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	<id>https://gtamods.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NotSpy</id>
	<title>GTAMods Wiki - User contributions [en]</title>
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	<updated>2026-04-06T18:41:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=San_Andreas_Multiplayer&amp;diff=18993</id>
		<title>San Andreas Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=San_Andreas_Multiplayer&amp;diff=18993"/>
		<updated>2021-06-29T16:50:52Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: /* Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''San Andreas Multiplayer''' (''SA:MP'') is a user-made modification for the PC version of [[GTA San Andreas]], adding capabilities to the game's engine to allow multiple players, each on a seperate computer, to play together in the same environment.&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
SA:MP is developed using a varity of programming languages, each suited to their particular purpose.&lt;br /&gt;
&lt;br /&gt;
* '''C/C++'''&lt;br /&gt;
:The core of the SA:MP client, and the SA:MP server is written in C/C++.&lt;br /&gt;
&lt;br /&gt;
* '''Assembly (ASM)'''&lt;br /&gt;
:Changes to San Andreas' engine are written in Assembly. When access to the original source code of an application is restricted, the only viable method of changing or adding code is by going to it's most base level.&lt;br /&gt;
&lt;br /&gt;
*'''Borland Delphi'''&lt;br /&gt;
:SA:MP's external server browser software is written in Borland's Delphi. This language was chosen for this part of the project due to it's Rapid Application Development (&amp;quot;RAD&amp;quot;) features.&lt;br /&gt;
&lt;br /&gt;
*'''PAWN scripting'''&lt;br /&gt;
:SA:MP makes use of Compuphase's PAWN scripting language for user-customizable game modes and utilities.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
* {{U|kyeman}} &amp;amp;ndash; programming, reverse engineering, scripting&lt;br /&gt;
* {{U|Spooky}} &amp;amp;ndash; programming, reverse engineering, scripting&lt;br /&gt;
* {{U|Mike}} &amp;amp;ndash; scripting, website administration&lt;br /&gt;
* {{U|Cam}} &amp;amp;ndash; scripting, [[SCM]]&lt;br /&gt;
* {{U|jax}} &amp;amp;ndash; scripting&lt;br /&gt;
* {{U|Luke}} &amp;amp;ndash; documentation&lt;br /&gt;
* AppuKuttan/spy &amp;amp;ndash; client script&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Multiplayer]]&lt;br /&gt;
* [[Vice City Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.sa-mp.com/ Official San Andreas Multiplayer Website]&lt;br /&gt;
* [http://wiki.sa-mp.com/ San Andreas Multiplayer Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
{{N|SA}}&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=San_Andreas_Multiplayer&amp;diff=18992</id>
		<title>San Andreas Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=San_Andreas_Multiplayer&amp;diff=18992"/>
		<updated>2021-06-29T16:49:29Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: /* Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''San Andreas Multiplayer''' (''SA:MP'') is a user-made modification for the PC version of [[GTA San Andreas]], adding capabilities to the game's engine to allow multiple players, each on a seperate computer, to play together in the same environment.&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
SA:MP is developed using a varity of programming languages, each suited to their particular purpose.&lt;br /&gt;
&lt;br /&gt;
* '''C/C++'''&lt;br /&gt;
:The core of the SA:MP client, and the SA:MP server is written in C/C++.&lt;br /&gt;
&lt;br /&gt;
* '''Assembly (ASM)'''&lt;br /&gt;
:Changes to San Andreas' engine are written in Assembly. When access to the original source code of an application is restricted, the only viable method of changing or adding code is by going to it's most base level.&lt;br /&gt;
&lt;br /&gt;
*'''Borland Delphi'''&lt;br /&gt;
:SA:MP's external server browser software is written in Borland's Delphi. This language was chosen for this part of the project due to it's Rapid Application Development (&amp;quot;RAD&amp;quot;) features.&lt;br /&gt;
&lt;br /&gt;
*'''PAWN scripting'''&lt;br /&gt;
:SA:MP makes use of Compuphase's PAWN scripting language for user-customizable game modes and utilities.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
* {{U|kyeman}} &amp;amp;ndash; programming, reverse engineering, scripting&lt;br /&gt;
* {{U|Spooky}} &amp;amp;ndash; programming, reverse engineering, scripting&lt;br /&gt;
* {{U|Mike}} &amp;amp;ndash; scripting, website administration&lt;br /&gt;
* {{U|Cam}} &amp;amp;ndash; scripting, [[SCM]]&lt;br /&gt;
* {{U|jax}} &amp;amp;ndash; scripting&lt;br /&gt;
* {{U|Luke}} &amp;amp;ndash; documentation&lt;br /&gt;
* AppuKuttan &amp;amp;ndash; script helping&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Multiplayer]]&lt;br /&gt;
* [[Vice City Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.sa-mp.com/ Official San Andreas Multiplayer Website]&lt;br /&gt;
* [http://wiki.sa-mp.com/ San Andreas Multiplayer Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
{{N|SA}}&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=San_Andreas_Multiplayer&amp;diff=18991</id>
		<title>San Andreas Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=San_Andreas_Multiplayer&amp;diff=18991"/>
		<updated>2021-06-29T16:48:36Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: /* Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''San Andreas Multiplayer''' (''SA:MP'') is a user-made modification for the PC version of [[GTA San Andreas]], adding capabilities to the game's engine to allow multiple players, each on a seperate computer, to play together in the same environment.&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
SA:MP is developed using a varity of programming languages, each suited to their particular purpose.&lt;br /&gt;
&lt;br /&gt;
* '''C/C++'''&lt;br /&gt;
:The core of the SA:MP client, and the SA:MP server is written in C/C++.&lt;br /&gt;
&lt;br /&gt;
* '''Assembly (ASM)'''&lt;br /&gt;
:Changes to San Andreas' engine are written in Assembly. When access to the original source code of an application is restricted, the only viable method of changing or adding code is by going to it's most base level.&lt;br /&gt;
&lt;br /&gt;
*'''Borland Delphi'''&lt;br /&gt;
:SA:MP's external server browser software is written in Borland's Delphi. This language was chosen for this part of the project due to it's Rapid Application Development (&amp;quot;RAD&amp;quot;) features.&lt;br /&gt;
&lt;br /&gt;
*'''PAWN scripting'''&lt;br /&gt;
:SA:MP makes use of Compuphase's PAWN scripting language for user-customizable game modes and utilities.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
* {{U|kyeman}} &amp;amp;ndash; programming, reverse engineering, scripting&lt;br /&gt;
* {{U|Spooky}} &amp;amp;ndash; programming, reverse engineering, scripting&lt;br /&gt;
* {{U|Mike}} &amp;amp;ndash; scripting, website administration&lt;br /&gt;
* {{U|Cam}} &amp;amp;ndash; scripting, [[SCM]]&lt;br /&gt;
* {{U|jax}} &amp;amp;ndash; scripting&lt;br /&gt;
* {{U|Luke}} &amp;amp;ndash; documentation&lt;br /&gt;
spy&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Multiplayer]]&lt;br /&gt;
* [[Vice City Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.sa-mp.com/ Official San Andreas Multiplayer Website]&lt;br /&gt;
* [http://wiki.sa-mp.com/ San Andreas Multiplayer Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
{{N|SA}}&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=IV:Plus&amp;diff=18990</id>
		<title>IV:Plus</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=IV:Plus&amp;diff=18990"/>
		<updated>2021-06-29T16:47:56Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: Replaced content with &amp;quot;closed ok byeeeeee&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;closed ok byeeeeee&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Four_Multiplayer&amp;diff=18989</id>
		<title>Four Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Four_Multiplayer&amp;diff=18989"/>
		<updated>2021-06-29T16:45:23Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18988</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18988"/>
		<updated>2021-06-29T16:41:39Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences. Our CitizenIV Reborn is coming soon...&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* Lion&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://discord.gg/DFtqNVHmz4 Official Discord]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18987</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18987"/>
		<updated>2021-06-29T16:23:02Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: /* CitizenMP:IV Reloaded */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences. Our CitizenIV Reborn is coming soon...&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* Lion&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18986</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18986"/>
		<updated>2021-06-29T16:22:50Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: /* CitizenMP:IV Reloaded */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences. Our CitizenIV Reborn is coming soon&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* Lion&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18985</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18985"/>
		<updated>2021-06-29T16:22:13Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: /* CitizenMP:IV Reloaded */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences. Our Reborn is coming soon&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* Lion&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18984</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18984"/>
		<updated>2021-06-29T16:21:23Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: /* Founder/Creator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* Lion&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18983</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18983"/>
		<updated>2021-06-29T16:21:06Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: /* Developers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
==Developers==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18982</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18982"/>
		<updated>2021-06-29T16:19:57Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: /* Former Moderators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
==Developers==&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18981</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18981"/>
		<updated>2021-06-29T16:19:33Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: /* Former Moderators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
==Developers==&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
 new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18980</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18980"/>
		<updated>2021-06-29T16:19:14Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: /* Former Moderators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
==Developers==&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
&lt;br /&gt;
 new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_ANIM_GROUP_FOR_CHAR&amp;diff=18973</id>
		<title>SET ANIM GROUP FOR CHAR</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_ANIM_GROUP_FOR_CHAR&amp;diff=18973"/>
		<updated>2021-06-29T08:48:16Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Handle&lt;br /&gt;
|p1d=Ped Handle&lt;br /&gt;
|p2t=string&lt;br /&gt;
|p2d=anim group&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
to set walking style or something else&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_ANIM_GROUP_FOR_CHAR&amp;diff=18972</id>
		<title>SET ANIM GROUP FOR CHAR</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_ANIM_GROUP_FOR_CHAR&amp;diff=18972"/>
		<updated>2021-06-29T08:46:05Z</updated>

		<summary type="html">&lt;p&gt;NotSpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Handle&lt;br /&gt;
|p1d=Ped Handle&lt;br /&gt;
|p2t=string&lt;br /&gt;
|p2d=anim group&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
to set walking style or something else&lt;br /&gt;
&lt;br /&gt;
example 				RequestAnims(&amp;quot;move_injured_generic&amp;quot;)&lt;br /&gt;
				while not HaveAnimsLoaded(&amp;quot;move_injured_generic&amp;quot;) do Wait(0) end&lt;br /&gt;
				SetAnimGroupForChar(GetPlayerPed(), &amp;quot;move_injured_generic&amp;quot;)&lt;/div&gt;</summary>
		<author><name>NotSpy</name></author>
		
	</entry>
</feed>