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	<updated>2026-04-17T09:51:52Z</updated>
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		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19718</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19718"/>
		<updated>2025-07-28T06:24:21Z</updated>

		<summary type="html">&lt;p&gt;Plk4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' implements DirectX11 and Vulkan rendering API to GTA 3, GTA VC and GTA SA.&lt;br /&gt;
&lt;br /&gt;
Currently there are 2 versions, one of which is broken(can't really build it anymore):&lt;br /&gt;
&lt;br /&gt;
Old one which implemented only DirectX11 and had a few features(only GTA SA)&lt;br /&gt;
New one which at the moment runs only on RTX hardware and uses vk_nv_ray_tracing extension(to be replaced with KHR one once it is implemented in release drivers)&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
====Versions====&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Fastman92 limit adjuster || ❌ || and by extension, any mod that needs it ||&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGfx || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGfx Extended || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| ImVehFt - Improved Vehicle Features || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Model Extras || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| ENB Series || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Effect Loader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Glowing Pickups || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| NextGen Remaster Effects || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| GTAChaosMod || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Color Mod by Ryosuke || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://github.com/TheArtemMaps/MovingMoonSA Moving Moon] || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://github.com/TheArtemMaps/fluffyclouds-sa Fluffy Clouds] || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://github.com/TheArtemMaps/BodyOutlinesSA Body Outlines] || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| StarrySkies || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| CarThief || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--interface section--&amp;gt;&lt;br /&gt;
&amp;lt;!-- here we have mods that are most related to the hud/interface--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| GTA V Hud by DK22pac || ❌ ||tested 0.910 and 0.925|| &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| Menu UI || ❌ || problems with textures || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| Gta V to SA GPS || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| Direct Font || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| CustomCrosshairs v2.0 || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| V-Hud || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| Transparent Menu by Bloodriver || ❌ ||&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2022/10/sa-gps-redux/ GPS Redux] || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2022/02/iii-vc-sa-gps-line-mod-radar-minimap/ GPS Line] || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2021/05/sa-mobile-hud/ Mobile Hud]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2021/05/gta-iv-hud-by-_ag-v1-3-sa-style/ GTA IV Hud by _AG] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2017/04/ace-hud-hud-personalizavel-em-cleo.html Ace Hud] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2017/11/SkyUI.html Sky UI] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2015/09/radar-quadrado.html Square radar] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2020/08/radar-map-color-escolher-cores-do-radar.html Radar Map Color] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2020/11/wanted-radar-warning-mapa-piscando-ao.html Wanted Radar Warning] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2021/06/collectibles-on-radar-mostrar.html Collectibles on Radar] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2018/08/mais-icones-no-radar.html More Radar Icons] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2021/05/gta-v-animation-loading-bar-for-sa.html GTA V Animation Loading Bar for SA] || ✅ || put the .asi in the root folder || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2017/11/SkyUI.html SkyUI]|| ✅ || V1.2 recommended ||&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2020/05/Full-Menu-Background-Image.html Full Menu Background Image] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2020/01/sa-speedometer-asi.html SA Speedometer (ASI)] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2019/06/minimalist-speedometer.html Minimalist Speedometer] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2018/05/weather-forecast-previsao-tempo.html Weather Forecast] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2022/05/inventory-system/ Inventory System] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2022/04/sa-borderless-colored-weapon-icons-icones-de-armas-coloridos/ Borderless Colored Weapon Icons] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2022/02/sa-glasses-color-overlay/ Glasses Color Overlay] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2022/03/sa-damage-screen-blood/ Damage Screen Blood] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://discord.com/channels/793480791509565440/1106419523336290484 Void Weapon Wheel] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Interface/UI|| [https://forum.mixmods.com.br/f5-scripts-codigos/t8408-sa-weapon-wheel-mod Kevin Weapon Wheel] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://discord.com/channels/793480791509565440/1006655758542315550/threads/1142555056638546050 Phone Mod] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2015/06/hud-de-aviacao/ Aviation HUD] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Trainers/cheat menu--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} || Cheat Menu || [https://www.mixmods.com.br/2021/08/rzl-trainer-cheat-menu.html RZL-Trainer] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Cheat Menu || [https://github.com/user-grinch/Cheat-Menu/releases Grinch Cheat Menu] || ✅ || Deprecated, recommend to use [https://github.com/user-grinch/GrinchTrainer-III-VC-SA/releases/tag/1.0 Grinch Trainer] instead, but it is compatible in any case ||&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Cheat Menu || [https://github.com/user-grinch/GrinchTrainer-III-VC-SA/releases/tag/1.0 Grinch Trainer] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--compatible mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2021/09/mod-ragdoll-bullet-physics-fix-fisica-realista/ Ragdoll Bullet Physics] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Skin Selector || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://github.com/user-grinch/Project-Props/releases Project Props] || ✅ || Use v2.1 and above ||&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2018/01/VehFuncs.html VehFuncs] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2022/07/pedfuncs/ PedFuncs] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2022/06/fxsfuncs/ FxsFuncs] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2021/08/improvedmove/ ImprovedMove] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2020/05/dynamic-fov-campo-de-visao-dinamico.html Dynamic FOV] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2022/10/myths-maker-criar-mitos-lendas/ Myths Maker] || ✅ || with menu bugs, the myths works fine  ||&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2022/10/myths-maker-criar-mitos-lendas/ Myths Maker – Animals Pack] || ✅ || with menu bugs, the myths works fine  ||&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2022/10/sa-furniture-mod/ Furniture mod] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2023/07/straight-line-mission-mod-atravessar-o-mapa-em-linha-reta/ Straight Line Mission Mod] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://github.com/TheArtemMaps/VC-IIIBulletTraces VC-IIIBulletTraces] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://forum.mixmods.com.br/f5-scripts-codigos/t7571-sa-2-player-deluxe#p43706 2 Player Deluxe] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.gtainside.com/en/sanandreas/mods/191824-rear-lights-mod-lite-version/ Rear Lights Mod] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2021/04/trunk-store-weapons-guardar-armas-no-porta-malas/ Trunk Store Weapons] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2020/11/graffiti-anywhere-v1-1-pichar-em-qualquer-lugar/ Graffiti Anywhere] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2019/06/tuning-mod/ Tunning Mod] || ✅ || garage textures bugged, recommended [https://tuningmod.mixmods.com.br/2016/09/garagem-do-grid-2-para-tuning-mod.html Grid 2 Garage] ||&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://forum.mixmods.com.br/f267-scripts-codes/t8845-sa-real-multiple-protagonists Real Multiple Protagonist] || ✅ || Use character_wheel = 0 to avoid a bug ||&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| [https://zzpumazone.blogspot.com/2025/06/vehdeform-10-dynamic-vehicle-deformation.html VehDeform v1.3 - Dynamic Vehicle Deformation Mod ]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Full Overhaul || [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || Fix || [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions FAQ==&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of the mod] is not in the list?===&lt;br /&gt;
Because it is not tested yet, you can say if the mod works in the discord and it will be added/tested. Note: this only applies to scripts mods that have menu/interface, don’t apply to textures, vehicles or audio mods.&lt;br /&gt;
&lt;br /&gt;
===Can I run renderhook on [insert video card name]?===&lt;br /&gt;
Probably yes, if your card supports DirectX11 then it should work fine.&lt;br /&gt;
&lt;br /&gt;
===How many fps can I have with [insert CPU name]?===&lt;br /&gt;
We don't know yet, try the mod , then write a message in the discord channel stating your full pc specs, with fps impact, and if possible full [https://www.intel.com/content/www/us/en/support/articles/000022556/graphics.html dxdiag.log] file so we can use it for a database thats coming soon&lt;br /&gt;
&lt;br /&gt;
===Where I can get renderhook for Gta Vice City, III?===&lt;br /&gt;
[https://github.com/petrgeorgievsky/gtaRenderHook/actions Here]; but only works if you have a RTX video card.&lt;br /&gt;
&lt;br /&gt;
===When a non-rtx version of renderhook will be released for gta vice city, III?===&lt;br /&gt;
In the future a renderhook version with toggleable rtx option will be available, there is no date for the release, so keep looking at the action tab in renderhook [https://github.com/petrgeorgievsky/gtaRenderHook github] for updates.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have samp support?===&lt;br /&gt;
Samp use directx9 functions; that is why samp don't work with renderhook (renderhook use DirectX11); samp need to be updated to work with renderhook and considering that the last version of samp is 0.3.7 released on May 2015 that is very unlikely.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have mta/ugmp support?===&lt;br /&gt;
Probably never, that mods need to be upgraded to work with renderhook, not the other opposite.&lt;br /&gt;
&lt;br /&gt;
===Why can't you see grass? How can I enable the grass?===&lt;br /&gt;
Because renderhook disable it; and there is no way to enable it again (in a easy way), the main reason is for the performance.&lt;br /&gt;
&lt;br /&gt;
===Can I use enb series with renderhook?===&lt;br /&gt;
No. Enb series is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of Total Conversion mod] doesn't work with renderhook?===&lt;br /&gt;
Probably because the TC use fastman 92 limit adjuster, and that mod has options that don't work with renderhook.&lt;br /&gt;
&lt;br /&gt;
===How can I fix the water? Why does the water not render above the map limit?===&lt;br /&gt;
If you are using Open Limit Adjuster, open the .ini file of the mod, look for OutsideWorldWaterBlocks and put a ; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
===How can I increase the view distance?===&lt;br /&gt;
Use [https://www.mixmods.com.br/2020/02/sa-project2dfx-v4-4/ Project2fx], you need to use it with [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ renderhook fix] to fix some bugs.&lt;br /&gt;
&lt;br /&gt;
===Why added cars/weapons/objects don't work with renderhook?===&lt;br /&gt;
The only way to add addons cars/weapons/objects to the game is using fastman 92 limit adjuster, and that mod is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===A message appears and says to select the resolution, how can I skip that?===&lt;br /&gt;
Open settings.xml, look for UseDefaultAdapter and change false to true&lt;br /&gt;
&lt;br /&gt;
===I want a resolution but every time I change it in the menu the game crash, how can I fix that?===&lt;br /&gt;
Open the .ini of the widescreen fix mod and change the values of ResX and ResY to the value of the resolution that you want.&lt;br /&gt;
&lt;br /&gt;
===I have a device selection window but there is no resolution values, how can I fix that?===&lt;br /&gt;
Open the settings.xml file with notepad, search for UseDefaultAdapter and change the value to True&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
==How it works?==&lt;br /&gt;
Currently we have incomplete RW rendering backend implementation that communicates via shared memory to incomplete rendering engine instance running rendering loop based on Vulkan API. &lt;br /&gt;
&lt;br /&gt;
* Game rendering engine code is partially redirected to shared memory task queue&lt;br /&gt;
* Task queue loads game assets to GPU memory, processes various requests like retrieving supported resolutions etc.&lt;br /&gt;
*One of the tasks prepares a frame to framebuffer based on uploaded scene data, each frame draw calls is uploaded to 64bit process via task queue.&lt;br /&gt;
*Separation between rendering and game code is done for several reasons:&lt;br /&gt;
**It allows to use newer drivers, and support raytracing extensions&lt;br /&gt;
**It allows to use more memory if needed&lt;br /&gt;
**Surprisingly it works faster!&lt;br /&gt;
*Rendering right now is basic, and very hacky:&lt;br /&gt;
**BLAS is built for each model instance being loaded by the game. For GTA 3 we load some sectors around the player using original lod system.&lt;br /&gt;
**Animations are prepared by compute shaders and rebuilt every frame&lt;br /&gt;
**TLAS is rebuilt every frame&lt;br /&gt;
**Scene is loaded to GPU, contains all materials, textures, vertex/index buffers and transform data&lt;br /&gt;
**Lights are prepared using very basic tiled culling implementation&lt;br /&gt;
**Primary rays are traced to compute G-Buffers: Albedo, Normals, LinearDepth, Motion vectors and Material params&lt;br /&gt;
**AO rays are traced, temporally accumulated and blurred via bilateral blur with varying kernel(based on temporal variance)&lt;br /&gt;
**Shading for sunlight and each point light inside a tile is generated, then temporally accumulated and blurred via bilateral blur(based on temporal luminance variance)&lt;br /&gt;
**Reflections are traced with one shadow ray per-pixel and blurred via same filter that is used for shading&lt;br /&gt;
**Everything is combined based on material properties etc.&lt;br /&gt;
**Immediate 3D objects are drawn on top(with depth from G-Buffer)&lt;br /&gt;
**Immediate 2D objects are drawn on top&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Big thanks to Petka for creating the mod and Ruben for collecting all the information into a google doc&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;br /&gt;
*[https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ Ruben maintained google FAQ doc]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19707</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19707"/>
		<updated>2025-05-17T18:59:40Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' implements DirectX11 and Vulkan rendering API to GTA 3, GTA VC and GTA SA.&lt;br /&gt;
&lt;br /&gt;
Currently there are 2 versions, one of which is broken(can't really build it anymore):&lt;br /&gt;
&lt;br /&gt;
Old one which implemented only DirectX11 and had a few features(only GTA SA)&lt;br /&gt;
New one which at the moment runs only on RTX hardware and uses vk_nv_ray_tracing extension(to be replaced with KHR one once it is implemented in release drivers)&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
====Versions====&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Frequently Asked Questions FAQ==&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of the mod] is not in the list?===&lt;br /&gt;
Because it is not tested yet, you can say if the mod works in the discord and it will be added/tested. Note: this only applies to scripts mods that have menu/interface, don’t apply to textures, vehicles or audio mods.&lt;br /&gt;
&lt;br /&gt;
===Can I run renderhook on [insert video card name]?===&lt;br /&gt;
Probably yes, if your card supports DirectX11 then it should work fine.&lt;br /&gt;
&lt;br /&gt;
===How many fps can I have with [insert CPU name]?===&lt;br /&gt;
We don't know yet, try the mod , then write a message in the discord channel stating your full pc specs, with fps impact, and if possible full [https://www.intel.com/content/www/us/en/support/articles/000022556/graphics.html dxdiag.log] file so we can use it for a database thats coming soon&lt;br /&gt;
&lt;br /&gt;
===Where I can get renderhook for Gta Vice City, III?===&lt;br /&gt;
[https://github.com/petrgeorgievsky/gtaRenderHook/actions Here]; but only works if you have a RTX video card.&lt;br /&gt;
&lt;br /&gt;
===When a non-rtx version of renderhook will be released for gta vice city, III?===&lt;br /&gt;
In the future a renderhook version with toggleable rtx option will be available, there is no date for the release, so keep looking at the action tab in renderhook [https://github.com/petrgeorgievsky/gtaRenderHook github] for updates.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have samp support?===&lt;br /&gt;
Samp use directx9 functions; that is why samp don't work with renderhook (renderhook use DirectX11); samp need to be updated to work with renderhook and considering that the last version of samp is 0.3.7 released on May 2015 that is very unlikely.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have mta/ugmp support?===&lt;br /&gt;
Probably never, that mods need to be upgraded to work with renderhook, not the other opposite.&lt;br /&gt;
&lt;br /&gt;
===Why can't you see grass? How can I enable the grass?===&lt;br /&gt;
Because renderhook disable it; and there is no way to enable it again (in a easy way), the main reason is for the performance.&lt;br /&gt;
&lt;br /&gt;
===Can I use enb series with renderhook?===&lt;br /&gt;
No. Enb series is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of Total Conversion mod] doesn't work with renderhook?===&lt;br /&gt;
Probably because the TC use fastman 92 limit adjuster, and that mod has options that don't work with renderhook.&lt;br /&gt;
&lt;br /&gt;
===How can I fix the water? Why does the water not render above the map limit?===&lt;br /&gt;
If you are using Open Limit Adjuster, open the .ini file of the mod, look for OutsideWorldWaterBlocks and put a ; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
===How can I increase the view distance?===&lt;br /&gt;
Use [https://www.mixmods.com.br/2020/02/sa-project2dfx-v4-4/ Project2fx], you need to use it with [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ renderhook fix] to fix some bugs.&lt;br /&gt;
&lt;br /&gt;
===Why added cars/weapons/objects don't work with renderhook?===&lt;br /&gt;
The only way to add addons cars/weapons/objects to the game is using fastman 92 limit adjuster, and that mod is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===A message appears and says to select the resolution, how can I skip that?===&lt;br /&gt;
Open settings.xml, look for UseDefaultAdapter and change false to true&lt;br /&gt;
&lt;br /&gt;
===I want a resolution but every time I change it in the menu the game crash, how can I fix that?===&lt;br /&gt;
Open the .ini of the widescreen fix mod and change the values of ResX and ResY to the value of the resolution that you want.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
==How it works?==&lt;br /&gt;
Currently we have incomplete RW rendering backend implementation that communicates via shared memory to incomplete rendering engine instance running rendering loop based on Vulkan API. &lt;br /&gt;
&lt;br /&gt;
* Game rendering engine code is partially redirected to shared memory task queue&lt;br /&gt;
* Task queue loads game assets to GPU memory, processes various requests like retrieving supported resolutions etc.&lt;br /&gt;
*One of the tasks prepares a frame to framebuffer based on uploaded scene data, each frame draw calls is uploaded to 64bit process via task queue.&lt;br /&gt;
*Separation between rendering and game code is done for several reasons:&lt;br /&gt;
**It allows to use newer drivers, and support raytracing extensions&lt;br /&gt;
**It allows to use more memory if needed&lt;br /&gt;
**Surprisingly it works faster!&lt;br /&gt;
*Rendering right now is basic, and very hacky:&lt;br /&gt;
**BLAS is built for each model instance being loaded by the game. For GTA 3 we load some sectors around the player using original lod system.&lt;br /&gt;
**Animations are prepared by compute shaders and rebuilt every frame&lt;br /&gt;
**TLAS is rebuilt every frame&lt;br /&gt;
**Scene is loaded to GPU, contains all materials, textures, vertex/index buffers and transform data&lt;br /&gt;
**Lights are prepared using very basic tiled culling implementation&lt;br /&gt;
**Primary rays are traced to compute G-Buffers: Albedo, Normals, LinearDepth, Motion vectors and Material params&lt;br /&gt;
**AO rays are traced, temporally accumulated and blurred via bilateral blur with varying kernel(based on temporal variance)&lt;br /&gt;
**Shading for sunlight and each point light inside a tile is generated, then temporally accumulated and blurred via bilateral blur(based on temporal luminance variance)&lt;br /&gt;
**Reflections are traced with one shadow ray per-pixel and blurred via same filter that is used for shading&lt;br /&gt;
**Everything is combined based on material properties etc.&lt;br /&gt;
**Immediate 3D objects are drawn on top(with depth from G-Buffer)&lt;br /&gt;
**Immediate 2D objects are drawn on top&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Big thanks to Petka for creating the mod and Ruben for collecting all the information into a google doc&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;br /&gt;
*[https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ Ruben maintained google FAQ doc]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19706</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19706"/>
		<updated>2025-05-17T18:58:58Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* == */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' implements DirectX11 and Vulkan rendering API to GTA 3, GTA VC and GTA SA.&lt;br /&gt;
&lt;br /&gt;
Currently there are 2 versions, one of which is broken(can't really build it anymore):&lt;br /&gt;
&lt;br /&gt;
Old one which implemented only DirectX11 and had a few features(only GTA SA)&lt;br /&gt;
New one which at the moment runs only on RTX hardware and uses vk_nv_ray_tracing extension(to be replaced with KHR one once it is implemented in release drivers)&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
===Versions===&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Frequently Asked Questions FAQ==&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of the mod] is not in the list?===&lt;br /&gt;
Because it is not tested yet, you can say if the mod works in the discord and it will be added/tested. Note: this only applies to scripts mods that have menu/interface, don’t apply to textures, vehicles or audio mods.&lt;br /&gt;
&lt;br /&gt;
===Can I run renderhook on [insert video card name]?===&lt;br /&gt;
Probably yes, if your card supports DirectX11 then it should work fine.&lt;br /&gt;
&lt;br /&gt;
===How many fps can I have with [insert CPU name]?===&lt;br /&gt;
We don't know yet, try the mod , then write a message in the discord channel stating your full pc specs, with fps impact, and if possible full [https://www.intel.com/content/www/us/en/support/articles/000022556/graphics.html dxdiag.log] file so we can use it for a database thats coming soon&lt;br /&gt;
&lt;br /&gt;
===Where I can get renderhook for Gta Vice City, III?===&lt;br /&gt;
[https://github.com/petrgeorgievsky/gtaRenderHook/actions Here]; but only works if you have a RTX video card.&lt;br /&gt;
&lt;br /&gt;
===When a non-rtx version of renderhook will be released for gta vice city, III?===&lt;br /&gt;
In the future a renderhook version with toggleable rtx option will be available, there is no date for the release, so keep looking at the action tab in renderhook [https://github.com/petrgeorgievsky/gtaRenderHook github] for updates.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have samp support?===&lt;br /&gt;
Samp use directx9 functions; that is why samp don't work with renderhook (renderhook use DirectX11); samp need to be updated to work with renderhook and considering that the last version of samp is 0.3.7 released on May 2015 that is very unlikely.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have mta/ugmp support?===&lt;br /&gt;
Probably never, that mods need to be upgraded to work with renderhook, not the other opposite.&lt;br /&gt;
&lt;br /&gt;
===Why can't you see grass? How can I enable the grass?===&lt;br /&gt;
Because renderhook disable it; and there is no way to enable it again (in a easy way), the main reason is for the performance.&lt;br /&gt;
&lt;br /&gt;
===Can I use enb series with renderhook?===&lt;br /&gt;
No. Enb series is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of Total Conversion mod] doesn't work with renderhook?===&lt;br /&gt;
Probably because the TC use fastman 92 limit adjuster, and that mod has options that don't work with renderhook.&lt;br /&gt;
&lt;br /&gt;
===How can I fix the water? Why does the water not render above the map limit?===&lt;br /&gt;
If you are using Open Limit Adjuster, open the .ini file of the mod, look for OutsideWorldWaterBlocks and put a ; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
===How can I increase the view distance?===&lt;br /&gt;
Use [https://www.mixmods.com.br/2020/02/sa-project2dfx-v4-4/ Project2fx], you need to use it with [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ renderhook fix] to fix some bugs.&lt;br /&gt;
&lt;br /&gt;
===Why added cars/weapons/objects don't work with renderhook?===&lt;br /&gt;
The only way to add addons cars/weapons/objects to the game is using fastman 92 limit adjuster, and that mod is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===A message appears and says to select the resolution, how can I skip that?===&lt;br /&gt;
Open settings.xml, look for UseDefaultAdapter and change false to true&lt;br /&gt;
&lt;br /&gt;
===I want a resolution but every time I change it in the menu the game crash, how can I fix that?===&lt;br /&gt;
Open the .ini of the widescreen fix mod and change the values of ResX and ResY to the value of the resolution that you want.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
==How it works?==&lt;br /&gt;
Currently we have incomplete RW rendering backend implementation that communicates via shared memory to incomplete rendering engine instance running rendering loop based on Vulkan API. &lt;br /&gt;
&lt;br /&gt;
* Game rendering engine code is partially redirected to shared memory task queue&lt;br /&gt;
* Task queue loads game assets to GPU memory, processes various requests like retrieving supported resolutions etc.&lt;br /&gt;
*One of the tasks prepares a frame to framebuffer based on uploaded scene data, each frame draw calls is uploaded to 64bit process via task queue.&lt;br /&gt;
*Separation between rendering and game code is done for several reasons:&lt;br /&gt;
**It allows to use newer drivers, and support raytracing extensions&lt;br /&gt;
**It allows to use more memory if needed&lt;br /&gt;
**Surprisingly it works faster!&lt;br /&gt;
*Rendering right now is basic, and very hacky:&lt;br /&gt;
**BLAS is built for each model instance being loaded by the game. For GTA 3 we load some sectors around the player using original lod system.&lt;br /&gt;
**Animations are prepared by compute shaders and rebuilt every frame&lt;br /&gt;
**TLAS is rebuilt every frame&lt;br /&gt;
**Scene is loaded to GPU, contains all materials, textures, vertex/index buffers and transform data&lt;br /&gt;
**Lights are prepared using very basic tiled culling implementation&lt;br /&gt;
**Primary rays are traced to compute G-Buffers: Albedo, Normals, LinearDepth, Motion vectors and Material params&lt;br /&gt;
**AO rays are traced, temporally accumulated and blurred via bilateral blur with varying kernel(based on temporal variance)&lt;br /&gt;
**Shading for sunlight and each point light inside a tile is generated, then temporally accumulated and blurred via bilateral blur(based on temporal luminance variance)&lt;br /&gt;
**Reflections are traced with one shadow ray per-pixel and blurred via same filter that is used for shading&lt;br /&gt;
**Everything is combined based on material properties etc.&lt;br /&gt;
**Immediate 3D objects are drawn on top(with depth from G-Buffer)&lt;br /&gt;
**Immediate 2D objects are drawn on top&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Big thanks to Petka for creating the mod and Ruben for collecting all the information into a google doc&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;br /&gt;
*[https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ Ruben maintained google FAQ doc]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19705</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19705"/>
		<updated>2025-05-17T18:58:39Z</updated>

		<summary type="html">&lt;p&gt;Plk4: added how it works section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' implements DirectX11 and Vulkan rendering API to GTA 3, GTA VC and GTA SA.&lt;br /&gt;
&lt;br /&gt;
Currently there are 2 versions, one of which is broken(can't really build it anymore):&lt;br /&gt;
&lt;br /&gt;
Old one which implemented only DirectX11 and had a few features(only GTA SA)&lt;br /&gt;
New one which at the moment runs only on RTX hardware and uses vk_nv_ray_tracing extension(to be replaced with KHR one once it is implemented in release drivers)&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Frequently Asked Questions FAQ==&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of the mod] is not in the list?===&lt;br /&gt;
Because it is not tested yet, you can say if the mod works in the discord and it will be added/tested. Note: this only applies to scripts mods that have menu/interface, don’t apply to textures, vehicles or audio mods.&lt;br /&gt;
&lt;br /&gt;
===Can I run renderhook on [insert video card name]?===&lt;br /&gt;
Probably yes, if your card supports DirectX11 then it should work fine.&lt;br /&gt;
&lt;br /&gt;
===How many fps can I have with [insert CPU name]?===&lt;br /&gt;
We don't know yet, try the mod , then write a message in the discord channel stating your full pc specs, with fps impact, and if possible full [https://www.intel.com/content/www/us/en/support/articles/000022556/graphics.html dxdiag.log] file so we can use it for a database thats coming soon&lt;br /&gt;
&lt;br /&gt;
===Where I can get renderhook for Gta Vice City, III?===&lt;br /&gt;
[https://github.com/petrgeorgievsky/gtaRenderHook/actions Here]; but only works if you have a RTX video card.&lt;br /&gt;
&lt;br /&gt;
===When a non-rtx version of renderhook will be released for gta vice city, III?===&lt;br /&gt;
In the future a renderhook version with toggleable rtx option will be available, there is no date for the release, so keep looking at the action tab in renderhook [https://github.com/petrgeorgievsky/gtaRenderHook github] for updates.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have samp support?===&lt;br /&gt;
Samp use directx9 functions; that is why samp don't work with renderhook (renderhook use DirectX11); samp need to be updated to work with renderhook and considering that the last version of samp is 0.3.7 released on May 2015 that is very unlikely.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have mta/ugmp support?===&lt;br /&gt;
Probably never, that mods need to be upgraded to work with renderhook, not the other opposite.&lt;br /&gt;
&lt;br /&gt;
===Why can't you see grass? How can I enable the grass?===&lt;br /&gt;
Because renderhook disable it; and there is no way to enable it again (in a easy way), the main reason is for the performance.&lt;br /&gt;
&lt;br /&gt;
===Can I use enb series with renderhook?===&lt;br /&gt;
No. Enb series is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of Total Conversion mod] doesn't work with renderhook?===&lt;br /&gt;
Probably because the TC use fastman 92 limit adjuster, and that mod has options that don't work with renderhook.&lt;br /&gt;
&lt;br /&gt;
===How can I fix the water? Why does the water not render above the map limit?===&lt;br /&gt;
If you are using Open Limit Adjuster, open the .ini file of the mod, look for OutsideWorldWaterBlocks and put a ; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
===How can I increase the view distance?===&lt;br /&gt;
Use [https://www.mixmods.com.br/2020/02/sa-project2dfx-v4-4/ Project2fx], you need to use it with [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ renderhook fix] to fix some bugs.&lt;br /&gt;
&lt;br /&gt;
===Why added cars/weapons/objects don't work with renderhook?===&lt;br /&gt;
The only way to add addons cars/weapons/objects to the game is using fastman 92 limit adjuster, and that mod is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===A message appears and says to select the resolution, how can I skip that?===&lt;br /&gt;
Open settings.xml, look for UseDefaultAdapter and change false to true&lt;br /&gt;
&lt;br /&gt;
===I want a resolution but every time I change it in the menu the game crash, how can I fix that?===&lt;br /&gt;
Open the .ini of the widescreen fix mod and change the values of ResX and ResY to the value of the resolution that you want.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
==How it works?==&lt;br /&gt;
Currently we have incomplete RW rendering backend implementation that communicates via shared memory to incomplete rendering engine instance running rendering loop based on Vulkan API. &lt;br /&gt;
&lt;br /&gt;
* Game rendering engine code is partially redirected to shared memory task queue&lt;br /&gt;
* Task queue loads game assets to GPU memory, processes various requests like retrieving supported resolutions etc.&lt;br /&gt;
*One of the tasks prepares a frame to framebuffer based on uploaded scene data, each frame draw calls is uploaded to 64bit process via task queue.&lt;br /&gt;
*Separation between rendering and game code is done for several reasons:&lt;br /&gt;
**It allows to use newer drivers, and support raytracing extensions&lt;br /&gt;
**It allows to use more memory if needed&lt;br /&gt;
**Surprisingly it works faster!&lt;br /&gt;
*Rendering right now is basic, and very hacky:&lt;br /&gt;
**BLAS is built for each model instance being loaded by the game. For GTA 3 we load some sectors around the player using original lod system.&lt;br /&gt;
**Animations are prepared by compute shaders and rebuilt every frame&lt;br /&gt;
**TLAS is rebuilt every frame&lt;br /&gt;
**Scene is loaded to GPU, contains all materials, textures, vertex/index buffers and transform data&lt;br /&gt;
**Lights are prepared using very basic tiled culling implementation&lt;br /&gt;
**Primary rays are traced to compute G-Buffers: Albedo, Normals, LinearDepth, Motion vectors and Material params&lt;br /&gt;
**AO rays are traced, temporally accumulated and blurred via bilateral blur with varying kernel(based on temporal variance)&lt;br /&gt;
**Shading for sunlight and each point light inside a tile is generated, then temporally accumulated and blurred via bilateral blur(based on temporal luminance variance)&lt;br /&gt;
**Reflections are traced with one shadow ray per-pixel and blurred via same filter that is used for shading&lt;br /&gt;
**Everything is combined based on material properties etc.&lt;br /&gt;
**Immediate 3D objects are drawn on top(with depth from G-Buffer)&lt;br /&gt;
**Immediate 2D objects are drawn on top&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Big thanks to Petka for creating the mod and Ruben for collecting all the information into a google doc&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;br /&gt;
*[https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ Ruben maintained google FAQ doc]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19704</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19704"/>
		<updated>2025-05-17T18:49:33Z</updated>

		<summary type="html">&lt;p&gt;Plk4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
'''RenderHook'''Implements DirectX11 and Vulkan rendering API to GTA 3, GTA VC and GTA SA.&lt;br /&gt;
&lt;br /&gt;
Currently there are 2 versions, one of which is broken(can't really build it anymore):&lt;br /&gt;
&lt;br /&gt;
Old one which implemented only DirectX11 and had a few features(only GTA SA)&lt;br /&gt;
New one which at the moment runs only on RTX hardware and uses vk_nv_ray_tracing extension(to be replaced with KHR one once it is implemented in release drivers)&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Frequently Asked Questions FAQ==&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of the mod] is not in the list?===&lt;br /&gt;
Because it is not tested yet, you can say if the mod works in the discord and it will be added/tested. Note: this only applies to scripts mods that have menu/interface, don’t apply to textures, vehicles or audio mods.&lt;br /&gt;
&lt;br /&gt;
===Can I run renderhook on [insert video card name]?===&lt;br /&gt;
Probably yes, if your card supports DirectX11 then it should work fine.&lt;br /&gt;
&lt;br /&gt;
===How many fps can I have with [insert CPU name]?===&lt;br /&gt;
We don't know yet, try the mod , then write a message in the discord channel stating your full pc specs, with fps impact, and if possible full [https://www.intel.com/content/www/us/en/support/articles/000022556/graphics.html dxdiag.log] file so we can use it for a database thats coming soon&lt;br /&gt;
&lt;br /&gt;
===Where I can get renderhook for Gta Vice City, III?===&lt;br /&gt;
[https://github.com/petrgeorgievsky/gtaRenderHook/actions Here]; but only works if you have a RTX video card.&lt;br /&gt;
&lt;br /&gt;
===When a non-rtx version of renderhook will be released for gta vice city, III?===&lt;br /&gt;
In the future a renderhook version with toggleable rtx option will be available, there is no date for the release, so keep looking at the action tab in renderhook [https://github.com/petrgeorgievsky/gtaRenderHook github] for updates.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have samp support?===&lt;br /&gt;
Samp use directx9 functions; that is why samp don't work with renderhook (renderhook use DirectX11); samp need to be updated to work with renderhook and considering that the last version of samp is 0.3.7 released on May 2015 that is very unlikely.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have mta/ugmp support?===&lt;br /&gt;
Probably never, that mods need to be upgraded to work with renderhook, not the other opposite.&lt;br /&gt;
&lt;br /&gt;
===Why can't you see grass? How can I enable the grass?===&lt;br /&gt;
Because renderhook disable it; and there is no way to enable it again (in a easy way), the main reason is for the performance.&lt;br /&gt;
&lt;br /&gt;
===Can I use enb series with renderhook?===&lt;br /&gt;
No. Enb series is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of Total Conversion mod] doesn't work with renderhook?===&lt;br /&gt;
Probably because the TC use fastman 92 limit adjuster, and that mod has options that don't work with renderhook.&lt;br /&gt;
&lt;br /&gt;
===How can I fix the water? Why does the water not render above the map limit?===&lt;br /&gt;
If you are using Open Limit Adjuster, open the .ini file of the mod, look for OutsideWorldWaterBlocks and put a ; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
===How can I increase the view distance?===&lt;br /&gt;
Use [https://www.mixmods.com.br/2020/02/sa-project2dfx-v4-4/ Project2fx], you need to use it with [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ renderhook fix] to fix some bugs.&lt;br /&gt;
&lt;br /&gt;
===Why added cars/weapons/objects don't work with renderhook?===&lt;br /&gt;
The only way to add addons cars/weapons/objects to the game is using fastman 92 limit adjuster, and that mod is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===A message appears and says to select the resolution, how can I skip that?===&lt;br /&gt;
Open settings.xml, look for UseDefaultAdapter and change false to true&lt;br /&gt;
&lt;br /&gt;
===I want a resolution but every time I change it in the menu the game crash, how can I fix that?===&lt;br /&gt;
Open the .ini of the widescreen fix mod and change the values of ResX and ResY to the value of the resolution that you want.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Big thanks to Petka for creating the mod and Ruben for collecting all the information into a google doc&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;br /&gt;
*[https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ Ruben maintained google FAQ doc]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19703</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19703"/>
		<updated>2025-05-17T18:49:16Z</updated>

		<summary type="html">&lt;p&gt;Plk4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
'''RenderHook'''Implements DirectX11 and Vulkan rendering API to GTA 3, GTA VC and GTA SA.&lt;br /&gt;
&lt;br /&gt;
Currently there are 2 versions, one of which is broken(can't really build it anymore):&lt;br /&gt;
&lt;br /&gt;
    Old one which implemented only DirectX11 and had a few features(only GTA SA)&lt;br /&gt;
    New one which at the moment runs only on RTX hardware and uses vk_nv_ray_tracing extension(to be replaced with KHR one once it is implemented in release drivers)&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Frequently Asked Questions FAQ==&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of the mod] is not in the list?===&lt;br /&gt;
Because it is not tested yet, you can say if the mod works in the discord and it will be added/tested. Note: this only applies to scripts mods that have menu/interface, don’t apply to textures, vehicles or audio mods.&lt;br /&gt;
&lt;br /&gt;
===Can I run renderhook on [insert video card name]?===&lt;br /&gt;
Probably yes, if your card supports DirectX11 then it should work fine.&lt;br /&gt;
&lt;br /&gt;
===How many fps can I have with [insert CPU name]?===&lt;br /&gt;
We don't know yet, try the mod , then write a message in the discord channel stating your full pc specs, with fps impact, and if possible full [https://www.intel.com/content/www/us/en/support/articles/000022556/graphics.html dxdiag.log] file so we can use it for a database thats coming soon&lt;br /&gt;
&lt;br /&gt;
===Where I can get renderhook for Gta Vice City, III?===&lt;br /&gt;
[https://github.com/petrgeorgievsky/gtaRenderHook/actions Here]; but only works if you have a RTX video card.&lt;br /&gt;
&lt;br /&gt;
===When a non-rtx version of renderhook will be released for gta vice city, III?===&lt;br /&gt;
In the future a renderhook version with toggleable rtx option will be available, there is no date for the release, so keep looking at the action tab in renderhook [https://github.com/petrgeorgievsky/gtaRenderHook github] for updates.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have samp support?===&lt;br /&gt;
Samp use directx9 functions; that is why samp don't work with renderhook (renderhook use DirectX11); samp need to be updated to work with renderhook and considering that the last version of samp is 0.3.7 released on May 2015 that is very unlikely.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have mta/ugmp support?===&lt;br /&gt;
Probably never, that mods need to be upgraded to work with renderhook, not the other opposite.&lt;br /&gt;
&lt;br /&gt;
===Why can't you see grass? How can I enable the grass?===&lt;br /&gt;
Because renderhook disable it; and there is no way to enable it again (in a easy way), the main reason is for the performance.&lt;br /&gt;
&lt;br /&gt;
===Can I use enb series with renderhook?===&lt;br /&gt;
No. Enb series is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of Total Conversion mod] doesn't work with renderhook?===&lt;br /&gt;
Probably because the TC use fastman 92 limit adjuster, and that mod has options that don't work with renderhook.&lt;br /&gt;
&lt;br /&gt;
===How can I fix the water? Why does the water not render above the map limit?===&lt;br /&gt;
If you are using Open Limit Adjuster, open the .ini file of the mod, look for OutsideWorldWaterBlocks and put a ; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
===How can I increase the view distance?===&lt;br /&gt;
Use [https://www.mixmods.com.br/2020/02/sa-project2dfx-v4-4/ Project2fx], you need to use it with [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ renderhook fix] to fix some bugs.&lt;br /&gt;
&lt;br /&gt;
===Why added cars/weapons/objects don't work with renderhook?===&lt;br /&gt;
The only way to add addons cars/weapons/objects to the game is using fastman 92 limit adjuster, and that mod is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===A message appears and says to select the resolution, how can I skip that?===&lt;br /&gt;
Open settings.xml, look for UseDefaultAdapter and change false to true&lt;br /&gt;
&lt;br /&gt;
===I want a resolution but every time I change it in the menu the game crash, how can I fix that?===&lt;br /&gt;
Open the .ini of the widescreen fix mod and change the values of ResX and ResY to the value of the resolution that you want.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Big thanks to Petka for creating the mod and Ruben for collecting all the information into a google doc&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;br /&gt;
*[https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ Ruben maintained google FAQ doc]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19702</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19702"/>
		<updated>2025-05-17T16:49:27Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Frequently Asked Questions FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Frequently Asked Questions FAQ==&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of the mod] is not in the list?===&lt;br /&gt;
Because it is not tested yet, you can say if the mod works in the discord and it will be added/tested. Note: this only applies to scripts mods that have menu/interface, don’t apply to textures, vehicles or audio mods.&lt;br /&gt;
&lt;br /&gt;
===Can I run renderhook on [insert video card name]?===&lt;br /&gt;
Probably yes, if your card supports DirectX11 then it should work fine.&lt;br /&gt;
&lt;br /&gt;
===How many fps can I have with [insert CPU name]?===&lt;br /&gt;
We don't know yet, try the mod , then write a message in the discord channel stating your full pc specs, with fps impact, and if possible full [https://www.intel.com/content/www/us/en/support/articles/000022556/graphics.html dxdiag.log] file so we can use it for a database thats coming soon&lt;br /&gt;
&lt;br /&gt;
===Where I can get renderhook for Gta Vice City, III?===&lt;br /&gt;
[https://github.com/petrgeorgievsky/gtaRenderHook/actions Here]; but only works if you have a RTX video card.&lt;br /&gt;
&lt;br /&gt;
===When a non-rtx version of renderhook will be released for gta vice city, III?===&lt;br /&gt;
In the future a renderhook version with toggleable rtx option will be available, there is no date for the release, so keep looking at the action tab in renderhook [https://github.com/petrgeorgievsky/gtaRenderHook github] for updates.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have samp support?===&lt;br /&gt;
Samp use directx9 functions; that is why samp don't work with renderhook (renderhook use DirectX11); samp need to be updated to work with renderhook and considering that the last version of samp is 0.3.7 released on May 2015 that is very unlikely.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have mta/ugmp support?===&lt;br /&gt;
Probably never, that mods need to be upgraded to work with renderhook, not the other opposite.&lt;br /&gt;
&lt;br /&gt;
===Why can't you see grass? How can I enable the grass?===&lt;br /&gt;
Because renderhook disable it; and there is no way to enable it again (in a easy way), the main reason is for the performance.&lt;br /&gt;
&lt;br /&gt;
===Can I use enb series with renderhook?===&lt;br /&gt;
No. Enb series is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of Total Conversion mod] doesn't work with renderhook?===&lt;br /&gt;
Probably because the TC use fastman 92 limit adjuster, and that mod has options that don't work with renderhook.&lt;br /&gt;
&lt;br /&gt;
===How can I fix the water? Why does the water not render above the map limit?===&lt;br /&gt;
If you are using Open Limit Adjuster, open the .ini file of the mod, look for OutsideWorldWaterBlocks and put a ; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
===How can I increase the view distance?===&lt;br /&gt;
Use [https://www.mixmods.com.br/2020/02/sa-project2dfx-v4-4/ Project2fx], you need to use it with [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ renderhook fix] to fix some bugs.&lt;br /&gt;
&lt;br /&gt;
===Why added cars/weapons/objects don't work with renderhook?===&lt;br /&gt;
The only way to add addons cars/weapons/objects to the game is using fastman 92 limit adjuster, and that mod is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===A message appears and says to select the resolution, how can I skip that?===&lt;br /&gt;
Open settings.xml, look for UseDefaultAdapter and change false to true&lt;br /&gt;
&lt;br /&gt;
===I want a resolution but every time I change it in the menu the game crash, how can I fix that?===&lt;br /&gt;
Open the .ini of the widescreen fix mod and change the values of ResX and ResY to the value of the resolution that you want.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Big thanks to Petka for creating the mod and Ruben for collecting all the information into a google doc&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;br /&gt;
*[https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ Ruben maintained google FAQ doc]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19701</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19701"/>
		<updated>2025-05-17T16:37:59Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Frequently Asked Questions FAQ */ minor grammar improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Frequently Asked Questions FAQ==&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of the mod] is not in the list?===&lt;br /&gt;
Because it is not tested yet, you can say if the mod works in the discord and it will be added/tested. Note: this only applies to scripts mods that have menu/interface, don’t apply to textures, vehicles or audio mods.&lt;br /&gt;
&lt;br /&gt;
===Can I run renderhook on [insert video card name]?===&lt;br /&gt;
Probably yes, if your card supports DirectX11 then it should work fine.&lt;br /&gt;
&lt;br /&gt;
===How many fps can I have with [insert CPU name]?===&lt;br /&gt;
We don't know yet, try the mod , then write a message in the discord channel stating your full pc specs, with fps impact, and if possible full [https://www.intel.com/content/www/us/en/support/articles/000022556/graphics.html dxdiag.log] file so we can use it for a database thats coming soon&lt;br /&gt;
&lt;br /&gt;
===Where i can get renderhook for Gta Vice City, III?===&lt;br /&gt;
[https://github.com/petrgeorgievsky/gtaRenderHook/actions Here]; but only works if you have a RTX video card.&lt;br /&gt;
&lt;br /&gt;
===When a non-rtx version of renderhook will be released for gta vice city, III?===&lt;br /&gt;
In the future a renderhook version with toggleable rtx option will be available, there is no date for the release, so keep looking at the action tab in renderhook [https://github.com/petrgeorgievsky/gtaRenderHook github] for updates.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have samp support?===&lt;br /&gt;
Samp use directx9 functions; that is why samp don't work with renderhook (renderhook use DirectX11); samp need to be updated to work with renderhook and considering that the last version of samp is 0.3.7 released on May 2015 that is very unlikely.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have mta/ugmp support?===&lt;br /&gt;
Probably never, that mods need to be upgraded to work with renderhook, not the other opposite.&lt;br /&gt;
&lt;br /&gt;
===Why can't you see grass? How can I enable the grass?===&lt;br /&gt;
Because renderhook disable it; and there is no way to enable it again (in a easy way), the main reason is for the performance.&lt;br /&gt;
&lt;br /&gt;
===Can I use enb series with renderhook?===&lt;br /&gt;
No. Enb series is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of Total Conversion mod] doesn't work with renderhook?===&lt;br /&gt;
Probably because the TC use fastman 92 limit adjuster, and that mod has options that don't work with renderhook.&lt;br /&gt;
&lt;br /&gt;
===How can I fix the water? Why does the water not render above the map limit?===&lt;br /&gt;
If you are using Open Limit Adjuster, open the .ini file of the mod, look for OutsideWorldWaterBlocks and put a ; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
===How can I increase the view distance?===&lt;br /&gt;
Use [https://www.mixmods.com.br/2020/02/sa-project2dfx-v4-4/ Project2fx], you need to use it with [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ renderhook fix] to fix some bugs.&lt;br /&gt;
&lt;br /&gt;
===Why added cars/weapons/objects don't work with renderhook?===&lt;br /&gt;
The only way to add addons cars/weapons/objects to the game is using fastman 92 limit adjuster, and that mod is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===A message appears and says to select the resolution, how can I skip that?===&lt;br /&gt;
Open settings.xml, look for UseDefaultAdapter and change false to true&lt;br /&gt;
&lt;br /&gt;
===I want a resolution but every time I change it in the menu the game crash, how can I fix that?===&lt;br /&gt;
Open the .ini of the widescreen fix mod and change the values of ResX and ResY to the value of the resolution that you want.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Big thanks to Petka for creating the mod and Ruben for collecting all the information into a google doc&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;br /&gt;
*[https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ Ruben maintained google FAQ doc]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19700</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19700"/>
		<updated>2025-05-17T16:33:05Z</updated>

		<summary type="html">&lt;p&gt;Plk4: added credits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Frequently Asked Questions FAQ==&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of the mod] is not in the list?===&lt;br /&gt;
Because it is not tested yet, you can say if the mod works in the discord and it will be added/tested. Note: this only applies to scripts mods that have menu/interface, don’t apply to textures, vehicles or audio mods.&lt;br /&gt;
&lt;br /&gt;
===Can I run renderhook with [insert video card name]?===&lt;br /&gt;
Probably yes, if you [insert video card name] have support for DirectX11 then works fine.&lt;br /&gt;
&lt;br /&gt;
===How many fps can I have with [insert CPU name]?===&lt;br /&gt;
We don't now, try the mod and do a message saying you pc spec and fps to do a future database to answer this question.&lt;br /&gt;
&lt;br /&gt;
===Where i can get renderhook for Gta Vice City, III?===&lt;br /&gt;
[https://github.com/petrgeorgievsky/gtaRenderHook/actions Here]; but only works if you have a RTX video card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===When a non-rtx version of renderhook will be released for gta vice city, III?===&lt;br /&gt;
In the future a renderhook version with toggleable rtx option will be available, there is no date for the release, so keep looking at the action tab in renderhook [https://github.com/petrgeorgievsky/gtaRenderHook github] for updates.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have samp support?===&lt;br /&gt;
Samp use directx9 functions; that is why samp don't work with renderhook (renderhook use DirectX11); samp need to be updated to work with renderhook and considering that the last version of samp is 0.3.7 released on May 2015 that is very unlikely.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have mta/ugmp support?===&lt;br /&gt;
Probably never, that mods need to be upgraded to work with renderhook, not the other opposite.&lt;br /&gt;
&lt;br /&gt;
===Why can't you see grass? How can I enable the grass?===&lt;br /&gt;
Because renderhook disable it; and there is no way to enable it again (in a easy way), the main reason is for the performance.&lt;br /&gt;
&lt;br /&gt;
===Can I use enb series with renderhook?===&lt;br /&gt;
No. Enb series is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of Total Conversion mod] doesn't work with renderhook?===&lt;br /&gt;
Probably because the TC use fastman 92 limit adjuster, and that mod has options that don't work with renderhook.&lt;br /&gt;
&lt;br /&gt;
===How can I fix the water? Why does the water not render above the map limit?===&lt;br /&gt;
If you are using Open Limit Adjuster, open the .ini file of the mod, look for OutsideWorldWaterBlocks and put a ; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
===How can I increase the view distance?===&lt;br /&gt;
Use [https://www.mixmods.com.br/2020/02/sa-project2dfx-v4-4/ Project2fx], you need to use it with [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ renderhook fix] to fix some bugs.&lt;br /&gt;
&lt;br /&gt;
===Why added cars/weapons/objects don't work with renderhook?===&lt;br /&gt;
The only way to add addons cars/weapons/objects to the game is using fastman 92 limit adjuster, and that mod is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===A message appears and says to select the resolution, how can I skip that?===&lt;br /&gt;
Open settings.xml, look for UseDefaultAdapter and change false to true&lt;br /&gt;
&lt;br /&gt;
===I want a resolution but every time I change it in the menu the game crash, how can I fix that?===&lt;br /&gt;
Open the .ini of the widescreen fix mod and change the values of ResX and ResY to the value of the resolution that you want.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Big thanks to Petka for creating the mod and Ruben for collecting all the information into a google doc&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;br /&gt;
*[https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ Ruben maintained google FAQ doc]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19699</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19699"/>
		<updated>2025-05-17T16:31:29Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Frequently Asked Questions FAQ */ added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Frequently Asked Questions FAQ==&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of the mod] is not in the list?===&lt;br /&gt;
Because it is not tested yet, you can say if the mod works in the discord and it will be added/tested. Note: this only applies to scripts mods that have menu/interface, don’t apply to textures, vehicles or audio mods.&lt;br /&gt;
&lt;br /&gt;
===Can I run renderhook with [insert video card name]?===&lt;br /&gt;
Probably yes, if you [insert video card name] have support for DirectX11 then works fine.&lt;br /&gt;
&lt;br /&gt;
===How many fps can I have with [insert CPU name]?===&lt;br /&gt;
We don't now, try the mod and do a message saying you pc spec and fps to do a future database to answer this question.&lt;br /&gt;
&lt;br /&gt;
===Where i can get renderhook for Gta Vice City, III?===&lt;br /&gt;
[https://github.com/petrgeorgievsky/gtaRenderHook/actions Here]; but only works if you have a RTX video card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===When a non-rtx version of renderhook will be released for gta vice city, III?===&lt;br /&gt;
In the future a renderhook version with toggleable rtx option will be available, there is no date for the release, so keep looking at the action tab in renderhook [https://github.com/petrgeorgievsky/gtaRenderHook github] for updates.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have samp support?===&lt;br /&gt;
Samp use directx9 functions; that is why samp don't work with renderhook (renderhook use DirectX11); samp need to be updated to work with renderhook and considering that the last version of samp is 0.3.7 released on May 2015 that is very unlikely.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have mta/ugmp support?===&lt;br /&gt;
Probably never, that mods need to be upgraded to work with renderhook, not the other opposite.&lt;br /&gt;
&lt;br /&gt;
===Why can't you see grass? How can I enable the grass?===&lt;br /&gt;
Because renderhook disable it; and there is no way to enable it again (in a easy way), the main reason is for the performance.&lt;br /&gt;
&lt;br /&gt;
===Can I use enb series with renderhook?===&lt;br /&gt;
No. Enb series is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of Total Conversion mod] doesn't work with renderhook?===&lt;br /&gt;
Probably because the TC use fastman 92 limit adjuster, and that mod has options that don't work with renderhook.&lt;br /&gt;
&lt;br /&gt;
===How can I fix the water? Why does the water not render above the map limit?===&lt;br /&gt;
If you are using Open Limit Adjuster, open the .ini file of the mod, look for OutsideWorldWaterBlocks and put a ; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
===How can I increase the view distance?===&lt;br /&gt;
Use [https://www.mixmods.com.br/2020/02/sa-project2dfx-v4-4/ Project2fx], you need to use it with [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ renderhook fix] to fix some bugs.&lt;br /&gt;
&lt;br /&gt;
===Why added cars/weapons/objects don't work with renderhook?===&lt;br /&gt;
The only way to add addons cars/weapons/objects to the game is using fastman 92 limit adjuster, and that mod is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===A message appears and says to select the resolution, how can I skip that?===&lt;br /&gt;
Open settings.xml, look for UseDefaultAdapter and change false to true&lt;br /&gt;
&lt;br /&gt;
===I want a resolution but every time I change it in the menu the game crash, how can I fix that?===&lt;br /&gt;
Open the .ini of the widescreen fix mod and change the values of ResX and ResY to the value of the resolution that you want.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19698</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19698"/>
		<updated>2025-05-17T16:29:40Z</updated>

		<summary type="html">&lt;p&gt;Plk4: added FAQ section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Frequently Asked Questions FAQ==&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of the mod] is not in the list?===&lt;br /&gt;
Because it is not tested yet, you can say if the mod works in the discord and it will be added/tested. Note: this only applies to scripts mods that have menu/interface, don’t apply to textures, vehicles or audio mods.&lt;br /&gt;
&lt;br /&gt;
===Can I run renderhook with [insert video card name]?===&lt;br /&gt;
Probably yes, if you [insert video card name] have support for DirectX11 then works fine.&lt;br /&gt;
&lt;br /&gt;
===How many fps can I have with [insert CPU name]?===&lt;br /&gt;
We don't now, try the mod and do a message saying you pc spec and fps to do a future database to answer this question.&lt;br /&gt;
&lt;br /&gt;
===Where i can get renderhook for Gta Vice City, III?===&lt;br /&gt;
Here; but only works if you have a RTX video card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===When a non-rtx version of renderhook will be released for gta vice city, III?===&lt;br /&gt;
In the future a renderhook version with toggleable rtx option will be available, there is no date for the release, so keep looking at the action tab in renderhook github for updates.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have samp support?===&lt;br /&gt;
Samp use directx9 functions; that is why samp don't work with renderhook (renderhook use DirectX11); samp need to be updated to work with renderhook and considering that the last version of samp is 0.3.7 released on May 2015 that is very unlikely.&lt;br /&gt;
&lt;br /&gt;
===When will renderhook have mta/ugmp support?===&lt;br /&gt;
Probably never, that mods need to be upgraded to work with renderhook, not the other opposite.&lt;br /&gt;
&lt;br /&gt;
===Why can't you see grass? How can I enable the grass?===&lt;br /&gt;
Because renderhook disable it; and there is no way to enable it again (in a easy way), the main reason is for the performance.&lt;br /&gt;
&lt;br /&gt;
===Can I use enb series with renderhook?===&lt;br /&gt;
No. Enb series is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===Why [insert name of Total Conversion mod] doesn't work with renderhook?===&lt;br /&gt;
Probably because the TC use fastman 92 limit adjuster, and that mod has options that don't work with renderhook.&lt;br /&gt;
&lt;br /&gt;
===How can I fix the water? Why does the water not render above the map limit?===&lt;br /&gt;
If you are using Open Limit Adjuster, open the .ini file of the mod, look for OutsideWorldWaterBlocks and put a ; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
===How can I increase the view distance?===&lt;br /&gt;
Use Project2fx, you need to use it with renderhook fix to fix some bugs.&lt;br /&gt;
&lt;br /&gt;
===Why added cars/weapons/objects don't work with renderhook?===&lt;br /&gt;
The only way to add addons cars/weapons/objects to the game is using fastman 92 limit adjuster, and that mod is incompatible with renderhook.&lt;br /&gt;
&lt;br /&gt;
===A message appears and says to select the resolution, how can I skip that?===&lt;br /&gt;
Open settings.xml, look for UseDefaultAdapter and change false to true&lt;br /&gt;
&lt;br /&gt;
===I want a resolution but every time I change it in the menu the game crash, how can I fix that?===&lt;br /&gt;
Open the .ini of the widescreen fix mod and change the values of ResX and ResY to the value of the resolution that you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19697</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19697"/>
		<updated>2025-05-17T16:26:38Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */  added more known issues and fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19696</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19696"/>
		<updated>2025-05-17T16:23:40Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add &amp;quot;_&amp;quot; to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19695</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19695"/>
		<updated>2025-05-17T16:20:42Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Full list of compatible mods as well as any fixes required to run them &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19694</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19694"/>
		<updated>2025-05-17T16:18:11Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19693</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19693"/>
		<updated>2025-05-17T16:16:21Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| Project2DFX  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19692</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19692"/>
		<updated>2025-05-17T16:09:43Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Project LOTRS || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Liberty City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Vice City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Alien City || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SA: Liberty City|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Gostown Paradise || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Bull || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Manhunt || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Mushroomia || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Grandcarma v2.2|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| Project2DFX  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19691</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19691"/>
		<updated>2025-05-17T16:07:35Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| Open Limit Adjuster || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Full Overhaul|| Project2DFX  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Project LOTRS || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Liberty City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Vice City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Alien City || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SA: Liberty City|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Gostown Paradise || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Bull || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Manhunt || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Mushroomia || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Grandcarma v2.2|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19690</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19690"/>
		<updated>2025-05-17T16:02:37Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| Open Limit Adjuster || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Project LOTRS || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Liberty City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Vice City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Alien City || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SA: Liberty City|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Gostown Paradise || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Bull || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Manhunt || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Mushroomia || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Grandcarma v2.2|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19689</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19689"/>
		<updated>2025-05-17T16:01:33Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| Open Limit Adjuster || ✅ || ;OutsideWorldWaterBlocks to avoid a bug&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Project LOTRS || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Liberty City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Vice City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Alien City || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SA: Liberty City|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Gostown Paradise || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Bull || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Manhunt || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Mushroomia || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Grandcarma v2.2|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19688</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19688"/>
		<updated>2025-05-17T16:00:25Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| Open Limit Adjuster || ✅ || (;OutsideWorldWaterBlocks to avoid a bug)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--total conversion--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overhauls--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Project LOTRS || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Liberty City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Vice City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Alien City || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SA: Liberty City|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Gostown Paradise || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Bull || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Manhunt || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Mushroomia || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Grandcarma v2.2|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19687</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19687"/>
		<updated>2025-05-17T15:58:34Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--mod section--&amp;gt;&lt;br /&gt;
|{{Icon|SA}} ||Limits Adjuster|| Open Limit Adjuster || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Project LOTRS || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Liberty City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Vice City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Alien City || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SA: Liberty City|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Gostown Paradise || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Bull || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Manhunt || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Mushroomia || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Grandcarma v2.2|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19686</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19686"/>
		<updated>2025-05-17T15:54:52Z</updated>

		<summary type="html">&lt;p&gt;Plk4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Project LOTRS || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Liberty City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Vice City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Alien City || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SA: Liberty City|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Gostown Paradise || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Bull || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Manhunt || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Mushroomia || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Grandcarma v2.2|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19685</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19685"/>
		<updated>2025-05-17T15:49:40Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Project LOTRS || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Liberty City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Vice City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Alien City || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SA: Liberty City|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Gostown Paradise || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Bull || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Manhunt || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Mushroomia || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Grandcarma v2.2|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19684</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19684"/>
		<updated>2025-05-17T15:48:42Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* Compatibility */  added more categories, clearning up table to make it easy to use, will implement sorting at some point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} || || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Project LOTRS || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Liberty City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Vice City 2 San Andreas || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Alien City || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SA: Liberty City|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Gostown Paradise || ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Bull || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Open Manhunt || ✅ || remove skygfx to work&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || Mushroomia || ✅ || with some bugs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Grandcarma v2.2|| ✅ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19683</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19683"/>
		<updated>2025-05-17T15:36:12Z</updated>

		<summary type="html">&lt;p&gt;Plk4: compatibility list added, will be expanded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mod&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Compatible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Additional Info&lt;br /&gt;
|-&lt;br /&gt;
| MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods&lt;br /&gt;
|-&lt;br /&gt;
| SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19682</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19682"/>
		<updated>2025-05-17T15:13:32Z</updated>

		<summary type="html">&lt;p&gt;Plk4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19681</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19681"/>
		<updated>2025-05-17T14:48:19Z</updated>

		<summary type="html">&lt;p&gt;Plk4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[wikipedia:RenderWare|RenderWare]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19680</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19680"/>
		<updated>2025-05-17T14:19:16Z</updated>

		<summary type="html">&lt;p&gt;Plk4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[RENDERWARE]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19679</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19679"/>
		<updated>2025-05-17T14:18:46Z</updated>

		<summary type="html">&lt;p&gt;Plk4: /* GTA SA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[RENDERWARE]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{N|5|4}}&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19678</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19678"/>
		<updated>2025-05-17T14:16:17Z</updated>

		<summary type="html">&lt;p&gt;Plk4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = 2017&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[RENDERWARE]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{N|5|4}}&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19677</id>
		<title>Renderhook</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Renderhook&amp;diff=19677"/>
		<updated>2025-05-17T14:14:17Z</updated>

		<summary type="html">&lt;p&gt;Plk4: new entry for renderhook, needs major overhaul, will update the article with appropriete content over next few weeks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToolBox&lt;br /&gt;
| version = &lt;br /&gt;
| date    = 2020&lt;br /&gt;
| author  = [[PetkaGTA]]&lt;br /&gt;
| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], [[]]&lt;br /&gt;
| site    = [https://github.com/petrgeorgievsky/gtaRenderHook RenderHook.com]&lt;br /&gt;
| initialrelease = December 28, 2008&lt;br /&gt;
| devstatus = Inactive&lt;br /&gt;
| nextversion = Unknown&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RenderHook''' is a graphical improvement and full replacement for [[RENDERWARE]] engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by [[PetkaGTA]]. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
===GTA III===&lt;br /&gt;
===GTA VC===&lt;br /&gt;
===GTA SA===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/petrgeorgievsky/gtaRenderHook Official github]&lt;br /&gt;
*[https://github.com/switchuwu/gtaRenderHook-binaries latest binaries provided by  [switchuwu]]&lt;br /&gt;
*[https://discord.gg/rsZEUNW Official discord containing F.A.Q and further support]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{N|5|4}}&lt;/div&gt;</summary>
		<author><name>Plk4</name></author>
		
	</entry>
</feed>