;br /&gt;
RE20_FADE_RADIO_OUT&lt;br /&gt;
RE20_START&lt;br /&gt;
RE20_END&lt;br /&gt;
RE28_OS&lt;br /&gt;
RE35_OS&lt;br /&gt;
RE51A_SHOP&lt;br /&gt;
RE9_SPOTTED&lt;br /&gt;
RH2A_PLATFORM&lt;br /&gt;
RH2A_TRAIN&lt;br /&gt;
RH2A_STOP_TRACK&lt;br /&gt;
RH2A_MISSION_FAIL&lt;br /&gt;
RH2A_SWITCH_3&lt;br /&gt;
RH2A_CLUCK_FIGHT_START&lt;br /&gt;
RH2A_PICK_UP&lt;br /&gt;
RH2A_CLUCK_ARRIVE&lt;br /&gt;
RH2A_SWITCH_2&lt;br /&gt;
RH2A_SWITCH_1&lt;br /&gt;
RH2A_FIGHT_RAMP_UP&lt;br /&gt;
RH2A_FIGHT_PAUSE&lt;br /&gt;
RH2A_FIGHT_MID&lt;br /&gt;
RH2A_POST_HELI_CRASH_MA&lt;br /&gt;
RH2A_MOVE_AWAY_MA&lt;br /&gt;
RH2A_FENCE&lt;br /&gt;
RH2A_SHOOT_TANK&lt;br /&gt;
RH2A_FIGHT_START&lt;br /&gt;
RH2A_TREV_FACE&lt;br /&gt;
RH2A_MISSION_START&lt;br /&gt;
RH2A_ENTER_BANK&lt;br /&gt;
RH2A_ENTER_GATE&lt;br /&gt;
RH2A_TREV_DOOR&lt;br /&gt;
RH2A_RADIO_ARRIVAL&lt;br /&gt;
RH2A_BANK_RESTART&lt;br /&gt;
RH2A_HELI_ARRIVE_RESTART&lt;br /&gt;
RH2A_PAUSE_RESTART&lt;br /&gt;
RH2A_SWITCH_1_RESTART&lt;br /&gt;
RH2A_SWITCH_2_RESTART&lt;br /&gt;
RH2A_RESCUE_RESTART&lt;br /&gt;
RH2A_CLUCK_ARRIVE_RESTART&lt;br /&gt;
RHP1_TRUCK&lt;br /&gt;
RHP1_END&lt;br /&gt;
RHP1_START&lt;br /&gt;
RHP1_FAIL&lt;br /&gt;
RH1_FAIL&lt;br /&gt;
RH1_RACE&lt;br /&gt;
RH1_START&lt;br /&gt;
MICHAELS_HOUSE&lt;br /&gt;
MICHAELS_HOUSE_STOP&lt;br /&gt;
SOL1_TAKE_OFF&lt;br /&gt;
SOL1_SCARED_THEM&lt;br /&gt;
SOL1_ENDS&lt;br /&gt;
SOL1_FIST_FIGHT&lt;br /&gt;
SOL1_FIGHT_DONE&lt;br /&gt;
SOL1_START_FIGHT&lt;br /&gt;
SOL1_GAMEPLAY&lt;br /&gt;
SOL1_HELI_ROOF&lt;br /&gt;
SOL1_BEGIN&lt;br /&gt;
SOL1_1ST_ENEMY&lt;br /&gt;
SOL1_GET_SOL_RT&lt;br /&gt;
SOL1_FIGHT_RT&lt;br /&gt;
SOL1_STEALTH_RT&lt;br /&gt;
SOL2_FAIL&lt;br /&gt;
SOL2_STOP&lt;br /&gt;
SOL2_CAR&lt;br /&gt;
SOL2_RESTART1&lt;br /&gt;
SOL2_START&lt;br /&gt;
TRV4_FAIL&lt;br /&gt;
TRV4_LOSE_COPS&lt;br /&gt;
TRV4_JET_ENTERED&lt;br /&gt;
TRV4_COPS_LOST&lt;br /&gt;
TRV4_SUCK_CS&lt;br /&gt;
TRV4_RUN&lt;br /&gt;
TRV4_AIRPORT_ENTERED&lt;br /&gt;
TRV4_CHASE&lt;br /&gt;
TRV4_EXIT_CARS&lt;br /&gt;
TRV4_GAMEPLAY_START&lt;br /&gt;
TRV4_CAR_ENTERED&lt;br /&gt;
TRV4_START&lt;br /&gt;
TRV4_START_CS_SKIP&lt;br /&gt;
TRV4_START_RT&lt;br /&gt;
TRV4_FOOT_CHASE_RT&lt;br /&gt;
TRV4_EVADE_RT&lt;br /&gt;
MGSP_END&lt;br /&gt;
MGSP_FAIL&lt;br /&gt;
MGSP_START&lt;br /&gt;
MGTN_START&lt;br /&gt;
MGTN_END&lt;br /&gt;
OJDA_STOP&lt;br /&gt;
OJDA_COMPLETE&lt;br /&gt;
OJDA1_TAXI&lt;br /&gt;
OJDA4_TRAIN_HIT&lt;br /&gt;
OJDA3_BOMB_HIT&lt;br /&gt;
OJDA2_1ST_DROPPED&lt;br /&gt;
OJDA1_2ND_DROPPED&lt;br /&gt;
OJDA1_1ST_DROPPED&lt;br /&gt;
OJDA4_1_LEFT&lt;br /&gt;
OJDA5_FIRST_BOMBS&lt;br /&gt;
OJDA4_RETURN&lt;br /&gt;
OJDA3_LAST_ONE&lt;br /&gt;
OJDA2_HEAD_BACK&lt;br /&gt;
OJDA5_BASE_DESTROYED&lt;br /&gt;
OJDA5_AT_BASE&lt;br /&gt;
OJDA3_HATCH&lt;br /&gt;
OJDA4_AIRBORNE&lt;br /&gt;
OJDA3_AIRBORNE&lt;br /&gt;
OJDA2_AIRBORNE&lt;br /&gt;
OJDA1_AIRBORNE&lt;br /&gt;
OJDA5_AIRBORNE&lt;br /&gt;
OJDA4_TRAIN&lt;br /&gt;
OJDA4_BOATS&lt;br /&gt;
OJDA2_READY_1ST&lt;br /&gt;
OJDA1_READY_2ND&lt;br /&gt;
OJDA4_START&lt;br /&gt;
OJDA3_START&lt;br /&gt;
OJDA2_START&lt;br /&gt;
OJDA1_START&lt;br /&gt;
OJDA5_START&lt;br /&gt;
OJDG_STOP&lt;br /&gt;
OJDG1_START&lt;br /&gt;
OJDG2_START&lt;br /&gt;
OJDG1_SAFE_PACKAGE&lt;br /&gt;
OJDG_COMPLETE&lt;br /&gt;
OJDG2_MORE_DEAD&lt;br /&gt;
OJDG2_MORE_ENEMIES&lt;br /&gt;
OJDG2_FIRST_ENEMIES_DEAD&lt;br /&gt;
OJDG2_PACKAGE_STOLEN&lt;br /&gt;
OJDG2_TREV_FIRST&lt;br /&gt;
OJDG2_PACKAGE_OBTAINED&lt;br /&gt;
OJDG2_1ST_SET_DEAD&lt;br /&gt;
OJDG1_PACKAGE&lt;br /&gt;
OJDG1_ENEMIES_DEAD&lt;br /&gt;
OJDG1_GOING_LOST&lt;br /&gt;
OJDG1_GOING_WANTED&lt;br /&gt;
TRV1_FAIL&lt;br /&gt;
TRV1_END_TRUCK&lt;br /&gt;
TRV1_RAM_TRAILER&lt;br /&gt;
TRV1_THREATEN&lt;br /&gt;
TRV1_TRAILER_SMASHED&lt;br /&gt;
TRV1_DRIVE_TRAILER_RT&lt;br /&gt;
TRV1_TRUCK&lt;br /&gt;
TRV1_TRAILER&lt;br /&gt;
TRV1_AT_CARAVAN&lt;br /&gt;
TRV1_BIKERS_FLEE&lt;br /&gt;
TRV1_EXPLODE&lt;br /&gt;
TRV1_CHASING&lt;br /&gt;
TRV1_START&lt;br /&gt;
TRV1_CHASE_STARTS&lt;br /&gt;
TRV1_CHASE_CS_SKIP&lt;br /&gt;
TRV1_PUSH_TRAILER_RT&lt;br /&gt;
TRV1_ORTEGA_RT&lt;br /&gt;
TRV1_CHASE_BIKERS_RT&lt;br /&gt;
TRV1_CARAVAN_RT&lt;br /&gt;
TRV2_MISSION_FAIL&lt;br /&gt;
TRV2_RACE&lt;br /&gt;
TRV2_MISSION_END&lt;br /&gt;
TRV2_WING_PLANE&lt;br /&gt;
TRV2_FLY&lt;br /&gt;
TRV2_GO_TO_RON&lt;br /&gt;
TRV2_FIGHT_START&lt;br /&gt;
TRV2_TO_PLANE&lt;br /&gt;
TRV2_MISSION_START&lt;br /&gt;
TRV2_RACE_RESTART&lt;br /&gt;
TRV2_FLY_RESTART&lt;br /&gt;
TRV2_WING_RESTART&lt;br /&gt;
TRV2_STEAL_PLANE_RESTART&lt;br /&gt;
TRV2_TOWER_RESTART&lt;br /&gt;
TRV2_SNIPE_RESTART&lt;br /&gt;
TRV3_FAIL&lt;br /&gt;
MGTR_STOP&lt;br /&gt;
MGTR_ON_BIKE&lt;br /&gt;
MGTR_ON_FOOT&lt;br /&gt;
MGTR_LAST_SWIM&lt;br /&gt;
MGTR_LAST_CYCLE&lt;br /&gt;
MGTR_LAST_FOOT&lt;br /&gt;
MGTR_MUSIC_START&lt;br /&gt;
MGYG_END&lt;br /&gt;
MGYG_POSITION_COMPLETE&lt;br /&gt;
MGYG_START&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_SCRIPT_TASK_STATUS&amp;diff=13914</id>
		<title>GET SCRIPT TASK STATUS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_SCRIPT_TASK_STATUS&amp;diff=13914"/>
		<updated>2015-05-05T23:36:39Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Entity&lt;br /&gt;
|p1d=Entity&lt;br /&gt;
|p2t=unknown&lt;br /&gt;
|p2d=Likely: The task in question, appears hashed&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Int&lt;br /&gt;
|rd=Appears to be int codes of task status, e.g, 0, 1, 7  &lt;br /&gt;
1 is used 45%, 0 is used 45% and 7 is used 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presumably gets the status of a task executed by a script.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
if (AI::GET_SCRIPT_TASK_STATUS(PLAYER::PLAYER_PED_ID(), 0x7D8F4411) == 1))&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_SCRIPT_TASK_STATUS&amp;diff=13913</id>
		<title>GET SCRIPT TASK STATUS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_SCRIPT_TASK_STATUS&amp;diff=13913"/>
		<updated>2015-05-05T23:36:30Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Entity&lt;br /&gt;
|p1d=Entity&lt;br /&gt;
|p2t=unknown&lt;br /&gt;
|p2d=Likely: The task in question, appears hashed&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Int&lt;br /&gt;
|rd=Appears to be int codes of task status, e.g, 0, 1, 7  &lt;br /&gt;
|rd=1 is used 45%, 0 is used 45% and 7 is used 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presumably gets the status of a task executed by a script.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
if (AI::GET_SCRIPT_TASK_STATUS(PLAYER::PLAYER_PED_ID(), 0x7D8F4411) == 1))&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_SCRIPT_TASK_STATUS&amp;diff=13912</id>
		<title>GET SCRIPT TASK STATUS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_SCRIPT_TASK_STATUS&amp;diff=13912"/>
		<updated>2015-05-05T23:36:15Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Entity&lt;br /&gt;
|p1d=Entity&lt;br /&gt;
|p2t=unknown&lt;br /&gt;
|p2d=Likely: The task in question, appears hashed&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Int&lt;br /&gt;
|rd=Appears to be int codes of task status, e.g, 0, 1, 7  1 is used 45%, 0 is used 45% and 7 is used 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presumably gets the status of a task executed by a script.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
if (AI::GET_SCRIPT_TASK_STATUS(PLAYER::PLAYER_PED_ID(), 0x7D8F4411) == 1))&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_SCRIPT_TASK_STATUS&amp;diff=13911</id>
		<title>GET SCRIPT TASK STATUS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_SCRIPT_TASK_STATUS&amp;diff=13911"/>
		<updated>2015-05-05T23:35:58Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Entity&lt;br /&gt;
|p1d=Entity&lt;br /&gt;
|p2t=unknown&lt;br /&gt;
|p2d=Likely: The task in question, appears hashed&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Int&lt;br /&gt;
|rd=Appears to be int codes of task status, e.g, 0, 1, 7 | 1 is used 45%, 0 is used 45% and 7 is used 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presumably gets the status of a task executed by a script.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
if (AI::GET_SCRIPT_TASK_STATUS(PLAYER::PLAYER_PED_ID(), 0x7D8F4411) == 1))&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_SCRIPT_TASK_STATUS&amp;diff=13910</id>
		<title>GET SCRIPT TASK STATUS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_SCRIPT_TASK_STATUS&amp;diff=13910"/>
		<updated>2015-05-05T23:34:56Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Entity&lt;br /&gt;
|p1d=Entity&lt;br /&gt;
|p2t=unknown&lt;br /&gt;
|p2d=Likely: The task in question, appears hashed&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Int&lt;br /&gt;
|rd=Appears to be int codes of task status, e.g, 0,1,7 and 1 it use 90%, 7 is used 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presumably gets the status of a task executed by a script.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
if (AI::GET_SCRIPT_TASK_STATUS(PLAYER::PLAYER_PED_ID(), 0x7D8F4411) == 1))&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_SCRIPT_TASK_STATUS&amp;diff=13909</id>
		<title>GET SCRIPT TASK STATUS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_SCRIPT_TASK_STATUS&amp;diff=13909"/>
		<updated>2015-05-05T23:32:37Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Entity&lt;br /&gt;
|p1d=Entity&lt;br /&gt;
|p2t=unknown&lt;br /&gt;
|p2d=Likely: The task in question, appears hashed&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Int&lt;br /&gt;
|rd=Appears to be int codes of task status, e.g, 0,1,7 0 and 1 it use 90%, 7 is used 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presumably gets the status of a task executed by a script.&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13908</id>
		<title>START PARTICLE FX LOOPED ON ENTITY</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13908"/>
		<updated>2015-05-03T16:53:45Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np       = 12&lt;br /&gt;
&lt;br /&gt;
|p1t      = String&lt;br /&gt;
|p1d      = Particle FX name, e.g &amp;quot;scr_agency3b_proj_rpg_trail&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|p2t      = Integer&lt;br /&gt;
|p2d      = Entity ID&lt;br /&gt;
&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = Unknown, likely Coord X&lt;br /&gt;
&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Unknown, likely Coord Y&lt;br /&gt;
&lt;br /&gt;
|p5t      = Float&lt;br /&gt;
|p5d      = Unknown, likely Coord Z&lt;br /&gt;
&lt;br /&gt;
|p6t      = Float&lt;br /&gt;
|p6d      = Unknown, likely Angle X&lt;br /&gt;
&lt;br /&gt;
|p7t      = Float&lt;br /&gt;
|p7d      = Unknown, likely Angle Y&lt;br /&gt;
&lt;br /&gt;
|p8t      = Float&lt;br /&gt;
|p8d      = Unknown, likely Angle Z&lt;br /&gt;
&lt;br /&gt;
|p9t      = Float&lt;br /&gt;
|p9d      = Unknown&lt;br /&gt;
&lt;br /&gt;
|p10t      = Boolean&lt;br /&gt;
|p10d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p11t      = Boolean&lt;br /&gt;
|p11d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p12t      = Boolean&lt;br /&gt;
|p12d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Handle?&lt;br /&gt;
|rd       = Handle for the PTFX instance for use with REMOVE_PARTICLE_FX_LOOPED_ON_ENTITY&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* scr_agency3b_proj_rpg_trail&lt;br /&gt;
* scr_agency3b_shot_chopper&lt;br /&gt;
* proj_grenade_trail&lt;br /&gt;
* scr_env_agency3b_smoke&lt;br /&gt;
&lt;br /&gt;
Taken from  ''agency_heist3b.txt''&lt;br /&gt;
&lt;br /&gt;
== Code Example snippet ==&lt;br /&gt;
&lt;br /&gt;
==== C++ ====&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
myGraphic = GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY(&amp;quot;scr_env_agency3b_smoke&amp;quot;, PLAYER::PLAYER_PED_ID(), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13907</id>
		<title>START PARTICLE FX LOOPED ON ENTITY</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13907"/>
		<updated>2015-05-03T16:02:55Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np       = 15&lt;br /&gt;
&lt;br /&gt;
|p1t      = String&lt;br /&gt;
|p1d      = Particle FX name, e.g &amp;quot;scr_agency3b_proj_rpg_trail&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|p2t      = Integer&lt;br /&gt;
|p2d      = Entity ID&lt;br /&gt;
&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = Unknown, likely Coord X&lt;br /&gt;
&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Unknown, likely Coord Y&lt;br /&gt;
&lt;br /&gt;
|p5t      = Float&lt;br /&gt;
|p5d      = Unknown, likely Coord Z&lt;br /&gt;
&lt;br /&gt;
|p6t      = Float&lt;br /&gt;
|p6d      = Unknown, likely Angle X&lt;br /&gt;
&lt;br /&gt;
|p7t      = Float&lt;br /&gt;
|p7d      = Unknown, likely Angle Y&lt;br /&gt;
&lt;br /&gt;
|p8t      = Float&lt;br /&gt;
|p8d      = Unknown, likely Angle Z&lt;br /&gt;
&lt;br /&gt;
|p9t      = Float&lt;br /&gt;
|p9d      = Unknown&lt;br /&gt;
&lt;br /&gt;
|p10t      = Boolean&lt;br /&gt;
|p10d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p11t      = Boolean&lt;br /&gt;
|p11d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p12t      = Boolean&lt;br /&gt;
|p12d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Handle?&lt;br /&gt;
|rd       = Handle for the PTFX instance for use with REMOVE_PARTICLE_FX_LOOPED_ON_ENTITY&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* scr_agency3b_proj_rpg_trail&lt;br /&gt;
* scr_agency3b_shot_chopper&lt;br /&gt;
* proj_grenade_trail&lt;br /&gt;
* scr_env_agency3b_smoke&lt;br /&gt;
&lt;br /&gt;
Taken from  ''agency_heist3b.txt''&lt;br /&gt;
&lt;br /&gt;
== Code Example snippet ==&lt;br /&gt;
&lt;br /&gt;
==== C++ ====&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
myGraphic = GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY(&amp;quot;scr_env_agency3b_smoke&amp;quot;, PLAYER::PLAYER_PED_ID(), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_AT_COORD&amp;diff=13906</id>
		<title>START PARTICLE FX LOOPED AT COORD</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_AT_COORD&amp;diff=13906"/>
		<updated>2015-05-03T16:02:33Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np       = 12&lt;br /&gt;
|p1t      = String&lt;br /&gt;
|p1d      = PTFX name, e.g &amp;quot;scr_fbi_falling_debris&amp;quot;&lt;br /&gt;
|p2t      = Float&lt;br /&gt;
|p2d      = Coord X&lt;br /&gt;
&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = Coord Y&lt;br /&gt;
&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Coord Z&lt;br /&gt;
&lt;br /&gt;
|p5t      = Float&lt;br /&gt;
|p5d      = Unknown, needs testing, Sometimes 0, sometimes 100.00+&lt;br /&gt;
&lt;br /&gt;
|p6t      = Float&lt;br /&gt;
|p6d      = Unknown, needs testing, Sometimes 0, sometimes 100.00+&lt;br /&gt;
&lt;br /&gt;
|p7t      = Float&lt;br /&gt;
|p7d      = Unknown, needs testing, Sometimes 0, sometimes 100.00+&lt;br /&gt;
&lt;br /&gt;
|p8t      = Unknown&lt;br /&gt;
|p8d      = Unknown, Appears to be hashed, but always: 0x3F800000&lt;br /&gt;
&lt;br /&gt;
|p9t      = Boolean&lt;br /&gt;
|p9d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p10t      = Boolean&lt;br /&gt;
|p10d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p11t      = Boolean&lt;br /&gt;
|p11d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p12t      = Boolean&lt;br /&gt;
|p12d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;other parameters if there are ones&amp;gt;&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Handle?&lt;br /&gt;
|rd       = Possibly a handle for the ptfx instance, for to use with REMOVE_PARTICLE_FX_LOOPED_AT_COORD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* scr_fbi_falling_debris&lt;br /&gt;
*scr_agency3a_door_hvy_stat&lt;br /&gt;
*scr_fbi_ext_blaze&lt;br /&gt;
*scr_fbi_ext_rooftop&lt;br /&gt;
*scr_fbi_ext_blaze&lt;br /&gt;
&lt;br /&gt;
Taken from ''agency_heist3a.txt''&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13905</id>
		<title>START PARTICLE FX LOOPED ON ENTITY</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13905"/>
		<updated>2015-05-03T16:01:35Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np       = 15&lt;br /&gt;
&lt;br /&gt;
|p1t      = String&lt;br /&gt;
|p1d      = Particle FX name, e.g &amp;quot;scr_agency3b_proj_rpg_trail&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|p2t      = Integer&lt;br /&gt;
|p2d      = Entity ID&lt;br /&gt;
&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = Unknown, likely Coord X&lt;br /&gt;
&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Unknown, likely Coord Y&lt;br /&gt;
&lt;br /&gt;
|p5t      = Float&lt;br /&gt;
|p5d      = Unknown, likely Coord Z&lt;br /&gt;
&lt;br /&gt;
|p6t      = Float&lt;br /&gt;
|p6d      = Unknown, likely Angle X&lt;br /&gt;
&lt;br /&gt;
|p7t      = Float&lt;br /&gt;
|p7d      = Unknown, likely Angle Y&lt;br /&gt;
&lt;br /&gt;
|p8t      = Float&lt;br /&gt;
|p8d      = Unknown, likely Angle Z&lt;br /&gt;
&lt;br /&gt;
|p9t      = Float&lt;br /&gt;
|p9d      = Unknown&lt;br /&gt;
&lt;br /&gt;
|p10t      = Boolean&lt;br /&gt;
|p10d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p11t      = Boolean&lt;br /&gt;
|p11d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p12t      = Boolean&lt;br /&gt;
|p12d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Handle?&lt;br /&gt;
|rd       = Handle for the PTFX instance for use with STOP_PARTICLE_FX_LOOPED_ON_ENTITY&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* scr_agency3b_proj_rpg_trail&lt;br /&gt;
* scr_agency3b_shot_chopper&lt;br /&gt;
* proj_grenade_trail&lt;br /&gt;
* scr_env_agency3b_smoke&lt;br /&gt;
&lt;br /&gt;
Taken from  ''agency_heist3b.txt''&lt;br /&gt;
&lt;br /&gt;
== Code Example snippet ==&lt;br /&gt;
&lt;br /&gt;
==== C++ ====&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
myGraphic = GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY(&amp;quot;scr_env_agency3b_smoke&amp;quot;, PLAYER::PLAYER_PED_ID(), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13904</id>
		<title>START PARTICLE FX LOOPED ON ENTITY</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13904"/>
		<updated>2015-05-03T16:01:15Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np       = 15&lt;br /&gt;
&lt;br /&gt;
|p1t      = String&lt;br /&gt;
|p1d      = Particle FX name, e.g &amp;quot;scr_agency3b_proj_rpg_trail&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|p2t      = Integer&lt;br /&gt;
|p2d      = Entity ID&lt;br /&gt;
&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = Unknown, likely Coord X&lt;br /&gt;
&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Unknown, likely Coord Y&lt;br /&gt;
&lt;br /&gt;
|p5t      = Float&lt;br /&gt;
|p5d      = Unknown, likely Coord Z&lt;br /&gt;
&lt;br /&gt;
|p6t      = Float&lt;br /&gt;
|p6d      = Unknown, likely Angle X&lt;br /&gt;
&lt;br /&gt;
|p7t      = Float&lt;br /&gt;
|p7d      = Unknown, likely Angle Y&lt;br /&gt;
&lt;br /&gt;
|p8t      = Float&lt;br /&gt;
|p8d      = Unknown, likely Angle Z&lt;br /&gt;
&lt;br /&gt;
|p9t      = Float&lt;br /&gt;
|p9d      = Unknown&lt;br /&gt;
&lt;br /&gt;
|p10t      = Boolean&lt;br /&gt;
|p10d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p11t      = Boolean&lt;br /&gt;
|p11d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p12t      = Boolean&lt;br /&gt;
|p12d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Handle?&lt;br /&gt;
|rd       = Handle for the PTFX instance for use with STOP_PARTICLE_FX_LOOPED_ON_ENTITY&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* scr_agency3b_proj_rpg_trail&lt;br /&gt;
* scr_agency3b_shot_chopper&lt;br /&gt;
* proj_grenade_trail&lt;br /&gt;
* scr_env_agency3b_smoke&lt;br /&gt;
&lt;br /&gt;
Taken from  ''agency_heist3b.txt''&lt;br /&gt;
&lt;br /&gt;
== Code Example snippet ==&lt;br /&gt;
&lt;br /&gt;
= C++ = &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
myGraphic = GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY(&amp;quot;scr_env_agency3b_smoke&amp;quot;, PLAYER::PLAYER_PED_ID(), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13903</id>
		<title>START PARTICLE FX LOOPED ON ENTITY</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13903"/>
		<updated>2015-05-03T15:58:37Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np       = 15&lt;br /&gt;
&lt;br /&gt;
|p1t      = String&lt;br /&gt;
|p1d      = Particle FX name, e.g &amp;quot;scr_agency3b_proj_rpg_trail&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|p2t      = Integer&lt;br /&gt;
|p2d      = Entity ID&lt;br /&gt;
&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = Unknown, likely Coord X&lt;br /&gt;
&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Unknown, likely Coord Y&lt;br /&gt;
&lt;br /&gt;
|p5t      = Float&lt;br /&gt;
|p5d      = Unknown, likely Coord Z&lt;br /&gt;
&lt;br /&gt;
|p6t      = Float&lt;br /&gt;
|p6d      = Unknown, likely Angle X&lt;br /&gt;
&lt;br /&gt;
|p7t      = Float&lt;br /&gt;
|p7d      = Unknown, likely Angle Y&lt;br /&gt;
&lt;br /&gt;
|p8t      = Float&lt;br /&gt;
|p8d      = Unknown, likely Angle Z&lt;br /&gt;
&lt;br /&gt;
|p9t      = Float&lt;br /&gt;
|p9d      = Unknown&lt;br /&gt;
&lt;br /&gt;
|p10t      = Boolean&lt;br /&gt;
|p10d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p11t      = Boolean&lt;br /&gt;
|p11d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p12t      = Boolean&lt;br /&gt;
|p12d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Handle?&lt;br /&gt;
|rd       = Handle for the PTFX instance for use with STOP_PARTICLE_FX_LOOPED_ON_ENTITY&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* scr_agency3b_proj_rpg_trail&lt;br /&gt;
* scr_agency3b_shot_chopper&lt;br /&gt;
* proj_grenade_trail&lt;br /&gt;
* scr_env_agency3b_smoke&lt;br /&gt;
&lt;br /&gt;
Taken from  ''agency_heist3b.txt''&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13902</id>
		<title>START PARTICLE FX LOOPED ON ENTITY</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13902"/>
		<updated>2015-05-03T15:58:23Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np       = 15&lt;br /&gt;
&lt;br /&gt;
|p1t      = String&lt;br /&gt;
|p1d      = Particle FX name, e.g &amp;quot;scr_agency3b_proj_rpg_trail&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|p2t      = Integer&lt;br /&gt;
|p2d      = Entity ID&lt;br /&gt;
&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = Unknown, likely Coord X&lt;br /&gt;
&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Unknown, likely Coord Y&lt;br /&gt;
&lt;br /&gt;
|p5t      = Float&lt;br /&gt;
|p5d      = Unknown, likely Coord Z&lt;br /&gt;
&lt;br /&gt;
|p6t      = Float&lt;br /&gt;
|p6d      = Unknown, likely Angle X&lt;br /&gt;
&lt;br /&gt;
|p7t      = Float&lt;br /&gt;
|p7d      = Unknown, likely Angle Y&lt;br /&gt;
&lt;br /&gt;
|p8t      = Float&lt;br /&gt;
|p8d      = Unknown, likely Angle Z&lt;br /&gt;
&lt;br /&gt;
|p9t      = Float&lt;br /&gt;
|p9d      = Unknown&lt;br /&gt;
&lt;br /&gt;
|p10t      = Boolean&lt;br /&gt;
|p10d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p11t      = Boolean&lt;br /&gt;
|p11d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p12t      = Boolean&lt;br /&gt;
|p12d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Handle?&lt;br /&gt;
|rd       = Handle for the PTFX instance for use with STOP_PARTICLE_FX_LOOPED_ON_ENTITY&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* scr_agency3b_proj_rpg_trail&lt;br /&gt;
* scr_agency3b_shot_chopper&lt;br /&gt;
* proj_grenade_trail&lt;br /&gt;
* scr_env_agency3b_smoke&lt;br /&gt;
&lt;br /&gt;
Taken from  ''agency_heist3b.txt''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13901</id>
		<title>START PARTICLE FX LOOPED ON ENTITY</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_ON_ENTITY&amp;diff=13901"/>
		<updated>2015-05-03T15:57:59Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Starts a looped Particle fx on any any? entity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|np       = 15&lt;br /&gt;
&lt;br /&gt;
|p1t      = String&lt;br /&gt;
|p1d      = Particle FX name, e.g &amp;quot;scr_agency3b_proj_rpg_trail&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|p2t      = Integer&lt;br /&gt;
|p2d      = Entity ID&lt;br /&gt;
&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = Unknown, likely Coord X&lt;br /&gt;
&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Unknown, likely Coord Y&lt;br /&gt;
&lt;br /&gt;
|p5t      = Float&lt;br /&gt;
|p5d      = Unknown, likely Coord Z&lt;br /&gt;
&lt;br /&gt;
|p6t      = Float&lt;br /&gt;
|p6d      = Unknown, likely Angle X&lt;br /&gt;
&lt;br /&gt;
|p7t      = Float&lt;br /&gt;
|p7d      = Unknown, likely Angle Y&lt;br /&gt;
&lt;br /&gt;
|p8t      = Float&lt;br /&gt;
|p8d      = Unknown, likely Angle Z&lt;br /&gt;
&lt;br /&gt;
|p9t      = Float&lt;br /&gt;
|p9d      = Unknown&lt;br /&gt;
&lt;br /&gt;
|p10t      = Boolean&lt;br /&gt;
|p10d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p11t      = Boolean&lt;br /&gt;
|p11d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p12t      = Boolean&lt;br /&gt;
|p12d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Handle?&lt;br /&gt;
|rd       = Handle for the PTFX instance for use with STOP_PARTICLE_FX_LOOPED_ON_ENTITY&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* scr_agency3b_proj_rpg_trail&lt;br /&gt;
* scr_agency3b_shot_chopper&lt;br /&gt;
* proj_grenade_trail&lt;br /&gt;
* scr_env_agency3b_smoke&lt;br /&gt;
&lt;br /&gt;
Taken from  ''agency_heist3b.txt''&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_AT_COORD&amp;diff=13900</id>
		<title>START PARTICLE FX LOOPED AT COORD</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_AT_COORD&amp;diff=13900"/>
		<updated>2015-05-03T15:42:07Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np       = 12&lt;br /&gt;
|p1t      = String&lt;br /&gt;
|p1d      = PTFX name, e.g &amp;quot;scr_fbi_falling_debris&amp;quot;&lt;br /&gt;
|p2t      = Float&lt;br /&gt;
|p2d      = Coord X&lt;br /&gt;
&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = Coord Y&lt;br /&gt;
&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Coord Z&lt;br /&gt;
&lt;br /&gt;
|p5t      = Float&lt;br /&gt;
|p5d      = Unknown, needs testing, Sometimes 0, sometimes 100.00+&lt;br /&gt;
&lt;br /&gt;
|p6t      = Float&lt;br /&gt;
|p6d      = Unknown, needs testing, Sometimes 0, sometimes 100.00+&lt;br /&gt;
&lt;br /&gt;
|p7t      = Float&lt;br /&gt;
|p7d      = Unknown, needs testing, Sometimes 0, sometimes 100.00+&lt;br /&gt;
&lt;br /&gt;
|p8t      = Unknown&lt;br /&gt;
|p8d      = Unknown, Appears to be hashed, but always: 0x3F800000&lt;br /&gt;
&lt;br /&gt;
|p9t      = Boolean&lt;br /&gt;
|p9d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p10t      = Boolean&lt;br /&gt;
|p10d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p11t      = Boolean&lt;br /&gt;
|p11d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p12t      = Boolean&lt;br /&gt;
|p12d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;other parameters if there are ones&amp;gt;&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Handle?&lt;br /&gt;
|rd       = Possibly a handle for the ptfx instance, for to use with STOP_PARTICLE_FX_LOOPED_AT_COORD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* scr_fbi_falling_debris&lt;br /&gt;
*scr_agency3a_door_hvy_stat&lt;br /&gt;
*scr_fbi_ext_blaze&lt;br /&gt;
*scr_fbi_ext_rooftop&lt;br /&gt;
*scr_fbi_ext_blaze&lt;br /&gt;
&lt;br /&gt;
Taken from ''agency_heist3a.txt''&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_AT_COORD&amp;diff=13899</id>
		<title>START PARTICLE FX LOOPED AT COORD</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_AT_COORD&amp;diff=13899"/>
		<updated>2015-05-03T15:41:15Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np       = 12&lt;br /&gt;
|p1t      = String&lt;br /&gt;
|p1d      = PTFX name, e.g &amp;quot;scr_fbi_falling_debris&amp;quot;&lt;br /&gt;
|p2t      = Float&lt;br /&gt;
|p2d      = Coord X&lt;br /&gt;
&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = Coord Y&lt;br /&gt;
&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Coord Z&lt;br /&gt;
&lt;br /&gt;
|p5t      = Float&lt;br /&gt;
|p5d      = Unknown, needs testing, Sometimes 0, sometimes 100.00+&lt;br /&gt;
&lt;br /&gt;
|p6t      = Float&lt;br /&gt;
|p6d      = Unknown, needs testing, Sometimes 0, sometimes 100.00+&lt;br /&gt;
&lt;br /&gt;
|p7t      = Float&lt;br /&gt;
|p7d      = Unknown, needs testing, Sometimes 0, sometimes 100.00+&lt;br /&gt;
&lt;br /&gt;
|p8t      = Unknown&lt;br /&gt;
|p8d      = Unknown, Appears to be hashed, but always: 0x3F800000&lt;br /&gt;
&lt;br /&gt;
|p9t      = Boolean&lt;br /&gt;
|p9d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p10t      = Boolean&lt;br /&gt;
|p10d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p11t      = Boolean&lt;br /&gt;
|p11d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p12t      = Boolean&lt;br /&gt;
|p12d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;other parameters if there are ones&amp;gt;&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Handle?&lt;br /&gt;
|rd       = Possibly a handle for the ptfx instance, for to use with STOP_PARTICLE_FX_LOOPED_AT_COORD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* scr_fbi_falling_debris&lt;br /&gt;
*scr_agency3a_door_hvy_stat&lt;br /&gt;
*scr_fbi_ext_blaze&lt;br /&gt;
*scr_fbi_ext_rooftop&lt;br /&gt;
*scr_fbi_ext_blaze&lt;br /&gt;
&lt;br /&gt;
Taken from agency_heist3a.txt&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_AT_COORD&amp;diff=13898</id>
		<title>START PARTICLE FX LOOPED AT COORD</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_PARTICLE_FX_LOOPED_AT_COORD&amp;diff=13898"/>
		<updated>2015-05-03T15:40:19Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Starts a Particle fx at coordinate and plays it looped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np       = 12&lt;br /&gt;
|p1t      = String&lt;br /&gt;
|p1d      = PTFX name, e.g &amp;quot;scr_fbi_falling_debris&amp;quot;&lt;br /&gt;
|p2t      = Float&lt;br /&gt;
|p2d      = Coord X&lt;br /&gt;
&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = Coord Y&lt;br /&gt;
&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Coord Z&lt;br /&gt;
&lt;br /&gt;
|p5t      = Float&lt;br /&gt;
|p5d      = Unknown, needs testing, Sometimes 0, sometimes 100.00+&lt;br /&gt;
&lt;br /&gt;
|p6t      = Float&lt;br /&gt;
|p6d      = Unknown, needs testing, Sometimes 0, sometimes 100.00+&lt;br /&gt;
&lt;br /&gt;
|p7t      = Float&lt;br /&gt;
|p7d      = Unknown, needs testing, Sometimes 0, sometimes 100.00+&lt;br /&gt;
&lt;br /&gt;
|p8t      = Unknown&lt;br /&gt;
|p8d      = Unknown, Appears to be hashed&lt;br /&gt;
&lt;br /&gt;
|p9t      = Boolean&lt;br /&gt;
|p9d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p10t      = Boolean&lt;br /&gt;
|p10d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p11t      = Boolean&lt;br /&gt;
|p11d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|p12t      = Boolean&lt;br /&gt;
|p12d      = Unknown, suggested: 0&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;other parameters if there are ones&amp;gt;&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Handle?&lt;br /&gt;
|rd       = Possibly a handle for the ptfx instance, for to use with STOP_PARTICLE_FX_LOOPED_AT_COORD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* scr_fbi_falling_debris&lt;br /&gt;
*scr_agency3a_door_hvy_stat&lt;br /&gt;
*scr_fbi_ext_blaze&lt;br /&gt;
*scr_fbi_ext_rooftop&lt;br /&gt;
*scr_fbi_ext_blaze&lt;br /&gt;
&lt;br /&gt;
Taken from agency_heist3a.txt&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_PLAYER_TELEPORT&amp;diff=13896</id>
		<title>START PLAYER TELEPORT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_PLAYER_TELEPORT&amp;diff=13896"/>
		<updated>2015-04-30T21:14:58Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: This, when parameters are found, would teleport the player, missing parameters and needs testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np       = 8&lt;br /&gt;
|p1t      = Integer&lt;br /&gt;
|p1d      = Player ID&lt;br /&gt;
|p2t      = Float&lt;br /&gt;
|p2d      = Coord X&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = Coord Y&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Coord Z&lt;br /&gt;
|p5t      = Integer&lt;br /&gt;
|p5d      = Unknown&lt;br /&gt;
|p6t      = Integer&lt;br /&gt;
|p6d      = Unknown&lt;br /&gt;
|p7t      = Integer&lt;br /&gt;
|p7d      = Unknown&lt;br /&gt;
|p8t      = Boolean?&lt;br /&gt;
|p8d      = Unknown, Suggested: 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Raw From Scocl ==&lt;br /&gt;
&amp;lt;code&amp;gt;START_PLAYER_TELEPORT(PLAYER::PLAYER_ID(), rPtrOfs(_s, 0), rPtrOfs(_s, 4), rPtrOfs(_s, 8), A_3, A_4, A_10, 0);&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_CAM_COMPONENT_SHAKE&amp;diff=13892</id>
		<title>SET CAM COMPONENT SHAKE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_CAM_COMPONENT_SHAKE&amp;diff=13892"/>
		<updated>2015-04-30T12:41:21Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Shake the camera with the given parameters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=ADD_EXPLOSION&amp;diff=13887</id>
		<title>ADD EXPLOSION</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=ADD_EXPLOSION&amp;diff=13887"/>
		<updated>2015-04-29T21:19:21Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=8&lt;br /&gt;
|p1t=float&lt;br /&gt;
|p1d=X Coordinate&lt;br /&gt;
|p2t=float&lt;br /&gt;
|p2d=Y Coordinate&lt;br /&gt;
|p3t=float&lt;br /&gt;
|p3d=Z Coordinate&lt;br /&gt;
|p4t=integer&lt;br /&gt;
|p4d=Explosion Type&lt;br /&gt;
|p5t=float&lt;br /&gt;
|p5d=Radius&lt;br /&gt;
|p6t=bool&lt;br /&gt;
|p6d=audible&lt;br /&gt;
|p7t=bool&lt;br /&gt;
|p7d=invisible&lt;br /&gt;
|p8t=float&lt;br /&gt;
|p8d=Camera shake&lt;br /&gt;
|r=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creates an Explosion with given parameters.&lt;br /&gt;
Do NOT over use. It will stop rendering the explosion graphics/camera shake&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=APPLY_FORCE_TO_ENTITY&amp;diff=13886</id>
		<title>APPLY FORCE TO ENTITY</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=APPLY_FORCE_TO_ENTITY&amp;diff=13886"/>
		<updated>2015-04-29T20:24:14Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|game     = 5&lt;br /&gt;
|noheader = 0&lt;br /&gt;
|np       = 14&lt;br /&gt;
|p1t      = Integer&lt;br /&gt;
|p1d      = Entity ID&lt;br /&gt;
&lt;br /&gt;
|p2t      = Boolean&lt;br /&gt;
|p2d      = Unknown, Suggested: Any (Please Confirm)&lt;br /&gt;
&lt;br /&gt;
|p3t      = Float&lt;br /&gt;
|p3d      = X Force&lt;br /&gt;
&lt;br /&gt;
|p4t      = Float&lt;br /&gt;
|p4d      = Y Force&lt;br /&gt;
&lt;br /&gt;
|p5t      = Float&lt;br /&gt;
|p5d      = Z Force&lt;br /&gt;
&lt;br /&gt;
|p6t      = Float&lt;br /&gt;
|p6d      = X Angle&lt;br /&gt;
&lt;br /&gt;
|p7t      = Float&lt;br /&gt;
|p7d      = Y Angle&lt;br /&gt;
&lt;br /&gt;
|p8t      = Float&lt;br /&gt;
|p8d      = Z Angle&lt;br /&gt;
&lt;br /&gt;
|p9t      = Float&lt;br /&gt;
|p9d      = Unknown&lt;br /&gt;
&lt;br /&gt;
|p10t      = Boolean&lt;br /&gt;
|p10d      = Unknown, Suggested: Any (Please Confirm)&lt;br /&gt;
&lt;br /&gt;
|p11t      = Boolean&lt;br /&gt;
|p11d      = Unknown, Suggested: Any (Please Confirm)&lt;br /&gt;
&lt;br /&gt;
|p12t      = Boolean&lt;br /&gt;
|p12d      = Unknown, Suggested: Any (Please Confirm)&lt;br /&gt;
&lt;br /&gt;
|p13t      = Integer&lt;br /&gt;
|p13d      = Unknown, Suggested: Any (Please Confirm)&lt;br /&gt;
&lt;br /&gt;
|p14t      = Boolean&lt;br /&gt;
|p14d      = Unknown, Suggested: True (Please Confirm)&lt;br /&gt;
&lt;br /&gt;
|r        = 0&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CANCEL_MUSIC_EVENT&amp;diff=13885</id>
		<title>CANCEL MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CANCEL_MUSIC_EVENT&amp;diff=13885"/>
		<updated>2015-04-29T19:34:52Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to stop, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Start the music using http://www.gtamodding.com/index.php?title=TRIGGER_MUSIC_EVENT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;amenian3.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Originally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CANCEL_MUSIC_EVENT&amp;diff=13884</id>
		<title>CANCEL MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CANCEL_MUSIC_EVENT&amp;diff=13884"/>
		<updated>2015-04-29T19:34:20Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Plays a internal music file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Audio file to stop, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Start the music using http://www.gtamodding.com/index.php?title=TRIGGER_MUSIC_EVENT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;amenian3.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Originally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CANCEL_MUSIC_EVENT&amp;diff=13883</id>
		<title>CANCEL MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CANCEL_MUSIC_EVENT&amp;diff=13883"/>
		<updated>2015-04-29T19:32:51Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Stops and internal music file playing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Audio file to stop, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;amenian3.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the music using http://www.gtamodding.com/index.php?title=TRIGGER_MUSIC_EVENT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Originally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CANCEL_MUSIC_EVENT&amp;diff=13882</id>
		<title>CANCEL MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CANCEL_MUSIC_EVENT&amp;diff=13882"/>
		<updated>2015-04-29T19:32:25Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Audio file to stop, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;amenian3.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the music using http://www.gtamodding.com/index.php?title=TRIGGER_MUSIC_EVENT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Originally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CANCEL_MUSIC_EVENT&amp;diff=13881</id>
		<title>CANCEL MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CANCEL_MUSIC_EVENT&amp;diff=13881"/>
		<updated>2015-04-29T19:31:59Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Audio file to stop, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;amenian3.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the music using http://www.gtamodding.com/index.php?title=TRIGGER_MUSIC_EVENT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Originally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CANCEL_MUSIC_EVENT&amp;diff=13880</id>
		<title>CANCEL MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CANCEL_MUSIC_EVENT&amp;diff=13880"/>
		<updated>2015-04-29T19:31:31Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Created page with &amp;quot;{{Native |np=1 |p1t=String |p1d=Audio file to stop, e.g &amp;quot;AH1_RESTART&amp;quot; }}  &amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt; &amp;lt;ul&amp;gt; &amp;lt;li&amp;gt;amenian3.txt&amp;lt;/li&amp;gt; &amp;lt;/ul&amp;gt;  Star the music using http://www.gtamodd...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Audio file to stop, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;amenian3.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star the music using http://www.gtamodding.com/index.php?title=TRIGGER_MUSIC_EVENT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Originally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13879</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13879"/>
		<updated>2015-04-29T19:26:44Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stop the music using http://www.gtamodding.com/index.php?title=CANCEL_MUSIC_EVENT&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13878</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13878"/>
		<updated>2015-04-29T19:26:30Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stop the music using &amp;lt;a href=&amp;quot;http://www.gtamodding.com/index.php?title=CANCEL_MUSIC_EVENT&amp;amp;action=edit&amp;amp;redlink=1&amp;quot;&amp;gt;this&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13877</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13877"/>
		<updated>2015-04-29T19:26:20Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stop the music using &amp;lt;a href=&amp;quot;title=CANCEL_MUSIC_EVENT&amp;quot;&amp;gt;this&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13876</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13876"/>
		<updated>2015-04-29T19:25:59Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stop the music using &amp;lt;a href=&amp;quot;index.php?title=CANCEL_MUSIC_EVENT&amp;quot;&amp;gt;this&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13875</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13875"/>
		<updated>2015-04-29T19:25:26Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stop the music using &amp;lt;a href=&amp;quot;http://www.gtamodding.com/index.php?title=CANCEL_MUSIC_EVENT&amp;quot;&amp;gt;this&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13874</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13874"/>
		<updated>2015-04-29T19:24:29Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stop the music using &amp;lt;a href=&amp;quot;http://www.gtamodding.com/index.php?title=CANCEL_MUSIC_EVENT&amp;amp;action=edit&amp;amp;redlink=1&amp;quot;&amp;gt;this&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13873</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13873"/>
		<updated>2015-04-29T19:23:37Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stop the music using this [http://www.gtamodding.com/index.php?title=CANCEL_MUSIC_EVENT&amp;amp;action=edit&amp;amp;redlink=1]&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13872</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13872"/>
		<updated>2015-04-29T19:21:32Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stop the music using this to &amp;lt;a href=&amp;quot;http://www.gtamodding.com/index.php?title=CANCEL_MUSIC_EVENT&amp;amp;action=edit&amp;amp;redlink=1&amp;quot;&amp;gt;Cancel_Trigger_Event&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13871</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13871"/>
		<updated>2015-04-29T19:20:53Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Stop the music using this to &amp;lt;a href=&amp;quot;http://www.gtamodding.com/index.php?title=CANCEL_MUSIC_EVENT&amp;amp;action=edit&amp;amp;redlink=1&amp;quot;&amp;gt;Cancel_Trigger_Event&amp;lt;/a&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13870</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13870"/>
		<updated>2015-04-29T19:20:10Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Plays a internal music file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Stop the music using this to &amp;lt;a href = &amp;quot;http://www.gtamodding.com/index.php?title=CANCEL_MUSIC_EVENT&amp;amp;action=edit&amp;amp;redlink=1&amp;quot;&amp;gt;Cancel_Trigger_Event&amp;lt;/a&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13869</id>
		<title>TRIGGER MUSIC EVENT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=TRIGGER_MUSIC_EVENT&amp;diff=13869"/>
		<updated>2015-04-29T19:11:50Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Plays a internal audio file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Music file to play, e.g &amp;quot;AH1_RESTART&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_RESTART&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_FAIL&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_BACK_IN_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_STOP&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AH1_START&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13868</id>
		<title>START AUDIO SCENE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13868"/>
		<updated>2015-04-29T19:07:33Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Plays a internal audio file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Audio file to play, e.g &amp;quot;LEAVE_CINEMA&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;abigail2.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;act_cinema.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;LEAVE_CINEMA&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;HINT_CAM_SCENE&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_DRIVE_TO_FACTORY&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOLLOW_JANITOR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOLLOW_ON_FOOT&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOCUS_ON_JANITOR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_NON_TARGET_CARS&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_JANITORS_CAR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_WAIT_FOR_CARS&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOCUS_ON_PLATES&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_GET_TO_FIB&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13867</id>
		<title>START AUDIO SCENE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13867"/>
		<updated>2015-04-29T19:07:15Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Plays a internal audio file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Audio file to play, e.g &amp;quot;LEAVE_CINEMA&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;abigail2.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;act_cinema.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;LEAVE_CINEMA&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;HINT_CAM_SCENE&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_DRIVE_TO_FACTORY&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOLLOW_JANITOR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOLLOW_ON_FOOT&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOCUS_ON_JANITOR&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_NON_TARGET_CARS&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_JANITORS_CAR&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_WAIT_FOR_CARS&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOCUS_ON_PLATES&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_GET_TO_FIB&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13866</id>
		<title>START AUDIO SCENE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13866"/>
		<updated>2015-04-29T19:06:58Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Audio file to play, e.g &amp;quot;LEAVE_CINEMA&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;abigail2.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;act_cinema.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Orginally listed by ricci07/TheVideoVolcano&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;LEAVE_CINEMA&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;HINT_CAM_SCENE&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_DRIVE_TO_FACTORY&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOLLOW_JANITOR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOLLOW_ON_FOOT&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOCUS_ON_JANITOR&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_NON_TARGET_CARS&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_JANITORS_CAR&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_WAIT_FOR_CARS&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOCUS_ON_PLATES&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_GET_TO_FIB&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13865</id>
		<title>START AUDIO SCENE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13865"/>
		<updated>2015-04-29T19:06:11Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Plays a internal audio file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Audio file to play, e.g &amp;quot;LEAVE_CINEMA&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Some examples from&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;abigail2.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;act_cinema.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;agency_heist1.txt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Please continue listing here&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;LEAVE_CINEMA&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;HINT_CAM_SCENE&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_DRIVE_TO_FACTORY&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOLLOW_JANITOR&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOLLOW_ON_FOOT&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOCUS_ON_JANITOR&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_NON_TARGET_CARS&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_JANITORS_CAR&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_WAIT_FOR_CARS&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_FOCUS_ON_PLATES&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;quot;AGENCY_H_1_GET_TO_FIB&amp;quot;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13864</id>
		<title>START AUDIO SCENE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=START_AUDIO_SCENE&amp;diff=13864"/>
		<updated>2015-04-29T18:59:45Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: Created page with &amp;quot;{{Native |np=1 |p1t=String |p1d=Audio file to play, e.g &amp;quot;LEAVE_CINEMA&amp;quot; }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Audio file to play, e.g &amp;quot;LEAVE_CINEMA&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DO_SCREEN_FADE_IN&amp;diff=13863</id>
		<title>DO SCREEN FADE IN</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DO_SCREEN_FADE_IN&amp;diff=13863"/>
		<updated>2015-04-29T18:57:48Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=Integer&lt;br /&gt;
|p1d=Duration in Milliseconds (ms)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function can be called only after [[DO_SCREEN_FADE_OUT]].&lt;br /&gt;
It's fade in the screen and turn on the sound of the game.&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DO_SCREEN_FADE_OUT&amp;diff=13862</id>
		<title>DO SCREEN FADE OUT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DO_SCREEN_FADE_OUT&amp;diff=13862"/>
		<updated>2015-04-29T18:57:25Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=Integer&lt;br /&gt;
|p1d=Duration in milliseconds (ms)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function fade out the screen and turn off the sound of the game. To fade in the screen and turn on the sound call [[DO_SCREEN_FADE_IN]].&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DO_SCREEN_FADE_OUT&amp;diff=13861</id>
		<title>DO SCREEN FADE OUT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DO_SCREEN_FADE_OUT&amp;diff=13861"/>
		<updated>2015-04-29T18:57:13Z</updated>

		<summary type="html">&lt;p&gt;TheVideoVolcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=Integer&lt;br /&gt;
|p1d=Duration is milliseconds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function fade out the screen and turn off the sound of the game. To fade in the screen and turn on the sound call [[DO_SCREEN_FADE_IN]].&lt;/div&gt;</summary>
		<author><name>TheVideoVolcano</name></author>
		
	</entry>
</feed>