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	<id>https://gtamods.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LSdsl</id>
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	<updated>2026-04-08T18:57:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Talk:DAT&amp;diff=14940</id>
		<title>Talk:DAT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Talk:DAT&amp;diff=14940"/>
		<updated>2015-09-26T14:42:26Z</updated>

		<summary type="html">&lt;p&gt;LSdsl: /* DAT in GTA VS and SA mobile verions?! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hhmm... I would leave out nodes from here, since they are no explicit data files. I would interprate them as a seperate field of modding. Data files in my oppinion are files which define behaviours and additional gameplay information related to the script, and so on. Paths are a bit too complex to be data files, since they are more mapping-related. (However San Andreas is the only game with the extension .dat. SA's ancestors used the IPL format and IV uses .nod to difference the files from explicit data content) --[[User:Aschratt|Aschratt]] 16:38, 20 February 2009 (UTC)&lt;br /&gt;
:Ok, put it under the See also section as they are .DAT anyway :) [[User:Seemann|Seemann]] 17:14, 20 February 2009 (UTC)&lt;br /&gt;
:: Deal :p --[[User:Aschratt|Aschratt]] 18:07, 20 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Useless files ==&lt;br /&gt;
&lt;br /&gt;
What should we do about useless files like animviewer.dat and map*.dat? Should we still document those, have them redirect to this page, or something else?--[[User:Spaceeinstein|Spaceeinstein]] ([[User talk:Spaceeinstein|talk]]) 05:32, 13 June 2015 (UTC)&lt;br /&gt;
:If they are unused it's not a top-high priority to make an individual article on them, a redirect on the DAT article and a short note in the table should work until we find time to write something more. Animviewer.dat closely mimics the gta3.dat structure, I guess they used it for debugging purposes (testing animation in game with minumum environment to be load?), so probably a reference to the gta3.dat also helps to one who is curious of the details of what this file is. [[User:Seemann|Seemann]] ([[User talk:Seemann|talk]]) 09:28, 13 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DAT in GTA VS and SA mobile verions?! ==&lt;br /&gt;
&lt;br /&gt;
What about texture cache in mobile version wich is also id DAT file. Also TMB and TOC. No any info about its structure!&lt;/div&gt;</summary>
		<author><name>LSdsl</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Talk:DAT&amp;diff=14939</id>
		<title>Talk:DAT</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Talk:DAT&amp;diff=14939"/>
		<updated>2015-09-26T14:41:30Z</updated>

		<summary type="html">&lt;p&gt;LSdsl: /* DAT in GTA VS and SA mobile verions?! */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hhmm... I would leave out nodes from here, since they are no explicit data files. I would interprate them as a seperate field of modding. Data files in my oppinion are files which define behaviours and additional gameplay information related to the script, and so on. Paths are a bit too complex to be data files, since they are more mapping-related. (However San Andreas is the only game with the extension .dat. SA's ancestors used the IPL format and IV uses .nod to difference the files from explicit data content) --[[User:Aschratt|Aschratt]] 16:38, 20 February 2009 (UTC)&lt;br /&gt;
:Ok, put it under the See also section as they are .DAT anyway :) [[User:Seemann|Seemann]] 17:14, 20 February 2009 (UTC)&lt;br /&gt;
:: Deal :p --[[User:Aschratt|Aschratt]] 18:07, 20 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Useless files ==&lt;br /&gt;
&lt;br /&gt;
What should we do about useless files like animviewer.dat and map*.dat? Should we still document those, have them redirect to this page, or something else?--[[User:Spaceeinstein|Spaceeinstein]] ([[User talk:Spaceeinstein|talk]]) 05:32, 13 June 2015 (UTC)&lt;br /&gt;
:If they are unused it's not a top-high priority to make an individual article on them, a redirect on the DAT article and a short note in the table should work until we find time to write something more. Animviewer.dat closely mimics the gta3.dat structure, I guess they used it for debugging purposes (testing animation in game with minumum environment to be load?), so probably a reference to the gta3.dat also helps to one who is curious of the details of what this file is. [[User:Seemann|Seemann]] ([[User talk:Seemann|talk]]) 09:28, 13 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DAT in GTA VS and SA mobile verions?! ==&lt;br /&gt;
&lt;br /&gt;
What about texture cache in mobile version wich is also id DAT file. Also TMB and TOC. No any info about it's structure!&lt;/div&gt;</summary>
		<author><name>LSdsl</name></author>
		
	</entry>
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