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	<id>https://gtamods.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luk3Master</id>
	<title>GTAMods Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://gtamods.com/wiki/Special:Contributions/Luk3Master"/>
	<updated>2026-04-09T18:10:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=List_of_opcodes&amp;diff=14800</id>
		<title>List of opcodes</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=List_of_opcodes&amp;diff=14800"/>
		<updated>2015-08-20T19:08:13Z</updated>

		<summary type="html">&lt;p&gt;Luk3Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all opcodes, including [[List_of_unused_opcodes|nops]] and [[List_of_unsupported_opcodes|unsupported ones]], in [[GTA III]], [[Vice City]], and [[San Andreas]]. Brief descriptions and notes are added to the list for quick and easy access to information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; |Opcode&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; |Games&lt;br /&gt;
! width=&amp;quot;20px&amp;quot; |{{Hint|P|Number of parameters}}&lt;br /&gt;
! Parameter type&lt;br /&gt;
! Brief description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[0000]]||{{Icon|t}}||0||nop||no operation||special use in [[CLEO]]&lt;br /&gt;
|-&lt;br /&gt;
|[[0001]]||{{Icon|t}}||1||int||wait||&lt;br /&gt;
|-&lt;br /&gt;
|[[0002]]||{{Icon|t}}||1||int||jump to [[label]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[0003]]||{{Icon|t}}||1||int||shake camera||&lt;br /&gt;
|-&lt;br /&gt;
|[[0004]]||{{Icon|t}}||2||global var, int||set global to integer ({{Hint|G|global variable}} = {{Hint|I|integer value}})||&lt;br /&gt;
|-&lt;br /&gt;
|[[0005]]||{{Icon|t}}||2||global var, flt||set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}})||&lt;br /&gt;
|-&lt;br /&gt;
|[[0006]]||{{Icon|t}}||2||local var, int||set local to integer ({{Hint|L|local variable}} = {{Hint|I|integer value}}))||&lt;br /&gt;
|-&lt;br /&gt;
|[[0007]]||{{Icon|t}}||2||local var, flt||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}}))||&lt;br /&gt;
|-&lt;br /&gt;
|[[0008]]||{{Icon|t}}||2||global var, int||add integer to global (G += I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0009]]||{{Icon|t}}||2||global var, flt||add float to global (G += F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[000A]]||{{Icon|t}}||2||local var, int||add integer to local (L += I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[000B]]||{{Icon|t}}||2||local var, flt||add float to local (L += F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[000C]]||{{Icon|t}}||2||global var, int||subtract integer from global (G -= I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[000D]]||{{Icon|t}}||2||global var, flt||subtract float from global (G -= F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[000E]]||{{Icon|t}}||2||local var, int||subtract integer from local  (L -= I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[000F]]||{{Icon|t}}||2||local var, flt||subtract float from local  (L -= F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0010]]||{{Icon|t}}||2||global var, int||multiply global by integer (G *= I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0011]]||{{Icon|t}}||2||global var, flt||multiply global by float (G *= F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0012]]||{{Icon|t}}||2||local var, int||multiply local by integer (L *= I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0013]]||{{Icon|t}}||2||local var, flt||multiply local by float (L *= F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0014]]||{{Icon|t}}||2||global var, int||divide global by integer (G /= I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0015]]||{{Icon|t}}||2||global var, flt||divide global by float (G /= F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0016]]||{{Icon|t}}||2||local var, int||divide local by integer (L /= I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0017]]||{{Icon|t}}||2||local var, flt||divide local by float (L /= F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0018]]||{{Icon|t}}||2||global var, int||check global greater than integer (G &amp;gt; I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0019]]||{{Icon|t}}||2||local var, int||check local greater than integer (L &amp;gt; I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[001A]]||{{Icon|t}}||2||int, global var||check integer greater than global (I &amp;gt; G)||&lt;br /&gt;
|-&lt;br /&gt;
|[[001B]]||{{Icon|t}}||2||int, local var||check integer greater than local (I &amp;gt; L)||&lt;br /&gt;
|-&lt;br /&gt;
|[[001C]]||{{Icon|t}}||2||global var, global var||check global integer greater than global int (G &amp;gt; G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[001D]]||{{Icon|t}}||2||local var, local var||check local integer greater than local int (L &amp;gt; L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[001E]]||{{Icon|t}}||2||global var, local var||check global integer greater than local int (G &amp;gt; L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[001F]]||{{Icon|t}}||2||local var, global var||check local integer greater than global int (L &amp;gt; G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0020]]||{{Icon|t}}||2||global var, flt||check global greater than float (G &amp;gt; F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0021]]||{{Icon|t}}||2||local var, flt||check local greater than float (L &amp;gt; F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0022]]||{{Icon|t}}||2||flt, global var||check float greater than global (F &amp;gt; G)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0023]]||{{Icon|t}}||2||flt, local var||check float greater than local (F &amp;gt; L)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0024]]||{{Icon|t}}||2||global var flt, global var flt||check global float greater than global float (G &amp;gt; G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0025]]||{{Icon|t}}||2||local var flt, local var flt||check local float greater than local float (L &amp;gt; L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0026]]||{{Icon|t}}||2||global var flt, local var flt||check global float greater than local float (G &amp;gt; L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0027]]||{{Icon|t}}||2||local var flt, global var flt||check local float greater than global float (L &amp;gt; G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0028]]||{{Icon|t}}||2||global var flt, int||check global greater than or equal to integer (G &amp;gt;= I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0029]]||{{Icon|t}}||2||local var, int||check local greater than or equal to integer (L &amp;gt;= I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[002A]]||{{Icon|t}}||2||int, global var||check int greater than or equal to global (I &amp;gt;= G)||&lt;br /&gt;
|-&lt;br /&gt;
|[[002B]]||{{Icon|t}}||2||int, local var||check integer greater than or equal to local (I &amp;gt;= L)||&lt;br /&gt;
|-&lt;br /&gt;
|[[002C]]||{{Icon|t}}||2||global var int, global var int||check global integer greater than or equal to global integer (G &amp;gt;= G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[002D]]||{{Icon|t}}||2|||local var int, local var int||check local integer greater than or equal to local integer (L &amp;gt;= L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[002E]]||{{Icon|t}}||2||global var int, local var int||check global integer greater than or equal to local integer (G &amp;gt;= L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[002F]]||{{Icon|t}}||2|||local var int, global var int||check local integer greater than or equal to local integer (L &amp;gt;= G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0030]]||{{Icon|t}}||2||global var, flt||check global greater than or equal to float (G &amp;gt;= F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0031]]||{{Icon|t}}||2||local var, flt||check local greater than or equal to float (L &amp;gt;= F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0032]]||{{Icon|t}}||2||flt, global var||check float greater than or equal to global (F &amp;gt;= G)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0033]]||{{Icon|t}}||2||flt, local var||check float greater than or equal to local (F &amp;gt;= L)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0034]]||{{Icon|t}}||2||global var flt, global var flt||check global float greater than or equal to global float (G &amp;gt;= G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0035]]||{{Icon|t}}||2||local var flt, local var flt||check local float greater than or equal to local float (L &amp;gt;= L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0036]]||{{Icon|t}}||2||global var flt, local var flt||check global float greater than or equal to local float (G &amp;gt;= L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0037]]||{{Icon|t}}||2||local var flt, global var flt||check local float greater than or equal to global float (L &amp;gt;= G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0038]]||{{Icon|t}}||2||global var, int||check global equal to integer (G == I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0039]]||{{Icon|t}}||2||local var, int||check local equal to integer (L == I)||&lt;br /&gt;
|-&lt;br /&gt;
|[[003A]]||{{Icon|t}}||2||global var int, global var int||check global integer equal to global integer (G == G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[003B]]||{{Icon|t}}||2||local var int, local var int||check local integer equal to local integer (L == L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[003C]]||{{Icon|t}}||2||global var int, local var int||check global integer equal to local integer (G == L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[003D]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[003E]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[003F]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0040]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0041]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0042]]||{{Icon|t}}||2||global var, flt||check global equal to float (G == F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0043]]||{{Icon|t}}||2||local var, flt||check local equal to float (L == F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0044]]||{{Icon|t}}||2||global var flt, global var flt||check global float equal to global float (G == G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0045]]||{{Icon|t}}||2||local var flt, local var flt||check local float equal to local float (L == L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0046]]||{{Icon|t}}||2||global var flt, local var flt||check global float equal to local float (G == L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0047]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0048]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0049]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[004A]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[004B]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|004C||{{Icon|3}}||1||int||jump to label if true||&lt;br /&gt;
|-&lt;br /&gt;
|[[004D]]||{{Icon|t}}||1||int||jump to [[label]] if false||&lt;br /&gt;
|-&lt;br /&gt;
|[[004E]]||{{Icon|t}}||0||||terminate this script||&lt;br /&gt;
|-&lt;br /&gt;
|[[004F]]||{{Icon|t}}||-1||int||start new script with args||&lt;br /&gt;
|-&lt;br /&gt;
|[[0050]]||{{Icon|t}}||1||int||gosub||&lt;br /&gt;
|-&lt;br /&gt;
|0051||{{Icon|t}}||0||||return||&lt;br /&gt;
|-&lt;br /&gt;
|[[0052]]||{{Icon|t}}||6||||nop||&lt;br /&gt;
|-&lt;br /&gt;
|[[0053]]||{{Icon|t}}||5||int, flt, flt, flt, var||create player||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0054||{{Icon|3}} {{Icon|VC}}||4||player handle, var, var, var||get player coordinates||&lt;br /&gt;
|-&lt;br /&gt;
|[[0055]]||{{Icon|3}} {{Icon|VC}}||4||player handle, int, int, int||set player coordinates||&lt;br /&gt;
|-&lt;br /&gt;
|[[0056]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player in area 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0057||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player in area 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0058]]||{{Icon|t}}||2||global var int, global var int||add global integer to global integer (G += G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0059]]||{{Icon|t}}||2||global var flt, global var flt||add global float to global float (G += G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[005A]]||{{Icon|t}}||2||int, int||add local integer to local integer (L += L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[005B]]||{{Icon|t}}||2||float, float||add local float to local float (L += L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[005C]]||{{Icon|t}}||2||int, int||add global integer to local integer (L += G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[005D]]||{{Icon|t}}||2||float, float||add global float to local float (L += G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[005E]]||{{Icon|t}}||2||int, int||add local integer to global integer (G += L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[005F]]||{{Icon|t}}||2||float, float||add local float to global float (G += L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0060]]||{{Icon|t}}||2||int, int||subtract global integer from global integer (G -= G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0061]]||{{Icon|t}}||2||float, float||subtract global float from global float (G -= G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0062]]||{{Icon|t}}||2||int, int||subtract local integer from local integer (L -= L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0063]]||{{Icon|t}}||2||float, float||subtract local float from local float (L -= L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0064]]||{{Icon|t}}||2||int, int||subtract global integer from local integer (L -= G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0065]]||{{Icon|t}}||2||float, float||subtract global float from local float (L -= G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0066]]||{{Icon|t}}||2||int, int||subtract local integer from global integer (G -= L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0067]]||{{Icon|t}}||2||float, float||subtract local float from global float (G -= L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0068]]||{{Icon|t}}||2||global, global||multiply global int by global int (G *= G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0069]]||{{Icon|t}}||2||global, global||multiply global float by global float (G *= G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[006A]]||{{Icon|t}}||2||local, local||multiply local int by local int (L *= L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[006B]]||{{Icon|t}}||2||local, local||multiply local float by local float (L *= L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[006C]]||{{Icon|t}}||2||local, float||multiply local by float (L *= F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[006D]]||{{Icon|t}}||2||global, float||multiply global by float (G *= F)||&lt;br /&gt;
|-&lt;br /&gt;
|[[006E]]||{{Icon|t}}||2||global, local||multiply global int by local int (G *= L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[006F]]||{{Icon|t}}||2||global, local||multiply global float by local float (G *= L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0070]]||{{Icon|t}}||2||global, global||divide global int by global int (G /= G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0071]]||{{Icon|t}}||2||global, global||divide global float by global float (G /= G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0072]]||{{Icon|t}}||2||local, local||divide local int by local int (L /= L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0073]]||{{Icon|t}}||2||local, local||divide local float by local float (L /= L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0074]]||{{Icon|t}}||2||local, global||divide local int by global int (L /= G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0075]]||{{Icon|t}}||2||local, global||divide local float by global float (L /= G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0076]]||{{Icon|t}}||2||global, local||divide global int by local int (G /= L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0077]]||{{Icon|t}}||2||global, local||divide global float by local float (G /= L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0078]]||{{Icon|t}}||2||global, float||add timed val to global float||&lt;br /&gt;
|-&lt;br /&gt;
|[[0079]]||{{Icon|t}}||2||local, float||add timed val to local float||&lt;br /&gt;
|-&lt;br /&gt;
|[[007A]]||{{Icon|t}}||2||global, global||add timed global to global float||&lt;br /&gt;
|-&lt;br /&gt;
|[[007B]]||{{Icon|t}}||2||local, local||add timed local to local float||&lt;br /&gt;
|-&lt;br /&gt;
|[[007C]]||{{Icon|t}}||2||local, global||add timed global to local float||&lt;br /&gt;
|-&lt;br /&gt;
|[[007D]]||{{Icon|t}}||2||global, local||add timed local to global float||&lt;br /&gt;
|-&lt;br /&gt;
|[[007E]]||{{Icon|t}}||2||global, float||sub timed val from global float||&lt;br /&gt;
|-&lt;br /&gt;
|[[007F]]||{{Icon|t}}||2||local, float||sub timed val from local float||&lt;br /&gt;
|-&lt;br /&gt;
|[[0080]]||{{Icon|t}}||2||global, global||sub timed global from global float||&lt;br /&gt;
|-&lt;br /&gt;
|[[0081]]||{{Icon|t}}||2||local, local||sub timed local from local float||&lt;br /&gt;
|-&lt;br /&gt;
|[[0082]]||{{Icon|t}}||2||local, global||sub timed global from local float||&lt;br /&gt;
|-&lt;br /&gt;
|[[0083]]||{{Icon|t}}||2||global, local||sub timed local from global float||&lt;br /&gt;
|-&lt;br /&gt;
|[[0084]]||{{Icon|t}}||2||global var int, global var int||set global integer equal to global integer (G = G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0085]]||{{Icon|t}}||2||local var int, local var int||set local integer equal to local integer (L = L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0086]]||{{Icon|t}}||2||global var flt, global var flt||set global float equal to global float (G = G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0087]]||{{Icon|t}}||2||local var flt, local var flt||set local float equal to local float (L = L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0088]]||{{Icon|t}}||2||global var flt, local var flt||set global float equal to local float (G = L flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[0089]]||{{Icon|t}}||2||local var flt, global var flt||set local float equal to global float (L = G flt)||&lt;br /&gt;
|-&lt;br /&gt;
|[[008A]]||{{Icon|t}}||2||global var int, local var int||set global integer equal to local integer (G = L int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[008B]]||{{Icon|t}}||2||local var int, global var int||set local integer equal to global integer (L = G int)||&lt;br /&gt;
|-&lt;br /&gt;
|[[008C]]||{{Icon|t}}||2||global var int, global var flt||convert global float to global int||&lt;br /&gt;
|-&lt;br /&gt;
|[[008D]]||{{Icon|t}}||2||global var flt, global var int||convert global int to global float||&lt;br /&gt;
|-&lt;br /&gt;
|[[008E]]||{{Icon|t}}||2||local var int, global var flt||convert global float to local int||&lt;br /&gt;
|-&lt;br /&gt;
|[[008F]]||{{Icon|t}}||2||local var flt, global var int||convert global int to local float||&lt;br /&gt;
|-&lt;br /&gt;
|[[0090]]||{{Icon|t}}||2||global var int, local var flt|||convert local float to global int||&lt;br /&gt;
|-&lt;br /&gt;
|[[0091]]||{{Icon|t}}||2||global var flt, local var int||convert local int to global float||&lt;br /&gt;
|-&lt;br /&gt;
|[[0092]]||{{Icon|t}}||2||local var int, local var flt|||convert local float to local int||&lt;br /&gt;
|-&lt;br /&gt;
|[[0093]]||{{Icon|t}}||2||local var flt, local var int||convert local int to local float||&lt;br /&gt;
|-&lt;br /&gt;
|[[0094]]||{{Icon|t}}||1||global var int||absolute value of global int||&lt;br /&gt;
|-&lt;br /&gt;
|[[0095]]||{{Icon|t}}||1||local var int||absolute value of local int||&lt;br /&gt;
|-&lt;br /&gt;
|[[0096]]||{{Icon|t}}||1||global var flt||absolute value of global float||&lt;br /&gt;
|-&lt;br /&gt;
|[[0097]]||{{Icon|t}}||1||local var flt||absolute value of local float||&lt;br /&gt;
|-&lt;br /&gt;
|0098||{{Icon|t}}||1||flt||generate random float||&lt;br /&gt;
|-&lt;br /&gt;
|0099||{{Icon|t}}||1||int||generate random integer||&lt;br /&gt;
|-&lt;br /&gt;
|[[009A]]||{{Icon|t}}||6||int, int, flt, flt, flt, var||create char||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|009B||{{Icon|t}}||1||char handle||delete char||&lt;br /&gt;
|-&lt;br /&gt;
|009C||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char to wander path||&lt;br /&gt;
|-&lt;br /&gt;
|[[009D]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|009E||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}}||4&amp;lt;br /&amp;gt;6||char handle, flt, flt, flt&amp;lt;br /&amp;gt;char handle, flt, flt, flt, flt, int||set char path||&lt;br /&gt;
|-&lt;br /&gt;
|009F||{{Icon|3}} {{Icon|VC}}||1||char handle||char set idle||&lt;br /&gt;
|-&lt;br /&gt;
|[[00A0]]||{{Icon|t}}||4||char handle, var, var, var||get char coordinates||&lt;br /&gt;
|-&lt;br /&gt;
|[[00A1]]||{{Icon|t}}||4||char handle, flt, flt, flt||set char coordinates||&lt;br /&gt;
|-&lt;br /&gt;
|[[00A2]]||{{Icon|3}}||1||char handle||is char still alive||available for VC and SA through [[0118|8118]]&lt;br /&gt;
|-&lt;br /&gt;
|00A3||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char in area 2d||&lt;br /&gt;
|-&lt;br /&gt;
|00A4||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char in area 3d||&lt;br /&gt;
|-&lt;br /&gt;
|[[00A5]]||{{Icon|t}}||5||int, flt, flt, flt, var||create car||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[00A6]]||{{Icon|t}}||1||car handle||delete car||&lt;br /&gt;
|-&lt;br /&gt;
|00A7||{{Icon|t}}||4||car handle, flt, flt, flt||car goto coordinates||&lt;br /&gt;
|-&lt;br /&gt;
|00A8||{{Icon|t}}||1||car handle||car wander randomly||&lt;br /&gt;
|-&lt;br /&gt;
|00A9||{{Icon|t}}||1||car handle||car set idle||&lt;br /&gt;
|-&lt;br /&gt;
|00AA||{{Icon|t}}||4||car handle, var, var, var||get car coordinates||&lt;br /&gt;
|-&lt;br /&gt;
|00AB||{{Icon|t}}||4||car handle, flt, flt, flt||set car coordinates||&lt;br /&gt;
|-&lt;br /&gt;
|00AC||{{Icon|3}}||1||car handle||is car still alive||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[00AD]]||{{Icon|t}}||2||car handle, flt||set car cruise speed||&lt;br /&gt;
|-&lt;br /&gt;
|[[00AE]]||{{Icon|t}}||2||car handle, int||set car driving style||&lt;br /&gt;
|-&lt;br /&gt;
|00AF||{{Icon|t}}||2||car handle, int||set car mission||&lt;br /&gt;
|-&lt;br /&gt;
|00B0||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||is car in area 2d||&lt;br /&gt;
|-&lt;br /&gt;
|00B1||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||is car in area 3d||&lt;br /&gt;
|-&lt;br /&gt;
|[[00B2]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00B3]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00B4]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00B5]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00B6]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00B7]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00B8]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00B9]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00BA]]||{{Icon|t}}||3||string, int, int||print big||&lt;br /&gt;
|-&lt;br /&gt;
|00BB||{{Icon|t}}||3||string, int, int||print||&lt;br /&gt;
|-&lt;br /&gt;
|00BC||{{Icon|t}}||3||string, int, int||print now||&lt;br /&gt;
|-&lt;br /&gt;
|00BD||{{Icon|3}}||3||string, int, int||print soon||&lt;br /&gt;
|-&lt;br /&gt;
|00BE||{{Icon|t}}||0||||clear prints||&lt;br /&gt;
|-&lt;br /&gt;
|[[00BF]]||{{Icon|t}}||2||var, var||get time of day||&lt;br /&gt;
|-&lt;br /&gt;
|[[00C0]]||{{Icon|t}}||2||int, int||set time of day||&lt;br /&gt;
|-&lt;br /&gt;
|[[00C1]]||{{Icon|t}}||3||int, int, var||get minutes to time of day||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00C2||{{Icon|t}}||4||flt, flt, flt, flt||is point on screen||&lt;br /&gt;
|-&lt;br /&gt;
|[[00C3]]||{{Icon|t}}||0||||enter debug mode (nop)||&lt;br /&gt;
|-&lt;br /&gt;
|[[00C4]]||{{Icon|t}}||0||||exit debug mode (nop)||&lt;br /&gt;
|-&lt;br /&gt;
|00C5||{{Icon|3}}||0||||true||&lt;br /&gt;
|-&lt;br /&gt;
|00C6||{{Icon|3}}||0||||false||&lt;br /&gt;
|-&lt;br /&gt;
|[[00C7]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00C8]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00C9]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00CA]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00CB]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00CC]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00CD]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00CE]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00CF]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00D0]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00D1]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00D2]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00D3]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00D4]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00D5]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[00D6]]||{{Icon|t}}||1||int||if||&lt;br /&gt;
|-&lt;br /&gt;
|[[00D7]]||{{Icon|t}}||1||int||start new script||like 004F but only one parameter&lt;br /&gt;
|-&lt;br /&gt;
|[[00D8]]||{{Icon|t}}||0||||mission has finished||&lt;br /&gt;
|-&lt;br /&gt;
|00D9||{{Icon|t}}||2||char handle, var||store car char is in||mission only, parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00DA||{{Icon|3}} {{Icon|VC}}||2||player handle, var||store car player is in||mission only, parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00DB||{{Icon|t}}||2||char handle, car handle||is char in car||&lt;br /&gt;
|-&lt;br /&gt;
|00DC||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||is player in car||&lt;br /&gt;
|-&lt;br /&gt;
|00DD||{{Icon|t}}||2||char handle, int||is char in model||&lt;br /&gt;
|-&lt;br /&gt;
|00DE||{{Icon|3}} {{Icon|VC}}||2||player handle, int||is player in model||&lt;br /&gt;
|-&lt;br /&gt;
|00DF||{{Icon|t}}||1||char handle||is char in any car||&lt;br /&gt;
|-&lt;br /&gt;
|00E0||{{Icon|3}} {{Icon|VC}}||1||player handle||is player in any car||&lt;br /&gt;
|-&lt;br /&gt;
|[[00E1]]||{{Icon|t}}||2||int, int||is button pressed||&lt;br /&gt;
|-&lt;br /&gt;
|[[00E2]]||{{Icon|3}} {{Icon|SA}}||3||int, int, var||get button pressed||[[00E2#For Vice City|available for VC through CLEO]]&lt;br /&gt;
|-&lt;br /&gt;
|00E3||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player by any means 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00E4||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player on foot 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00E5||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player in car 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00E6||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player stopped by any means 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00E7||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player stopped on foot 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00E8||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player stopped in car 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00E9||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||locate player by any means near char 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00EA||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||locate player on foot near char 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00EB||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||locate player in car near char 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00EC||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate char by any means 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00ED||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate char on foot 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00EE||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate char in car 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00EF||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate stopped char by any means 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F0||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate stopped char on foot 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F1||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate stopped char in car 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F2||{{Icon|t}}||5||char handle, char handle, flt, flt, int||locate char by any means near char 2d||&lt;br /&gt;
|-&lt;br /&gt;
|00F3||{{Icon|t}}||5||char handle, char handle, flt, flt, int||locate char on foot near char 2d||&lt;br /&gt;
|-&lt;br /&gt;
|00F4||{{Icon|t}}||5||char handle, char handle, flt, flt, int||locate char in car near char 2d||&lt;br /&gt;
|-&lt;br /&gt;
|00F5||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player by any means 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F6||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player on foot 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F7||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player in car 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F8||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player stopped by any means 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F9||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player stopped on foot 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00FA||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player stopped in car 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00FB||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||locate player by any means near char 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00FC||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||locate player on foot near char 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00FD||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||locate player in car near char 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00FE||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char by any means 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[00FF]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char on foot 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0100||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char in car 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0101||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char stopped by any means 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0102||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char stopped on foot 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0103||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char stopped in car 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0104||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||locate char by any means near char 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0105||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||locate char on foot near char 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0106||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||locate char in car near char 3d||&lt;br /&gt;
|-&lt;br /&gt;
|[[0107]]||{{Icon|t}}||5||int, flt, flt, flt, var||create object||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0108||{{Icon|t}}||1||object handle||delete object||&lt;br /&gt;
|-&lt;br /&gt;
|[[0109]]||{{Icon|t}}||2||player handle, int||give player money||&lt;br /&gt;
|-&lt;br /&gt;
|[[010A]]||{{Icon|t}}||2||player handle, int||is money value greater||&lt;br /&gt;
|-&lt;br /&gt;
|[[010B]]||{{Icon|t}}||2||player handle, var||store money value||&lt;br /&gt;
|-&lt;br /&gt;
|[[010C]]||{{Icon|3}} {{Icon|VC}}||5||player handle, flt, flt, flt, flt||give remote controlled RC Bandit to player||&lt;br /&gt;
|-&lt;br /&gt;
|[[010D]]||{{Icon|t}}||2||player handle, int||set player wanted level||&lt;br /&gt;
|-&lt;br /&gt;
|[[010E]]||{{Icon|t}}||2||player handle, int||alter wanted level no drop||&lt;br /&gt;
|-&lt;br /&gt;
|010F||{{Icon|t}}||2||player handle, int||is wanted level greater||&lt;br /&gt;
|-&lt;br /&gt;
|0110||{{Icon|t}}||1||player handle||clear wanted level||&lt;br /&gt;
|-&lt;br /&gt;
|[[0111]]||{{Icon|t}}||1||int||set deatharrest state||&lt;br /&gt;
|-&lt;br /&gt;
|[[0112]]||{{Icon|t}}||0||||has deatharrest executed||special use in [[Create a mission|missions]]&lt;br /&gt;
|-&lt;br /&gt;
|[[0113]]||{{Icon|3}}||3||player handle, int, int||add ammo to player weapon||&lt;br /&gt;
|-&lt;br /&gt;
|[[0114]]||{{Icon|t}}||3||char handle, int, int||add ammo to char weapon||&lt;br /&gt;
|-&lt;br /&gt;
|[[0115]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0116]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0117]]||{{Icon|t}}||1||player handle||is player dead||&lt;br /&gt;
|-&lt;br /&gt;
|[[0118]]||{{Icon|t}}||1||char handle||is char dead||&lt;br /&gt;
|-&lt;br /&gt;
|0119||{{Icon|t}}||1||car handle||is car dead||&lt;br /&gt;
|-&lt;br /&gt;
|011A||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char search threat||&lt;br /&gt;
|-&lt;br /&gt;
|[[011B]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|011C||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj no obj||&lt;br /&gt;
|-&lt;br /&gt;
|011D||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|011E||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|011F||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0120||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0121||{{Icon|3}} {{Icon|VC}}||2||player handle, string||is player in zone||&lt;br /&gt;
|-&lt;br /&gt;
|0122||{{Icon|t}}||1||player handle||is player pressing horn||&lt;br /&gt;
|-&lt;br /&gt;
|0123||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||has char spotted player||&lt;br /&gt;
|-&lt;br /&gt;
|0124||{{Icon|uns}}||-||||||special use for memory hacking in Vice City{{Ref|1}}&lt;br /&gt;
|-&lt;br /&gt;
|0125||{{Icon|uns}}||-||||||special use for memory hacking in Vice City{{Ref|1}}&lt;br /&gt;
|-&lt;br /&gt;
|0126||{{Icon|3}} {{Icon|VC}}||1||char handle||is char objective passed||&lt;br /&gt;
|-&lt;br /&gt;
|0127||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0128||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0129]]||{{Icon|t}}||4||car handle, int, int, var||create char inside car||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|012A||{{Icon|3}} {{Icon|VC}}||4||player handle, flt, flt, flt||warp player from car to coord||&lt;br /&gt;
|-&lt;br /&gt;
|012B||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|012C||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|012D||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|012E||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|012F||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0130]]||{{Icon|3}}||1||player handle||has player been arrested||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0131||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0132||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0133||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0134||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0135]]||{{Icon|3}}||2||car handle, var||change car lock||parameters rearranged in SB, available for VC and SA through [[020A]]&lt;br /&gt;
|-&lt;br /&gt;
|0136||{{Icon|3}}||4||int, float, float, float||shake camera with point||&lt;br /&gt;
|-&lt;br /&gt;
|0137||{{Icon|t}}||2||car handle, int||is car model||&lt;br /&gt;
|-&lt;br /&gt;
|0138||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0139||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|013A||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|013B||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||is car dead in 2D area||&lt;br /&gt;
|-&lt;br /&gt;
|013C||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||is car dead in 3D area||&lt;br /&gt;
|-&lt;br /&gt;
|013D||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|013E||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|013F||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0140||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0141||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0142||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0143||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0144||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0145||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0146||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0147||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0148||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0149||{{Icon|3}}||1||car handle||is car crushed||&lt;br /&gt;
|-&lt;br /&gt;
|014A||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[014B]]||{{Icon|t}}||13||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var||create car generator||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[014C]]||{{Icon|t}}||2||car generator handle, int||switch car generator||&lt;br /&gt;
|-&lt;br /&gt;
|014D||{{Icon|3}}||4||string, int, int, int||add pager message||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[014E]]||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}}||1&amp;lt;br /&amp;gt;2||global var&amp;lt;br /&amp;gt;global var, int||display onscreen timer||&lt;br /&gt;
|-&lt;br /&gt;
|014F||{{Icon|t}}||1||global var||clear onscreen timer||&lt;br /&gt;
|-&lt;br /&gt;
|0150||{{Icon|3}} {{Icon|VC}}||2||global var, int||display onscreen counter||&lt;br /&gt;
|-&lt;br /&gt;
|0151||{{Icon|t}}||1||global var||clear onscreen counter||&lt;br /&gt;
|-&lt;br /&gt;
|[[0152]]||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}}||11&amp;lt;br /&amp;gt;13||string, int, int, int, int, int, int, int, int, int, int&amp;lt;br /&amp;gt;string, int, int, int, int, int, int, int, int, int, int, int, int||setup zone car info||&lt;br /&gt;
|-&lt;br /&gt;
|0153||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0154||{{Icon|t}}||2||char handle, string||is char in zone||&lt;br /&gt;
|-&lt;br /&gt;
|0155||{{Icon|3}}||3||string, int, int||set car density||&lt;br /&gt;
|-&lt;br /&gt;
|0156||{{Icon|3}}||3||string, int, int||set ped density||&lt;br /&gt;
|-&lt;br /&gt;
|0157||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||point camera at player||&lt;br /&gt;
|-&lt;br /&gt;
|0158||{{Icon|t}}||3||car handle, int, int||point camera at car||&lt;br /&gt;
|-&lt;br /&gt;
|0159||{{Icon|t}}||3||char handle, int, int||point camera at char||&lt;br /&gt;
|-&lt;br /&gt;
|015A||{{Icon|t}}||0||||restore camera||&lt;br /&gt;
|-&lt;br /&gt;
|015B||{{Icon|3}} {{Icon|SA}}||3||int, int, int||shake pad||&lt;br /&gt;
|-&lt;br /&gt;
|[[015C]]||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}}||11&amp;lt;br /&amp;gt;13||string, int, int, int, int, int, int, int, int, int, int&amp;lt;br /&amp;gt;string, int, int, int, int, int, int, int, int, int, int, int, int||setup zone ped info||&lt;br /&gt;
|-&lt;br /&gt;
|[[015D]]||{{Icon|t}}||1||flt||set timescale||&lt;br /&gt;
|-&lt;br /&gt;
|015E||{{Icon|3}}||1||car handle||is car in air||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|015F||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||set fixed camera position||&lt;br /&gt;
|-&lt;br /&gt;
|0160||{{Icon|t}}||4||flt, flt, flt, int||point camera at point||&lt;br /&gt;
|-&lt;br /&gt;
|0161||{{Icon|t}}||4||car handle, int, int, var||add blip to car old||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0162||{{Icon|3}} {{Icon|VC}}||4||char handle, int, int, var||add blip to char old||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0163||{{Icon|3}}||4||object handle, int, int, var||add blip to object old||&lt;br /&gt;
|-&lt;br /&gt;
|[[0164]]||{{Icon|t}}||1||blip handle||remove blip||&lt;br /&gt;
|-&lt;br /&gt;
|0165||{{Icon|t}}||2||blip handle, int||change blip colour||&lt;br /&gt;
|-&lt;br /&gt;
|[[0166]]||{{Icon|3}} {{Icon|VC}}||2||blip handle, int||change blip brightness||&lt;br /&gt;
|-&lt;br /&gt;
|0167||{{Icon|t}}||6||flt, flt, flt, int, int, var||add blip for coordinate old||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0168]]||{{Icon|t}}||2||blip handle, int||change blip scale||&lt;br /&gt;
|-&lt;br /&gt;
|[[0169]]||{{Icon|t}}||3||int, int, int||set fading colour||&lt;br /&gt;
|-&lt;br /&gt;
|[[016A]]||{{Icon|t}}||2||int, int||do fade||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[016B]]||{{Icon|t}}||0||||get fading status||&lt;br /&gt;
|-&lt;br /&gt;
|[[016C]]||{{Icon|3}} {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}}||4&amp;lt;br /&amp;gt;5||flt, flt, flt, flt&amp;lt;br /&amp;gt;flt, flt, flt, flt, int||add hospital restart||&lt;br /&gt;
|-&lt;br /&gt;
|[[016D]]||{{Icon|3}} {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}}||4&amp;lt;br /&amp;gt;5||flt, flt, flt, flt&amp;lt;br /&amp;gt;flt, flt, flt, flt, int||add police restart||&lt;br /&gt;
|-&lt;br /&gt;
|[[016E]]||{{Icon|t}}||4||flt, flt, flt, flt||override next restart||&lt;br /&gt;
|-&lt;br /&gt;
|016F||{{Icon|3}} {{Icon|SA}}||10||int, flt, flt, flt, flt, flt, int, int, int, int||draw shadow||&lt;br /&gt;
|-&lt;br /&gt;
|[[0170]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||get player heading||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0171]]||{{Icon|3}} {{Icon|VC}}||2||player handle, flt||set player heading||&lt;br /&gt;
|-&lt;br /&gt;
|[[0172]]||{{Icon|t}}||2||char handle, var||get char heading||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0173]]||{{Icon|t}}||2||char handle, flt||set char heading||&lt;br /&gt;
|-&lt;br /&gt;
|0174||{{Icon|t}}||2||car handle, var||get car heading||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0175||{{Icon|t}}||2||car handle, flt||set car heading||&lt;br /&gt;
|-&lt;br /&gt;
|[[0176]]||{{Icon|t}}||2||object handle, var||get object heading||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0177||{{Icon|t}}||2||object handle, flt||set object heading||&lt;br /&gt;
|-&lt;br /&gt;
|0178||{{Icon|3}}||2||player handle, object handle||is player touching object||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0179||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||is char touching object||&lt;br /&gt;
|-&lt;br /&gt;
|[[017A]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||set player weapon ammo||&lt;br /&gt;
|-&lt;br /&gt;
|[[017B]]||{{Icon|3}} {{Icon|SA}}||3||char handle, int, int||set char weapon ammo||[[017B#For Vice City|available for VC through CLEO]]&lt;br /&gt;
|-&lt;br /&gt;
|017C||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|017D||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|017E||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|017F||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0180]]||{{Icon|t}}||1||var||declare mission flag||&lt;br /&gt;
|-&lt;br /&gt;
|[[0181]]||{{Icon|3}}&amp;lt;br&amp;gt;{{Icon|VC}}||2&amp;lt;br&amp;gt;0||int, int&amp;lt;br&amp;gt;nop||declare mission flag for contact||&lt;br /&gt;
|-&lt;br /&gt;
|0182||{{Icon|3}}||2||int, int||declare base brief id for contact||&lt;br /&gt;
|-&lt;br /&gt;
|0183||{{Icon|3}} {{Icon|VC}}||2||player handle, int||is player health greater||&lt;br /&gt;
|-&lt;br /&gt;
|0184||{{Icon|t}}||2||char handle, int||is char health greater||&lt;br /&gt;
|-&lt;br /&gt;
|0185||{{Icon|t}}||2||car handle, int||is car health greater||&lt;br /&gt;
|-&lt;br /&gt;
|[[0186]]||{{Icon|t}}||2||car handle, var||add blip for car||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0187]]||{{Icon|t}}||2||char handle, var||add blip for char||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0188]]||{{Icon|t}}||2||object handle, var||add blip for object||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0189||{{Icon|3}} {{Icon|VC}}||2||flt, flt, flt, var||add blip with sphere to coordinate||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[018A]]||{{Icon|t}}||2||flt, flt, flt, var||add blip for coordinate||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[018B]]||{{Icon|t}}||2||blip handle, int||change blip display||&lt;br /&gt;
|-&lt;br /&gt;
|[[018C]]||{{Icon|t}}||4||int, flt, flt, flt||add one off sound||&lt;br /&gt;
|-&lt;br /&gt;
|[[018D]]||{{Icon|3}} {{Icon|VC}}||5||flt, flt, flt, int, var||add continuous sound||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[018E]]||{{Icon|t}}||1||sound handle||remove sound||&lt;br /&gt;
|-&lt;br /&gt;
|[[018F]]||{{Icon|t}}||1||car handle||check car is flipped for 2 seconds||&lt;br /&gt;
|-&lt;br /&gt;
|[[0190]]||{{Icon|t}}||1||car handle||add car to flipped check||&lt;br /&gt;
|-&lt;br /&gt;
|[[0191]]||{{Icon|t}}||1||car handle||remove car from flipped check||&lt;br /&gt;
|-&lt;br /&gt;
|0192||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj wait on foot||&lt;br /&gt;
|-&lt;br /&gt;
|0193||{{Icon|3}} {{Icon|VC}}||1||char handle||set char objective to act like ped||&lt;br /&gt;
|-&lt;br /&gt;
|0194||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||set char objective to go to point||&lt;br /&gt;
|-&lt;br /&gt;
|0195||{{Icon|3}}||5||char handle, flt, flt, flt, flt||set char objective to guard area||&lt;br /&gt;
|-&lt;br /&gt;
|0196||{{Icon|3}}||1||char handle||set char objective wait in car||&lt;br /&gt;
|-&lt;br /&gt;
|0197||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player in area on foot 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0198||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player in area in car 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0199||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player stopped in area 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|019A||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player stopped in area on foot 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|019B||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player stopped in area in car 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|019C||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player in area on foot 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|019D||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player in area in car 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|019E||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player stopped in area 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|019F||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player stopped in area on foot 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A0||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player stopped in area in car 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A1||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char in area on foot 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A2||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char in area in car 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A3||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char stopped in area 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A4||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char stopped in area on foot 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A5||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char stopped in area in car 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A6||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char in area on foot 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A7||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char in area in car 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A8||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char stopped in area 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A9||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char stopped in area on foot 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01AA||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char stopped in area in car 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01AB||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||is car stopped in area 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01AC||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||is car stopped in area 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01AD||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||locate car 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01AE||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||locate stopped car 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01AF||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||locate car 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01B0||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||locate stopped car 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[01B1]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||give weapon to player||&lt;br /&gt;
|-&lt;br /&gt;
|[[01B2]]||{{Icon|t}}||3||char handle, int, int||give weapon to char||&lt;br /&gt;
|-&lt;br /&gt;
|01B3||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[01B4]]||{{Icon|t}}||2||player handle||set player control||&lt;br /&gt;
|-&lt;br /&gt;
|[[01B5]]||{{Icon|t}}||1||int||force weather||&lt;br /&gt;
|-&lt;br /&gt;
|[[01B6]]||{{Icon|t}}||1||int||force weather now||&lt;br /&gt;
|-&lt;br /&gt;
|[[01B7]]||{{Icon|t}}||0||||release weather||&lt;br /&gt;
|-&lt;br /&gt;
|01B8||{{Icon|3}} {{Icon|VC}}||2||player handle, int||set current player weapon||&lt;br /&gt;
|-&lt;br /&gt;
|[[01B9]]||{{Icon|t}}||2||char handle, int||set current char weapon||&lt;br /&gt;
|-&lt;br /&gt;
|01BA||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[01BB]]||{{Icon|t}}||4||object handle, var, var, var||get object coordinates||&lt;br /&gt;
|-&lt;br /&gt;
|01BC||{{Icon|t}}||4||object handle, flt, flt, flt||set object coordinates||&lt;br /&gt;
|-&lt;br /&gt;
|01BD||{{Icon|t}}||1||var||get game timer||&lt;br /&gt;
|-&lt;br /&gt;
|01BE||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||turn char to face coord||&lt;br /&gt;
|-&lt;br /&gt;
|01BF||{{Icon|3}}||4||player handle, flt, flt, flt||turn player to face coord||&lt;br /&gt;
|-&lt;br /&gt;
|01C0||{{Icon|t}}||2||player handle, var||store wanted level||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01C1||{{Icon|t}}||1||car handle||is car stopped||&lt;br /&gt;
|-&lt;br /&gt;
|[[01C2]]||{{Icon|t}}||1||char handle||mark char as no longer needed||&lt;br /&gt;
|-&lt;br /&gt;
|[[01C3]]||{{Icon|t}}||1||car handle||mark car as no longer needed||&lt;br /&gt;
|-&lt;br /&gt;
|01C4||{{Icon|t}}||1||object handle||mark object as no longer needed||&lt;br /&gt;
|-&lt;br /&gt;
|01C5||{{Icon|t}}||1||char handle||dont remove char||&lt;br /&gt;
|-&lt;br /&gt;
|01C6||{{Icon|3}}||1||car handle||dont remove car||&lt;br /&gt;
|-&lt;br /&gt;
|01C7||{{Icon|t}}||1||object handle||dont remove object||&lt;br /&gt;
|-&lt;br /&gt;
|[[01C8]]||{{Icon|t}}||5||car handle, int, int, int, var||create char as passenger||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01C9||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char obj kill char on foot||&lt;br /&gt;
|-&lt;br /&gt;
|01CA||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char obj kill player on foot||&lt;br /&gt;
|-&lt;br /&gt;
|01CB||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char obj kill char by any means||&lt;br /&gt;
|-&lt;br /&gt;
|01CC||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char obj kill player by any means||&lt;br /&gt;
|-&lt;br /&gt;
|01CD||{{Icon|3}}||2||char handle, char handle||set char flee char on foot till safe||&lt;br /&gt;
|-&lt;br /&gt;
|01CE||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char flee player on foot till safe||&lt;br /&gt;
|-&lt;br /&gt;
|01CF||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||char avoid char on foot always||&lt;br /&gt;
|-&lt;br /&gt;
|01D0||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||char avoid player on foot always||&lt;br /&gt;
|-&lt;br /&gt;
|01D1||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char obj goto char on foot||&lt;br /&gt;
|-&lt;br /&gt;
|01D2||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char goto player on foot||&lt;br /&gt;
|-&lt;br /&gt;
|01D3||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj leave car||&lt;br /&gt;
|-&lt;br /&gt;
|01D4||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj enter car as passenger||&lt;br /&gt;
|-&lt;br /&gt;
|01D5||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj enter car as driver||&lt;br /&gt;
|-&lt;br /&gt;
|01D6||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|01D7||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|01D8||{{Icon|VC}}||2||char handle, object handle||set char obj destroy object||&lt;br /&gt;
|-&lt;br /&gt;
|01D9||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj destroy car||&lt;br /&gt;
|-&lt;br /&gt;
|01DA||{{Icon|3}}||5||char handle, flt, flt, flt, flt||task actor walk to area||&lt;br /&gt;
|-&lt;br /&gt;
|01DB||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|01DC||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|01DD||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|01DE||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char as leader||&lt;br /&gt;
|-&lt;br /&gt;
|01DF||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set player as leader||&lt;br /&gt;
|-&lt;br /&gt;
|01E0||{{Icon|3}} {{Icon|VC}}||1||char handle||leave group||&lt;br /&gt;
|-&lt;br /&gt;
|[[01E1]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||set char obj follow route||&lt;br /&gt;
|-&lt;br /&gt;
|01E2||{{Icon|3}} {{Icon|VC}}||4||int, flt, flt, flt||add route point||&lt;br /&gt;
|-&lt;br /&gt;
|01E3||{{Icon|t}}||4||string, int, int, int||print with number big||&lt;br /&gt;
|-&lt;br /&gt;
|01E4||{{Icon|t}}||4||string, int, int, int||print with number||&lt;br /&gt;
|-&lt;br /&gt;
|01E5||{{Icon|t}}||4||string, int, int, int||print with number now||&lt;br /&gt;
|-&lt;br /&gt;
|01E6||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|01E7||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch roads on||&lt;br /&gt;
|-&lt;br /&gt;
|01E8||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch roads off||&lt;br /&gt;
|-&lt;br /&gt;
|01E9||{{Icon|t}}||2||car handle, var||get number of passengers||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01EA||{{Icon|t}}||2||car handle, var||get maximum number of passengers||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01EB||{{Icon|t}}||1||flt||set car density multiplier||&lt;br /&gt;
|-&lt;br /&gt;
|01EC||{{Icon|t}}||2||car handle, int||set car heavy||&lt;br /&gt;
|-&lt;br /&gt;
|01ED||{{Icon|3}} {{Icon|VC}}||1||char handle||clear char threat search||&lt;br /&gt;
|-&lt;br /&gt;
|[[01EE]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||activate crane||&lt;br /&gt;
|-&lt;br /&gt;
|01EF||{{Icon|3}}||2||flt, flt||deactivate crane||&lt;br /&gt;
|-&lt;br /&gt;
|[[01F0]]||{{Icon|t}}||1||int||set max wanted level||&lt;br /&gt;
|-&lt;br /&gt;
|01F1||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|01F2||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|01F3||{{Icon|t}}||1||car handle||is car in air proper||&lt;br /&gt;
|-&lt;br /&gt;
|01F4||{{Icon|t}}||1||car handle||is car upsidedown||&lt;br /&gt;
|-&lt;br /&gt;
|01F5||{{Icon|t}}||2||player handle, var||get player char||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01F6||{{Icon|t}}||0||||cancel override restart||&lt;br /&gt;
|-&lt;br /&gt;
|01F7||{{Icon|t}}||2||player handle, int||set police ignore player||&lt;br /&gt;
|-&lt;br /&gt;
|01F8||{{Icon|3}}||5||string, int, int, int, int||print pager text with number||&lt;br /&gt;
|-&lt;br /&gt;
|[[01F9]]||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||start kill frenzy||&lt;br /&gt;
|-&lt;br /&gt;
|01FA||{{Icon|t}}||1||var||read kill frenzy status||&lt;br /&gt;
|-&lt;br /&gt;
|01FB||{{Icon|t}}||2||flt, var||get square root||&lt;br /&gt;
|-&lt;br /&gt;
|01FC||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||locate player by any means car 2d||&lt;br /&gt;
|-&lt;br /&gt;
|01FD||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||locate player on foot car 2d||&lt;br /&gt;
|-&lt;br /&gt;
|01FE||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||locate player in car car 2d||&lt;br /&gt;
|-&lt;br /&gt;
|01FF||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||locate player by any means car 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0200||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||locate player on foot car 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0201||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||locate player in car car 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0202||{{Icon|t}}||5||char handle, car handle, flt, flt, int||locate char by any means car 2d||&lt;br /&gt;
|-&lt;br /&gt;
|0203||{{Icon|t}}||5||char handle, car handle, flt, flt, int||locate char on foot car 2d||&lt;br /&gt;
|-&lt;br /&gt;
|0204||{{Icon|t}}||5||char handle, car handle, flt, flt, int||locate char in car car 2d||&lt;br /&gt;
|-&lt;br /&gt;
|0205||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||locate char by any means car 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0206||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||locate char on foot car 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0207||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||locate char in car car 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0208||{{Icon|t}}||2||flt, flt, var||generate random float in range||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0209||{{Icon|t}}||2||int, int, var||generate random int in range||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[020A]]||{{Icon|t}}||2||car handle, int||lock car doors||&lt;br /&gt;
|-&lt;br /&gt;
|020B||{{Icon|t}}||1||car handle||explode car||&lt;br /&gt;
|-&lt;br /&gt;
|[[020C]]||{{Icon|t}}||4||flt, flt, flt, int||add explosion||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|020D||{{Icon|t}}||1||car handle||is car upright||&lt;br /&gt;
|-&lt;br /&gt;
|020E||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||turn char to face char||&lt;br /&gt;
|-&lt;br /&gt;
|020F||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||turn char to face player||&lt;br /&gt;
|-&lt;br /&gt;
|0210||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||turn player to face char||&lt;br /&gt;
|-&lt;br /&gt;
|0211||{{Icon|3}} {{Icon|VC}}||3||char handle, flt, flt||set char obj goto coord on foot||&lt;br /&gt;
|-&lt;br /&gt;
|0212||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0213]]||{{Icon|t}}||6||int, int, flt, flt, flt, var||create pickup||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0214||{{Icon|t}}||1||pickup handle||has pickup been collected||&lt;br /&gt;
|-&lt;br /&gt;
|0215||{{Icon|t}}||1||pickup handle||remove pickup||&lt;br /&gt;
|-&lt;br /&gt;
|[[0216]]||{{Icon|t}}||2||car handle, int||set taxi lights||&lt;br /&gt;
|-&lt;br /&gt;
|0217||{{Icon|t}}||3||string, int, int||print text big q||&lt;br /&gt;
|-&lt;br /&gt;
|0218||{{Icon|3}}||4||string, int, int, int||print text with number big q||&lt;br /&gt;
|-&lt;br /&gt;
|0219||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}}||8&amp;lt;br /&amp;gt;10||flt, flt, flt, flt, flt, flt, int, var&amp;lt;br /&amp;gt;flt, flt, flt, flt, flt, flt, flt, flt, int, var||create garage||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|021A||{{Icon|3}}||9||flt, flt, flt, flt, flt, flt, int, int, var||create garage with car model||&lt;br /&gt;
|-&lt;br /&gt;
|[[021B]]||{{Icon|t}}||2||garage handle, car handle||set target car for mission garage||&lt;br /&gt;
|-&lt;br /&gt;
|021C||{{Icon|3}} {{Icon|VC}}||1||garage handle||is car in mission garage||&lt;br /&gt;
|-&lt;br /&gt;
|[[021D]]||{{Icon|3}}||1||int||set free bombs||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|021E||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[021F]]||{{Icon|3}}||1||int||set all taxi lights||&lt;br /&gt;
|-&lt;br /&gt;
|0220||{{Icon|3}}||1||car handle||does car have car bomb||&lt;br /&gt;
|-&lt;br /&gt;
|0221||{{Icon|t}}||2||player handle, int||set player cannot exit car||&lt;br /&gt;
|-&lt;br /&gt;
|0222||{{Icon|3}} {{Icon|VC}}||2||player handle, int||set player health||&lt;br /&gt;
|-&lt;br /&gt;
|0223||{{Icon|t}}||2||char handle, int||set char health||&lt;br /&gt;
|-&lt;br /&gt;
|0224||{{Icon|t}}||2||car handle, int||set car health||&lt;br /&gt;
|-&lt;br /&gt;
|0225||{{Icon|3}} {{Icon|VC}}||2||player handle, var||get player health||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0226||{{Icon|t}}||2||char handle, var||get char health||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0227||{{Icon|t}}||2||car handle, var||get car health||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0228]]||{{Icon|3}}||2||car handle, int||is car armed with bomb||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0229||{{Icon|t}}||3||car handle, int, int||change car colour||&lt;br /&gt;
|-&lt;br /&gt;
|022A||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch ped paths on||&lt;br /&gt;
|-&lt;br /&gt;
|022B||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch ped paths off||&lt;br /&gt;
|-&lt;br /&gt;
|022C||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||char look at char always||&lt;br /&gt;
|-&lt;br /&gt;
|022D||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||char look at player always||&lt;br /&gt;
|-&lt;br /&gt;
|022E||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||player look at char always||&lt;br /&gt;
|-&lt;br /&gt;
|022F||{{Icon|3}} {{Icon|VC}}||1||char handle||stop char looking||&lt;br /&gt;
|-&lt;br /&gt;
|0230||{{Icon|3}} {{Icon|VC}}||1||player handle||stop player looking||&lt;br /&gt;
|-&lt;br /&gt;
|0231||{{Icon|3}}||1||int||set second police helicopter||&lt;br /&gt;
|-&lt;br /&gt;
|0232||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0233||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0234||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0235||{{Icon|VC}}||3||int, int, int||set gang models||&lt;br /&gt;
|-&lt;br /&gt;
|[[0236]]||{{Icon|3}} {{Icon|VC}}||2||int, int||set gang car||&lt;br /&gt;
|-&lt;br /&gt;
|[[0237]]||{{Icon|t}}||3||int, int, int||set gang weapons||&lt;br /&gt;
|-&lt;br /&gt;
|0238||{{Icon|3}}||5||player handle, flt, flt, flt, flt||set char obj run to area||&lt;br /&gt;
|-&lt;br /&gt;
|0239||{{Icon|3}} {{Icon|VC}}||3||char handle, flt, flt||set char obj run to coord||&lt;br /&gt;
|-&lt;br /&gt;
|023A||{{Icon|3}}||2||player handle, object handle||is player touching object on foot||&lt;br /&gt;
|-&lt;br /&gt;
|023B||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||is char touching object on foot||&lt;br /&gt;
|-&lt;br /&gt;
|[[023C]]||{{Icon|t}}||2||int, string||load special character||parameters rearranged in SB in San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|[[023D]]||{{Icon|t}}||1||string||has special character loaded||&lt;br /&gt;
|-&lt;br /&gt;
|023E||{{Icon|3}}||2||car handle, int||flash car||&lt;br /&gt;
|-&lt;br /&gt;
|023F||{{Icon|3}}||2||char handle, int||flash char||&lt;br /&gt;
|-&lt;br /&gt;
|0240||{{Icon|3}}||2||object handle, int||flash object||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0241||{{Icon|t}}||1||player handle||is player in remote mode||&lt;br /&gt;
|-&lt;br /&gt;
|0242||{{Icon|3}}||2||car handle||arm car with bomb||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[0243]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char personality||&lt;br /&gt;
|-&lt;br /&gt;
|0244||{{Icon|t}}||3||flt, flt, flt||set cutscene offset||&lt;br /&gt;
|-&lt;br /&gt;
|0245||{{Icon|t}}||2||char handle, int||set anim group for char||&lt;br /&gt;
|-&lt;br /&gt;
|0246||{{Icon|3}}||2||player handle, int||set anim group for player||&lt;br /&gt;
|-&lt;br /&gt;
|[[0247]]||{{Icon|t}}||1||int||request model||&lt;br /&gt;
|-&lt;br /&gt;
|[[0248]]||{{Icon|t}}||1||int||has model loaded||&lt;br /&gt;
|-&lt;br /&gt;
|[[0249]]||{{Icon|t}}||1||int||mark model as no longer needed||&lt;br /&gt;
|-&lt;br /&gt;
|[[024A]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, var||get phone||&lt;br /&gt;
|-&lt;br /&gt;
|024B||{{Icon|3}}||2||phone handle, string||set repeated phone message||&lt;br /&gt;
|-&lt;br /&gt;
|024C||{{Icon|3}}||2||phone handle, string||set phone message||&lt;br /&gt;
|-&lt;br /&gt;
|024D||{{Icon|3}}||1||phone handle||has phone displayed message||&lt;br /&gt;
|-&lt;br /&gt;
|[[024E]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||turn phone off||&lt;br /&gt;
|-&lt;br /&gt;
|[[024F]]||{{Icon|t}}||9||flt, flt, flt, flt, int, int, int, int, int||create corona||&lt;br /&gt;
|-&lt;br /&gt;
|0250||{{Icon|3}}||6||flt, flt, flt, int, int, int||draw light||&lt;br /&gt;
|-&lt;br /&gt;
|0251||{{Icon|3}}||0||||store weather state||&lt;br /&gt;
|-&lt;br /&gt;
|0252||{{Icon|3}}||0||||restore weather state||&lt;br /&gt;
|-&lt;br /&gt;
|0253||{{Icon|t}}||0||||save current time||&lt;br /&gt;
|-&lt;br /&gt;
|0254||{{Icon|t}}||0||||restore current time||&lt;br /&gt;
|-&lt;br /&gt;
|[[0255]]||{{Icon|3}}||4||flt, flt, flt, flt||restart critical mission||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[0256]]||{{Icon|t}}||1||player handle||is player playing||&lt;br /&gt;
|-&lt;br /&gt;
|0257||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#8212;||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|0291||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char heed threats||&lt;br /&gt;
|-&lt;br /&gt;
|0292||{{Icon|3}}||2||player handle, int||set player attack when provoked||&lt;br /&gt;
|-&lt;br /&gt;
|0293||{{Icon|t}}||1||var||get controller mode||&lt;br /&gt;
|-&lt;br /&gt;
|0294||{{Icon|t}}||2||car handle, int||set can respray car||&lt;br /&gt;
|-&lt;br /&gt;
|[[0295]]||{{Icon|3}}||1||car handle||is car taxi vehicle||&lt;br /&gt;
|-&lt;br /&gt;
|[[0296]]||{{Icon|t}}||1||int||unload special character||&lt;br /&gt;
|-&lt;br /&gt;
|0297||{{Icon|3}} {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}}||0&amp;lt;br /&amp;gt;1||&amp;lt;br/&amp;gt;player handle||reset number of models killed by player||&lt;br /&gt;
|-&lt;br /&gt;
|0298||{{Icon|3}} {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}}||2&amp;lt;br /&amp;gt;3||int, var&amp;lt;br /&amp;gt;player handle, int, var||get number of models killed by player||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0299]]||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|SA}}||1||garage handle&amp;lt;br /&amp;gt;string||activate garage||simulated in LC mod, [[0299#For Vice City|available for VC through CLEO]]&lt;br /&gt;
|-&lt;br /&gt;
|029A||{{Icon|3}}||1||int||switch taxi timer||&lt;br /&gt;
|-&lt;br /&gt;
|[[029B]]||{{Icon|t}}||5||int, flt, flt, flt, object handle||create object no offset||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[029C]]||{{Icon|3}}||1||car handle||is boat||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|029D||{{Icon|3}}||5||char handle, flt, flt, flt, flt||task actor drive then walk to area ||&lt;br /&gt;
|-&lt;br /&gt;
|029E||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|029F||{{Icon|3}} {{Icon|VC}}||1||player handle||is player stopped||&lt;br /&gt;
|-&lt;br /&gt;
|02A0||{{Icon|3}}||1||char handle||is char stopped||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02A1||{{Icon|3}}||2||int, int||message wait||&lt;br /&gt;
|-&lt;br /&gt;
|02A2||{{Icon|3}}||5||int, int, flt, flt, flt||add particle effect||&lt;br /&gt;
|-&lt;br /&gt;
|[[02A3]]||{{Icon|t}}||1||int||switch widescreen||&lt;br /&gt;
|-&lt;br /&gt;
|02A4||{{Icon|3}}||3||car handle, int, var||add sprite blip for car||&lt;br /&gt;
|-&lt;br /&gt;
|02A5||{{Icon|3}}||3||char handle, int, var||add sprite blip for char||&lt;br /&gt;
|-&lt;br /&gt;
|02A6||{{Icon|3}}||3||object handle, int, var||add sprite blip for object||&lt;br /&gt;
|-&lt;br /&gt;
|02A7||{{Icon|t}}||5||flt, flt, flt, int, var||add sprite blip for contact point||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02A8||{{Icon|t}}||5||flt, flt, flt, int, var||add sprite blip for coord||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02A9||{{Icon|t}}||2||char handle, int||set char only damaged by player||&lt;br /&gt;
|-&lt;br /&gt;
|02AA||{{Icon|t}}||2||car handle, int||set car only damaged by player||&lt;br /&gt;
|-&lt;br /&gt;
|[[02AB]]||{{Icon|t}}||6||char handle, int, int, int, int, int||set char proofs||&lt;br /&gt;
|-&lt;br /&gt;
|[[02AC]]||{{Icon|t}}||6||car handle, int, int, int, int, int||set car proofs||&lt;br /&gt;
|-&lt;br /&gt;
|02AD||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player in angled area 2d||&lt;br /&gt;
|-&lt;br /&gt;
|02AE||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player in angled area on foot 2d||&lt;br /&gt;
|-&lt;br /&gt;
|02AF||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player in angled area in car 2d||&lt;br /&gt;
|-&lt;br /&gt;
|02B0||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player stopped in angled area 2d||&lt;br /&gt;
|-&lt;br /&gt;
|02B1||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player stopped in angled area on foot 2d||&lt;br /&gt;
|-&lt;br /&gt;
|02B2||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player stopped in angled area in car 2d||&lt;br /&gt;
|-&lt;br /&gt;
|02B3||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player in angled area 3d||&lt;br /&gt;
|-&lt;br /&gt;
|02B4||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player in angled area on foot 3d||&lt;br /&gt;
|-&lt;br /&gt;
|02B5||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player in angled area in car 3d||&lt;br /&gt;
|-&lt;br /&gt;
|02B6||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player stopped in angled area 3d||&lt;br /&gt;
|-&lt;br /&gt;
|02B7||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player stopped in angled area on foot 3d||&lt;br /&gt;
|-&lt;br /&gt;
|02B8||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player stopped in angled area in car 3d||&lt;br /&gt;
|-&lt;br /&gt;
|[[02B9]]||{{Icon|3}} {{Icon|SA}}||1||garage handle||deactivate garage||simulated in LC mod, [[02B9#For Vice City|available for VC through CLEO]]&lt;br /&gt;
|-&lt;br /&gt;
|02BA||{{Icon|3}}||2||garage handle, var||get number of cars collected by garage (unsupported)||&lt;br /&gt;
|-&lt;br /&gt;
|02BB||{{Icon|3}}||2||garage handle, car handle||has specified car been taken to garage (unsupported)||&lt;br /&gt;
|-&lt;br /&gt;
|02BC||{{Icon|3}}||1||int||set swat required||&lt;br /&gt;
|-&lt;br /&gt;
|02BD||{{Icon|uns}}||-||||||set fbi required?&lt;br /&gt;
|-&lt;br /&gt;
|02BE||{{Icon|uns}}||-||||||set army required?&lt;br /&gt;
|-&lt;br /&gt;
|02BF||{{Icon|t}}||1||car handle||is car in water||&lt;br /&gt;
|-&lt;br /&gt;
|02C0||{{Icon|t}}||6||flt, flt, flt, var, var, var||get closest char node||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02C1||{{Icon|t}}||6||flt, flt, flt, var, var, var||get closest car node||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02C2||{{Icon|t}}||4||car handle, flt, flt, flt||car goto coordinates accurate||&lt;br /&gt;
|-&lt;br /&gt;
|[[02C3]]||{{Icon|3}}||1||int||create donkey mags||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02C4||{{Icon|3}}||0||||save player coords||has no related opcode to read them&lt;br /&gt;
|-&lt;br /&gt;
|02C5||{{Icon|3}}||1||var||get number of donkey mags picked up||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02C6||{{Icon|3}}||0||||clear special pickups||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02C7||{{Icon|3}}||5||flt, flt, flt, flt, int||scatter platinum||simulated in LC mod, parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02C8||{{Icon|3}}||1||var||get number of platinum in car||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02C9||{{Icon|3}}||0||||clear number of platinum carried||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02CA||{{Icon|t}}||1||car handle||is car on screen||&lt;br /&gt;
|-&lt;br /&gt;
|02CB||{{Icon|t}}||1||char handle||is char on screen||&lt;br /&gt;
|-&lt;br /&gt;
|02CC||{{Icon|t}}||1||object handle||is object on screen||&lt;br /&gt;
|-&lt;br /&gt;
|02CD||{{Icon|3}}||2||int, int||gosub file||&lt;br /&gt;
|-&lt;br /&gt;
|[[02CE]]||{{Icon|t}}||4||flt, flt, flt, var||get ground z for 3d coord||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02CF||{{Icon|t}}||4||flt, flt, flt, var||start script fire||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02D0||{{Icon|t}}||1||fire handle||is fire extinguished||&lt;br /&gt;
|-&lt;br /&gt;
|02D1||{{Icon|t}}||1||fire handle||remove fire||&lt;br /&gt;
|-&lt;br /&gt;
|02D2||{{Icon|3}}||2||car handle, int||set comedy controls||&lt;br /&gt;
|-&lt;br /&gt;
|02D3||{{Icon|t}}||4||car handle, flt, flt, flt||boat goto coords||&lt;br /&gt;
|-&lt;br /&gt;
|02D4||{{Icon|t}}||1||car handle||boat stop||&lt;br /&gt;
|-&lt;br /&gt;
|02D5||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player shooting in area||&lt;br /&gt;
|-&lt;br /&gt;
|[[02D6]]||{{Icon|3}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||is char shooting in area||&lt;br /&gt;
|-&lt;br /&gt;
|02D7||{{Icon|3}} {{Icon|VC}}||2||player handle, int||is current player weapon||&lt;br /&gt;
|-&lt;br /&gt;
|02D8||{{Icon|t}}||2||char handle, int||is current char weapon||&lt;br /&gt;
|-&lt;br /&gt;
|02D9||{{Icon|3}}||0||||clear number of donkey mags picked up||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02DA||{{Icon|3}}||3||flt, flt, flt||create single donkey mag at coords||&lt;br /&gt;
|-&lt;br /&gt;
|02DB||{{Icon|t}}||2||car handle, flt||set boat cruise speed||&lt;br /&gt;
|-&lt;br /&gt;
|02DC||{{Icon|3}}||5||flt, flt, flt, flt, var||get random char in area||&lt;br /&gt;
|-&lt;br /&gt;
|[[02DD]]||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}}||3&amp;lt;br /&amp;gt;5||string, var&amp;lt;br /&amp;gt;string, int, int, int, var||get random char in zone||parameters rearranged in GTA III in SB&lt;br /&gt;
|-&lt;br /&gt;
|02DE||{{Icon|3}} {{Icon|VC}}||1||player handle||is player in taxi||&lt;br /&gt;
|-&lt;br /&gt;
|02DF||{{Icon|3}} {{Icon|VC}}||1||player handle||is player shooting||&lt;br /&gt;
|-&lt;br /&gt;
|02E0||{{Icon|t}}||1||char handle||is char shooting||&lt;br /&gt;
|-&lt;br /&gt;
|02E1||{{Icon|t}}||5||flt, flt, flt, int, var||create money pickup||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02E2||{{Icon|t}}||2||char handle, int||set char accuracy||&lt;br /&gt;
|-&lt;br /&gt;
|02E3||{{Icon|t}}||2||car handle, var||get car speed||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[02E4]]||{{Icon|t}}||1||string||load cutscene||&lt;br /&gt;
|-&lt;br /&gt;
|02E5||{{Icon|3}} {{Icon|VC}}||2||int, var||create cutscene object||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02E6||{{Icon|3}} {{Icon|VC}}||2||object handle, string||set cutscene anim||&lt;br /&gt;
|-&lt;br /&gt;
|[[02E7]]||{{Icon|t}}||0||||start cutscene||&lt;br /&gt;
|-&lt;br /&gt;
|02E8||{{Icon|t}}||1||var||get cutscene time||&lt;br /&gt;
|-&lt;br /&gt;
|02E9||{{Icon|t}}||0||||has cutscene finished||&lt;br /&gt;
|-&lt;br /&gt;
|[[02EA]]||{{Icon|t}}||0||||clear cutscene||&lt;br /&gt;
|-&lt;br /&gt;
|02EB||{{Icon|t}}||0||||restore camera jumpcut||&lt;br /&gt;
|-&lt;br /&gt;
|02EC||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||put [[hidden package]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[02ED]]||{{Icon|t}}||1||int||set total [[hidden package]]s||&lt;br /&gt;
|-&lt;br /&gt;
|02EE||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||is projectile in area||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02EF||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||destroy projectile in area||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02F0||{{Icon|3}}||3||flt, flt, flt||create explosive barrel pickup||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02F1||{{Icon|3}}||3||flt, flt, flt||create explosive barrel pickup||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02F2||{{Icon|t}}||2||char handle, int||is char model||&lt;br /&gt;
|-&lt;br /&gt;
|02F3||{{Icon|3}} {{Icon|VC}}||2||int, string||load special model||&lt;br /&gt;
|-&lt;br /&gt;
|02F4||{{Icon|3}}||3||object handle, int, object handle||create cutscene head||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02F5||{{Icon|3}}||2||object handle, string||set cutscene head anim||&lt;br /&gt;
|-&lt;br /&gt;
|[[02F6]]||{{Icon|t}}||2||float, var||get sine||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[02F7]]||{{Icon|t}}||2||float, var||get cosine||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02F8||{{Icon|t}}||2||car handle, var||get car forward x||&lt;br /&gt;
|-&lt;br /&gt;
|02F9||{{Icon|t}}||2||car handle, var||get car forward y||&lt;br /&gt;
|-&lt;br /&gt;
|[[02FA]]||{{Icon|t}}||2||garage handle, int||change garage type||&lt;br /&gt;
|-&lt;br /&gt;
|[[02FB]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||create crusher crane||&lt;br /&gt;
|-&lt;br /&gt;
|02FC||{{Icon|3}}||5||string, int, int, int, int||print with 2 numbers||&lt;br /&gt;
|-&lt;br /&gt;
|02FD||{{Icon|t}}||5||string, int, int, int, int||print with 2 numbers now||&lt;br /&gt;
|-&lt;br /&gt;
|02FE||{{Icon|3}}||5||string, int, int, int, int||print with 2 numbers soon||&lt;br /&gt;
|-&lt;br /&gt;
|02FF||{{Icon|t}}||6||string, int, int, int, int, int||print with 3 numbers||&lt;br /&gt;
|-&lt;br /&gt;
|0300||{{Icon|3}}||6||string, int, int, int, int, int||print with 3 numbers now ||&lt;br /&gt;
|-&lt;br /&gt;
|0301||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0302||{{Icon|t}}||7||string, int, int, int, int, int, int||print with 4 numbers||&lt;br /&gt;
|-&lt;br /&gt;
|0303||{{Icon|3}} {{Icon|SA}}||7||string, int, int, int, int, int, int||print with 4 numbers now||&lt;br /&gt;
|-&lt;br /&gt;
|0304||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0305||{{Icon|3}}||8||string, int, int, int, int, int, int, int||print with 5 numbers||&lt;br /&gt;
|-&lt;br /&gt;
|0306||{{Icon|3}}||8||string, int, int, int, int, int, int, int||print with 5 numbers now||&lt;br /&gt;
|-&lt;br /&gt;
|0307||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0308||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||print with 6 numbers||&lt;br /&gt;
|-&lt;br /&gt;
|0309||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||print with 6 numbers now||&lt;br /&gt;
|-&lt;br /&gt;
|030A||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|030B||{{Icon|3}}||3||char handle, char handle, int||set formation||&lt;br /&gt;
|-&lt;br /&gt;
|[[030C]]||{{Icon|t}}||1||int||player made progress||&lt;br /&gt;
|-&lt;br /&gt;
|[[030D]]||{{Icon|t}}||1||int||set max progress||&lt;br /&gt;
|-&lt;br /&gt;
|[[030E]]||{{Icon|3}} {{Icon|VC}}||1||flt||register jump distance||&lt;br /&gt;
|-&lt;br /&gt;
|[[030F]]||{{Icon|3}} {{Icon|VC}}||1||flt||register jump height||&lt;br /&gt;
|-&lt;br /&gt;
|[[0310]]||{{Icon|3}} {{Icon|VC}}||1||int||register jump flips||&lt;br /&gt;
|-&lt;br /&gt;
|[[0311]]||{{Icon|3}} {{Icon|VC}}||1||int||register jump spins||&lt;br /&gt;
|-&lt;br /&gt;
|[[0312]]||{{Icon|3}} {{Icon|VC}}||1||int||register jump stunt||&lt;br /&gt;
|-&lt;br /&gt;
|[[0313]]||{{Icon|3}} {{Icon|VC}}||0||||register unique jump found||&lt;br /&gt;
|-&lt;br /&gt;
|[[0314]]||{{Icon|3}} {{Icon|VC}}||1||int||set unique jumps total||&lt;br /&gt;
|-&lt;br /&gt;
|[[0315]]||{{Icon|3}} {{Icon|VC}}||0||||register passenger dropped off taxi||&lt;br /&gt;
|-&lt;br /&gt;
|[[0316]]||{{Icon|3}} {{Icon|VC}}||1||int||register money made taxi||&lt;br /&gt;
|-&lt;br /&gt;
|[[0317]]||{{Icon|t}}||0||||register mission given||&lt;br /&gt;
|-&lt;br /&gt;
|[[0318]]||{{Icon|t}}||1||string||register mission passed||&lt;br /&gt;
|-&lt;br /&gt;
|0319||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char running||&lt;br /&gt;
|-&lt;br /&gt;
|031A||{{Icon|t}}||0||||remove all script fires||&lt;br /&gt;
|-&lt;br /&gt;
|031B||{{Icon|3}}||2||car handle, int||is car primary color||&lt;br /&gt;
|-&lt;br /&gt;
|031C||{{Icon|3}}||2||car handle, int||is car secondary color||&lt;br /&gt;
|-&lt;br /&gt;
|[[031D]]||{{Icon|t}}||2||char handle, int||has char been damaged by weapon||&lt;br /&gt;
|-&lt;br /&gt;
|031E||{{Icon|t}}||2||car handle, int||has car been damaged by weapon||&lt;br /&gt;
|-&lt;br /&gt;
|031F||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||is char in chars group||&lt;br /&gt;
|-&lt;br /&gt;
|0320||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||is char in players group||&lt;br /&gt;
|-&lt;br /&gt;
|0321||{{Icon|t}}||1||char handle||explode char head||&lt;br /&gt;
|-&lt;br /&gt;
|[[0322]]||{{Icon|3}} {{Icon|VC}}||1||player handle||explode player head||&lt;br /&gt;
|-&lt;br /&gt;
|0323||{{Icon|t}}||2||car handle, int||anchor boat||&lt;br /&gt;
|-&lt;br /&gt;
|[[0324]]||{{Icon|3}} {{Icon|VC}}||3||string, int, int||set pedgroup info||&lt;br /&gt;
|-&lt;br /&gt;
|[[0325]]||{{Icon|t}}||2||car handle, var||start car fire||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0326]]||{{Icon|t}}||2||char handle, var||start char fire||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0327||{{Icon|t}}||6||flt, flt, flt, flt, int, var||get random car of type in area||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0328||{{Icon|3}}||3||string, int, var||get random car of type in zone||&lt;br /&gt;
|-&lt;br /&gt;
|0329||{{Icon|3}} {{Icon|VC}}||1||garage handle||has respray happened||&lt;br /&gt;
|-&lt;br /&gt;
|032A||{{Icon|t}}||1||int||set behind camera mode||&lt;br /&gt;
|-&lt;br /&gt;
|[[032B]]||{{Icon|t}}||7||int, int, int, flt, flt, flt, var||create pickup with ammo||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|032C||{{Icon|3}} {{Icon|VC}}||2||car handle, car handle||set car ram car||&lt;br /&gt;
|-&lt;br /&gt;
|032D||{{Icon|3}}||2||car handle, car handle||set char block car||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|032E||{{Icon|3}}||1||char handle||set char obj catch train||&lt;br /&gt;
|-&lt;br /&gt;
|032F||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0330]]||{{Icon|t}}||2||player handle, int||set player never gets tired||&lt;br /&gt;
|-&lt;br /&gt;
|0331||{{Icon|t}}||2||player handle, int||set player fast reload||&lt;br /&gt;
|-&lt;br /&gt;
|[[0332]]||{{Icon|t}}||2||char handle, int||set char bleeding||&lt;br /&gt;
|-&lt;br /&gt;
|0333||{{Icon|3}}||1||car handle||set car funny suspension||&lt;br /&gt;
|-&lt;br /&gt;
|0334||{{Icon|3}}||2||car handle, int||set car big wheels||&lt;br /&gt;
|-&lt;br /&gt;
|[[0335]]||{{Icon|t}}||1||int||set free resprays||&lt;br /&gt;
|-&lt;br /&gt;
|0336||{{Icon|3}} {{Icon|VC}}||2||player handle, int||set player visible||&lt;br /&gt;
|-&lt;br /&gt;
|0337||{{Icon|t}}||2||char handle, int||set char visible||&lt;br /&gt;
|-&lt;br /&gt;
|0338||{{Icon|3}} {{Icon|SA}}||2||car handle, int||set car visible||&lt;br /&gt;
|-&lt;br /&gt;
|0339||{{Icon|t}}||11||flt, flt, flt, flt, flt, flt, int, int, int, int, int||is area occupied||&lt;br /&gt;
|-&lt;br /&gt;
|033A||{{Icon|3}}||0||||start incoming cessna||&lt;br /&gt;
|-&lt;br /&gt;
|033B||{{Icon|3}}||0||||has incoming cessna been completed||&lt;br /&gt;
|-&lt;br /&gt;
|033C||{{Icon|3}}||0||||has incoming cessna been shot down||&lt;br /&gt;
|-&lt;br /&gt;
|033D||{{Icon|3}}||1||player handle||put out fire on player||&lt;br /&gt;
|-&lt;br /&gt;
|[[033E]]||{{Icon|t}}||3||flt, flt, string||display text||&lt;br /&gt;
|-&lt;br /&gt;
|033F||{{Icon|t}}||2||flt, flt||set text scale||&lt;br /&gt;
|-&lt;br /&gt;
|0340||{{Icon|t}}||4||int, int, int, int||set text colour||&lt;br /&gt;
|-&lt;br /&gt;
|0341||{{Icon|t}}||1||int||set text justify||&lt;br /&gt;
|-&lt;br /&gt;
|0342||{{Icon|t}}||1||int||set text centre||&lt;br /&gt;
|-&lt;br /&gt;
|0343||{{Icon|t}}||1||flt||set text line width||&lt;br /&gt;
|-&lt;br /&gt;
|0344||{{Icon|3}} {{Icon|SA}}||1||flt||set text centre size||&lt;br /&gt;
|-&lt;br /&gt;
|0345||{{Icon|t}}||1||int||set text background||&lt;br /&gt;
|-&lt;br /&gt;
|0346||{{Icon|3}}||4||int, int, int, int||set text background colour||&lt;br /&gt;
|-&lt;br /&gt;
|0347||{{Icon|3}}||1||int||set text background only text||&lt;br /&gt;
|-&lt;br /&gt;
|0348||{{Icon|t}}||1||int||set text proportional||&lt;br /&gt;
|-&lt;br /&gt;
|[[0349]]||{{Icon|3}} {{Icon|SA}}||1||int||set text font||&lt;br /&gt;
|-&lt;br /&gt;
|[[034A]]||{{Icon|3}}||0||||industrial passed||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[034B]]||{{Icon|3}}||0||||commercial passed||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[034C]]||{{Icon|3}}||0||||suburban passed||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|034D||{{Icon|t}}||4||object handle, flt, flt, int||rotate object||IF and SET&lt;br /&gt;
|-&lt;br /&gt;
|034E||{{Icon|t}}||8||object handle, flt, flt, flt, flt, flt, flt, int||slide object||IF and SET&lt;br /&gt;
|-&lt;br /&gt;
|034F||{{Icon|t}}||1||char handle||remove char elegantly||&lt;br /&gt;
|-&lt;br /&gt;
|0350||{{Icon|t}}||2||char handle, int||set char stay in same place||&lt;br /&gt;
|-&lt;br /&gt;
|0351||{{Icon|3}}||0||||is nasty game||&lt;br /&gt;
|-&lt;br /&gt;
|0352||{{Icon|3}} {{Icon|VC}}||2||char handle, string||undress char||&lt;br /&gt;
|-&lt;br /&gt;
|0353||{{Icon|3}} {{Icon|VC}}||1||char handle||dress char||&lt;br /&gt;
|-&lt;br /&gt;
|0354||{{Icon|3}}||1||flt||start chase scene||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0355||{{Icon|3}}||0||||stop chase scene||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0356||{{Icon|3}} {{Icon|SA}}||7||int, flt, flt, flt, flt, flt, flt||is explosion in area||&lt;br /&gt;
|-&lt;br /&gt;
|0357||{{Icon|3}}||2||int, string||is explosion in zone||&lt;br /&gt;
|-&lt;br /&gt;
|0358||{{Icon|3}}||0||||start drop off cessna||&lt;br /&gt;
|-&lt;br /&gt;
|0359||{{Icon|3}}||0||||has drop off cessna been shot down||&lt;br /&gt;
|-&lt;br /&gt;
|035A||{{Icon|3}}||3||var, var, var||find drop off cessna coordinates||&lt;br /&gt;
|-&lt;br /&gt;
|[[035B]]||{{Icon|3}}||4||flt, flt, flt, var||create floating package||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|035C||{{Icon|t}}||5||object handle, car handle, flt, flt, flt||place object relative to car||&lt;br /&gt;
|-&lt;br /&gt;
|[[035D]]||{{Icon|3}} {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}}||1&amp;lt;br /&amp;gt;2||object handle&amp;lt;br /&amp;gt;object handle, int||make object targettable||&lt;br /&gt;
|-&lt;br /&gt;
|035E||{{Icon|3}} {{Icon|VC}}||2||player handle, int||add armour to player||&lt;br /&gt;
|-&lt;br /&gt;
|035F||{{Icon|t}}||2||char handle, int||add armour to char||&lt;br /&gt;
|-&lt;br /&gt;
|[[0360]]||{{Icon|t}}||1||garage handle||open garage||&lt;br /&gt;
|-&lt;br /&gt;
|[[0361]]||{{Icon|t}}||1||garage handle||close garage||&lt;br /&gt;
|-&lt;br /&gt;
|0362||{{Icon|t}}||4||char handle, flt, flt, flt||warp char from car to coord ||&lt;br /&gt;
|-&lt;br /&gt;
|0363||{{Icon|t}}||6||flt, flt, flt, flt, int, int||set visibility of closest object of type||&lt;br /&gt;
|-&lt;br /&gt;
|0364||{{Icon|3}} {{Icon|SA}}||2||char handle, char handle||has char spotted char||&lt;br /&gt;
|-&lt;br /&gt;
|[[0365]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj hail taxi||&lt;br /&gt;
|-&lt;br /&gt;
|0366||{{Icon|t}}||1||object handle||has object been damaged||&lt;br /&gt;
|-&lt;br /&gt;
|[[0367]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||start kill frenzy headshot||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[0368]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||create ev crane||&lt;br /&gt;
|-&lt;br /&gt;
|0369||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||warp player into car||&lt;br /&gt;
|-&lt;br /&gt;
|036A||{{Icon|t}}||2||char handle, car handle||warp char into car||&lt;br /&gt;
|-&lt;br /&gt;
|036B||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|036C||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|036D||{{Icon|t}}||5||string, int, int, int, int||print text with 2 numbers big||&lt;br /&gt;
|-&lt;br /&gt;
|036E||{{Icon|3}}||6||string, int, int, int, int, int||print text with 3 numbers big||&lt;br /&gt;
|-&lt;br /&gt;
|036F||{{Icon|3}}||7||string, int, int, int, int, int, int||print text with 4 numbers big||&lt;br /&gt;
|-&lt;br /&gt;
|0370||{{Icon|3}}||8||string, int, int, int, int, int, int, int||print text with 5 numbers big||&lt;br /&gt;
|-&lt;br /&gt;
|0371||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||print text with 6 numbers big||&lt;br /&gt;
|-&lt;br /&gt;
|[[0372]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||set char wait state||&lt;br /&gt;
|-&lt;br /&gt;
|0373||{{Icon|t}}||0||||set camera behind player||&lt;br /&gt;
|-&lt;br /&gt;
|0374||{{Icon|3}}||1||int||set motion blur||&lt;br /&gt;
|-&lt;br /&gt;
|0375||{{Icon|3}}||4||||print string in string||&lt;br /&gt;
|-&lt;br /&gt;
|0376||{{Icon|t}}||4||flt, flt, flt, var||create random char||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0377||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj steal any car||&lt;br /&gt;
|-&lt;br /&gt;
|0378||{{Icon|3}}||3||||set 2 repeated phone messages||&lt;br /&gt;
|-&lt;br /&gt;
|0379||{{Icon|3}}||3||||set 2 phone messages||&lt;br /&gt;
|-&lt;br /&gt;
|037A||{{Icon|3}}||4||||set 3 repeated phone messages||&lt;br /&gt;
|-&lt;br /&gt;
|037B||{{Icon|3}}||4||||set 3 phone messages||&lt;br /&gt;
|-&lt;br /&gt;
|037C||{{Icon|3}}||5||||set 4 repeated phone messages||&lt;br /&gt;
|-&lt;br /&gt;
|037D||{{Icon|3}}||5||||set 4 phone messages||&lt;br /&gt;
|-&lt;br /&gt;
|037E||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||is sniper bullet in area||&lt;br /&gt;
|-&lt;br /&gt;
|037F||{{Icon|3}}||0||||give player detonator||&lt;br /&gt;
|-&lt;br /&gt;
|0380||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0381||{{Icon|t}}||4||object handle, flt, flt, flt||set object velocity||&lt;br /&gt;
|-&lt;br /&gt;
|0382||{{Icon|t}}||2||object handle, int||set object collision||&lt;br /&gt;
|-&lt;br /&gt;
|0383||{{Icon|3}} {{Icon|VC}}||1||car handle||is ice cream jingle on||&lt;br /&gt;
|-&lt;br /&gt;
|0384||{{Icon|t}}||4||string, string, int, int||print string in string now||&lt;br /&gt;
|-&lt;br /&gt;
|0385||{{Icon|SA}}||4||string, string, int, int||print string in string soon||&lt;br /&gt;
|-&lt;br /&gt;
|0386||{{Icon|3}}||6||||set 5 repeated phone messages||&lt;br /&gt;
|-&lt;br /&gt;
|0387||{{Icon|3}}||6||||set 5 phone messages||&lt;br /&gt;
|-&lt;br /&gt;
|0388||{{Icon|3}}||7||||set 6 repeated phone messages||&lt;br /&gt;
|-&lt;br /&gt;
|0389||{{Icon|3}}||7||||set 6 phone messages||&lt;br /&gt;
|-&lt;br /&gt;
|038A||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||is point obscured by a mission entity||&lt;br /&gt;
|-&lt;br /&gt;
|[[038B]]||{{Icon|t}}||0||||load all models now||&lt;br /&gt;
|-&lt;br /&gt;
|038C||{{Icon|t}}||4||object handle, flt, flt, flt||add to object velocity||&lt;br /&gt;
|-&lt;br /&gt;
|038D||{{Icon|t}}||9||int, flt, flt, flt, flt, int, int, int, int,||draw texture||&lt;br /&gt;
|-&lt;br /&gt;
|038E||{{Icon|t}}||8||flt, flt, flt, flt, int, int, int, int||draw rectangle||&lt;br /&gt;
|-&lt;br /&gt;
|[[038F]]||{{Icon|t}}||2||int, string||get texture from txd||parameters rearranged in SB in San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|0390||{{Icon|t}}||1||string||load txd||&lt;br /&gt;
|-&lt;br /&gt;
|0391||{{Icon|t}}||0||||release txd||&lt;br /&gt;
|-&lt;br /&gt;
|[[0392]]||{{Icon|t}}||2||object handle, int||set object dynamic||&lt;br /&gt;
|-&lt;br /&gt;
|0393||{{Icon|3}}&amp;lt;br&amp;gt;{{Icon|SA}}||2&amp;lt;br&amp;gt;3||char handle, flt&amp;lt;br&amp;gt;char handle, string, flt||set char animation speed||&lt;br /&gt;
|-&lt;br /&gt;
|[[0394]]||{{Icon|t}}||1||int||play mission passed tune||&lt;br /&gt;
|-&lt;br /&gt;
|0395||{{Icon|t}}||5||flt, flt, flt, flt, int||clear area||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0396||{{Icon|t}}||1||global var||freeze onscreen timer||&lt;br /&gt;
|-&lt;br /&gt;
|0397||{{Icon|t}}||2||car handle, int||switch car siren||&lt;br /&gt;
|-&lt;br /&gt;
|0398||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch ped roads on angled||&lt;br /&gt;
|-&lt;br /&gt;
|0399||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch ped roads off angled||&lt;br /&gt;
|-&lt;br /&gt;
|039A||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch roads on angled||&lt;br /&gt;
|-&lt;br /&gt;
|039B||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch roads off angled||&lt;br /&gt;
|-&lt;br /&gt;
|[[039C]]||{{Icon|t}}||2||car handle, int||set car watertight||&lt;br /&gt;
|-&lt;br /&gt;
|[[039D]]||{{Icon|3}} {{Icon|VC}}||12||int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int||add moving particle effect||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|039E||{{Icon|t}}||2||char handle, int||set char cant be dragged out||&lt;br /&gt;
|-&lt;br /&gt;
|039F||{{Icon|t}}||3||car handle, flt, flt||turn car to face coord||&lt;br /&gt;
|-&lt;br /&gt;
|[[03A0]]||{{Icon|3}}||3||car handle, flt, flt||is crane lifting car||&lt;br /&gt;
|-&lt;br /&gt;
|03A1||{{Icon|t}}||4||flt, flt, flt, flt||show sphere at coord||&lt;br /&gt;
|-&lt;br /&gt;
|03A2||{{Icon|t}}||2||car handle, int||set car status||&lt;br /&gt;
|-&lt;br /&gt;
|[[03A3]]||{{Icon|t}}||1||char handle||is char male||&lt;br /&gt;
|-&lt;br /&gt;
|[[03A4]]||{{Icon|t}}||1||string||script name||&lt;br /&gt;
|-&lt;br /&gt;
|03A5||{{Icon|3}}||3||garage handle, int, int||change garage type with car model||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|03A6||{{Icon|3}}||3||var, var, var||find incoming cessna coordinates||&lt;br /&gt;
|-&lt;br /&gt;
|03A7||{{Icon|t}}||1||nop||no operation (saved integer to debug file)||&lt;br /&gt;
|-&lt;br /&gt;
|03A8||{{Icon|t}}||1||nop||no operation (saved float to debug file)||used in mobile GTA III debug&lt;br /&gt;
|-&lt;br /&gt;
|03A9||{{Icon|t}}||0||nop||no operation (save newline to debug file)||used in mobile GTA III debug&lt;br /&gt;
|-&lt;br /&gt;
|03AA||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||police radio message||&lt;br /&gt;
|-&lt;br /&gt;
|03AB||{{Icon|t}}||2||car handle, int||set car strong||&lt;br /&gt;
|-&lt;br /&gt;
|03AC||{{Icon|3}} {{Icon|VC}}||1||int||remove route||&lt;br /&gt;
|-&lt;br /&gt;
|[[03AD]]||{{Icon|3}} {{Icon|VC}}||1||int||switch rubbish||&lt;br /&gt;
|-&lt;br /&gt;
|03AE||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||remove particle effects in area||&lt;br /&gt;
|-&lt;br /&gt;
|[[03AF]]||{{Icon|t}}||1||int||switch streaming||&lt;br /&gt;
|-&lt;br /&gt;
|[[03B0]]||{{Icon|t}}||1||garage handle||is garage open||&lt;br /&gt;
|-&lt;br /&gt;
|03B1||{{Icon|t}}||1||garage handle||is garage closed||&lt;br /&gt;
|-&lt;br /&gt;
|03B2||{{Icon|3}}||0||||start catalina heli||&lt;br /&gt;
|-&lt;br /&gt;
|03B3||{{Icon|3}}||0||||catalina heli take off||&lt;br /&gt;
|-&lt;br /&gt;
|03B4||{{Icon|3}}||0||||remove catalina heli||&lt;br /&gt;
|-&lt;br /&gt;
|03B5||{{Icon|3}}||0||||has catalina heli been shot down||&lt;br /&gt;
|-&lt;br /&gt;
|[[03B6]]||{{Icon|t}}||6||flt, flt, flt, flt, int, int||swap nearest building model||&lt;br /&gt;
|-&lt;br /&gt;
|03B7||{{Icon|t}}||1||int||switch world processing||&lt;br /&gt;
|-&lt;br /&gt;
|03B8||{{Icon|3}} {{Icon|VC}}||1||player handle||remove all player weapons||&lt;br /&gt;
|-&lt;br /&gt;
|03B9||{{Icon|3}}||1||car handle||grab catalina heli||&lt;br /&gt;
|-&lt;br /&gt;
|03BA||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||clear area of cars||&lt;br /&gt;
|-&lt;br /&gt;
|[[03BB]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||set garage door to rotate||&lt;br /&gt;
|-&lt;br /&gt;
|[[03BC]]||{{Icon|t}}||5||flt, flt, flt, flt, var||add sphere||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|03BD||{{Icon|t}}||1||sphere handle||remove sphere||&lt;br /&gt;
|-&lt;br /&gt;
|03BE||{{Icon|3}}||0||||catalina heli hover above||&lt;br /&gt;
|-&lt;br /&gt;
|03BF||{{Icon|t}}||2||player handle, int||set everyone ignore player||&lt;br /&gt;
|-&lt;br /&gt;
|03C0||{{Icon|t}}||2||char handle, var||store car char is in no save||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|03C1||{{Icon|3}} {{Icon|VC}}||2||player handle, var||store car player is in no save||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|03C2||{{Icon|3}}||1||phone handle||is phone displaying message||&lt;br /&gt;
|-&lt;br /&gt;
|03C3||{{Icon|t}}||3||global var, int, string||display onscreen timer with string||&lt;br /&gt;
|-&lt;br /&gt;
|[[03C4]]||{{Icon|t}}||3||global var, int, string||display onscreen counter with string||&lt;br /&gt;
|-&lt;br /&gt;
|[[03C5]]||{{Icon|t}}||4||flt, flt, flt, flt||create random car for car park||&lt;br /&gt;
|-&lt;br /&gt;
|03C6||{{Icon|3}}||1||int||is collision in memory||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|03C7||{{Icon|t}}||1||flt||set wanted multiplier||&lt;br /&gt;
|-&lt;br /&gt;
|[[03C8]]||{{Icon|t}}||0||||set camera in front of player||&lt;br /&gt;
|-&lt;br /&gt;
|[[03C9]]||{{Icon|3}}||1||car handle||is car visibly damaged||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|03CA||{{Icon|t}}||1||object handle||does object exist||&lt;br /&gt;
|-&lt;br /&gt;
|03CB||{{Icon|t}}||3||flt, flt, flt||load scene||&lt;br /&gt;
|-&lt;br /&gt;
|[[03CC]]||{{Icon|t}}||3||car handle, flt, int||add stuck car check||&lt;br /&gt;
|-&lt;br /&gt;
|[[03CD]]||{{Icon|t}}||1||car handle||remove stuck car check||&lt;br /&gt;
|-&lt;br /&gt;
|[[03CE]]||{{Icon|t}}||1||car handle||is car stuck||&lt;br /&gt;
|-&lt;br /&gt;
|[[03CF]]||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}}||1&amp;lt;br /&amp;gt;2||string&amp;lt;br /&amp;gt;int, string||load mission audio||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|03D0||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}}||0&amp;lt;br /&amp;gt;1||&amp;lt;br /&amp;gt;int||has mission audio loaded||&lt;br /&gt;
|-&lt;br /&gt;
|03D1||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}}||0&amp;lt;br /&amp;gt;1||&amp;lt;br /&amp;gt;int||play mission audio||&lt;br /&gt;
|-&lt;br /&gt;
|03D2||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}}||0&amp;lt;br /&amp;gt;1||&amp;lt;br /&amp;gt;int||has mission audio finished||&lt;br /&gt;
|-&lt;br /&gt;
|03D3||{{Icon|t}}||7||flt, flt, flt, var, var, var, var||get closest car node with heading||&lt;br /&gt;
|-&lt;br /&gt;
|[[03D4]]||{{Icon|3}} {{Icon|VC}}||2||garage handle, car handle||has import garage slot been filled||&lt;br /&gt;
|-&lt;br /&gt;
|03D5||{{Icon|t}}||1||string||clear this print||&lt;br /&gt;
|-&lt;br /&gt;
|03D6||{{Icon|t}}||1||string||clear this big print||&lt;br /&gt;
|-&lt;br /&gt;
|03D7||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}}||3&amp;lt;br /&amp;gt;4||flt, flt, flt&amp;lt;br /&amp;gt;int, flt, flt, flt||set mission audio position||&lt;br /&gt;
|-&lt;br /&gt;
|03D8||{{Icon|t}}||0||||activate save menu||&lt;br /&gt;
|-&lt;br /&gt;
|03D9||{{Icon|t}}||0||||did save complete successfully||&lt;br /&gt;
|-&lt;br /&gt;
|[[03DA]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||set garage camera follows player||&lt;br /&gt;
|-&lt;br /&gt;
|03DB||{{Icon|3}}||4||object handle, int, int, var||add blip for pickup old||&lt;br /&gt;
|-&lt;br /&gt;
|03DC||{{Icon|t}}||2||pickup handle, var||add blip for pickup||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|03DD||{{Icon|3}}||3||pickup handle, int, var||add blip sprite for pickup||&lt;br /&gt;
|-&lt;br /&gt;
|03DE||{{Icon|t}}||1||flt||set ped density multiplier||&lt;br /&gt;
|-&lt;br /&gt;
|[[03DF]]||{{Icon|3}} {{Icon|VC}}||1||int||force random ped type||&lt;br /&gt;
|-&lt;br /&gt;
|03E0||{{Icon|3}} {{Icon|SA}}||1||int||set text draw before fade||&lt;br /&gt;
|-&lt;br /&gt;
|03E1||{{Icon|3}} {{Icon|VC}}||1||var||get number of packages found||&lt;br /&gt;
|-&lt;br /&gt;
|03E2||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}}||1&amp;lt;br /&amp;gt;1||int&amp;lt;br /&amp;gt;char handle||register el burro time&amp;lt;br /&amp;gt;task char exit any car||&lt;br /&gt;
|-&lt;br /&gt;
|03E3||{{Icon|t}}||1||int||set next texture antialiased||&lt;br /&gt;
|-&lt;br /&gt;
|03E4||{{Icon|t}}||1||int||set text right justify||&lt;br /&gt;
|-&lt;br /&gt;
|[[03E5]]||{{Icon|t}}||1||string||print help||&lt;br /&gt;
|-&lt;br /&gt;
|[[03E6]]||{{Icon|t}}||0||||clear help||&lt;br /&gt;
|-&lt;br /&gt;
|[[03E7]]||{{Icon|t}}||1||int||flash hud object||&lt;br /&gt;
|-&lt;br /&gt;
|03E8||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|03E9||{{Icon|3}}||1||char handle||is char in control||&lt;br /&gt;
|-&lt;br /&gt;
|03EA||{{Icon|3}} {{Icon|VC}}||1||int||set generate cars around camera||&lt;br /&gt;
|-&lt;br /&gt;
|03EB||{{Icon|t}}||0||||clear small prints||&lt;br /&gt;
|-&lt;br /&gt;
|[[03EC]]||{{Icon|3}}||0||||has ev crane collected all cars||&lt;br /&gt;
|-&lt;br /&gt;
|[[03ED]]||{{Icon|t}}||2||car handle, int||set upsidedown car not damaged||&lt;br /&gt;
|-&lt;br /&gt;
|03EE||{{Icon|t}}||1||player handle||can player start mission||&lt;br /&gt;
|-&lt;br /&gt;
|03EF||{{Icon|t}}||1||player handle||make player safe for cutscene||only use before cutscenes&lt;br /&gt;
|-&lt;br /&gt;
|[[03F0]]||{{Icon|t}}||1||int||use text commands||&lt;br /&gt;
|-&lt;br /&gt;
|[[03F1]]||{{Icon|3}} {{Icon|VC}}||2||int, int||set threat for ped type||&lt;br /&gt;
|-&lt;br /&gt;
|03F2||{{Icon|3}} {{Icon|VC}}||2||int, int||clear threat for ped type||&lt;br /&gt;
|-&lt;br /&gt;
|03F3||{{Icon|t}}||3||car handle, var, var||get car colours||&lt;br /&gt;
|-&lt;br /&gt;
|03F4||{{Icon|t}}||1||int||set all cars can be damaged||&lt;br /&gt;
|-&lt;br /&gt;
|03F5||{{Icon|t}}||2||car handle, int||set car can be damaged||&lt;br /&gt;
|-&lt;br /&gt;
|03F6||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|03F7||{{Icon|3}}||1||int||load collision||&lt;br /&gt;
|-&lt;br /&gt;
|03F8||{{Icon|3}}||1||var||get body cast health||&lt;br /&gt;
|-&lt;br /&gt;
|03F9||{{Icon|3}} {{Icon|VC}}||3||char handle, char handle, int||set chars chatting||&lt;br /&gt;
|-&lt;br /&gt;
|03FA||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|03FB||{{Icon|3}}||2||car handle, int||set car stays in current level||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|03FC||{{Icon|3}}||2||char handle, int||set char stays in current level||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|03FD||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}}||1&amp;lt;br /&amp;gt;2||int&amp;lt;br /&amp;gt;player handle, int||register 4x4 one time&amp;lt;br /&amp;gt;set player handling responsiveness||&lt;br /&gt;
|-&lt;br /&gt;
|03FE||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}}||1&amp;lt;br /&amp;gt;2||int&amp;lt;br /&amp;gt;char handle, int||register 4x4 two time&amp;lt;br /&amp;gt;set char money||&lt;br /&gt;
|-&lt;br /&gt;
|03FF||{{Icon|3}}||1||int||register 4x4 three time||&lt;br /&gt;
|-&lt;br /&gt;
|[[0400]]||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}}||1&amp;lt;br /&amp;gt;7||int&amp;lt;br /&amp;gt;object handle, flt, flt, flt, var, var, var||register 4x4 mayhem time&amp;lt;br /&amp;gt;get offset from object in world coords||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0401]]||{{Icon|3}} {{Icon|VC}}||0||||register life saved||&lt;br /&gt;
|-&lt;br /&gt;
|[[0402]]||{{Icon|3}} {{Icon|VC}}||0||||register criminal caught||&lt;br /&gt;
|-&lt;br /&gt;
|[[0403]]||{{Icon|3}} {{Icon|VC}}||1||int||register ambulance level||&lt;br /&gt;
|-&lt;br /&gt;
|[[0404]]||{{Icon|3}} {{Icon|VC}}||0||||register fire extinguished||&lt;br /&gt;
|-&lt;br /&gt;
|[[0405]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||enable phone||&lt;br /&gt;
|-&lt;br /&gt;
|0406||{{Icon|3}}||1||var||register longest dodo flight||&lt;br /&gt;
|-&lt;br /&gt;
|0407||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}}||1&amp;lt;br /&amp;gt;7||int&amp;lt;br /&amp;gt;car handle, flt, flt, flt, var, var, var||register defuse bomb time&amp;lt;br /&amp;gt;get offset from car in world coords||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0408]]||{{Icon|3}} {{Icon|VC}}||1||int||set total number of kill frenzies||&lt;br /&gt;
|-&lt;br /&gt;
|0409||{{Icon|3}} {{Icon|VC}}||0||||blow up rc buggy||&lt;br /&gt;
|-&lt;br /&gt;
|040A||{{Icon|3}}||1||int||remove car from chase||&lt;br /&gt;
|-&lt;br /&gt;
|040B||{{Icon|3}} {{Icon|VC}}||0||||is French game||&lt;br /&gt;
|-&lt;br /&gt;
|040C||{{Icon|t}}||0||||is German game||&lt;br /&gt;
|-&lt;br /&gt;
|040D||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}}||0&amp;lt;br /&amp;gt;1||&amp;lt;br /&amp;gt;int||clear mission audio||&lt;br /&gt;
|-&lt;br /&gt;
|040E||{{Icon|3}}||1||int||set fade in after next arrest||&lt;br /&gt;
|-&lt;br /&gt;
|040F||{{Icon|3}}||1||int||set fade in after next death||&lt;br /&gt;
|-&lt;br /&gt;
|0410||{{Icon|3}}||2||int, int||set gang ped model preference||&lt;br /&gt;
|-&lt;br /&gt;
|0411||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char use pednode seek||&lt;br /&gt;
|-&lt;br /&gt;
|0412||{{Icon|3}}||2||car handle, int||switch vehicle weapons||&lt;br /&gt;
|-&lt;br /&gt;
|[[0413]]||{{Icon|3}}||2||player handle, int||set get out of jail free||&lt;br /&gt;
|-&lt;br /&gt;
|[[0414]]||{{Icon|t}}||2||player handle, int||set free health care||&lt;br /&gt;
|-&lt;br /&gt;
|[[0415]]||{{Icon|3}}||2||car handle, int||is car door closed||&lt;br /&gt;
|-&lt;br /&gt;
|0416||{{Icon|3}} {{Icon|VC}}||0||nop||no operation||&lt;br /&gt;
|-&lt;br /&gt;
|[[0417]]||{{Icon|t}}||1||int||launch mission||&lt;br /&gt;
|-&lt;br /&gt;
|0418||{{Icon|t}}||2||object handle, int||set object draw last||&lt;br /&gt;
|-&lt;br /&gt;
|0419||{{Icon|3}} {{Icon|VC}}||3||player handle, int, var||get ammo in player weapon||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|041A||{{Icon|3}}||3||char handle, int, var||get ammo in char weapon||&lt;br /&gt;
|-&lt;br /&gt;
|041B||{{Icon|3}}||0||||increment kill frenzy passed||&lt;br /&gt;
|-&lt;br /&gt;
|041C||{{Icon|3}}||2||char handle, int||set char say||&lt;br /&gt;
|-&lt;br /&gt;
|041D||{{Icon|t}}||1||flt||set near clip||&lt;br /&gt;
|-&lt;br /&gt;
|[[041E]]||{{Icon|t}}||2||int, int||set radio channel||&lt;br /&gt;
|-&lt;br /&gt;
|041F||{{Icon|3}}||1||int||override hospital level||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0420||{{Icon|3}}||1||int||override police station level||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[0421]]||{{Icon|3}}||1||int||force rain||&lt;br /&gt;
|-&lt;br /&gt;
|0422||{{Icon|3}}||2||garage handle, car handle||does garage contain car||&lt;br /&gt;
|-&lt;br /&gt;
|0423||{{Icon|t}}||2||car handle, flt||set car improve handling||&lt;br /&gt;
|-&lt;br /&gt;
|0424||{{Icon|t}}||0||||are measurements in meters||&lt;br /&gt;
|-&lt;br /&gt;
|[[0425]]||{{Icon|t}}||2||flt, var||convert meters to feet||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0426||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||mark roads between levels||&lt;br /&gt;
|-&lt;br /&gt;
|0427||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||mark ped roads between levels||&lt;br /&gt;
|-&lt;br /&gt;
|0428||{{Icon|t}}||2||car handle, int||set car avoid level transitions||&lt;br /&gt;
|-&lt;br /&gt;
|0429||{{Icon|3}}||2||char handle, int||set char avoid level transitions||&lt;br /&gt;
|-&lt;br /&gt;
|042A||{{Icon|3}}||2||int, int||is threat for ped type||&lt;br /&gt;
|-&lt;br /&gt;
|042B||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||clear area of chars||&lt;br /&gt;
|-&lt;br /&gt;
|[[042C]]||{{Icon|t}}||1||int||set total missions||&lt;br /&gt;
|-&lt;br /&gt;
|[[042D]]||{{Icon|t}}||2||int, var||convert meters to feet int||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[042E]]||{{Icon|t}}||2||int, int/flt||register fastest time||&lt;br /&gt;
|-&lt;br /&gt;
|[[042F]]||{{Icon|3}} {{Icon|VC}}||2||int, int/flt||register highest score||&lt;br /&gt;
|-&lt;br /&gt;
|0430||{{Icon|SA}}||3||char handle, car handle, int||warp char into car as passenger||&lt;br /&gt;
|-&lt;br /&gt;
|[[0431]]||{{Icon|t}}||2||car handle, int||is car passenger seat free||&lt;br /&gt;
|-&lt;br /&gt;
|0432||{{Icon|3}} {{Icon|SA}}||3||car handle, int, var||get char in passenger seat||&lt;br /&gt;
|-&lt;br /&gt;
|0433||{{Icon|t}}||2||char handle, int||set char is criminal||&lt;br /&gt;
|-&lt;br /&gt;
|[[0434]]||{{Icon|t}}||0||||start credits||&lt;br /&gt;
|-&lt;br /&gt;
|[[0435]]||{{Icon|t}}||0||||stop credits||&lt;br /&gt;
|-&lt;br /&gt;
|[[0436]]||{{Icon|t}}||0||||are credits finished||&lt;br /&gt;
|-&lt;br /&gt;
|0437||{{Icon|3}} {{Icon|VC}}||8||int, flt, flt, flt, flt, flt, flt, flt||scatter single particle||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0438||{{Icon|3}}||2||char handle, int||set char ignore level transitions||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0439||{{Icon|3}}||2||int, car handle||turn chase car into script car||&lt;br /&gt;
|-&lt;br /&gt;
|043A||{{Icon|3}}||0||||start boat foam animation||&lt;br /&gt;
|-&lt;br /&gt;
|043B||{{Icon|3}}||1||object handle||update boat foam animation||&lt;br /&gt;
|-&lt;br /&gt;
|043C||{{Icon|t}}||1||int||set music does fade||&lt;br /&gt;
|-&lt;br /&gt;
|043D||{{Icon|3}}||1||int||set intro is playing||&lt;br /&gt;
|-&lt;br /&gt;
|043E||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||set player hooker||&lt;br /&gt;
|-&lt;br /&gt;
|[[043F]]||{{Icon|3}} {{Icon|VC}}||0||||play end of game tune||&lt;br /&gt;
|-&lt;br /&gt;
|0440||{{Icon|3}} {{Icon|VC}}||0||||stop end of game tune||&lt;br /&gt;
|-&lt;br /&gt;
|0441||{{Icon|t}}||2||car handle, var||get car model||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0442||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||is player sitting in car||&lt;br /&gt;
|-&lt;br /&gt;
|0443||{{Icon|3}} {{Icon|VC}}||1||player handle||is player sitting in any car||&lt;br /&gt;
|-&lt;br /&gt;
|0444||{{Icon|3}}||2||fire handle, int||set script fire audio||&lt;br /&gt;
|-&lt;br /&gt;
|[[0445]]||{{Icon|t}}||0||||are any car cheats activated||&lt;br /&gt;
|-&lt;br /&gt;
|[[0446]]||{{Icon|t}}||2||char handle, int||set char dismemberment||&lt;br /&gt;
|-&lt;br /&gt;
|0447||{{Icon|3}}||1||player handle||is player lifting a phone||&lt;br /&gt;
|-&lt;br /&gt;
|0448||{{Icon|t}}||2||char handle, car handle||is char sitting in car||&lt;br /&gt;
|-&lt;br /&gt;
|0449||{{Icon|t}}||1||char handle||is char sitting in any car||&lt;br /&gt;
|-&lt;br /&gt;
|044A||{{Icon|3}} {{Icon|VC}}||1||player handle||is player on foot||&lt;br /&gt;
|-&lt;br /&gt;
|044B||{{Icon|t}}||1||char handle||is char on foot||&lt;br /&gt;
|-&lt;br /&gt;
|044C||{{Icon|3}}||1||int||load collision with screen||&lt;br /&gt;
|-&lt;br /&gt;
|044D||{{Icon|3}} {{Icon|VC}}||1||string||load splash screen||&lt;br /&gt;
|-&lt;br /&gt;
|044E||{{Icon|3}}||2||car handle, int||set car ignore level transitions||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|044F||{{Icon|3}}||2||car handle, int||make car a bit stronger||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[0450]]||{{Icon|3}} {{Icon|VC}}||1||car handle||set car on path to player||&lt;br /&gt;
|-&lt;br /&gt;
|0451||{{Icon|3}} {{Icon|VC}}||0||||load end of game tune||&lt;br /&gt;
|-&lt;br /&gt;
|0452||{{Icon|3}}||0||||enable player control camera||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0453||{{Icon|t}}||4||object handle, flt, flt, flt||set object rotation||&lt;br /&gt;
|-&lt;br /&gt;
|0454||{{Icon|t}}||3||var, var, var||get debug camera coordinates||&lt;br /&gt;
|-&lt;br /&gt;
|0455||{{Icon|3}}||3||var, var, var||get debug camera front vector||&lt;br /&gt;
|-&lt;br /&gt;
|0456||{{Icon|3}}||1||player handle||is player targetting any char||&lt;br /&gt;
|-&lt;br /&gt;
|0457||{{Icon|t}}||2||player handle, char handle||is player targetting char||&lt;br /&gt;
|-&lt;br /&gt;
|0458||{{Icon|3}} {{Icon|SA}}||2||player handle, object handle||is player targetting object||&lt;br /&gt;
|-&lt;br /&gt;
|[[0459]]||{{Icon|t}}||1||string||terminate all scripts with this name||&lt;br /&gt;
|-&lt;br /&gt;
|045A||{{Icon|t}}||4||flt, flt, string, int||display text with number||&lt;br /&gt;
|-&lt;br /&gt;
|045B||{{Icon|t}}||5||flt, flt, string, int, int||display text with 2 numbers||&lt;br /&gt;
|-&lt;br /&gt;
|045C||{{Icon|t}}||0||||abort mission||&lt;br /&gt;
|-&lt;br /&gt;
|045D||{{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}}||6&amp;lt;br /&amp;gt;0||flt, flt, flt, flt, int, var&amp;lt;br /&amp;gt;nop||get random object of type in area&amp;lt;br /&amp;gt;no operation||&lt;br /&gt;
|-&lt;br /&gt;
|045E||{{Icon|3}}||5||object handle, object handle, flt, flt, flt||place object relative to object||&lt;br /&gt;
|-&lt;br /&gt;
|045F||{{Icon|3}} {{Icon|VC}}||1||car handle||make all occupants of specified car to exit the car||&lt;br /&gt;
|-&lt;br /&gt;
|0460||{{Icon|t}}||2||flt, int||set interpolation parameters||&lt;br /&gt;
|-&lt;br /&gt;
|0461||{{Icon|3}}||9||||get closest car node with heading towards point||&lt;br /&gt;
|-&lt;br /&gt;
|0462||{{Icon|3}}||9||||get closest car node with heading away point||&lt;br /&gt;
|-&lt;br /&gt;
|0463||{{Icon|t}}||3||var, var, var||get debug camera point at||&lt;br /&gt;
|-&lt;br /&gt;
|[[0464]]||{{Icon|t}}||8||char handle, car handle, flt, flt, flt, int, flt, int||attach char to car||&lt;br /&gt;
|-&lt;br /&gt;
|0465||{{Icon|t}}||1||char handle||detach char from car||&lt;br /&gt;
|-&lt;br /&gt;
|0466||{{Icon|t}}||2||car handle, int||set car change lane||&lt;br /&gt;
|-&lt;br /&gt;
|0467||{{Icon|t}}||1||char handle||clear char last weapon damage||&lt;br /&gt;
|-&lt;br /&gt;
|0468||{{Icon|t}}||1||car handle||clear car last weapon damage||&lt;br /&gt;
|-&lt;br /&gt;
|0469||{{Icon|3}} {{Icon|VC}}||10||flt, flt, flt, flt, int, int, int, int, int, var||get law enforcement in area||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|046A||{{Icon|3}}||2||string, var||get law enforcement in zone||&lt;br /&gt;
|-&lt;br /&gt;
|046B||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||task leave car by any means||&lt;br /&gt;
|-&lt;br /&gt;
|[[046C]]||{{Icon|t}}||2||car handle, var||get driver of car||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|046D||{{Icon|t}}||2||char handle, var||get char number of followers||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|046E||{{Icon|t}}||6||player handle, flt, flt, flt, flt, int||give remote controlled model to player||&lt;br /&gt;
|-&lt;br /&gt;
|046F||{{Icon|3}} {{Icon|VC}}||2||player handle, var||get current player weapon||&lt;br /&gt;
|-&lt;br /&gt;
|0470||{{Icon|t}}||2||char handle, var||get current char weapon||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0471||{{Icon|t}}||5||char handle, object handle, flt, flt, int||locate char any means object 2d||&lt;br /&gt;
|-&lt;br /&gt;
|0472||{{Icon|t}}||5||char handle, object handle, flt, flt, int||locate char on foot object 2d||&lt;br /&gt;
|-&lt;br /&gt;
|0473||{{Icon|t}}||5||char handle, object handle, flt, flt, int||locate char in car object 2d||&lt;br /&gt;
|-&lt;br /&gt;
|0474||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||locate char any means object 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0475||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||locate char on foot object 3d||&lt;br /&gt;
|-&lt;br /&gt;
|0476||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||locate char in car object 3d||&lt;br /&gt;
|-&lt;br /&gt;
|[[0477]]||{{Icon|t}}||3||car handle, int, int||set car driving behavior||&lt;br /&gt;
|-&lt;br /&gt;
|0478||{{Icon|3}}||2||car handle, int||set car handbrake turn right||&lt;br /&gt;
|-&lt;br /&gt;
|0479||{{Icon|3}}||2||car handle, int||set car handbrake stop||&lt;br /&gt;
|-&lt;br /&gt;
|047A||{{Icon|t}}||1||char handle||is char on any bike||&lt;br /&gt;
|-&lt;br /&gt;
|[[047B]]||{{Icon|3}}||5||flt, flt, flt, flt, int||locate sniper bullet 2d||&lt;br /&gt;
|-&lt;br /&gt;
|[[047C]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, int||locate sniper bullet 3d||&lt;br /&gt;
|-&lt;br /&gt;
|[[047D]]||{{Icon|3}}||2||int, var||get number of seats in model||&lt;br /&gt;
|-&lt;br /&gt;
|[[047E]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player on any bike||&lt;br /&gt;
|-&lt;br /&gt;
|047F||{{Icon|3}}||1||char handle||is char lying down||&lt;br /&gt;
|-&lt;br /&gt;
|0480||{{Icon|t}}||2||char handle, int||is char looking at death of char with pedtype||&lt;br /&gt;
|-&lt;br /&gt;
|[[0481]]||{{Icon|3}} {{Icon|VC}}||1||flt||set enter car range multiplier||&lt;br /&gt;
|-style=&amp;quot;background: lightblue&amp;quot;&lt;br /&gt;
|0482||{{Icon|3}} {{Icon|VC}}||1||flt||set threat reaction range multiplier||last opcode available for GTA III&lt;br /&gt;
|-&lt;br /&gt;
|0483||{{Icon|VC}}||2||char handle, int||set char chase attack timer||&lt;br /&gt;
|-&lt;br /&gt;
|0484||{{Icon|VC}} {{Icon|SA}}||2||player handle, var||get remote controlled car||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0485||{{Icon|VC}} {{Icon|SA}}||0||||check if game is PC version||exact opposite to [[059A]]&lt;br /&gt;
|-&lt;br /&gt;
|0486||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0487||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0488||{{Icon|VC}} {{Icon|SA}}||1||int||is model available||&lt;br /&gt;
|-&lt;br /&gt;
|0489||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||shut character up||&lt;br /&gt;
|-&lt;br /&gt;
|048A||{{Icon|VC}} {{Icon|SA}}||1||int||set enable rc detonate||&lt;br /&gt;
|-&lt;br /&gt;
|048B||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set car random route seed||&lt;br /&gt;
|-&lt;br /&gt;
|048C||{{Icon|VC}} {{Icon|SA}}||3||flt, flt, flt||is any pickup at coords||&lt;br /&gt;
|-&lt;br /&gt;
|048D||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|048E||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|048F||{{Icon|VC}} {{Icon|SA}}||1||char handle||remove all char weapons||&lt;br /&gt;
|-&lt;br /&gt;
|[[0490]]||{{Icon|VC}}||2||player handle, int||has player got weapon||&lt;br /&gt;
|-&lt;br /&gt;
|[[0491]]||{{Icon|SA}}||2||char handle, int||has char got weapon||&lt;br /&gt;
|-&lt;br /&gt;
|0492||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0493]]||{{Icon|VC}}||2||car handle, int||set tank detonate cars||&lt;br /&gt;
|-&lt;br /&gt;
|[[0494]]||{{Icon|VC}} {{Icon|SA}}||5||int, var, var, var, var||get joystick data||&lt;br /&gt;
|-&lt;br /&gt;
|0495||{{Icon|VC}} {{Icon|SA}}||1||car handle||is car on fire||&lt;br /&gt;
|-&lt;br /&gt;
|0496||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||is car tyre burst||&lt;br /&gt;
|-&lt;br /&gt;
|0497||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0498||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0499||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|049A||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|049B||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[049C]]||{{Icon|VC}}||3||int, flt, var||initialise [[Script Path|script path]]||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[049D]]||{{Icon|VC}}||2||object handle, path handle||attach object to script path||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[049E]]||{{Icon|VC}}||2||path handle, flt||set script path speed||&lt;br /&gt;
|-&lt;br /&gt;
|[[049F]]||{{Icon|VC}}||2||path handle, flt||set script path distance||&lt;br /&gt;
|-&lt;br /&gt;
|[[04A0]]||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|04A1||{{Icon|VC}} {{Icon|SA}}||1||path handle||clear script path||&lt;br /&gt;
|-&lt;br /&gt;
|04A2||{{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}}||5&amp;lt;br /&amp;gt;6||car handle, flt, flt, flt, int&amp;lt;br /&amp;gt;car handle, flt, flt, flt, flt, flt||set heli fly to coord||&lt;br /&gt;
|-&lt;br /&gt;
|04A3||{{Icon|VC}} {{Icon|SA}}||2||||||&lt;br /&gt;
|-&lt;br /&gt;
|04A4||{{Icon|VC}} {{Icon|SA}}||2||||||&lt;br /&gt;
|-&lt;br /&gt;
|04A5||{{Icon|VC}} {{Icon|SA}}||4||char handle, flt, flt, flt||get random drop position from char||&lt;br /&gt;
|-&lt;br /&gt;
|04A6||{{Icon|VC}} {{Icon|SA}}||6||flt, flt, flt, int, int, var||create property money pickup||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[04A7]]||{{Icon|SA}}||1||char handle||is char in any boat||[[04A7#For GTA III and Vice City|available for III and VC through CLEO]]&lt;br /&gt;
|-&lt;br /&gt;
|[[04A8]]||{{Icon|VC}}||1||player handle||is player in any boat||&lt;br /&gt;
|-&lt;br /&gt;
|[[04A9]]||{{Icon|SA}}||1||char handle||is char in any heli||&lt;br /&gt;
|-&lt;br /&gt;
|04AA||{{Icon|VC}}||1||player handle||is player in any heli||&lt;br /&gt;
|-&lt;br /&gt;
|[[04AB]]||{{Icon|SA}}||1||char handle||is char in any plane||&lt;br /&gt;
|-&lt;br /&gt;
|04AC||{{Icon|VC}}||1||player handle||is player in any plane||&lt;br /&gt;
|-&lt;br /&gt;
|[[04AD]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||is char in water||&lt;br /&gt;
|-&lt;br /&gt;
|04AE||{{Icon|VC}} {{Icon|SA}}||2||||||&lt;br /&gt;
|-&lt;br /&gt;
|04AF||{{Icon|VC}} {{Icon|SA}}||2||||||&lt;br /&gt;
|-&lt;br /&gt;
|04B0||{{Icon|VC}} {{Icon|SA}}||2||||||&lt;br /&gt;
|-&lt;br /&gt;
|04B1||{{Icon|VC}} {{Icon|SA}}||2||||||&lt;br /&gt;
|-&lt;br /&gt;
|04B2||{{Icon|VC}} {{Icon|SA}}||2||||||&lt;br /&gt;
|-&lt;br /&gt;
|04B3||{{Icon|VC}} {{Icon|SA}}||2||||||&lt;br /&gt;
|-&lt;br /&gt;
|04B4||{{Icon|VC}} {{Icon|SA}}||2||||||&lt;br /&gt;
|-&lt;br /&gt;
|04B5||{{Icon|VC}} {{Icon|SA}}||2||||||&lt;br /&gt;
|-&lt;br /&gt;
|04B6||{{Icon|VC}} {{Icon|SA}}||2||||||&lt;br /&gt;
|-&lt;br /&gt;
|04B7||{{Icon|VC}} {{Icon|SA}}||2||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[04B8]]||{{Icon|VC}} {{Icon|SA}}||5||char handle, int, var, var, var||get char weapon in slot||&lt;br /&gt;
|-&lt;br /&gt;
|04B9||{{Icon|VC}} {{Icon|SA}}||12||flt, flt, flt, flt, flt, var, var, var, var, var, var, var||get closest straight road||&lt;br /&gt;
|-&lt;br /&gt;
|04BA||{{Icon|VC}} {{Icon|SA}}||2||car handle, flt||set car forward speed||&lt;br /&gt;
|-&lt;br /&gt;
|[[04BB]]||{{Icon|VC}} {{Icon|SA}}||1||int||set interior||&lt;br /&gt;
|-&lt;br /&gt;
|04BC||{{Icon|VC}}||1||string||set cutscene animation to loop||&lt;br /&gt;
|-&lt;br /&gt;
|04BD||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||mark car as convoy car||&lt;br /&gt;
|-&lt;br /&gt;
|04BE||{{Icon|VC}}||1||player handle||reset player chaos level||&lt;br /&gt;
|-&lt;br /&gt;
|04BF||{{Icon|VC}}||2||player handle, var||get player chaos level||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|04C0||{{Icon|VC}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||create police roadblock||&lt;br /&gt;
|-&lt;br /&gt;
|04C1||{{Icon|VC}} {{Icon|SA}}||0||||release police roadblock||&lt;br /&gt;
|-&lt;br /&gt;
|04C2||{{Icon|VC}}||2||char handle, char handle||task char go to char||&lt;br /&gt;
|-&lt;br /&gt;
|04C3||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[04C4]]||{{Icon|VC}} {{Icon|SA}}||7||char handle, flt, flt, flt, var, var, var||get offset from char in world coords||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|04C5||{{Icon|VC}} {{Icon|SA}}||1||char handle||has char been photographed||&lt;br /&gt;
|-&lt;br /&gt;
|04C6||{{Icon|VC}}||2||char handle, char handle||task aim gun at char||&lt;br /&gt;
|-&lt;br /&gt;
|[[04C7]]||{{Icon|VC}}||1||int||set green scanlines||&lt;br /&gt;
|-&lt;br /&gt;
|[[04C8]]||{{Icon|SA}}||1||char handle||is char in flying vehicle||&lt;br /&gt;
|-&lt;br /&gt;
|04C9||{{Icon|VC}}||1||player handle||is player in flying vehicle||&lt;br /&gt;
|-&lt;br /&gt;
|04CA||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|04CB||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|04CC||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|04CD||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|04CE||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, int, var||create icon marker||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[04CF]]||{{Icon|VC}}||1||int||add to money spent on fashion stat||&lt;br /&gt;
|-&lt;br /&gt;
|04D0||{{Icon|VC}} {{Icon|SA}}||2||car handle, flt||force heli looking angle||&lt;br /&gt;
|-&lt;br /&gt;
|04D1||{{Icon|VC}} {{Icon|SA}}||1||car handle||reset heli looking angle||&lt;br /&gt;
|-&lt;br /&gt;
|04D2||{{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}}||5&amp;lt;br /&amp;gt;6||car handle, flt, flt, flt, int&amp;lt;br /&amp;gt;car handle, flt, flt, flt, flt, flt||set plane fly to coord||&lt;br /&gt;
|-&lt;br /&gt;
|04D3||{{Icon|VC}} {{Icon|SA}}||7||flt, flt, flt, int, var, var, var||get Nth closest car node||&lt;br /&gt;
|-&lt;br /&gt;
|04D4||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|04D5||{{Icon|VC}} {{Icon|SA}}||9||flt, flt, flt, flt, int, int, int, int, int||draw corona||&lt;br /&gt;
|-&lt;br /&gt;
|04D6||{{Icon|VC}} {{Icon|SA}}||1||int||set enable rc detonate on contact||&lt;br /&gt;
|-&lt;br /&gt;
|04D7||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||freeze char position||&lt;br /&gt;
|-&lt;br /&gt;
|[[04D8]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set char drowns in water||&lt;br /&gt;
|-&lt;br /&gt;
|04D9||{{Icon|VC}} {{Icon|SA}}||2||object handle, int||set object records collisions||&lt;br /&gt;
|-&lt;br /&gt;
|04DA||{{Icon|VC}} {{Icon|SA}}||1||object handle||has object collided with anything||&lt;br /&gt;
|-&lt;br /&gt;
|04DB||{{Icon|VC}} {{Icon|SA}}||0||||remove rc buggy||&lt;br /&gt;
|-&lt;br /&gt;
|04DC||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|04DD||{{Icon|VC}} {{Icon|SA}}||2||char handle, var||get char armour||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|04DE||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|04DF||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set heli stabiliser||&lt;br /&gt;
|-&lt;br /&gt;
|04E0||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set car straight line distance||&lt;br /&gt;
|-&lt;br /&gt;
|[[04E1]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||open and freeze car trunk||&lt;br /&gt;
|-&lt;br /&gt;
|04E2||{{Icon|VC}}||2||player handle, int||shut player up||&lt;br /&gt;
|-&lt;br /&gt;
|[[04E3]]||{{Icon|VC}} {{Icon|SA}}||3||player handle, int, int||set player mood||&lt;br /&gt;
|-&lt;br /&gt;
|04E4||{{Icon|VC}} {{Icon|SA}}||2||flt, flt||request collision||&lt;br /&gt;
|-&lt;br /&gt;
|04E5||{{Icon|VC}} {{Icon|SA}}||6||object handle, flt, flt, flt, flt, int||locate object 2d||&lt;br /&gt;
|-&lt;br /&gt;
|04E6||{{Icon|VC}} {{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int||locate object 3d||&lt;br /&gt;
|-&lt;br /&gt;
|04E7||{{Icon|VC}} {{Icon|SA}}||1||object handle||is object in water||&lt;br /&gt;
|-&lt;br /&gt;
|04E8||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|04E9||{{Icon|VC}} {{Icon|SA}}||6||object handle, flt, flt, flt, flt, int||is object in area 2d||&lt;br /&gt;
|-&lt;br /&gt;
|04EA||{{Icon|VC}} {{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int||is object in area 3d||&lt;br /&gt;
|-&lt;br /&gt;
|04EB||{{Icon|VC}} {{Icon|SA}}||3||char handle, int, int||task duck||&lt;br /&gt;
|-&lt;br /&gt;
|[[04EC]]||{{Icon|VC}}||13||string, int, int, int, int, int, int, int, int, int, int, int, int||set zone car class info||&lt;br /&gt;
|-&lt;br /&gt;
|[[04ED]]||{{Icon|VC}} {{Icon|SA}}||1||string||request anims||&lt;br /&gt;
|-&lt;br /&gt;
|[[04EE]]||{{Icon|VC}} {{Icon|SA}}||1||string||have anims loaded||&lt;br /&gt;
|-&lt;br /&gt;
|[[04EF]]||{{Icon|VC}} {{Icon|SA}}||1||string||remove anims||&lt;br /&gt;
|-&lt;br /&gt;
|04F0||{{Icon|VC}} {{Icon|SA}}||1||char handle||is char waiting for world collision||&lt;br /&gt;
|-&lt;br /&gt;
|04F1||{{Icon|VC}} {{Icon|SA}}||1||car handle||is car waiting for world collision||&lt;br /&gt;
|-&lt;br /&gt;
|04F2||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|04F3||{{Icon|VC}}||1||char handle||set char shuffle into drivers seat||&lt;br /&gt;
|-&lt;br /&gt;
|04F4||{{Icon|VC}} {{Icon|SA}}||8||char handle, object handle, flt, flt, flt, int, flt, int||attach char to object||&lt;br /&gt;
|-&lt;br /&gt;
|04F5||{{Icon|VC}}||3||char handle, player handle, int||set char as player friend||&lt;br /&gt;
|-&lt;br /&gt;
|04F6||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|04F7||{{Icon|VC}} {{Icon|SA}}||4||global var, int, int, string||display nth onscreen counter with string||&lt;br /&gt;
|-&lt;br /&gt;
|04F8||{{Icon|VC}} {{Icon|SA}}||13||int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||define police trigger||&lt;br /&gt;
|-&lt;br /&gt;
|[[04F9]]||{{Icon|VC}} {{Icon|SA}}||2||int, int||set sky colors||&lt;br /&gt;
|-&lt;br /&gt;
|[[04FA]]||{{Icon|VC}} {{Icon|SA}}||1||int||reset interior colors||&lt;br /&gt;
|-&lt;br /&gt;
|04FB||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[04FC]]||{{Icon|VC}} {{Icon|SA}}||7||player handle, var, var, var, var, var, var||store stunt data||&lt;br /&gt;
|-&lt;br /&gt;
|04FD||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|04FE||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||burst car tyre||&lt;br /&gt;
|-&lt;br /&gt;
|04FF||{{Icon|VC}}||1||char handle||is char obj no obj||&lt;br /&gt;
|-&lt;br /&gt;
|0500||{{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}}||2&amp;lt;br /&amp;gt;3||player handle, string&amp;lt;br /&amp;gt;player handle, string, string||change player skin||&lt;br /&gt;
|-&lt;br /&gt;
|[[0501]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||set player can do drive by||&lt;br /&gt;
|-&lt;br /&gt;
|0502||{{Icon|VC}}||3||char handle, flt, flt||task flee to point||&lt;br /&gt;
|-&lt;br /&gt;
|0503||{{Icon|VC}} {{Icon|SA}}||3||flt, flt, flt||create rappel||&lt;br /&gt;
|-&lt;br /&gt;
|0504||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0505||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0506||{{Icon|VC}} {{Icon|SA}}||3||int, int, int||set car model components||&lt;br /&gt;
|-&lt;br /&gt;
|[[0507]]||{{Icon|VC}}||1||int||set camera interference||&lt;br /&gt;
|-&lt;br /&gt;
|0508||{{Icon|VC}} {{Icon|SA}}||1||car handle||close all car doors||&lt;br /&gt;
|-&lt;br /&gt;
|[[0509]]||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, flt, var||get distance between coords 2d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|050A||{{Icon|VC}} {{Icon|SA}}||7||flt, flt, flt, flt, flt, flt, var||get distance between coords 3d||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[050B]]||{{Icon|VC}}||1||car handle||pop car boot||&lt;br /&gt;
|-&lt;br /&gt;
|050C||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|050D||{{Icon|VC}}||1||char handle||is char shot in vehicle||&lt;br /&gt;
|-&lt;br /&gt;
|050E||{{Icon|VC}} {{Icon|SA}}||2||object handle, car handle||detach object from car||&lt;br /&gt;
|-&lt;br /&gt;
|[[050F]]||{{Icon|SA}}||1||var||get max wanted level||[[050F#For GTA III and Vice City|available for III and VC through CLEO]]&lt;br /&gt;
|-&lt;br /&gt;
|0510||{{Icon|VC}}||5||char handle, flt, flt, flt, flt||is char wander path clear||&lt;br /&gt;
|-&lt;br /&gt;
|0511||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0512||{{Icon|VC}} {{Icon|SA}}||1||string||print help forever||&lt;br /&gt;
|-&lt;br /&gt;
|[[0513]]||{{Icon|SA}}||2||string, int||print help forever with number||&lt;br /&gt;
|-&lt;br /&gt;
|[[0514]]||{{Icon|VC}}||3||char handle, int, int||set char can be damaged by gang members||&lt;br /&gt;
|-&lt;br /&gt;
|0515||{{Icon|VC}}||1||label||load and launch mission exclusive||&lt;br /&gt;
|-&lt;br /&gt;
|0516||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0517||{{Icon|VC}} {{Icon|SA}}||5||string, flt, flt, flt, var||create locked property pickup||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0518||{{Icon|VC}} {{Icon|SA}}||6||string, flt, flt, flt, int, var||create forsale property pickup||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0519||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||freeze car position||&lt;br /&gt;
|-&lt;br /&gt;
|051A||{{Icon|VC}} {{Icon|SA}}||2||char handle, char handle||has char been damaged by char||&lt;br /&gt;
|-&lt;br /&gt;
|051B||{{Icon|SA}}||2||char handle, car handle||has char been damaged by car||&lt;br /&gt;
|-&lt;br /&gt;
|051C||{{Icon|SA}}||2||car handle, char handle||has car been damaged by char||&lt;br /&gt;
|-&lt;br /&gt;
|051D||{{Icon|SA}}||2||car handle, car handle||has car been damaged by car||&lt;br /&gt;
|-&lt;br /&gt;
|051E||{{Icon|SA}}||1||var||get radio channel||&lt;br /&gt;
|-&lt;br /&gt;
|051F||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0520||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0521||{{Icon|VC}}||1||char handle||is char drowning in water||&lt;br /&gt;
|-&lt;br /&gt;
|[[0522]]||{{Icon|VC}}||0||||disable cutscene shadows||&lt;br /&gt;
|-&lt;br /&gt;
|[[0523]]||{{Icon|VC}}||3||flt, flt, flt||has glass been shattered nearby||&lt;br /&gt;
|-&lt;br /&gt;
|[[0524]]||{{Icon|VC}}||3||object handle, object handle, int||attach object to bone||only works on cutscene objects&lt;br /&gt;
|-&lt;br /&gt;
|0525||{{Icon|VC}}||3||object handle, object handle, string||attach object to component of object||only works on cutscene objects&lt;br /&gt;
|-&lt;br /&gt;
|0526||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set char to stay in car when jacked||&lt;br /&gt;
|-&lt;br /&gt;
|0527||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0528]]||{{Icon|VC}}||1||int||add to money spent on weapon stat||&lt;br /&gt;
|-&lt;br /&gt;
|[[0529]]||{{Icon|VC}}||1||int||add to money spent on property stat||&lt;br /&gt;
|-&lt;br /&gt;
|052A||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[052B]]||{{Icon|VC}}||2||char handle, int||task use mobile phone||&lt;br /&gt;
|-&lt;br /&gt;
|052C||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||set drunk cam||&lt;br /&gt;
|-&lt;br /&gt;
|052D||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|052E||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|052F||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0530||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0531]]||{{Icon|VC}}||1||int||add to stores knocked off stat||&lt;br /&gt;
|-&lt;br /&gt;
|0532||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0533]]||{{Icon|VC}}||1||int||add to assassination contracts stat||&lt;br /&gt;
|-&lt;br /&gt;
|[[0534]]||{{Icon|VC}}||1||int||add to pizzas delivered stat||&lt;br /&gt;
|-&lt;br /&gt;
|0535||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0536]]||{{Icon|VC}}||1||int||add to drug deals made (&amp;quot;ice cream sold&amp;quot;) stat||&lt;br /&gt;
|-&lt;br /&gt;
|0537||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0538||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0539||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|053A||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|053B||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|053C||{{Icon|VC}}||2||char handle, int||set char in players group can fight||&lt;br /&gt;
|-&lt;br /&gt;
|053D||{{Icon|VC}}||1||char handle||clear char wait state||&lt;br /&gt;
|-&lt;br /&gt;
|053E||{{Icon|VC}} {{Icon|SA}}||6||int, flt, flt, flt, flt, var||get random car of specific type in area (no save)||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|053F||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set can burst car tires||&lt;br /&gt;
|-&lt;br /&gt;
|0540||{{Icon|VC}}||2||player handle, int||set player auto aim||&lt;br /&gt;
|-&lt;br /&gt;
|[[0541]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||fire vehicle gun||&lt;br /&gt;
|-&lt;br /&gt;
|[[0542]]||{{Icon|VC}}||1||int||add property to property owned stat||&lt;br /&gt;
|-&lt;br /&gt;
|[[0543]]||{{Icon|VC}}||1||int||add bloodring kills stat||&lt;br /&gt;
|-&lt;br /&gt;
|0544||{{Icon|VC}}||1||int||save longest time in bloodring stat||&lt;br /&gt;
|-&lt;br /&gt;
|0545||{{Icon|VC}}||0||||remove everything for huge cutscene||&lt;br /&gt;
|-&lt;br /&gt;
|0546||{{Icon|VC}}||2||player handle, car handle||is player touching vehicle||&lt;br /&gt;
|-&lt;br /&gt;
|0547||{{Icon|SA}}||2||char handle, car handle||is char touching vehicle||&lt;br /&gt;
|-&lt;br /&gt;
|0548||{{Icon|VC}}||6||player handle, int, int, flt, flt, flt||check for ped model around player||&lt;br /&gt;
|-&lt;br /&gt;
|0549||{{Icon|VC}}||1||char handle||clear char follow path||&lt;br /&gt;
|-&lt;br /&gt;
|054A||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set char can be shot in vehicle||&lt;br /&gt;
|-&lt;br /&gt;
|054B||{{Icon|VC}}||2||object handle, car handle||attach cutscene object to vehicle||only works on cutscene objects&lt;br /&gt;
|-&lt;br /&gt;
|054C||{{Icon|VC}} {{Icon|SA}}||1||string||load mission text||&lt;br /&gt;
|-&lt;br /&gt;
|[[054D]]||{{Icon|VC}}||1||int||set tonights event||&lt;br /&gt;
|-&lt;br /&gt;
|054E||{{Icon|VC}} {{Icon|SA}}||1||char handle||clear char last damage entity||&lt;br /&gt;
|-&lt;br /&gt;
|054F||{{Icon|SA}}||1||car handle||clear car last damage entity||&lt;br /&gt;
|-&lt;br /&gt;
|0550||{{Icon|VC}} {{Icon|SA}}||2||object handle, int||freeze object position||&lt;br /&gt;
|-&lt;br /&gt;
|[[0551]]||{{Icon|VC}}||1||int||set Kaufman Cabs radio||&lt;br /&gt;
|-&lt;br /&gt;
|[[0552]]||{{Icon|VC}}||1||int||set riot noise||&lt;br /&gt;
|-&lt;br /&gt;
|0553||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0554||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0555||{{Icon|SA}}||2||char handle, int||remove weapon from char||&lt;br /&gt;
|-&lt;br /&gt;
|0556||{{Icon|VC}}||8||flt, flt, flt, flt, flt, flt, flt, flt||create cab||&lt;br /&gt;
|-&lt;br /&gt;
|0557||{{Icon|VC}}||0||||release cab||&lt;br /&gt;
|-&lt;br /&gt;
|0558||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0559||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[055A]]||{{Icon|VC}}||1||int||set secondary trash||&lt;br /&gt;
|-&lt;br /&gt;
|[[055B]]||{{Icon|VC}}||5||int, flt, flt, flt, var||create clothes pickup||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|055C||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|055D||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||make player fire proof||&lt;br /&gt;
|-&lt;br /&gt;
|055E||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||increase player max health||&lt;br /&gt;
|-&lt;br /&gt;
|055F||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||increase player max armour||&lt;br /&gt;
|-&lt;br /&gt;
|0560||{{Icon|VC}} {{Icon|SA}}||2||car handle, var||create random char as driver||&lt;br /&gt;
|-&lt;br /&gt;
|0561||{{Icon|VC}} {{Icon|SA}}||3||car handle, int, var||create random char as passenger||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0562||{{Icon|VC}}||2||char handle, int||set char ignore threats behind objects||&lt;br /&gt;
|-&lt;br /&gt;
|0563||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||ensure player has a drive-by weapon||&lt;br /&gt;
|-&lt;br /&gt;
|[[0564]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||set helicopter simulate crash land||only works on helicopters&lt;br /&gt;
|-&lt;br /&gt;
|0565||{{Icon|VC}} {{Icon|SA}}||4||flt, flt, flt, int||add explosion with no sound||&lt;br /&gt;
|-&lt;br /&gt;
|[[0566]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, int||set object area visible||&lt;br /&gt;
|-&lt;br /&gt;
|0567||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0568]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set char never targetted||&lt;br /&gt;
|-&lt;br /&gt;
|0569||{{Icon|VC}}||1||string||load uncompressed animation||&lt;br /&gt;
|-&lt;br /&gt;
|[[056A]]||{{Icon|VC}} {{Icon|SA}}||0||||has cutscene finished||&lt;br /&gt;
|-&lt;br /&gt;
|056B||{{Icon|VC}}||2||char handle, int||set char to crouch when threatened||&lt;br /&gt;
|-&lt;br /&gt;
|[[056C]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||is char in any police vehicle||&lt;br /&gt;
|-&lt;br /&gt;
|056D||{{Icon|VC}} {{Icon|SA}}||1||char handle||does char exist||&lt;br /&gt;
|-&lt;br /&gt;
|056E||{{Icon|SA}}||1||car handle||does car exist||&lt;br /&gt;
|-&lt;br /&gt;
|056F||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0570]]||{{Icon|VC}} {{Icon|SA}}||5||int, flt, flt, flt, var||create asset radar marker with icon||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0571||{{Icon|VC}}||1||char handle||is char stuck||&lt;br /&gt;
|-&lt;br /&gt;
|[[0572]]||{{Icon|VC}} {{Icon|SA}}||1||int||set all taxis have jump boost and nitro||nitro unavailable in Vice City&lt;br /&gt;
|-&lt;br /&gt;
|0573||{{Icon|VC}}||2||char handle, int||set char stop shoot dont seek entity||&lt;br /&gt;
|-&lt;br /&gt;
|0574||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||freeze car position and dont load collision||&lt;br /&gt;
|-&lt;br /&gt;
|0575||{{Icon|SA}}||2||char handle, int||freeze char position and dont load collision||&lt;br /&gt;
|-&lt;br /&gt;
|0576||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0577||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[0578]]||{{Icon|VC}}||1||int||register vigilante level||&lt;br /&gt;
|-&lt;br /&gt;
|0579||{{Icon|VC}}||1||char handle||clear all char anims||&lt;br /&gt;
|-&lt;br /&gt;
|[[057A]]||{{Icon|VC}}||2||garage handle, int||set maximum number of cars in garage||&lt;br /&gt;
|-&lt;br /&gt;
|[[057B]]||{{Icon|VC}}||0||||wanted stars are flashing||&lt;br /&gt;
|-&lt;br /&gt;
|[[057C]]||{{Icon|VC}}||1||int||set allow hurricanes||&lt;br /&gt;
|-&lt;br /&gt;
|[[057D]]||{{Icon|VC}}||1||int||play announcement||&lt;br /&gt;
|-&lt;br /&gt;
|[[057E]]||{{Icon|VC}} {{Icon|SA}}||1||int||set player is in stadium||&lt;br /&gt;
|-&lt;br /&gt;
|[[057F]]||{{Icon|VC}}||2||player handle, var||get bus fares collected by player||&lt;br /&gt;
|-&lt;br /&gt;
|0580||{{Icon|VC}}||3||char handle, car handle, var||set char obj buy ice cream||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0581]]||{{Icon|VC}} {{Icon|SA}}||1||int||display radar||&lt;br /&gt;
|-&lt;br /&gt;
|0582||{{Icon|VC}} {{Icon|SA}}||2||int, int||register best position||&lt;br /&gt;
|-&lt;br /&gt;
|0583||{{Icon|VC}} {{Icon|SA}}||2||player handle, string||is player in info zone||&lt;br /&gt;
|-&lt;br /&gt;
|0584||{{Icon|VC}}||1||char handle||clear char ice cream purchase||&lt;br /&gt;
|-&lt;br /&gt;
|[[0585]]||{{Icon|VC}}||0||||is in car fire button pressed||available for III and SA through [[00E1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[0586]]||{{Icon|VC}}||1||char handle||has char attempted attractor||&lt;br /&gt;
|-&lt;br /&gt;
|0587||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set load collision for car flag||&lt;br /&gt;
|-&lt;br /&gt;
|0588||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set load collision for char flag||&lt;br /&gt;
|-&lt;br /&gt;
|0589||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|058A||{{Icon|VC}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||add big gun flash||&lt;br /&gt;
|-&lt;br /&gt;
|[[058B]]||{{Icon|VC}}||1||char handle||has char bought ice cream||&lt;br /&gt;
|-&lt;br /&gt;
|[[058C]]||{{Icon|VC}} {{Icon|SA}}||1||var||get progress percentage||&lt;br /&gt;
|-&lt;br /&gt;
|[[058D]]||{{Icon|VC}}||4||flt, flt, flt, flt||set shortcut pickup point||&lt;br /&gt;
|-&lt;br /&gt;
|058E||{{Icon|VC}}||4||flt, flt, flt, flt||set shortcut dropoff point for mission||&lt;br /&gt;
|-&lt;br /&gt;
|058F||{{Icon|VC}}||8||char handle, flt, flt, flt, flt, int, int, int||get random ice cream customer in area||&lt;br /&gt;
|-&lt;br /&gt;
|0590||{{Icon|uns}}||-||||||&lt;br /&gt;
|-&lt;br /&gt;
|0591||{{Icon|VC}}||4||flt, flt, flt, flt||unlock all car doors in area||&lt;br /&gt;
|-&lt;br /&gt;
|0592||{{Icon|VC}}||2||int, int||set gang to attack player with cops||&lt;br /&gt;
|-&lt;br /&gt;
|0593||{{Icon|VC}}||2||char handle, int||set char frightened in jacked car||&lt;br /&gt;
|-&lt;br /&gt;
|0594||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set vehicle to fade in||&lt;br /&gt;
|-&lt;br /&gt;
|[[0595]]||{{Icon|VC}} {{Icon|SA}}||0||||register oddjob mission passed||&lt;br /&gt;
|-&lt;br /&gt;
|0596||{{Icon|VC}}||1||player handle||is player in shortcut taxi||&lt;br /&gt;
|-&lt;br /&gt;
|[[0597]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||is char ducking||&lt;br /&gt;
|-&lt;br /&gt;
|[[0598]]||{{Icon|VC}}||3||object handle, flt, int||create dust effect for cutscene heli||&lt;br /&gt;
|-&lt;br /&gt;
|[[0599]]||{{Icon|VC}}||1||int||register fire level||&lt;br /&gt;
|-&lt;br /&gt;
|059A||{{Icon|VC}} {{Icon|SA}}||0||||is Australian game||always returns false&lt;br /&gt;
|-&lt;br /&gt;
|059B||{{Icon|VC}}||1||car handle||disarm car bomb||&lt;br /&gt;
|-&lt;br /&gt;
|[[059C]]||{{Icon|VC}} {{Icon|SA}}&amp;lt;br&amp;gt;{{Icon|VC}}||2&amp;lt;br&amp;gt;0||global var, int&amp;lt;br&amp;gt;&amp;amp;nbsp;||set onscreen counter flash when first displayed&amp;lt;br&amp;gt;is Japanese game||&lt;br /&gt;
|-&lt;br /&gt;
|059D||{{Icon|VC}} {{Icon|SA}}||1||int||shuffle card decks||&lt;br /&gt;
|-&lt;br /&gt;
|059E||{{Icon|VC}} {{Icon|SA}}||1||var||fetch next card||&lt;br /&gt;
|-&lt;br /&gt;
|059F||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||get object velocity||&lt;br /&gt;
|-&lt;br /&gt;
|05A0||{{Icon|VC}} {{Icon|SA}}||0||||is debug camera on||&lt;br /&gt;
|-&lt;br /&gt;
|05A1||{{Icon|VC}} {{Icon|SA}}||4||object handle, flt, flt, flt||add to object rotation velocity||&lt;br /&gt;
|-&lt;br /&gt;
|05A2||{{Icon|VC}} {{Icon|SA}}||4||object handle, flt, flt, flt||set object rotation velocity||&lt;br /&gt;
|-&lt;br /&gt;
|05A3||{{Icon|VC}} {{Icon|SA}}||1||object handle||is object static||&lt;br /&gt;
|-&lt;br /&gt;
|05A4||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, flt, var||get angle between 2D vectors||&lt;br /&gt;
|-&lt;br /&gt;
|05A5||{{Icon|VC}} {{Icon|SA}}||8||flt, flt, flt, flt, flt, flt, flt, flt||do 2d rectangles collide||&lt;br /&gt;
|-&lt;br /&gt;
|05A6||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||get object rotation velocity||&lt;br /&gt;
|-&lt;br /&gt;
|05A7||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||add velocity relative to object velocity||&lt;br /&gt;
|-style=&amp;quot;background: pink&amp;quot;&lt;br /&gt;
|05A8||{{Icon|VC}} {{Icon|SA}}||2||object handle, var||get object speed||last opcode available for Vice City&lt;br /&gt;
|}&lt;br /&gt;
Some abbreviations and phrases used in this list:&lt;br /&gt;
;int: integer value&lt;br /&gt;
;flt: floating-point value&lt;br /&gt;
;var: variable to store a value or handle, either global or local unless specified&lt;br /&gt;
;char: character including actor and ped, apart from the player and special actor&lt;br /&gt;
;car: vehicle including car, bike, helicopter, plane, etc. unless specified&lt;br /&gt;
;parameters rearranged...: opcodes' parameters were rearranged from their original order mainly for sake of readability&lt;br /&gt;
;simulated in LC mod: opcode has been correctly or mostly simulated to work in the [http://www.gtaforums.com/index.php?showforum=104 GTA: Liberty City mod] for Vice City&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
{{note|1}} {{GTAF|217910|manipulating game memory for fun and profit}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{Icon|3}} [[Sanny Builder/SCM.INI|SCM.INI]] for Sanny Builder&lt;br /&gt;
*{{Icon|VC}} [[Sanny Builder/VCSCM.INI|VCSCM.INI]] for Sanny Builder&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
;Up-to-date&lt;br /&gt;
*{{Icon|3}} [http://gtamodding.ru/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%98%D1%81%D1%85%D0%BE%D0%B4%D0%BD%D0%B8%D0%BA%D0%B8 Source codes], at GTAModding.ru&lt;br /&gt;
*{{Icon|t}} [http://gtag.gtagaming.com/opcode-database/ Opcode Database], last update by Deji at GTAGaming.com&lt;br /&gt;
&lt;br /&gt;
;Forum&lt;br /&gt;
*{{GTAF|107998|Opcodes for Bartons Editor (GTA3 + VC)}}&lt;br /&gt;
*{{GTAF|194990|GTA:SA Opcodes}}&lt;br /&gt;
&lt;br /&gt;
;Archive&lt;br /&gt;
*[[GTAMA|GTAMA/VCDisAsm/SADisAsm]]&lt;br /&gt;
:{{Icon|3}} [http://www.ref3.gta.mendelsohn.de/mainscm_index.html GTA 3 Reference Handbook]&lt;br /&gt;
:{{Icon|VC}} [http://vcme.sourceforge.net/cgi-bin/wiki.pl?Opcodes List of opcodes] - by {{U|CyQ}}&lt;br /&gt;
:{{Icon|VC}} [http://web.archive.org/web/*/http://vc-db.webtools4you.net/ Vice City Opcode Database] - retrieved from archive.org&lt;br /&gt;
:{{Icon|SA}} [http://web.archive.org/web/*/http://sa-db.webtools4you.net/ San Andreas Opcode Database] - retrieved from archive.org&lt;br /&gt;
:{{Icon|3}} {{Icon|VC}} [http://web.archive.org/web/20140719044751/http://gtaforums.com/topic/182581-mission-coding-iv/ MISSION CODING IV - GTA: Liberty City project] - retrieved from archive.org&lt;br /&gt;
*{{Icon|SA}} [http://zazmahall.de/ZAZGTASANATORIUM/zazmoddat00100/PLPyntons_UnifiedOpcodesDatabase_Reloaded.zip Unified Opcode Database] - by PLPynton, hosted by ZAZ&lt;br /&gt;
&lt;br /&gt;
{{N|SA|VC|3}}&lt;br /&gt;
[[Category:OpCodes]]&lt;/div&gt;</summary>
		<author><name>Luk3Master</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=0570&amp;diff=14799</id>
		<title>0570</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=0570&amp;diff=14799"/>
		<updated>2015-08-20T19:07:24Z</updated>

		<summary type="html">&lt;p&gt;Luk3Master: Created page with &amp;quot;{{Icon|VC}} {{Icon|SA}} &amp;lt;hr /&amp;gt; '''Description''' : Create a sprite blip on the coordinates specified. Only visible on the radar when in range and adds a sphere on the coor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|VC}} {{Icon|SA}}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
'''Description'''&lt;br /&gt;
: Create a sprite [[blip]] on the coordinates specified. Only visible on the radar when in range and adds a sphere on the coordinates.&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
'''Syntax'''&lt;br /&gt;
: 0570: &amp;amp;nbsp; [''blip handle''] = create_asset_radar_marker_with_icon [int] at [flt1] [flt2] [flt3] &lt;br /&gt;
'''Parameter'''&lt;br /&gt;
: [''blip handle'']&lt;br /&gt;
:: The handle of the blip&lt;br /&gt;
: [''int'']&lt;br /&gt;
:: A [[Blip#List of sprites|blip ID]]&lt;br /&gt;
: [''flt1'']&lt;br /&gt;
:: X-coordinate&lt;br /&gt;
: [''flt2'']&lt;br /&gt;
:: Y-coordinate&lt;br /&gt;
: [''flt3'']&lt;br /&gt;
:: Z-coordinate (or ''-100.0'' for [[02CE|ground z]])&lt;br /&gt;
&lt;br /&gt;
'''Native analog'''&lt;br /&gt;
: [[CREATE_ASSET_RADAR_MARKER_WITH_ICON]]&lt;br /&gt;
This opcode creates a specified blip and sphere on the coordinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
blip, marker, display, show&lt;br /&gt;
&lt;br /&gt;
[[Category:OpCodes]]&lt;/div&gt;</summary>
		<author><name>Luk3Master</name></author>
		
	</entry>
</feed>